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> Chummer Character Generator
Nebular
post Dec 1 2011, 06:01 AM
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QUOTE (taeksosin @ Nov 30 2011, 11:27 PM) *
This just could be an ID10T error on my part, but as of late when using Chummer, armor doesn't show how many slots it has after it's added to a character. Is there a setting or something? When in the screen to purchase/select the armor, it shows its capacity. It's just once you add it, and start wanting to mod it, it doesn't show anything.

Armor Capacity is actually an optional rule, so I added the options for these to the Options window. Use Maximum Armor Modifications and Use Armor Suit Capacity are the two options rules for them. Just remember that Armor Suit (Urban Explorer Jumpsuit, Full Body Armor, and all Military-grade Armor) and standard Armor (everything else) have very different behaviours for calculating the Capacity used by items. (IMG:style_emoticons/default/smile.gif) (see AR 44 for the specifics of each)
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Nebular
post Dec 1 2011, 06:04 AM
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The SR4A errata will be applied in the next update. I'd roll it out now but it involves changing the "Hold-Outs" Weapon Category to "Holdouts", so the application will need to convert these on the fly for current save files to avoid things breaking. The other notable changes are "HK-227X" is now "HK 227-X", and the "Misc. Electronics" Gear Category is now called "Miscellaneous Electronics". So nothing too major. Everything else in the errata is really just correcting typos. I'll also update the NPC save files to reflect the changes.
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taeksosin
post Dec 1 2011, 06:15 AM
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I was right! ID10T strikes me again!

Oh, and Neb, if you're ever in Vegas, I'd like to buy you a beer. This is a fantastic tool that has made my life as a GM SO much easier. This + Dropbox == Win
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deurk
post Dec 1 2011, 11:25 AM
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In bioware: reflex recorder displays the skill group or skill untranslated.
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deurk
post Dec 1 2011, 11:25 AM
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[doubled post]
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The Wrestling Tr...
post Dec 1 2011, 02:46 PM
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Creating a Karma-based Character is bugged.

Metatypes and races and also special characters like free spirits and A.I. don't have any karma cost upon creating a character, thus giving me a full 750 karma to spend on whatever ...
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KeyMasterOfGozer
post Dec 1 2011, 03:04 PM
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QUOTE (The Wrestling Troll @ Dec 1 2011, 10:46 AM) *
Creating a Karma-based Character is bugged.

Metatypes and races and also special characters like free spirits and A.I. don't have any karma cost upon creating a character, thus giving me a full 750 karma to spend on whatever ...

This follows the Rules laid out for Karma generation in Runner's Companion. Under Tools->Options, there is a tab called "Optional Rules". There is an Optional Rule to assign a cost to the "Metatypes cost Karma equal to their BP". If you check that box it will (against the Official suggested Rules) give a cost to selecting a Metatype on Karma build. You have a Multiplier beside it which I set to 2, so it matches the BP cost roughly.

Note, karma build purchasing a Metatype costing nothing is not a bug, it is the Rules As Written. Chummer does let you use some optional and house Rules if you want to.
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The Wrestling Tr...
post Dec 1 2011, 04:15 PM
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But on Runners Companion p.42 under Karma-Gen is also written

[ Spoiler ]
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ShadowWalker
post Dec 1 2011, 05:55 PM
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The table on page 41 has Metatype having a cost of 0.
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Dakka Dakka
post Dec 1 2011, 08:56 PM
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How can you add "cyber" weapons to MilSpec Armor?
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Stalag
post Dec 2 2011, 07:00 AM
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GM Summary doesn't list critter powers
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The Wrestling Tr...
post Dec 2 2011, 12:15 PM
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Can you implement an option for "spell design" described in Streetmagic?
I would love to be able to add custom spells with the appropriate drain value to my mages through Chummer

You could make it similar to the "advanced lifestyle" menue or the "advanced contact" menue with different values to chose from!

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ChatNoir
post Dec 2 2011, 12:31 PM
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QUOTE (The Wrestling Troll @ Dec 2 2011, 01:15 PM) *
Can you implement an option for "spell design" described in Streetmagic?
I would love to be able to add custom spells with the appropriate drain value to my mages through Chummer

You could make it similar to the "advanced lifestyle" menue or the "advanced contact" menue with different values to chose from!

If I remember correctly, the last time Nebular answered to that question with something like : "you can make custom spells with a custom spell .xml" Or something like that. (IMG:style_emoticons/default/biggrin.gif)
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The Wrestling Tr...
post Dec 2 2011, 12:48 PM
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Yeah I know, but I'm really bad at XML or anything like it. Since the idea behind Chummer is to make character generation as easy and accessible to anyone as possible, it would be a nice move of him to implement it (IMG:style_emoticons/default/smile.gif)

Not everyone has profound knowledge in XML or similar stuff (IMG:style_emoticons/default/wink.gif)
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ShadowWalker
post Dec 2 2011, 03:27 PM
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QUOTE (The Wrestling Troll @ Dec 2 2011, 07:48 AM) *
Yeah I know, but I'm really bad at XML or anything like it. Since the idea behind Chummer is to make character generation as easy and accessible to anyone as possible, it would be a nice move of him to implement it (IMG:style_emoticons/default/smile.gif)

Not everyone has profound knowledge in XML or similar stuff (IMG:style_emoticons/default/wink.gif)

You don't need to know much about xml.
All you really need to do is make a copy of the current spell file, delete all entries except one and then edit the one you left.

Maybe what would really be nice is a tool that does that for you.
Have a make custom file menu item.
Give a list of files available and then have it create a file with a single entry with dummy data for every possible xml item that the item could have.
That way you can delete things you don't need and such, but it gives an example of everything you could have a need for.
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Nebular
post Dec 2 2011, 03:39 PM
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QUOTE (Dakka Dakka @ Dec 1 2011, 02:56 PM) *
How can you add "cyber" weapons to MilSpec Armor?

At the moment, you can't. I'll add support for Armor Mods allowing Cyberweapons to be added in the next update.
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Nebular
post Dec 2 2011, 03:41 PM
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QUOTE (Stalag @ Dec 2 2011, 01:00 AM) *
GM Summary doesn't list critter powers

It's also missing Movement, the Text-Only sheet is missing all of the Lifestyle and Movement info, and the SR4 sheet is missing the custom-named portion of Lifestyle names, so I'll have these added in the next update.
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Nebular
post Dec 2 2011, 04:01 PM
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QUOTE (ShadowWalker @ Dec 2 2011, 09:27 AM) *
You don't need to know much about xml.
All you really need to do is make a copy of the current spell file, delete all entries except one and then edit the one you left.

Maybe what would really be nice is a tool that does that for you.
Have a make custom file menu item.
Give a list of files available and then have it create a file with a single entry with dummy data for every possible xml item that the item could have.
That way you can delete things you don't need and such, but it gives an example of everything you could have a need for.

(quoting more for the sake of just identifying the discussion I'm addressing) I might take a look at setting up an interface for creating custom spells since the rules for it are defined in Street Magic (I haven't actually looked at it yet). An editor for the XML files in general is pretty much out of the question. There are 26 different XML files, most of which have their own unique structure and mixture of required and optional fields. Creating an editor for it would take a massive amount of time and is one of the reasons I went with straight XML - it's easy to read and can be edited in something as simple as Notepad. (IMG:style_emoticons/default/smile.gif)
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ShadowWalker
post Dec 2 2011, 04:03 PM
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QUOTE (Nebular @ Dec 2 2011, 11:01 AM) *
(quoting more for the sake of just identifying the discussion I'm addressing) I might take a look at setting up an interface for creating custom spells since the rules for it are defined in Street Magic (I haven't actually looked at it yet). An editor for the XML files in general is pretty much out of the question. There are 26 different XML files, most of which have their own unique structure and mixture of required and optional fields. Creating an editor for it would take a massive amount of time and is one of the reasons I went with straight XML - it's easy to read and can be edited in something as simple as Notepad. (IMG:style_emoticons/default/smile.gif)

actually I was just thinking of something that would create an empty xml file.
or instead of doing that having a folder under data called custom that has empty files for each one with a single entry with dummy data.
That would at least make it easier to figure out what the options are within the xml.
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taeksosin
post Dec 2 2011, 04:29 PM
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Hey Neb,

Think I found an error unless it's in an errata somewhere that I couldn't find. Runner's Companion pg. 86 has the chart of bonuses and negatives for being a certain shifter type. Wolf has normal reach, but in the metatypes.xml file, they show as having a -1 to reach which I'm pretty sure is incorrect. If there's an errata that says your value is correct, then I'll shaddup, but I couldn't find any myself. I assume fixing it in my local version won't break anything when Chummer autoupdates?

Edit: Looking closer at the XML, it looks like nearly all the shifter types have reach -1 as their default reach as any metatype (human/elf/ork/dwarf/troll).

Edit 2: More looking, it looks like every metatype under each shifter has a reach -1 field. If I'm looking at it right, that should only apply to tiger and lion shifters, since they get a +1 to reach when shifted to animal form, and lose it when a metahuman. Also, bears if I'm reading correctly should keep their +1 reach in and out of animal/metahuman forms. Which gives Bear/Troll shifters stupid amounts of reach, I imagine.
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SpellBinder
post Dec 3 2011, 07:25 AM
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XML is easy, you can open any such file with Notepad. Just re-save the file as a custom XML file per the instructions in the wiki (or wherever) and then tinker with the values. It won't take you too long to figure it all out. The harder part will be remembering exactly what each custom spell is supposed to do. I suggest making a separate text file with notes to help.

On a side note, can the bodyware enhancement Foot Anchor is stated as being treated as a spur when used in combat (AU, page 40). Can this get included with the other cyber weapons, please?
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Stalag
post Dec 3 2011, 05:00 PM
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Why do Certified Credsticks have a rating?
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deurk
post Dec 3 2011, 05:08 PM
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QUOTE (Stalag @ Dec 3 2011, 06:00 PM) *
Why do Certified Credsticks have a rating?

Rating for credstick is used to represent nuyen put on the credstick. Each rating will cost you 1 nuyen (IMG:style_emoticons/default/smile.gif)
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Stalag
post Dec 3 2011, 07:20 PM
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QUOTE (deurk @ Dec 3 2011, 12:08 PM) *
Rating for credstick is used to represent nuyen put on the credstick. Each rating will cost you 1 nuyen (IMG:style_emoticons/default/smile.gif)

Ah okay - that makes sense thanks
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Stalag
post Dec 3 2011, 07:21 PM
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Error when trying to save my character with "Mark as Created":

QUOTE
************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at Chummer.frmCreate.GetAvailInt(String strAvail)
at Chummer.frmCreate.ValidateCharacter()
at Chummer.frmCreate.ConfirmSaveCreatedCharacter()
at Chummer.frmCreate.SaveCharacter()
at Chummer.frmCreate.tsbSave_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.254
Win32 Version: 0.0.0.254
CodeBase: file:///C:/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.236 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

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