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> Chummer Character Generator
Nebular
post Jan 6 2012, 11:14 PM
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QUOTE (Sengir @ Jan 6 2012, 11:46 AM) *
Some minor stuff:
  1. When a XSLT file contains an unknown function name (like <xsl:value-of select="foo()" />) the print preview window gives an unhandled exception upon selecting that file. (I assume you don't need a log, if you do just tell me)
  2. In the data files, <ap>-</ap> should use an en or em dash, not a minus sign. Yes, I'm sometimes a typography nazi (IMG:style_emoticons/default/wink.gif)
  3. Some stuff I posted previously, given your normal speed it fixing petty stuff like the bow damage I think you just missed those (if not ignore this):
    1. Can't reduce Magic to 0 on chargen, Chummer automatically spends BP to bring magic up to 1
    2. Uncouth quality of Centaurs can't be bought off at chargen
    3. "Uneducated" is listed as critter power and not quality, should sit next to Uncouth
    4. Bow damage is [character's Strength + 2], should be [Strength Rating of the bow] + 2
    5. Chemical Gland always costs 30,000, price should be 30,000+X


Now, when there's minor stuff, there has to be something larger: The internal XSLT processor does not know XSLT 2.0, in fact trying 2.0 functions was how I found the first bug...is there any hope for a better processor like AltovaXML or Saxon, at least optionally?

<ap>-</ap> is going to stay just as it is since it's perfectly valid XML (IMG:style_emoticons/default/wink.gif) (the application also expects "-" as a value and this is how it appears in the books, so I'd like to keep it simple for custom data entry)

I've updated the Weapons file to correct the DV. I was thinking it was the minimum of the character's STR or the bow's STR instead of just the bow's.

Chemical Gland is already set to 30,000+ and working correctly from what I can see.

Uneducated is also a Negative Quality from Running Wild and needs to stay as it's a Critter Weakness that is a valid selection for Critters. Uneducated is also listed in Qualities right after Uncouth.

The rest are known issues that I still need to sort out. Unfortunately they're not as simple to fix as they might appear to be. (IMG:style_emoticons/default/nyahnyah.gif)

I'll look into some options for XSLT 2.0 down the road. I'm trying to avoid needing external file dependencies so it would need to be something I can fold into the application code without bloating it too much.
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FoolErrant
post Jan 7 2012, 02:21 AM
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Hey Nebular, I was just using Chummer earlier, and I was trying to make some sub-400 BP characters instead of the standard. However, I was hoping to make them using 200 BP of attributes, to represent them lacking experience rather than pure ability, but as far as I could tell, I couldn't change it away from half the total maximum. Any possibility of getting a house rule that allows for modifying maximum BP/karma allowances for various components such as stats and nuyen independent of the total maximum?

Other than that, I have to say Chummer's great work.
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Nigel
post Jan 7 2012, 04:41 AM
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Would it be possible to add the rest of the German karmagen errata? Full details are available here, but a summary of (as far as I can tell) the missing options follow:

Change how much karma can be converted to (IMG:style_emoticons/default/nuyen.gif)
p.42 Step 5: Convert Your Karma to Nuyen
The second line should read:
“A maximum of 100 Karma may be converted to nuyen in this fashion, or 120 if the character has the Born Rich quality (p.96).”

Change focus bonding costs
p.43 Focus Bonding Table
The Karma Cost for weapon foci should be “3 x Force.”


Other than those, I believe German karmagen is covered in Chummer. Thanks for the development of this wonderful program - it really helps me with SR4 chargen, especially as rusty as I am.
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Rugre
post Jan 7 2012, 08:45 AM
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Ballistic and impact are not adding correctly with form fitting armor in the mix. I don't know if this is a known issue or not.
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Sengir
post Jan 7 2012, 02:38 PM
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QUOTE (Nebular @ Jan 7 2012, 12:14 AM) *
<ap>-</ap> is going to stay just as it is since it's perfectly valid XML (IMG:style_emoticons/default/wink.gif) (the application also expects "-" as a value and this is how it appears in the books, so I'd like to keep it simple for custom data entry)

Actually in the books they use an em dash (IMG:style_emoticons/default/nyahnyah.gif)

But that's something I can as well solve via XSLT, no problem

QUOTE
Chemical Gland is already set to 30,000+ and working correctly from what I can see.

Indeed...probably I just clicked on the wrong entry, false alarm

QUOTE
Uneducated is also a Negative Quality from Running Wild and needs to stay as it's a Critter Weakness that is a valid selection for Critters.

That is what I was referring to: Uneducated is a Weakness, but according to the books behaves exactly like the Negative Quality of the same name, including the possibility to buy it off. So it would make sense to move Uneducated from the Critter Powers to the Qualities list, just like you did with Uncouth for Centaurs.



Also put some more thought into the XSLT 2.0 thing...the only functionality my sheet requires is the option to get the content of an external file as CDATA. I have separate .css and .xsl files to keep things nice and orderly, but when saving the char sheet as .html I want to generate one standalone file. Thus I use this little bit of code to embed the content of the .css file into the output file, unparsed-text() is what is causing the problem:
CODE
<style type="text/css">
    <xsl:value-of select="normalize-space(unparsed-text('style.css'))" />
</style>


So if XSLT 2.0 turns out to be too difficult (or at least something for the long run), maybe you could instead provide an option that when clicking "Save HTML", Chummer replaces all instances of <link rel="stylesheet" type="text/css" href="style.css" /> with <style type="text/css">[content of style.css]</style>?
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deurk
post Jan 7 2012, 05:46 PM
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Silencer, Ares Light Fire 70 has wrong book and page (should be AR, 21)
EDIT: well, depending how you interpret it. Think it would be better to refer to the desc of the gun since it mentions the difference with a regular silencer there.
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ShadowWalker
post Jan 8 2012, 12:01 AM
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I'd like to see the ability to edit Karma and Nuyen entries.
Being able to fix mistakes or typos would be great.
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Nebular
post Jan 8 2012, 12:55 AM
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QUOTE (ShadowWalker @ Jan 7 2012, 06:01 PM) *
I'd like to see the ability to edit Karma and Nuyen entries.
Being able to fix mistakes or typos would be great.

You can. Just double-click on the item and it opens up the Expense window again so you can change all of its values (though adding an actual button for this would also help). The only catch is that it's only available to Expense entries that have an undo history, so there may be some older entries on character that cannot be modified as the undo information wasn't included in the save files until build 172.
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ShadowWalker
post Jan 8 2012, 12:57 AM
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QUOTE (Nebular @ Jan 7 2012, 07:55 PM) *
You can. Just double-click on the item and it opens up the Expense window again so you can change all of its values (though adding an actual button for this would also help). The only catch is that it's only available to Expense entries that have an undo history, so there may be some older entries on character that cannot be modified as the undo information wasn't included in the save files until build 172.


ah, I right clicked and only saw delete, so figured editing was missing. Putting edit, delete and add in the popup menu is probably a good thing too. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Jan 8 2012, 12:58 AM
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QUOTE (deurk @ Jan 7 2012, 11:46 AM) *
Silencer, Ares Light Fire 70 has wrong book and page (should be AR, 21)
EDIT: well, depending how you interpret it. Think it would be better to refer to the desc of the gun since it mentions the difference with a regular silencer there.

Agreed. I've updated the Weapons file to reflect this.
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ShadowWalker
post Jan 8 2012, 01:05 AM
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Is there a way to swap a group of qualities for one or more qualities? I can only seem to swap one at a time.
I've got a character that has Day Job and Sinner and need to change them to Wanted and Criminal Sinner.
Their the same cost, as a set, but because one is 30/10 and then other is 20/20 in karma I can't swap them one at a time without having to play with karma.
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Nebular
post Jan 8 2012, 07:59 AM
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QUOTE (Sengir @ Jan 7 2012, 08:38 AM) *
That is what I was referring to: Uneducated is a Weakness, but according to the books behaves exactly like the Negative Quality of the same name, including the possibility to buy it off. So it would make sense to move Uneducated from the Critter Powers to the Qualities list, just like you did with Uncouth for Centaurs.

I see what you're getting at now. I'll change the Uneducated Critter Power to the Uneducated Quality for Sapient Critters in the next update, along with adding support for allowing certain Metatype-inherited Qualities to be bought off. It will also include support for reducing MAG and RES to 0 if the character has an ESS penalty. Finally figured out how to handle them. (IMG:style_emoticons/default/smile.gif)
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Nebular
post Jan 8 2012, 08:07 AM
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QUOTE (Nigel @ Jan 6 2012, 10:41 PM) *
Would it be possible to add the rest of the German karmagen errata? Full details are available here, but a summary of (as far as I can tell) the missing options follow:

Change how much karma can be converted to (IMG:style_emoticons/default/nuyen.gif)
p.42 Step 5: Convert Your Karma to Nuyen
The second line should read:
“A maximum of 100 Karma may be converted to nuyen in this fashion, or 120 if the character has the Born Rich quality (p.96).”

Change focus bonding costs
p.43 Focus Bonding Table
The Karma Cost for weapon foci should be “3 x Force.”


Other than those, I believe German karmagen is covered in Chummer. Thanks for the development of this wonderful program - it really helps me with SR4 chargen, especially as rusty as I am.

The converting Karma to Nuyen item is already in the application. Characters built with Karma can enter up to 100 in the Nuyen field or 120 if they have the Born Right Positive Quality.

I'll likely add a Karma Cost for all Focus types so people can get really fiddly with the numbers if they want to.
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Sengir
post Jan 8 2012, 01:14 PM
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QUOTE (Nebular @ Jan 8 2012, 08:59 AM) *
I see what you're getting at now. I'll change the Uneducated Critter Power to the Uneducated Quality for Sapient Critters in the next update, along with adding support for allowing certain Metatype-inherited Qualities to be bought off. It will also include support for reducing MAG and RES to 0 if the character has an ESS penalty. Finally figured out how to handle them. (IMG:style_emoticons/default/smile.gif)

It's always the little things which come back and bite you, hm (IMG:style_emoticons/default/biggrin.gif)
*curses at the though of the todo list for Tuesday*
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Nebular
post Jan 9 2012, 02:00 AM
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QUOTE (FoolErrant @ Jan 6 2012, 08:21 PM) *
Hey Nebular, I was just using Chummer earlier, and I was trying to make some sub-400 BP characters instead of the standard. However, I was hoping to make them using 200 BP of attributes, to represent them lacking experience rather than pure ability, but as far as I could tell, I couldn't change it away from half the total maximum. Any possibility of getting a house rule that allows for modifying maximum BP/karma allowances for various components such as stats and nuyen independent of the total maximum?

Other than that, I have to say Chummer's great work.

I'll have these added to the House Rules Option tab in the next update.
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FoolErrant
post Jan 9 2012, 05:01 AM
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QUOTE (Nebular @ Jan 8 2012, 08:00 PM) *
I'll have these added to the House Rules Option tab in the next update.


Thanks!
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crazymykl
post Jan 9 2012, 07:40 PM
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All items in the "Detonators" category show up as "Chummer.ListItem".
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Nebular
post Jan 10 2012, 12:42 AM
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Build 280
  • <specificskill /> now allows for a precedence to be set
  • added an Edit Expense button to the Karma and Nuyen tab
  • added Edit Expense to the context menu for Karma and Nuyen Expenses
  • MAG and RES can now be reduced to 0 in Create Mode if the character's Essence has been reduced
  • Sapient Critters now use the Uneducated Quality instead of the Uneducated Critter Power
  • Metatypes can now mark Qualities as removable and remove them in both Create and Career Modes (see below)
  • Genetic Infusions are no longer affected by Biocompatability (Bioware)
  • Karma costs for Foci are now set on the Karma tab in the Options window
  • Cyberware Modular Plugins are now restricted to only those with the Modular Cyberlimb or Modular Adaptation plugins
  • added a house rule for Allow characters to exceed 50% of points in Attributes
  • added a house rule for Characters can spend any number of points on Nuyen
  • fixed an issue where attempting to calculate the Avail Test for an item with "+" in its Availability would throw an error
  • fixed an issue where Gear with "+(Rating)" in its Availability would not have its correct Availability shown in the Select Gear window
New Strings
  • Button_EditExpense
  • Message_DeleteMetatypeQuality
  • Label_Options_Force
  • Label_Options_AnchoringFocus
  • Label_Options_BanishingFocus
  • Label_Options_BindingFocus
  • Label_Options_CenteringFocus
  • Label_Options_CounterspellingFocus
  • Label_Options_DiviningFocus
  • Label_Options_DowsingFocus
  • Label_Options_InfusionFocus
  • Label_Options_MaskingFocus
  • Label_Options_PowerFocus
  • Label_Options_ShieldingFocus
  • Label_Options_SpellcastingFocus
  • Label_Options_SummoningFocus
  • Label_Options_SustainingFocus
  • Label_Options_SymbolicLinkFocus
  • Label_Options_WeaponFocus
  • Checkbox_Option_AllowExceedAttributeBP
  • Checkbox_Option_UnrestrictedNuyen
Removable Metatype Qualities

Metatypes now have the ability to mark their starting Qualities as removable by setting the removable attribute to "true". These Qualities can be removed in Create Mode and Career Mode by selecting them and clicking the Delete Quality button. Removing these Qualities will cost the appropriate amount of BP or Karma. This is to allow Sapient Critters to buy off the Uncouth and Uneducated Qualities that they start with. This can be applied to older save files by locating the appropriate Quality and changing its <qualitysource> to MetatypeRemovable.
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Ilod
post Jan 10 2012, 03:31 PM
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Hey, is there a way to access translation data in the xsl files, in order to translate skills names and gears for characters created in english ?
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Nebular
post Jan 11 2012, 04:55 AM
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QUOTE (Ilod @ Jan 10 2012, 09:31 AM) *
Hey, is there a way to access translation data in the xsl files, in order to translate skills names and gears for characters created in english ?

If you're using another language, all of that should be translated automatically, provided that the translation file actually has translated strings for the items in question. The data that is sent to the printout XML is in the language you're using in Chummer. All of the Active Skills should be translated in both the French file, along with the majority of the items. There will be things like specializations and user-selected values for text entries that it cannot usually translate because they're not in the translation files, but it will try to find a match.
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deurk
post Jan 11 2012, 02:04 PM
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QUOTE (Chummer)
Are you sure you want to remove this Metatype Quality for {0}?"

Hmmm, {0} carrots, hats or Karma points? (IMG:style_emoticons/default/nyahnyah.gif)
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deurk
post Jan 11 2012, 02:20 PM
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French being the character consuming language it has always been, could you please make the options window larger or resizable?
Or maybe put the books list in a separate option tab?
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Nebular
post Jan 11 2012, 02:22 PM
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QUOTE (deurk @ Jan 11 2012, 08:04 AM) *
Hmmm, {0} carrots, hats or Karma points? (IMG:style_emoticons/default/nyahnyah.gif)

It pulls BP or Karma from the language file as necessary. (IMG:style_emoticons/default/wink.gif)
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deurk
post Jan 11 2012, 02:23 PM
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Oh, right!
Sorry for being a smart ass (IMG:style_emoticons/default/nyahnyah.gif)
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GoatMonkey
post Jan 12 2012, 06:24 AM
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To the folks behind this thing - Wow is it awesome. (IMG:style_emoticons/default/wink.gif)

Now, can someone tell me if this is a bug or user stupidity: When I have an initiate mage, it doesn't seem to want to save my group description. The Karma deduction handles as it should, but if I actually put any notes in the note section of the initiation tab, they're not there the next time I open the file.
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