IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

153 Pages V  « < 129 130 131 132 133 > »   
Closed TopicStart new topic
> Chummer Character Generator
Tashiro
post Nov 25 2011, 09:23 PM
Post #3251


Moving Target
**

Group: Members
Posts: 732
Joined: 5-April 08
From: Ottawa, Canada
Member No.: 15,847



A house rule in one of the books -- I can't find it right now -- has mentioned an Adept could take a Power Point instead of a metamagic feat. Any way to fit that in there?
Go to the top of the page
 
+Quote Post
Nebular
post Nov 25 2011, 10:07 PM
Post #3252


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Tashiro @ Nov 25 2011, 03:23 PM) *
A house rule in one of the books -- I can't find it right now -- has mentioned an Adept could take a Power Point instead of a metamagic feat. Any way to fit that in there?

Already there! (It's on SM 31 if you're looking for it in the books) You'll need to have the Street Magic sourcebook enabled. Click the Add Metamagic button and you should see an item in the list for Additional Power Point. Add it to your character and you're set. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Dakka Dakka
post Nov 25 2011, 10:16 PM
Post #3253


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



QUOTE (Nebular @ Nov 25 2011, 08:20 PM) *
The only time the numbers looked more like yours were when I accidentally added two copies of Enhanced Agility instead of one Enhanced Agility and one Enhanced Strength. Is it possible that one or more of the limbs have a duplicate of an enhancement and missing one of the others?
That was the problem, stupid me.
Go to the top of the page
 
+Quote Post
Tashiro
post Nov 25 2011, 10:45 PM
Post #3254


Moving Target
**

Group: Members
Posts: 732
Joined: 5-April 08
From: Ottawa, Canada
Member No.: 15,847



Thank you, very much!
Go to the top of the page
 
+Quote Post
Tech_Rat
post Nov 25 2011, 11:13 PM
Post #3255


Moving Target
**

Group: Members
Posts: 222
Joined: 28-November 09
From: In ur ba5e, killin' ur d00dz.
Member No.: 17,910



Any word on the capacity error I mentioned?
Go to the top of the page
 
+Quote Post
Nebular
post Nov 25 2011, 11:22 PM
Post #3256


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Tech_Rat @ Nov 25 2011, 05:13 PM) *
Any word on the capacity error I mentioned?

Sorry, I never saw that. Looks like you edited the post after I last saw it. (IMG:style_emoticons/default/smile.gif)

From what I can see, Nonconductivity and Shock Frills are the only ones with incorrect values. I'll go back and modify those. Any others that I'm missing?
Go to the top of the page
 
+Quote Post
Tashiro
post Nov 25 2011, 11:42 PM
Post #3257


Moving Target
**

Group: Members
Posts: 732
Joined: 5-April 08
From: Ottawa, Canada
Member No.: 15,847



Actually, Code of Conduct isn't listed under Advantages, that I can find. I've a character with Courier's Rulz.
Edit: Add to the list, do Qualities have an impact on the character sheet? Genetic Heritage doesn't seem to be doing anything - I can't mark one of the Transgenics as 'no Essence loss'.
Go to the top of the page
 
+Quote Post
Tech_Rat
post Nov 26 2011, 01:00 AM
Post #3258


Moving Target
**

Group: Members
Posts: 222
Joined: 28-November 09
From: In ur ba5e, killin' ur d00dz.
Member No.: 17,910



QUOTE (Nebular @ Nov 25 2011, 06:22 PM) *
Sorry, I never saw that. Looks like you edited the post after I last saw it. (IMG:style_emoticons/default/smile.gif)

From what I can see, Nonconductivity and Shock Frills are the only ones with incorrect values. I'll go back and modify those. Any others that I'm missing?


I have a habit of doing that. Sorry.

The ones I've checked[the only ones thus far I actually use] are fire resistance, insulation, nonconductivity, and thermal damping. I'll go through the rest and post more when I compile a list.

These four mods have one capacity for ratings 1-3, and a second for ratings 4-6.

Edit: ... Frack. Stupid work... Now I forgot.

Other edit: I use all these+biomonitor in my lined coat. I am the anti elemental technomancer.

EditEdit: Doing the list now. Will post momentarily.
Go to the top of the page
 
+Quote Post
Nebular
post Nov 26 2011, 01:15 AM
Post #3259


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Tashiro @ Nov 25 2011, 05:42 PM) *
Actually, Code of Conduct isn't listed under Advantages, that I can find. I've a character with Courier's Rulz.
Edit: Add to the list, do Qualities have an impact on the character sheet? Genetic Heritage doesn't seem to be doing anything - I can't mark one of the Transgenics as 'no Essence loss'.

Where is Code of Conduct from? I can't find any reference to it in with the other Martial Arts Advantages in Arsenal.

Qualities affect the character which in turn affects the character sheet. Genetic Heritage only reduces the cost of Transgenic Genetic Enhancements; it does not reduce the Essence cost for anything. Add Genetic Heritage to your character. Click Add Bioware. The Genetic Enhancements can be found by selecting any of the "Genetech:" items from the Category list.
Go to the top of the page
 
+Quote Post
Tech_Rat
post Nov 26 2011, 01:17 AM
Post #3260


Moving Target
**

Group: Members
Posts: 222
Joined: 28-November 09
From: In ur ba5e, killin' ur d00dz.
Member No.: 17,910



Just using the armor mods under the Add Armor Mod selection

[ Spoiler ]


Sorry, but I don't have WAR! or SG.
Go to the top of the page
 
+Quote Post
Tech_Rat
post Nov 26 2011, 01:24 AM
Post #3261


Moving Target
**

Group: Members
Posts: 222
Joined: 28-November 09
From: In ur ba5e, killin' ur d00dz.
Member No.: 17,910



Code of Conduct is in RC p99-100
Go to the top of the page
 
+Quote Post
Nebular
post Nov 26 2011, 01:25 AM
Post #3262


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



Ah, I think I see where the confusion with Armor Mods is happening now!

Armor Mods works in two different ways thanks to the optional rules from Arsenal. One is Armor Suit Capacity which applies to Military Grade Armors and any Armor that explicitly has an Armor Suit Capacity (Full Body Armor and the Urban Explorer Jumpsuit). These use the Capacity numbers found in the table on AR 44. The Use Armor Suit Capacity optional rule in the Options window turns this on.

The other one is the Maximum Armor Modification rule which applies to everything does not have explicitly have an Armor Suit Capacity (so everything but Military Grade Armors, Full Body Armor, and the Urban Explorer Jumpsuit). This rule instead says that each Armor Mod consumes a number of Capacity slots equal to its Rating (or 1 if it has no Rating). The Use Maximum Armor Modifications optional rule in the Options window turns this on.

Both of these function as they should within the application. If I add Fire Resistance Rating 6 to Full Body Armor (uses Armor Suit Capacity rule), its Capacity cost is 2 as shown on the table on AR 44. If I add Fire Resistance Rating 6 to a Chameleon Suit (uses Maximum Armor Modification rule), its Capacity cost is 6 as described in the Maximum Armor Modifications section on AR 44. Both of these are calculated correctly in Chummer. It's a bit of a confusing system, but that's how the rules describe it as working. (IMG:style_emoticons/default/wobble.gif)
Go to the top of the page
 
+Quote Post
Nebular
post Nov 26 2011, 01:26 AM
Post #3263


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Tech_Rat @ Nov 25 2011, 07:24 PM) *
Code of Conduct is in RC p99-100

Ah, gotcha! I'll add it to my list!
Go to the top of the page
 
+Quote Post
Michel
post Nov 26 2011, 10:13 AM
Post #3264


Target
*

Group: Members
Posts: 14
Joined: 7-February 09
Member No.: 16,851



Hi,

sorry, I didn't go through all the 131 pages to see if this bug is already reported.

When I added a Firewall 6 to a custom Comlink, it worked fine. But when I tried to open my character again, it gave me that:

CODE
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Chummer.Gear.Load(XmlNode objNode)
à Chummer.Character.Load()
à Chummer.frmMain.LoadCharacter(String strFileName, Boolean blnIncludeInMRU, String strNewName, Boolean blnClearFileName)
à Chummer.frmMain.OpenFile(Object sender, EventArgs e)
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Version de l'assembly : 0.0.0.251
Version Win32 : 0.0.0.251
CodeBase : file:///D:/dl/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.


And it does the same with system 6 and 5... I suppose for all custom System and Firewall.

And it obviously only bugs when I select those upgrade via the "Comling Operating System Upgrade".
When I choose it via "Matrix Programm", there isn't any problem. So, not an urgent bug, but still a bit annoying.

Thanks a lot for that programm! Much better than some excell sheet!
Go to the top of the page
 
+Quote Post
someone3x7
post Nov 26 2011, 01:15 PM
Post #3265


Target
*

Group: Members
Posts: 11
Joined: 12-November 11
Member No.: 43,352



Thanks for the hacked autosofts and other fixes (IMG:style_emoticons/default/smile.gif) Would still be nice to have the ability assign a label to System and Pilot programs as they are platform specific. And whilst I patiently await the implementation of vehicle modification, could we get the ability to save a drone/vehicle with all added gear and modifications to some sort of schematic file. I would like to be able to import a previous design for purchase and have it display a list of the necessary parts with price options for each. Maintaining a drone rigger character is rather tedious as is. I currently just edit the character xml directly for this but keeping the GUIDs and isk spent straight can be a headache. Many thanks for your hard work (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Tashiro
post Nov 27 2011, 05:13 AM
Post #3266


Moving Target
**

Group: Members
Posts: 732
Joined: 5-April 08
From: Ottawa, Canada
Member No.: 15,847



Okay, in the Skill Section:
The Knowledge Skills do not spread across the entire section, like the Active Skills do, meaning I have to 'pan' back and forth to put in the skills, set what category they're in, and if they have specialties. When I add a new Knowledge Skill, it doesn't 'shift' to take up more space below - instead, I have to use a scroll bar to do this.

On my laptop, I don't see the 'BP: XXX, Remaining: YYY, etc', at the bottom, but I do on my PC.

I gave a gun ammunition and a spare ammo clip, but when I tried to put ammo into the spare clip, I got an error message. I also couldn't delete the ammunition from the gun. (This was a few days back, I don't have a screen cap or anything for this, sorry).

I hope these are useful? Also: Using Windows 7, if I try to load / save the character to an external hard drive on another computer in the network, the computer freezes.

Edit: I can't find a way to mark down spell quickens -- especially those which affect attributes. I'm moving a character from sheet to program, and she's got a Quickened bonus to her Logic I need to keep track of. :\
New Edit: For some reason, the character has a dice pool of 0 with the Shock Glove (Unarmed) even though she had an Unarmed pool of 5.
Go to the top of the page
 
+Quote Post
Tashiro
post Nov 27 2011, 07:12 PM
Post #3267


Moving Target
**

Group: Members
Posts: 732
Joined: 5-April 08
From: Ottawa, Canada
Member No.: 15,847



Okay, purchased a gun. Clicked the little toolbox beside 'reload', and purchased a clip of ammunition. Then 'reloaded' the gun so it would have full ammo. I clicked the little toolbox again to buy more ammunition since the player had three clips. This is the error I get from trying to purchase ammunition.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.DivideByZeroException: Attempted to divide by zero.
at Chummer.frmCareer.PickGear(Boolean blnAmmoOnly, Gear objStackGear, String strForceItemValue)
at Chummer.frmCareer.cmdWeaponBuyAmmo_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.251
Win32 Version: 0.0.0.251
CodeBase: file:///C:/Users/User/Desktop/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.236 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Go to the top of the page
 
+Quote Post
Nebular
post Nov 27 2011, 07:27 PM
Post #3268


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Michel @ Nov 26 2011, 04:13 AM) *
Hi,

sorry, I didn't go through all the 131 pages to see if this bug is already reported.

When I added a Firewall 6 to a custom Comlink, it worked fine. But when I tried to open my character again, it gave me that:

CODE
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Chummer.Gear.Load(XmlNode objNode)
à Chummer.Character.Load()
à Chummer.frmMain.LoadCharacter(String strFileName, Boolean blnIncludeInMRU, String strNewName, Boolean blnClearFileName)
à Chummer.frmMain.OpenFile(Object sender, EventArgs e)
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Version de l'assembly : 0.0.0.251
Version Win32 : 0.0.0.251
CodeBase : file:///D:/dl/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.


And it does the same with system 6 and 5... I suppose for all custom System and Firewall.

And it obviously only bugs when I select those upgrade via the "Comling Operating System Upgrade".
When I choose it via "Matrix Programm", there isn't any problem. So, not an urgent bug, but still a bit annoying.

Thanks a lot for that programm! Much better than some excell sheet!

I can't seem to reproduce this problem. If you're still having this problem, could you email me your save file (nebular@shaw.ca) so I can see what's causing the problem?
Go to the top of the page
 
+Quote Post
Nebular
post Nov 27 2011, 07:32 PM
Post #3269


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Tashiro @ Nov 27 2011, 01:12 PM) *
Okay, purchased a gun. Clicked the little toolbox beside 'reload', and purchased a clip of ammunition. Then 'reloaded' the gun so it would have full ammo. I clicked the little toolbox again to buy more ammunition since the player had three clips. This is the error I get from trying to purchase ammunition.

Whoops, looks like I'm attempting to divide total purchase cost by the remaining quantity instead of total purchase cost by the purchased quantity when stacking. I'll have this fixed in the next update.
Go to the top of the page
 
+Quote Post
Nebular
post Nov 27 2011, 07:34 PM
Post #3270


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Tashiro @ Nov 26 2011, 11:13 PM) *
Okay, in the Skill Section:
The Knowledge Skills do not spread across the entire section, like the Active Skills do, meaning I have to 'pan' back and forth to put in the skills, set what category they're in, and if they have specialties. When I add a new Knowledge Skill, it doesn't 'shift' to take up more space below - instead, I have to use a scroll bar to do this.

On my laptop, I don't see the 'BP: XXX, Remaining: YYY, etc', at the bottom, but I do on my PC.

I hope these are useful? Also: Using Windows 7, if I try to load / save the character to an external hard drive on another computer in the network, the computer freezes.

What resolution is your laptop using? If you maximize the window, you should see the status bar with all of the BP information.
Go to the top of the page
 
+Quote Post
Tashiro
post Nov 27 2011, 07:51 PM
Post #3271


Moving Target
**

Group: Members
Posts: 732
Joined: 5-April 08
From: Ottawa, Canada
Member No.: 15,847



QUOTE (Nebular @ Nov 27 2011, 02:34 PM) *
What resolution is your laptop using? If you maximize the window, you should see the status bar with all of the BP information.


1600 x something-or-other. Even if I maximize the window, the bottom seems to 'drop out'. Actually, on my PC, while I don't have that problem, I do have the problem that the knowledge skills section do not spread across the entire screen, and are instead clumped in a corner.

As an aside: Ignoring the bugs (which are always bound to happen), this is a pretty awesome program. (IMG:style_emoticons/default/smile.gif)
Edit: For some reason I can't load / buy ammunition for drones. I can get ammunition, I can assign it to a drone, but the weapon won't load the ammunition at all. In other news, pop up windows often aren't large enough to show the buttons to press at the bottom. I'll get the very top tip of the button, but not the button itself. This is on the PC.
Go to the top of the page
 
+Quote Post
SpellBinder
post Nov 28 2011, 06:23 AM
Post #3272


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Noticed a data entry error trying to track down a particular piece of cyberware. The External Mount for cyberweapons says it's entry is SR4 344, but should be AU 43.
Go to the top of the page
 
+Quote Post
Sengir
post Nov 28 2011, 02:47 PM
Post #3273


Great Dragon
*********

Group: Dumpshocked
Posts: 5,051
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



And a new bunch for Nebular...actually two bunches even:
Bugs:
  • Can't reduce Magic to 0 on chargen, Chummer automatically spends BP to bring magic up to 1
  • Uncouth quality of Centaurs can't be bought off at chargen
  • "Uneducated" is listed as critter power and not quality, should sit next to Uncouth
  • Selecting the Infected: Ghoul quality, then deleting it, then adding it again results in all critter powers showing up twice in the "Critter powers" tab. (Although only once on the charsheet)
  • Bow damage is [character's Strength + 2], should be [Strength Rating of the bow] + 2
  • Chemical Gland always costs 30,000, price should be 30,000+X


Stuff that would be nice to have:
  • An option to switch between metatypes during chargen, at least for the "normal" ones
  • Automatically adjusting the amount of BP/Karma spent for Nuyen...I'm thinking of a checkbox next to the spinner box to toggle this behavior.
  • A tag in the exported .xml which lists the formula for damage of a melee weapon (e.g. STR/2+3 P), to determine the effect of "on the fly" strength changes
  • The SINner quality asks for a name, shouldn't that name be the character's name?
  • "Sequencer" should be renamend to "Maglock Sequencer" to avoid confusion
  • Many upgrades to cyberware systems are available without the basic system. For example
    • Eye Laser upgrades without Eye Laser system
    • Secondary Pattern without Voice Modulator
    • Chemical Gland release options without Chemical Gland
  • Instead of having two Mercedes Commando in the vehicle list, one with faux body kit and one without, it would make more sense to add the kit to the mod list (see below)


CODE
        <mod>
            <name>Mercedes Commando Faux Frame</name>
            <category>Standard</category>
            <rating>0</rating>
            <slots>Rating</slots>
            <avail>14R</avail>
            <cost>6500</cost>
            <bonus>
                <accel>-5/-5</accel>
                <speed>-15</speed>
            </bonus>
            <source>ARG</source>
            <page>0</page>
        </mod>
Go to the top of the page
 
+Quote Post
ChatNoir
post Nov 28 2011, 03:11 PM
Post #3274


Target
*

Group: Members
Posts: 95
Joined: 10-September 11
From: Lyon, FRANCE
Member No.: 37,728



You can change the metatype. It's under Special.
Go to the top of the page
 
+Quote Post
Tashiro
post Nov 28 2011, 04:13 PM
Post #3275


Moving Target
**

Group: Members
Posts: 732
Joined: 5-April 08
From: Ottawa, Canada
Member No.: 15,847



QUOTE (Sengir @ Nov 28 2011, 09:47 AM) *
[*]The SINner quality asks for a name, shouldn't that name be the character's name?


I figured that was to list what nation / corporation you're considered a citizen of, actually. I'm trying to find where false ID is. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post

153 Pages V  « < 129 130 131 132 133 > » 
Closed TopicStart new topic

 



RSS Lo-Fi Version Time is now: 13th April 2022 - 04:01 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.