My Assistant
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Nov 25 2011, 09:23 PM
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#3251
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
A house rule in one of the books -- I can't find it right now -- has mentioned an Adept could take a Power Point instead of a metamagic feat. Any way to fit that in there?
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Nov 25 2011, 10:07 PM
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#3252
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
A house rule in one of the books -- I can't find it right now -- has mentioned an Adept could take a Power Point instead of a metamagic feat. Any way to fit that in there? Already there! (It's on SM 31 if you're looking for it in the books) You'll need to have the Street Magic sourcebook enabled. Click the Add Metamagic button and you should see an item in the list for Additional Power Point. Add it to your character and you're set. (IMG:style_emoticons/default/biggrin.gif) |
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Nov 25 2011, 10:16 PM
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#3253
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
The only time the numbers looked more like yours were when I accidentally added two copies of Enhanced Agility instead of one Enhanced Agility and one Enhanced Strength. Is it possible that one or more of the limbs have a duplicate of an enhancement and missing one of the others? That was the problem, stupid me. |
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Nov 25 2011, 10:45 PM
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#3254
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Thank you, very much!
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Nov 25 2011, 11:13 PM
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#3255
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 28-November 09 From: In ur ba5e, killin' ur d00dz. Member No.: 17,910 |
Any word on the capacity error I mentioned?
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Nov 25 2011, 11:22 PM
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#3256
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Any word on the capacity error I mentioned? Sorry, I never saw that. Looks like you edited the post after I last saw it. (IMG:style_emoticons/default/smile.gif) From what I can see, Nonconductivity and Shock Frills are the only ones with incorrect values. I'll go back and modify those. Any others that I'm missing? |
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Nov 25 2011, 11:42 PM
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#3257
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Actually, Code of Conduct isn't listed under Advantages, that I can find. I've a character with Courier's Rulz.
Edit: Add to the list, do Qualities have an impact on the character sheet? Genetic Heritage doesn't seem to be doing anything - I can't mark one of the Transgenics as 'no Essence loss'. |
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Nov 26 2011, 01:00 AM
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#3258
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 28-November 09 From: In ur ba5e, killin' ur d00dz. Member No.: 17,910 |
Sorry, I never saw that. Looks like you edited the post after I last saw it. (IMG:style_emoticons/default/smile.gif) From what I can see, Nonconductivity and Shock Frills are the only ones with incorrect values. I'll go back and modify those. Any others that I'm missing? I have a habit of doing that. Sorry. The ones I've checked[the only ones thus far I actually use] are fire resistance, insulation, nonconductivity, and thermal damping. I'll go through the rest and post more when I compile a list. These four mods have one capacity for ratings 1-3, and a second for ratings 4-6. Edit: ... Frack. Stupid work... Now I forgot. Other edit: I use all these+biomonitor in my lined coat. I am the anti elemental technomancer. EditEdit: Doing the list now. Will post momentarily. |
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Nov 26 2011, 01:15 AM
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#3259
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Actually, Code of Conduct isn't listed under Advantages, that I can find. I've a character with Courier's Rulz. Edit: Add to the list, do Qualities have an impact on the character sheet? Genetic Heritage doesn't seem to be doing anything - I can't mark one of the Transgenics as 'no Essence loss'. Where is Code of Conduct from? I can't find any reference to it in with the other Martial Arts Advantages in Arsenal. Qualities affect the character which in turn affects the character sheet. Genetic Heritage only reduces the cost of Transgenic Genetic Enhancements; it does not reduce the Essence cost for anything. Add Genetic Heritage to your character. Click Add Bioware. The Genetic Enhancements can be found by selecting any of the "Genetech:" items from the Category list. |
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Nov 26 2011, 01:17 AM
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#3260
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 28-November 09 From: In ur ba5e, killin' ur d00dz. Member No.: 17,910 |
Just using the armor mods under the Add Armor Mod selection
[ Spoiler ] Sorry, but I don't have WAR! or SG. |
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Nov 26 2011, 01:24 AM
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#3261
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Moving Target ![]() ![]() Group: Members Posts: 222 Joined: 28-November 09 From: In ur ba5e, killin' ur d00dz. Member No.: 17,910 |
Code of Conduct is in RC p99-100
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Nov 26 2011, 01:25 AM
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#3262
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Ah, I think I see where the confusion with Armor Mods is happening now!
Armor Mods works in two different ways thanks to the optional rules from Arsenal. One is Armor Suit Capacity which applies to Military Grade Armors and any Armor that explicitly has an Armor Suit Capacity (Full Body Armor and the Urban Explorer Jumpsuit). These use the Capacity numbers found in the table on AR 44. The Use Armor Suit Capacity optional rule in the Options window turns this on. The other one is the Maximum Armor Modification rule which applies to everything does not have explicitly have an Armor Suit Capacity (so everything but Military Grade Armors, Full Body Armor, and the Urban Explorer Jumpsuit). This rule instead says that each Armor Mod consumes a number of Capacity slots equal to its Rating (or 1 if it has no Rating). The Use Maximum Armor Modifications optional rule in the Options window turns this on. Both of these function as they should within the application. If I add Fire Resistance Rating 6 to Full Body Armor (uses Armor Suit Capacity rule), its Capacity cost is 2 as shown on the table on AR 44. If I add Fire Resistance Rating 6 to a Chameleon Suit (uses Maximum Armor Modification rule), its Capacity cost is 6 as described in the Maximum Armor Modifications section on AR 44. Both of these are calculated correctly in Chummer. It's a bit of a confusing system, but that's how the rules describe it as working. (IMG:style_emoticons/default/wobble.gif) |
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Nov 26 2011, 01:26 AM
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#3263
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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Nov 26 2011, 10:13 AM
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#3264
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Target ![]() Group: Members Posts: 14 Joined: 7-February 09 Member No.: 16,851 |
Hi,
sorry, I didn't go through all the 131 pages to see if this bug is already reported. When I added a Firewall 6 to a custom Comlink, it worked fine. But when I tried to open my character again, it gave me that: CODE Consultez la fin de ce message pour plus de détails sur l'appel du débogage juste-à-temps (JIT) à la place de cette boîte de dialogue. ************** Texte de l'exception ************** System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à Chummer.Gear.Load(XmlNode objNode) à Chummer.Character.Load() à Chummer.frmMain.LoadCharacter(String strFileName, Boolean blnIncludeInMRU, String strNewName, Boolean blnClearFileName) à Chummer.frmMain.OpenFile(Object sender, EventArgs e) à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) à System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) à System.Windows.Forms.Control.WndProc(Message& m) à System.Windows.Forms.ScrollableControl.WndProc(Message& m) à System.Windows.Forms.ToolStrip.WndProc(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Assemblys chargés ************** mscorlib Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Chummer Version de l'assembly : 0.0.0.251 Version Win32 : 0.0.0.251 CodeBase : file:///D:/dl/Chummer/Chummer.exe ---------------------------------------- System.Windows.Forms Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- mscorlib.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- System.Core Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- ************** Débogage JIT ************** Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette application ou cet ordinateur (machine.config) doit avoir la valeur jitDebugging définie dans la section system.windows.forms. L'application doit également être compilée avec le débogage activé. Par exemple : <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Lorsque le débogage juste-à-temps est activé, les exceptions non gérées seront envoyées au débogueur JIT inscrit sur l'ordinateur plutôt que d'être gérées par cette boîte de dialogue. And it does the same with system 6 and 5... I suppose for all custom System and Firewall. And it obviously only bugs when I select those upgrade via the "Comling Operating System Upgrade". When I choose it via "Matrix Programm", there isn't any problem. So, not an urgent bug, but still a bit annoying. Thanks a lot for that programm! Much better than some excell sheet! |
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Nov 26 2011, 01:15 PM
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#3265
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Target ![]() Group: Members Posts: 11 Joined: 12-November 11 Member No.: 43,352 |
Thanks for the hacked autosofts and other fixes (IMG:style_emoticons/default/smile.gif) Would still be nice to have the ability assign a label to System and Pilot programs as they are platform specific. And whilst I patiently await the implementation of vehicle modification, could we get the ability to save a drone/vehicle with all added gear and modifications to some sort of schematic file. I would like to be able to import a previous design for purchase and have it display a list of the necessary parts with price options for each. Maintaining a drone rigger character is rather tedious as is. I currently just edit the character xml directly for this but keeping the GUIDs and isk spent straight can be a headache. Many thanks for your hard work (IMG:style_emoticons/default/smile.gif)
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Nov 27 2011, 05:13 AM
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#3266
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Okay, in the Skill Section:
The Knowledge Skills do not spread across the entire section, like the Active Skills do, meaning I have to 'pan' back and forth to put in the skills, set what category they're in, and if they have specialties. When I add a new Knowledge Skill, it doesn't 'shift' to take up more space below - instead, I have to use a scroll bar to do this. On my laptop, I don't see the 'BP: XXX, Remaining: YYY, etc', at the bottom, but I do on my PC. I gave a gun ammunition and a spare ammo clip, but when I tried to put ammo into the spare clip, I got an error message. I also couldn't delete the ammunition from the gun. (This was a few days back, I don't have a screen cap or anything for this, sorry). I hope these are useful? Also: Using Windows 7, if I try to load / save the character to an external hard drive on another computer in the network, the computer freezes. Edit: I can't find a way to mark down spell quickens -- especially those which affect attributes. I'm moving a character from sheet to program, and she's got a Quickened bonus to her Logic I need to keep track of. :\ New Edit: For some reason, the character has a dice pool of 0 with the Shock Glove (Unarmed) even though she had an Unarmed pool of 5. |
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Nov 27 2011, 07:12 PM
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#3267
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Okay, purchased a gun. Clicked the little toolbox beside 'reload', and purchased a clip of ammunition. Then 'reloaded' the gun so it would have full ammo. I clicked the little toolbox again to buy more ammunition since the player had three clips. This is the error I get from trying to purchase ammunition.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.DivideByZeroException: Attempted to divide by zero. at Chummer.frmCareer.PickGear(Boolean blnAmmoOnly, Gear objStackGear, String strForceItemValue) at Chummer.frmCareer.cmdWeaponBuyAmmo_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Chummer Assembly Version: 0.0.0.251 Win32 Version: 0.0.0.251 CodeBase: file:///C:/Users/User/Desktop/Chummer/Chummer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.236 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
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Nov 27 2011, 07:27 PM
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#3268
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Hi, sorry, I didn't go through all the 131 pages to see if this bug is already reported. When I added a Firewall 6 to a custom Comlink, it worked fine. But when I tried to open my character again, it gave me that: CODE Consultez la fin de ce message pour plus de détails sur l'appel du débogage juste-à-temps (JIT) à la place de cette boîte de dialogue. ************** Texte de l'exception ************** System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à Chummer.Gear.Load(XmlNode objNode) à Chummer.Character.Load() à Chummer.frmMain.LoadCharacter(String strFileName, Boolean blnIncludeInMRU, String strNewName, Boolean blnClearFileName) à Chummer.frmMain.OpenFile(Object sender, EventArgs e) à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) à System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) à System.Windows.Forms.Control.WndProc(Message& m) à System.Windows.Forms.ScrollableControl.WndProc(Message& m) à System.Windows.Forms.ToolStrip.WndProc(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Assemblys chargés ************** mscorlib Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Chummer Version de l'assembly : 0.0.0.251 Version Win32 : 0.0.0.251 CodeBase : file:///D:/dl/Chummer/Chummer.exe ---------------------------------------- System.Windows.Forms Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- mscorlib.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- System.Core Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- ************** Débogage JIT ************** Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette application ou cet ordinateur (machine.config) doit avoir la valeur jitDebugging définie dans la section system.windows.forms. L'application doit également être compilée avec le débogage activé. Par exemple : <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Lorsque le débogage juste-à-temps est activé, les exceptions non gérées seront envoyées au débogueur JIT inscrit sur l'ordinateur plutôt que d'être gérées par cette boîte de dialogue. And it does the same with system 6 and 5... I suppose for all custom System and Firewall. And it obviously only bugs when I select those upgrade via the "Comling Operating System Upgrade". When I choose it via "Matrix Programm", there isn't any problem. So, not an urgent bug, but still a bit annoying. Thanks a lot for that programm! Much better than some excell sheet! I can't seem to reproduce this problem. If you're still having this problem, could you email me your save file (nebular@shaw.ca) so I can see what's causing the problem? |
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Nov 27 2011, 07:32 PM
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#3269
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Okay, purchased a gun. Clicked the little toolbox beside 'reload', and purchased a clip of ammunition. Then 'reloaded' the gun so it would have full ammo. I clicked the little toolbox again to buy more ammunition since the player had three clips. This is the error I get from trying to purchase ammunition. Whoops, looks like I'm attempting to divide total purchase cost by the remaining quantity instead of total purchase cost by the purchased quantity when stacking. I'll have this fixed in the next update. |
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Nov 27 2011, 07:34 PM
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#3270
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Okay, in the Skill Section: The Knowledge Skills do not spread across the entire section, like the Active Skills do, meaning I have to 'pan' back and forth to put in the skills, set what category they're in, and if they have specialties. When I add a new Knowledge Skill, it doesn't 'shift' to take up more space below - instead, I have to use a scroll bar to do this. On my laptop, I don't see the 'BP: XXX, Remaining: YYY, etc', at the bottom, but I do on my PC. I hope these are useful? Also: Using Windows 7, if I try to load / save the character to an external hard drive on another computer in the network, the computer freezes. What resolution is your laptop using? If you maximize the window, you should see the status bar with all of the BP information. |
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Nov 27 2011, 07:51 PM
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#3271
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
What resolution is your laptop using? If you maximize the window, you should see the status bar with all of the BP information. 1600 x something-or-other. Even if I maximize the window, the bottom seems to 'drop out'. Actually, on my PC, while I don't have that problem, I do have the problem that the knowledge skills section do not spread across the entire screen, and are instead clumped in a corner. As an aside: Ignoring the bugs (which are always bound to happen), this is a pretty awesome program. (IMG:style_emoticons/default/smile.gif) Edit: For some reason I can't load / buy ammunition for drones. I can get ammunition, I can assign it to a drone, but the weapon won't load the ammunition at all. In other news, pop up windows often aren't large enough to show the buttons to press at the bottom. I'll get the very top tip of the button, but not the button itself. This is on the PC. |
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Nov 28 2011, 06:23 AM
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#3272
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Noticed a data entry error trying to track down a particular piece of cyberware. The External Mount for cyberweapons says it's entry is SR4 344, but should be AU 43.
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Nov 28 2011, 02:47 PM
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#3273
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
And a new bunch for Nebular...actually two bunches even:
Bugs:
Stuff that would be nice to have:
CODE <mod>
<name>Mercedes Commando Faux Frame</name> <category>Standard</category> <rating>0</rating> <slots>Rating</slots> <avail>14R</avail> <cost>6500</cost> <bonus> <accel>-5/-5</accel> <speed>-15</speed> </bonus> <source>ARG</source> <page>0</page> </mod> |
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Nov 28 2011, 03:11 PM
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#3274
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Target ![]() Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
You can change the metatype. It's under Special.
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Nov 28 2011, 04:13 PM
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#3275
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
[*]The SINner quality asks for a name, shouldn't that name be the character's name? I figured that was to list what nation / corporation you're considered a citizen of, actually. I'm trying to find where false ID is. (IMG:style_emoticons/default/smile.gif) |
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Lo-Fi Version | Time is now: 13th April 2022 - 04:01 PM |
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