My Assistant
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Jan 3 2012, 03:57 PM
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#3451
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Update window buttons do not automatically reposition based on translated strings lengths. Second button on the left overlapses the first one and button on the right gets cut by window border.
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Jan 3 2012, 04:08 PM
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#3452
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
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Jan 3 2012, 04:47 PM
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#3453
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Target ![]() Group: Members Posts: 5 Joined: 2-January 12 From: Angoulême, France Member No.: 46,742 |
Mentor Spirit's names are not translated on the left menu and on the sheets (but are translated on the list when you choose your mentor).
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Jan 3 2012, 06:01 PM
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#3454
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Moving Target ![]() ![]() Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
Found another issue:
Taking the Adept Power Increased Physical Attribute (REA) -- the cost is being calculated as if your rating were 1 higher than it is. So, Rating 1 = 1.5, Rating 2 = 2.25, etc. |
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Jan 3 2012, 10:24 PM
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#3455
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Found an interesting quirk of math in this game when re-creating a character file. In career mode, purchased 12 gel rounds, got 12 gel rounds, but the nuyen deduction was for 8 gel rounds (which happened to be how many the character had on hand).
Now I was able to go into the save file code itself to fix both the expenditure and nuyen total myself, but I found it interesting to see something like Italian bistro math in this program. Added: Okay, I haven't confirmed the numbers yet, but it seems that when buying additional ammo in career mode things are not being calculated properly. Either it comes up short, or in another event I found, three times as much (80 nuyen in ammo shouldn't deduct 240 from one's bank account). |
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Jan 4 2012, 09:24 AM
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#3456
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Is it possible for the application to accept a drag and drop of a chummer file to open it?
Thanks! |
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Jan 4 2012, 12:37 PM
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#3457
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Target ![]() Group: Members Posts: 5 Joined: 2-January 12 From: Angoulême, France Member No.: 46,742 |
Another issue : High Pain Tolerance quality, and Pain Resistance adept power should only ignore malus at the beginning of the condition monitor, not for each malus : in Chummer, it modifies the cmthreshold variable used in the character sheet, so, if you have High Pain Tolerance level 2, the first malus, -1, is at case 5, as expected, but next maluses (-2 and -3) are at cases 10 and 15 ((3+2)*2 and (3+2)*3). They should be at cases 8 and 11 (3*2 + 2, 3*3 + 2). Two variables are needed : cmthreshold, used by Low Pain Tolerance, and another to know the number of cases to add before the first malus, used bu High Pain Tolerance and Pain Resistance.
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Jan 4 2012, 02:43 PM
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#3458
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
The Cool Resolve bonus isn't included because it only applies when you're the defender in an Opposed Social Active Test. The Foregrip/Sling issue will be fixed in the next update. Apparently both of them were setting the flag to show that the Weapon has a Foregrip instead of the Sling setting its own flag. (IMG:style_emoticons/default/nyahnyah.gif) |
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Jan 4 2012, 02:52 PM
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#3459
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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Jan 4 2012, 04:28 PM
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#3460
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
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Jan 4 2012, 05:52 PM
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#3461
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
My spells are stacking up... would be great to have a movable splitter between the "Selected Spells" and "Spirits" categories. (IMG:style_emoticons/default/smile.gif)
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Jan 4 2012, 06:29 PM
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#3462
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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Jan 4 2012, 07:08 PM
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#3463
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
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Jan 4 2012, 07:57 PM
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#3464
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Omae window lists and tooltips are all untranslated and several others are as well: upload language and associated popups and messages, labels and titles, lists in character upload popup,
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Jan 5 2012, 12:22 AM
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#3465
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Found another issue: Taking the Adept Power Increased Physical Attribute (REA) -- the cost is being calculated as if your rating were 1 higher than it is. So, Rating 1 = 1.5, Rating 2 = 2.25, etc. Well this is annoying. I had this happen once when I was trying this out at work, but now I cannot get it to happen again. Do you have a save file where this is still happening? If so, could you please email it to me at nebular@shaw.ca so I can see what's going on. |
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Jan 5 2012, 12:24 AM
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#3466
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Omae window lists and tooltips are all untranslated and several others are as well: upload language and associated popups and messages, labels and titles, lists in character upload popup, Upload Language and its related bits will never be translated as they're only seen by people doing the translation work who (evidently) can already read English well enough to understand that functionality. (IMG:style_emoticons/default/wink.gif) The lists in Omae are another monster altogether as they come from a web service. |
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Jan 5 2012, 04:05 PM
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#3467
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Moving Target ![]() ![]() Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
Well this is annoying. I had this happen once when I was trying this out at work, but now I cannot get it to happen again. Do you have a save file where this is still happening? If so, could you please email it to me at nebular@shaw.ca so I can see what's going on. File is on it's way! |
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Jan 5 2012, 10:04 PM
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#3468
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 277
There has been a rather significant change (correction) to how a few Powers work in terms of affecting Attributes; namely Creative Eye, Improved Physical Attribute, and Keen Wits. The cost of these Powers were not being calculated correctly as they were not correctly modifying their Attributes' actual value, nor were they properly increasing the Karma cost of improving them in Career Mode. If your characters have any of these three Powers, you will need to remove them and re-add them so that things are calculated correctly. |
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Jan 5 2012, 10:25 PM
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#3469
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
:thumbsup:
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Jan 6 2012, 06:46 AM
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#3470
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Target ![]() Group: Members Posts: 26 Joined: 21-July 11 Member No.: 33,797 |
A few small things, great work with everything by the way.
SR4A 93 The Toughness Quality should increase damage resistance by +1 RW 34 the Animal Empathy adept power doesnt work because their is a typo in the xml tag. it should effect the animal husbandry skill group not the nonexistant animal empathy skill group. Aug 20 Genetic Infusions should not get essence reductions from the biocompatibility(bioware) quality. Aug 69 the False Front bioware should give a dice pool bonus to disguise according to its rating. Aug 69 Chameleon Skin bioware also gives a +1 dice pool bonus to disguise, but only of you also have a false front. Aug 110 Limbic nanoware should give a dice pool bonus to all intuition linked skills according to its rating. Aug 110 Neocortical nanoware should give a dice pool bonus to all Logic linked skills according to its rating. SG 144 Jigsaw Skull cyberlimb should give a dice pool bonus to disguise according to its rating AR 60 Empathy Software should give a dice pool bonus to all social skills according to its rating WAR 154 the Ares HVBR should have recoil compensation of 4 not 3. AR 31-32 the Arbalaste II MAW should have a imaging scope as a standard equiped accessory. The Ballista should have a laser target designator as a standard equiped accessory. The Great Dragon AGTM launcher should have a Tripod as a standard equiped accessory. AR 31 "Launchers cannot mount standard firearm accessories" AR 40 "Flamethrowers ...cannot mount any accessories" I interpret this as these weopons cannot have mounted (top/barrel/under)accessories but can still have accessories. I would argue that weapons that currently have the accessory flag set to false should instead have no weapon accessory mounts. This would allow them access to unmounted accessories like hand held target designators and airbust links that are critical to grenade/missile launchers. |
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Jan 6 2012, 12:51 PM
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#3471
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
All items that are displayed in the left pane of the update window (French translation file, Weapon file, etc...) are untranslated. Can we get strings for those?
Thanks Nebular. |
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Jan 6 2012, 02:34 PM
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#3472
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Savate martial art appears twice in the data file (as it does in the book), but with different effects. I suppose only the first or last one is taken into account in the software?
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Jan 6 2012, 05:46 PM
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#3473
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Some minor stuff:
Now, when there's minor stuff, there has to be something larger: The internal XSLT processor does not know XSLT 2.0, in fact trying 2.0 functions was how I found the first bug...is there any hope for a better processor like AltovaXML or Saxon, at least optionally? |
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Jan 6 2012, 10:58 PM
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#3474
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
A few small things, great work with everything by the way. AR 31 "Launchers cannot mount standard firearm accessories" AR 40 "Flamethrowers ...cannot mount any accessories" I interpret this as these weopons cannot have mounted (top/barrel/under)accessories but can still have accessories. I would argue that weapons that currently have the accessory flag set to false should instead have no weapon accessory mounts. This would allow them access to unmounted accessories like hand held target designators and airbust links that are critical to grenade/missile launchers. Data files have been updated to address the items you pointed out. I've also marked the Launcher and Flamethrowers as allowing Accessories but will only allow items without an actual slot association. |
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Jan 6 2012, 11:01 PM
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#3475
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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