My Assistant
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Nov 28 2011, 04:24 PM
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#3276
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Well, here's an update a little sooner than I had planned. I pushed out the updated data files without remembering that some of the changes need the build I was working on. Mental note: coding while you have a cold is not a good idea. (IMG:style_emoticons/default/nyahnyah.gif)
Build 254
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Nov 28 2011, 04:30 PM
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#3277
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
1600 x something-or-other. Even if I maximize the window, the bottom seems to 'drop out'. Actually, on my PC, while I don't have that problem, I do have the problem that the knowledge skills section do not spread across the entire screen, and are instead clumped in a corner. As an aside: Ignoring the bugs (which are always bound to happen), this is a pretty awesome program. (IMG:style_emoticons/default/smile.gif) Edit: For some reason I can't load / buy ammunition for drones. I can get ammunition, I can assign it to a drone, but the weapon won't load the ammunition at all. In other news, pop up windows often aren't large enough to show the buttons to press at the bottom. I'll get the very top tip of the button, but not the button itself. This is on the PC. Make sure you are adding the Ammo to the Vehicle/Drone itself and not to the Weapon Mount. The Vehicle/Drone only searches within the first level of Gear to find Ammo. I'm wondering if the Windows font size is messing with things again. It shouldn't since I changed the font stuff, but I'm curious... If you right-click on your desktop, select Personalize, click Display in the lower-left, you should see 3 font sizes: Small, Medium, and Large. Which one of those is selected? |
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Nov 28 2011, 04:33 PM
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#3278
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
It should, be there's a chance that either the character will not have a real name to associate with it (they simply didn't fill in the field), or somehow get another name on that criminal SIN. |
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Nov 28 2011, 05:06 PM
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#3279
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Make sure you are adding the Ammo to the Vehicle/Drone itself and not to the Weapon Mount. The Vehicle/Drone only searches within the first level of Gear to find Ammo. I'm wondering if the Windows font size is messing with things again. It shouldn't since I changed the font stuff, but I'm curious... If you right-click on your desktop, select Personalize, click Display in the lower-left, you should see 3 font sizes: Small, Medium, and Large. Which one of those is selected? I'll see if that fixes the drone problem shortly. The display is set for 'medium'. |
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Nov 28 2011, 08:01 PM
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#3280
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Target ![]() Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
I can't find the Expert Offense autosoft for Agents (the Expert Defense si there). Some other autosofts might also be missing but it dont really have time to check right now. (IMG:style_emoticons/default/smile.gif)
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Nov 29 2011, 01:07 AM
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#3281
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Skills that are greyed out are not showing tooltips.
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Nov 29 2011, 08:01 AM
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#3282
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
You can change the metatype. It's under Special. Doh, thanks Another bug: Using " in a knowledge skill name causes an unhandled exception ('/character/skills/skill[knowledge = "True" and name = ""Echte" Nahrung"]' ist not a valid token). I hope you've learned to sanitize your inputs (IMG:style_emoticons/default/nyahnyah.gif) |
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Nov 29 2011, 10:40 AM
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#3283
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Can we get translation strings for the default entries of Karma and Nuyen expenses?
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Nov 29 2011, 04:16 PM
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#3284
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Moving Target ![]() ![]() Group: Members Posts: 138 Joined: 1-October 11 Member No.: 39,548 |
Chummer gives me an error if I try to create an ally spirit. Here's the error description: Part of it is in German because of my german Windows 7, hope it helps you anyway! If I press "forward" I get to the normal screen where I can change stats etc. but the Skills screen is completely empty with only the option to add exotic melee and ranged skill. Everything else is gone.. Wouldn't it be possible to make a separate Tab for Mages with the conjure ally skill, similar to the Drone/Vehicle Tab? That way it would be possible to link karma expenses directy to the Character? Also the Weapon Focus doesn't add any Dice Modifiers in the Gear tab like for example Smartlink does for Guns. Also the stats of the Ally spirit should be equally with the chosen Force if i'm correct? In the Chummer generator you can choose how high the stats will be, can't you change it to the value "F" for Force? Streetmagic page 105 "Attributes An ally’s attributes (both physical and astral) equal its Force; allies using the Inhabitation power follow the rules for Inhabitation Merges, p. 100, to determine physical attributes. An ally begins play with an Edge attribute equal to the conjuring character’s Edge, rather than its Force as normal for spirits." And now for the error report: [ Spoiler ]
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Nov 29 2011, 04:50 PM
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#3285
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Creating a human, adding a Nissan Doberman and clicking on Copy protection gives the following:
QUOTE (Chummer) System.ArgumentOutOfRangeException: Value of '0' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'. Also, can you add a Close action in the file menu? |
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Nov 29 2011, 05:06 PM
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#3286
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Could Street rep and others be handled like Edge with +/- buttons and automatic calculation based on total earned Karma?
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Nov 29 2011, 08:06 PM
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#3287
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
* Error when opening or closing submenus in Complex Forms (hitting Continue allows to continue without difficulty)
* Optimization for Programs for Technomancers can not exceed 1. * Hitting 'Add and More' for options for Complex Forms does not call the options menu back up. * Can not increase Area for Complex Forms. Actually, a button for making a lifestyle permanent might be nice -- having it check to see if you have enough money, then making the expenditure would save having to click 99 times. (IMG:style_emoticons/default/wink.gif) |
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Nov 29 2011, 08:47 PM
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#3288
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Actually, a button for making a lifestyle permanent might be nice -- having it check to see if you have enough money, then making the expenditure would save having to click 99 times. (IMG:style_emoticons/default/wink.gif) You just do what the book says, buy 100 months and it's permanent. Also has a note right next to the number of months. |
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Nov 29 2011, 09:14 PM
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#3289
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Moving Target ![]() ![]() Group: Members Posts: 196 Joined: 23-August 11 Member No.: 36,571 |
You just do what the book says, buy 100 months and it's permanent. Also has a note right next to the number of months. I had to exploit the software's bug to be able to make a Trust Fund (RC101) character. These characters have free lifestyles. That free lifestyle makes you throw more dices when rolling for starting moneyetc. What I did was purchasing the lifestyle and making it 0 month after, still having that lifestyle for starting money. Yeah, that's strange. You can have a luxuary charcter with 0 month and throwing money like a luxuary man. It was the easiest way to do that. |
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Nov 29 2011, 10:14 PM
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#3290
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Target ![]() Group: Members Posts: 43 Joined: 15-June 11 Member No.: 31,494 |
EDIT: It's there, I'd just already taken it.
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Nov 29 2011, 10:49 PM
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#3291
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Target ![]() Group: Members Posts: 95 Joined: 10-September 11 From: Lyon, FRANCE Member No.: 37,728 |
I though of something the other day since quite a lot of stuff have changed in Chummer (and are still changing ^^).
Could it be possible to "refresh" old entries without having to delete and add them again. For exemple programs with copy protection for older characters and other cases like changed Qualities etc. Maybe not doing that automatically, but at least through a menu or a option on a rigth clic. |
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Nov 29 2011, 10:53 PM
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#3292
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
You just do what the book says, buy 100 months and it's permanent. Also has a note right next to the number of months. Does the program take into account that you should have 100 unused months at one time? Not that it matters in most campaigns, but you could theoretically play for 8 years and 4 months and would get a free lifestyle, even if you bought one month at a time.
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Nov 29 2011, 11:01 PM
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#3293
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
I mean, if you're buying lifestyle, it would be better to just have one button for 'make permanent', and it adjusts your nuyen accordingly, rather than go 'buy 1 month *click* and buy 1 month *click*, and...'
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Nov 30 2011, 12:10 AM
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#3294
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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Nov 30 2011, 12:42 AM
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#3295
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
* Error when opening or closing submenus in Complex Forms (hitting Continue allows to continue without difficulty) * Optimization for Programs for Technomancers can not exceed 1. * Hitting 'Add and More' for options for Complex Forms does not call the options menu back up. * Can not increase Area for Complex Forms. Actually, a button for making a lifestyle permanent might be nice -- having it check to see if you have enough money, then making the expenditure would save having to click 99 times. (IMG:style_emoticons/default/wink.gif)
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Nov 30 2011, 06:05 AM
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#3296
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Basically, when I go to a program and go, 'malware' to open up and see what's available, then close the submenu again, I get the error. It's ignorable, since as long as you hit 'continue' nothing bad happens.
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Nov 30 2011, 07:04 PM
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#3297
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Out of curiosity - where are e-critters in Chummer? I can't find them. >.>
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Nov 30 2011, 07:21 PM
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#3298
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Out of curiosity - where are e-critters in Chummer? I can't find them. >.> Uh, dunno... what are e-critters? Which book are they from? (IMG:style_emoticons/default/smile.gif) |
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Nov 30 2011, 09:01 PM
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#3299
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Uh, dunno... what are e-critters? Which book are they from? (IMG:style_emoticons/default/smile.gif) Running Wild, near the end. They're technomantic critters, you can even take one as a 'familiar' of sorts. |
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Dec 1 2011, 05:27 AM
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#3300
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Moving Target ![]() ![]() Group: Members Posts: 428 Joined: 23-September 11 From: Vegas Member No.: 38,733 |
This just could be an ID10T error on my part, but as of late when using Chummer, armor doesn't show how many slots it has after it's added to a character. Is there a setting or something? When in the screen to purchase/select the armor, it shows its capacity. It's just once you add it, and start wanting to mod it, it doesn't show anything.
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