My Assistant
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Dec 21 2011, 11:04 PM
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#3426
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Something one of my players brought up. Page 148 Arsenel, a lot of the recoil comp bonuses don't actually stack. Not sure if this was intentional, but everything stacks with everything else for RC. Well that's an interesting find. I'll try to work this into the next update as an option. |
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Dec 22 2011, 05:03 AM
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#3427
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 269
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Dec 22 2011, 05:49 AM
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#3428
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Is it the character sheets (printed files) that you cannot open or the actual character save files that are having the problem? Just want to make sure I'm looking for the right thing. (IMG:style_emoticons/default/smile.gif) Thought I'd update before posting, just to make sure it didn't get cleared somehow. It was the actual save file itself that couldn't be re-opened, though in retesting (and having since destroyed the issue file in the process), I think the issue may have in deed been connected to the commlink plugin issue I mentioned. Seems to be cleared now, but I'll repost if I notice this again. |
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Dec 24 2011, 07:31 AM
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#3429
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Target ![]() Group: Members Posts: 82 Joined: 4-July 11 From: The Hive Metaplan Member No.: 32,709 |
Skillwires is never a Complex Form - the Biowires Echo just gives you access to Skillwires in the same way that the Skillwires Cyberware does (with a Rating equal to your Submersion Grade). It behaves in the exact same way as the Cyberware Skillwires; add Activesoft/Linguasoft/Knowsoft to your character and it will affect your Skills. Actually you can in fact turn a Threaded Activesoft/Linguasoft or Knowsoft into a permanent Complex Form by paying an amount of karma equal to the Rating of the Threaded skill +1 karma for each program option or program option rating. It's under Emulation on page 149 of Unwired. I agree with ShadowWalker, it should be possible to turn a Skillwire into a Complex Form by spending Karma. Another problem, with the Acceleration Echo (UW 147): It grants the character +1 Initiative Pass, but not the +1 Reaction And once again, thank you for this amazing work. |
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Dec 24 2011, 05:40 PM
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#3430
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I agree with ShadowWalker, it should be possible to turn a Skillwire into a Complex Form by spending Karma. Another problem, with the Acceleration Echo (UW 147): It grants the character +1 Initiative Pass, but not the +1 Reaction And once again, thank you for this amazing work. I've updated the Echoes file to add the missing Reaction bit to Acceleration. I'll add the Skillsoft Emulation item to my list of things. |
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Dec 24 2011, 10:58 PM
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#3431
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
One last update before I take a few days to relax over the holidays. (IMG:style_emoticons/default/biggrin.gif)
Build 271
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Dec 25 2011, 01:39 AM
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#3432
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
The positive quality, Inspired, should ask for some text to note what the character is inspired about.
The same for Wanted, would be nice to have it show up directly as to who wants you. |
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Dec 25 2011, 04:05 AM
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#3433
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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Dec 25 2011, 10:38 PM
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#3434
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
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Dec 26 2011, 03:45 AM
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#3435
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Just got a copy of "State Of The Art 2073", and have expanded my custom vehicles file to include the similar models listed in it (link to download in my signature). Also added two more vehicle mods to make marking Security and Military vehicles & drones a bit easier.
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Dec 27 2011, 05:41 AM
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#3436
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Doesn't mean much to those using English as their UI language, but this should clear up the problem of a ton of strings being hidden by other controls when using French or German. Now it's time for that short break. (IMG:style_emoticons/default/wink.gif)
Build 272
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Dec 27 2011, 06:24 PM
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#3437
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
nice (IMG:style_emoticons/default/biggrin.gif)
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Dec 28 2011, 12:47 AM
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#3438
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Target ![]() Group: Members Posts: 26 Joined: 21-July 11 Member No.: 33,797 |
Here are a couple of things to consider adding in when you find the time.
RW 34 Running Wild uddates previously published qualities and adept powers for the new skills it introduces. The Animal Empathy positive quality gives +2 dice pool bonus to all skills in the animal husbandry skill group. The Critter Spook negative quality gives a -2 dice pool penalty to all skills in the animal husbandry group. the Animal Empathy adept power gives a dice pool bonus according to rating to all skills in the animal husbandry group. UN 147 The Advanced Overclocking echo should give a +1 bonus to living persona Response just like the Overclocking echo. It should also only add 1 matrix initiative pass, it currently adds 2. Right now a technomancer with overclocking and advanced overclocking gets 6 initiative passes and they should only have 5. UN 147 The initiative add string for the Acceleration echo doesnt seem to work. I also dont understand why it needed a different string than the one used for say synaptic boosters or improved reflexes. UN 149. Karma costs for aquiring skillsoft complex forms are calculated differently than other CFs. The cost of skillsoft CFs is one karma per rating point. A rating 2 skillsoft CF costs 2 karma not 3, a rating 3 skillsoft CF costs 3 karma not 6, and a rating 4 skillsoft CF costs 4 karma not 10, War 154 The high power chambering firearm statblocks in War (HK-229X, HK G12A4M) have already calculated in the +2 DV from high powered rounds. When loading high power rounds into these weapons in chummer the weapon DV increases +2 instead of staying the same. There should be some sort of exception when adding this ammo to these firarms similar to adding flechette ammo into weopons whose statblocks already incorprate it. |
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Dec 28 2011, 03:57 PM
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#3439
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Translations:
Interface:
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Dec 28 2011, 09:33 PM
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#3440
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Target ![]() Group: Members Posts: 46 Joined: 14-November 11 Member No.: 43,525 |
Feature request: For characters in Career mode a calendar or something similar for helping keep track of lifestyle expenses, runs, and between run extended tests. Doesn't need to be overly complex, something like the Shadowrun Missions Calendar (.pdf here) would be ideal.
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Dec 29 2011, 02:38 AM
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#3441
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
UN 149. Karma costs for aquiring skillsoft complex forms are calculated differently than other CFs. The cost of skillsoft CFs is one karma per rating point. A rating 2 skillsoft CF costs 2 karma not 3, a rating 3 skillsoft CF costs 3 karma not 6, and a rating 4 skillsoft CF costs 4 karma not 10, You also need to include all the Program Options when adding a skillsoft as a complex form. The cost is 1 for each Program Option or 1 per rating of the Program Option. You also can't increase it's rating. You buy it at the rating the skillsoft you threaded was at. The only way to increase it would be to threat a higher rating one. This means that you can't go higher than a 4 for an activesoft or a 5 for a knowsoft of linguasoft. |
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Dec 31 2011, 06:11 AM
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#3442
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Target ![]() Group: Members Posts: 43 Joined: 15-June 11 Member No.: 31,494 |
During Character Creation, the numbers on the "Other Info" tab of the right-hand pane are incorrectly left-aligned.
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Dec 31 2011, 09:29 PM
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#3443
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
UN 147 The initiative add string for the Acceleration echo doesnt seem to work. I also dont understand why it needed a different string than the one used for say synaptic boosters or improved reflexes. Seems to be working properly. It adds to the character's real world Initiative Passes, so adding it to a character with 1 IP changes it to 1 (2). There is a problem with it not appearing properly on the printouts though, so I'll have that corrected in the next update. The reason the XML tag is different here is because anything that changes the number of IPs a character gets usually don't stack; you instead get the highest single IP bonus. This Echo is the exception to the rule, so the XML tag tells the application to use the highest single IP bonus and add this value to the result. I've updated the Echoes, Powers, Qualities, and Weapons files to correct the issues. The two Weapons with High-Power Chambering have had their CV reduced by 2 since the Ammo itself adds those 2 points. |
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Dec 31 2011, 10:17 PM
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#3444
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 274
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Jan 1 2012, 01:27 AM
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#3445
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Thank you (IMG:style_emoticons/default/smile.gif)
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Jan 1 2012, 05:21 AM
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#3446
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Would it be possible to put a read box somewhere in Chummer (like the title bar, menu bar, or icon bar) that picks up the rule set being used? It had been bugging me for weeks trying to figure out why a character was being encumbered by armor when it didn't exceed BOX × 2, only to find when I checked the code of the save file that it was using a rule set where I have it set to BOD + STR for armor encumbrance instead.
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Jan 1 2012, 07:10 AM
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#3447
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Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 5-April 08 From: Ottawa, Canada Member No.: 15,847 |
Armour Piercing Flechette (from War) do not have the +5 AP that normal flechette have. Instead, the AP is +0. They still have the +2 damage and are still resisted by Impact armour.
Edit: The reason I bring this up, is because any flechette weapon (such as the Ares Viper) that uses AP flechette should have an AP listed as 0, not +5. The reason it has +5 is because it can only use flechette, and up until War came out, there was only the one type. This would apply to any slivergun. |
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Jan 2 2012, 07:26 PM
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#3448
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Target ![]() Group: Members Posts: 5 Joined: 2-January 12 From: Angoulême, France Member No.: 46,742 |
Hello,
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Jan 3 2012, 01:52 AM
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#3449
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Target ![]() Group: Members Posts: 43 Joined: 15-June 11 Member No.: 31,494 |
The Adept Power Penetrating Strike does not give Unarmed Strikes AP on the printed sheet.
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Jan 3 2012, 02:35 AM
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#3450
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Target ![]() Group: Members Posts: 5 Joined: 2-January 12 From: Angoulême, France Member No.: 46,742 |
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Lo-Fi Version | Time is now: 13th April 2022 - 03:42 PM |
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