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> Chummer Character Generator
Nebular
post Nov 28 2011, 04:24 PM
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Well, here's an update a little sooner than I had planned. I pushed out the updated data files without remembering that some of the changes need the build I was working on. Mental note: coding while you have a cold is not a good idea. (IMG:style_emoticons/default/nyahnyah.gif)

Build 254
  • added support for <matrixinitiativepassadd /> to the Improvement Manager which stacks additional Matrix Initiative Pass bonuses on top of the highest value
  • added support for <initiativepassadd /> to the Improvement Manager which stacks additional Initiative Pass bonuses on top of the highest value
  • added <matrixinitiativepassadd /> to Simsense Booster and Simsense Accelerator
  • added <initiativepassadd /> to Acceleration
  • editing an Advanced Lifestyle no longer resets its number of pre-paid months to 1
  • added support for naming standard Lifestyles
  • melee Weapons mounted in Cyberlimbs now use the limb's STR for calculating their Damage
  • reverted the change to Mystic Adept Power levels: as per the FAQ, their maximum level is based on your Adept MAG, not total MAG
  • updated the Max. Spirit Force House Rule to also encompass Mystic Adept Power Levels
  • Adept Powers now show their source and page information in a tooltip
  • added support for transferring Weapons between a character's Inventory and Vehicles
  • fixed an issue where purchasing additional Ammo could result in a divide by zero error
  • Critter Powers tab is now properly cleared when access to Critter Powers has been lost
Modified Strings
  • Checkbox_Options_MaxSpiritForce
New Strings
  • Message_CannotMoveWeapons
  • MessageTitle_CannotMoveWeapons
  • Message_SelectLifestyleName
  • MessageTitle_SelectLifestyle
  • String_LifestyleName
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Nebular
post Nov 28 2011, 04:30 PM
Post #3277


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QUOTE (Tashiro @ Nov 27 2011, 01:51 PM) *
1600 x something-or-other. Even if I maximize the window, the bottom seems to 'drop out'. Actually, on my PC, while I don't have that problem, I do have the problem that the knowledge skills section do not spread across the entire screen, and are instead clumped in a corner.

As an aside: Ignoring the bugs (which are always bound to happen), this is a pretty awesome program. (IMG:style_emoticons/default/smile.gif)
Edit: For some reason I can't load / buy ammunition for drones. I can get ammunition, I can assign it to a drone, but the weapon won't load the ammunition at all. In other news, pop up windows often aren't large enough to show the buttons to press at the bottom. I'll get the very top tip of the button, but not the button itself. This is on the PC.

Make sure you are adding the Ammo to the Vehicle/Drone itself and not to the Weapon Mount. The Vehicle/Drone only searches within the first level of Gear to find Ammo.

I'm wondering if the Windows font size is messing with things again. It shouldn't since I changed the font stuff, but I'm curious... If you right-click on your desktop, select Personalize, click Display in the lower-left, you should see 3 font sizes: Small, Medium, and Large. Which one of those is selected?
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Nebular
post Nov 28 2011, 04:33 PM
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QUOTE (Sengir @ Nov 28 2011, 08:47 AM) *
  • The SINner quality asks for a name, shouldn't that name be the character's name?

It should, be there's a chance that either the character will not have a real name to associate with it (they simply didn't fill in the field), or somehow get another name on that criminal SIN.
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Tashiro
post Nov 28 2011, 05:06 PM
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QUOTE (Nebular @ Nov 28 2011, 11:30 AM) *
Make sure you are adding the Ammo to the Vehicle/Drone itself and not to the Weapon Mount. The Vehicle/Drone only searches within the first level of Gear to find Ammo.

I'm wondering if the Windows font size is messing with things again. It shouldn't since I changed the font stuff, but I'm curious... If you right-click on your desktop, select Personalize, click Display in the lower-left, you should see 3 font sizes: Small, Medium, and Large. Which one of those is selected?


I'll see if that fixes the drone problem shortly. The display is set for 'medium'.
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ChatNoir
post Nov 28 2011, 08:01 PM
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I can't find the Expert Offense autosoft for Agents (the Expert Defense si there). Some other autosofts might also be missing but it dont really have time to check right now. (IMG:style_emoticons/default/smile.gif)
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ShadowWalker
post Nov 29 2011, 01:07 AM
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Skills that are greyed out are not showing tooltips.

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Sengir
post Nov 29 2011, 08:01 AM
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QUOTE (ChatNoir @ Nov 28 2011, 04:11 PM) *
You can change the metatype. It's under Special.

Doh, thanks

Another bug:
Using " in a knowledge skill name causes an unhandled exception ('/character/skills/skill[knowledge = "True" and name = ""Echte" Nahrung"]' ist not a valid token). I hope you've learned to sanitize your inputs (IMG:style_emoticons/default/nyahnyah.gif)
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deurk
post Nov 29 2011, 10:40 AM
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Can we get translation strings for the default entries of Karma and Nuyen expenses?
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The Wrestling Tr...
post Nov 29 2011, 04:16 PM
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Chummer gives me an error if I try to create an ally spirit.

Here's the error description:
Part of it is in German because of my german Windows 7, hope it helps you anyway!

If I press "forward" I get to the normal screen where I can change stats etc. but the Skills screen is completely empty with only the option to add exotic melee and ranged skill. Everything else is gone..

Wouldn't it be possible to make a separate Tab for Mages with the conjure ally skill, similar to the Drone/Vehicle Tab? That way it would be possible to link karma expenses directy to the Character?

Also the Weapon Focus doesn't add any Dice Modifiers in the Gear tab like for example Smartlink does for Guns.

Also the stats of the Ally spirit should be equally with the chosen Force if i'm correct? In the Chummer generator you can choose how high the stats will be, can't you change it to the value "F" for Force?
Streetmagic page 105
"Attributes
An ally’s attributes (both physical and astral) equal its
Force; allies using the Inhabitation power follow the rules
for Inhabitation Merges, p. 100, to determine physical attributes.
An ally begins play with an Edge attribute equal to the
conjuring character’s Edge, rather than its Force as normal
for spirits."


And now for the error report:

[ Spoiler ]
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deurk
post Nov 29 2011, 04:50 PM
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Creating a human, adding a Nissan Doberman and clicking on Copy protection gives the following:
QUOTE (Chummer)
System.ArgumentOutOfRangeException: Value of '0' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.


Also, can you add a Close action in the file menu?
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deurk
post Nov 29 2011, 05:06 PM
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Could Street rep and others be handled like Edge with +/- buttons and automatic calculation based on total earned Karma?
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Tashiro
post Nov 29 2011, 08:06 PM
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* Error when opening or closing submenus in Complex Forms (hitting Continue allows to continue without difficulty)
* Optimization for Programs for Technomancers can not exceed 1.
* Hitting 'Add and More' for options for Complex Forms does not call the options menu back up.
* Can not increase Area for Complex Forms.

Actually, a button for making a lifestyle permanent might be nice -- having it check to see if you have enough money, then making the expenditure would save having to click 99 times. (IMG:style_emoticons/default/wink.gif)
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ShadowWalker
post Nov 29 2011, 08:47 PM
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QUOTE (Tashiro @ Nov 29 2011, 03:06 PM) *
Actually, a button for making a lifestyle permanent might be nice -- having it check to see if you have enough money, then making the expenditure would save having to click 99 times. (IMG:style_emoticons/default/wink.gif)


You just do what the book says, buy 100 months and it's permanent. Also has a note right next to the number of months.
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Jazz
post Nov 29 2011, 09:14 PM
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QUOTE (ShadowWalker @ Nov 29 2011, 09:47 PM) *
You just do what the book says, buy 100 months and it's permanent. Also has a note right next to the number of months.

I had to exploit the software's bug to be able to make a Trust Fund (RC101) character. These characters have free lifestyles.
That free lifestyle makes you throw more dices when rolling for starting moneyetc.

What I did was purchasing the lifestyle and making it 0 month after, still having that lifestyle for starting money. Yeah, that's strange. You can have a luxuary charcter with 0 month and throwing money like a luxuary man. It was the easiest way to do that.
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crazymykl
post Nov 29 2011, 10:14 PM
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EDIT: It's there, I'd just already taken it.
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ChatNoir
post Nov 29 2011, 10:49 PM
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I though of something the other day since quite a lot of stuff have changed in Chummer (and are still changing ^^).

Could it be possible to "refresh" old entries without having to delete and add them again. For exemple programs with copy protection for older characters and other cases like changed Qualities etc. Maybe not doing that automatically, but at least through a menu or a option on a rigth clic.
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Dakka Dakka
post Nov 29 2011, 10:53 PM
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QUOTE (ShadowWalker @ Nov 29 2011, 09:47 PM) *
You just do what the book says, buy 100 months and it's permanent. Also has a note right next to the number of months.
Does the program take into account that you should have 100 unused months at one time? Not that it matters in most campaigns, but you could theoretically play for 8 years and 4 months and would get a free lifestyle, even if you bought one month at a time.
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Tashiro
post Nov 29 2011, 11:01 PM
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I mean, if you're buying lifestyle, it would be better to just have one button for 'make permanent', and it adjusts your nuyen accordingly, rather than go 'buy 1 month *click* and buy 1 month *click*, and...'
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Nebular
post Nov 30 2011, 12:10 AM
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QUOTE (The Wrestling Troll @ Nov 29 2011, 10:16 AM) *
Chummer gives me an error if I try to create an ally spirit.

I've update the Critters file to correct this.
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Nebular
post Nov 30 2011, 12:42 AM
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QUOTE (Tashiro @ Nov 29 2011, 02:06 PM) *
* Error when opening or closing submenus in Complex Forms (hitting Continue allows to continue without difficulty)
* Optimization for Programs for Technomancers can not exceed 1.
* Hitting 'Add and More' for options for Complex Forms does not call the options menu back up.
* Can not increase Area for Complex Forms.

Actually, a button for making a lifestyle permanent might be nice -- having it check to see if you have enough money, then making the expenditure would save having to click 99 times. (IMG:style_emoticons/default/wink.gif)

  • I'm not sure what you're referring to in the first item. Which submenus? What is the error you're getting?
  • Looks like there's a problem with how it's trying to look for which Program Option you have selected in Career Mode. I'll have this fixed in the next update.
  • The Add & More button seems to be working fine with both Create Mode and Career Mode.
  • Complex Forms data file has been updated to correct Area having Ratings.
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Tashiro
post Nov 30 2011, 06:05 AM
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Basically, when I go to a program and go, 'malware' to open up and see what's available, then close the submenu again, I get the error. It's ignorable, since as long as you hit 'continue' nothing bad happens.
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Tashiro
post Nov 30 2011, 07:04 PM
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Out of curiosity - where are e-critters in Chummer? I can't find them. >.>
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Nebular
post Nov 30 2011, 07:21 PM
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QUOTE (Tashiro @ Nov 30 2011, 01:04 PM) *
Out of curiosity - where are e-critters in Chummer? I can't find them. >.>

Uh, dunno... what are e-critters? Which book are they from? (IMG:style_emoticons/default/smile.gif)
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Tashiro
post Nov 30 2011, 09:01 PM
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QUOTE (Nebular @ Nov 30 2011, 02:21 PM) *
Uh, dunno... what are e-critters? Which book are they from? (IMG:style_emoticons/default/smile.gif)


Running Wild, near the end. They're technomantic critters, you can even take one as a 'familiar' of sorts.
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taeksosin
post Dec 1 2011, 05:27 AM
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This just could be an ID10T error on my part, but as of late when using Chummer, armor doesn't show how many slots it has after it's added to a character. Is there a setting or something? When in the screen to purchase/select the armor, it shows its capacity. It's just once you add it, and start wanting to mod it, it doesn't show anything.
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