My Assistant
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Jan 6 2012, 11:14 PM
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#3476
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Some minor stuff:
Now, when there's minor stuff, there has to be something larger: The internal XSLT processor does not know XSLT 2.0, in fact trying 2.0 functions was how I found the first bug...is there any hope for a better processor like AltovaXML or Saxon, at least optionally? <ap>-</ap> is going to stay just as it is since it's perfectly valid XML (IMG:style_emoticons/default/wink.gif) (the application also expects "-" as a value and this is how it appears in the books, so I'd like to keep it simple for custom data entry) I've updated the Weapons file to correct the DV. I was thinking it was the minimum of the character's STR or the bow's STR instead of just the bow's. Chemical Gland is already set to 30,000+ and working correctly from what I can see. Uneducated is also a Negative Quality from Running Wild and needs to stay as it's a Critter Weakness that is a valid selection for Critters. Uneducated is also listed in Qualities right after Uncouth. The rest are known issues that I still need to sort out. Unfortunately they're not as simple to fix as they might appear to be. (IMG:style_emoticons/default/nyahnyah.gif) I'll look into some options for XSLT 2.0 down the road. I'm trying to avoid needing external file dependencies so it would need to be something I can fold into the application code without bloating it too much. |
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Jan 7 2012, 02:21 AM
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#3477
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Target ![]() Group: Members Posts: 7 Joined: 15-November 11 Member No.: 43,725 |
Hey Nebular, I was just using Chummer earlier, and I was trying to make some sub-400 BP characters instead of the standard. However, I was hoping to make them using 200 BP of attributes, to represent them lacking experience rather than pure ability, but as far as I could tell, I couldn't change it away from half the total maximum. Any possibility of getting a house rule that allows for modifying maximum BP/karma allowances for various components such as stats and nuyen independent of the total maximum?
Other than that, I have to say Chummer's great work. |
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Jan 7 2012, 04:41 AM
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#3478
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 27-April 08 Member No.: 15,932 |
Would it be possible to add the rest of the German karmagen errata? Full details are available here, but a summary of (as far as I can tell) the missing options follow:
Change how much karma can be converted to (IMG:style_emoticons/default/nuyen.gif) p.42 Step 5: Convert Your Karma to Nuyen The second line should read: “A maximum of 100 Karma may be converted to nuyen in this fashion, or 120 if the character has the Born Rich quality (p.96).” Change focus bonding costs p.43 Focus Bonding Table The Karma Cost for weapon foci should be “3 x Force.” Other than those, I believe German karmagen is covered in Chummer. Thanks for the development of this wonderful program - it really helps me with SR4 chargen, especially as rusty as I am. |
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Jan 7 2012, 08:45 AM
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#3479
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Target ![]() Group: Members Posts: 2 Joined: 6-January 12 Member No.: 46,826 |
Ballistic and impact are not adding correctly with form fitting armor in the mix. I don't know if this is a known issue or not.
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Jan 7 2012, 02:38 PM
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#3480
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
<ap>-</ap> is going to stay just as it is since it's perfectly valid XML (IMG:style_emoticons/default/wink.gif) (the application also expects "-" as a value and this is how it appears in the books, so I'd like to keep it simple for custom data entry) Actually in the books they use an em dash (IMG:style_emoticons/default/nyahnyah.gif) But that's something I can as well solve via XSLT, no problem QUOTE Chemical Gland is already set to 30,000+ and working correctly from what I can see. Indeed...probably I just clicked on the wrong entry, false alarm QUOTE Uneducated is also a Negative Quality from Running Wild and needs to stay as it's a Critter Weakness that is a valid selection for Critters. That is what I was referring to: Uneducated is a Weakness, but according to the books behaves exactly like the Negative Quality of the same name, including the possibility to buy it off. So it would make sense to move Uneducated from the Critter Powers to the Qualities list, just like you did with Uncouth for Centaurs. Also put some more thought into the XSLT 2.0 thing...the only functionality my sheet requires is the option to get the content of an external file as CDATA. I have separate .css and .xsl files to keep things nice and orderly, but when saving the char sheet as .html I want to generate one standalone file. Thus I use this little bit of code to embed the content of the .css file into the output file, unparsed-text() is what is causing the problem: CODE <style type="text/css"> <xsl:value-of select="normalize-space(unparsed-text('style.css'))" /> </style> So if XSLT 2.0 turns out to be too difficult (or at least something for the long run), maybe you could instead provide an option that when clicking "Save HTML", Chummer replaces all instances of <link rel="stylesheet" type="text/css" href="style.css" /> with <style type="text/css">[content of style.css]</style>? |
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Jan 7 2012, 05:46 PM
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#3481
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Silencer, Ares Light Fire 70 has wrong book and page (should be AR, 21)
EDIT: well, depending how you interpret it. Think it would be better to refer to the desc of the gun since it mentions the difference with a regular silencer there. |
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Jan 8 2012, 12:01 AM
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#3482
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
I'd like to see the ability to edit Karma and Nuyen entries.
Being able to fix mistakes or typos would be great. |
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Jan 8 2012, 12:55 AM
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#3483
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I'd like to see the ability to edit Karma and Nuyen entries. Being able to fix mistakes or typos would be great. You can. Just double-click on the item and it opens up the Expense window again so you can change all of its values (though adding an actual button for this would also help). The only catch is that it's only available to Expense entries that have an undo history, so there may be some older entries on character that cannot be modified as the undo information wasn't included in the save files until build 172. |
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Jan 8 2012, 12:57 AM
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#3484
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
You can. Just double-click on the item and it opens up the Expense window again so you can change all of its values (though adding an actual button for this would also help). The only catch is that it's only available to Expense entries that have an undo history, so there may be some older entries on character that cannot be modified as the undo information wasn't included in the save files until build 172. ah, I right clicked and only saw delete, so figured editing was missing. Putting edit, delete and add in the popup menu is probably a good thing too. (IMG:style_emoticons/default/smile.gif) |
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Jan 8 2012, 12:58 AM
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#3485
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Silencer, Ares Light Fire 70 has wrong book and page (should be AR, 21) EDIT: well, depending how you interpret it. Think it would be better to refer to the desc of the gun since it mentions the difference with a regular silencer there. Agreed. I've updated the Weapons file to reflect this. |
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Jan 8 2012, 01:05 AM
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#3486
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Is there a way to swap a group of qualities for one or more qualities? I can only seem to swap one at a time.
I've got a character that has Day Job and Sinner and need to change them to Wanted and Criminal Sinner. Their the same cost, as a set, but because one is 30/10 and then other is 20/20 in karma I can't swap them one at a time without having to play with karma. |
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Jan 8 2012, 07:59 AM
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#3487
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
That is what I was referring to: Uneducated is a Weakness, but according to the books behaves exactly like the Negative Quality of the same name, including the possibility to buy it off. So it would make sense to move Uneducated from the Critter Powers to the Qualities list, just like you did with Uncouth for Centaurs. I see what you're getting at now. I'll change the Uneducated Critter Power to the Uneducated Quality for Sapient Critters in the next update, along with adding support for allowing certain Metatype-inherited Qualities to be bought off. It will also include support for reducing MAG and RES to 0 if the character has an ESS penalty. Finally figured out how to handle them. (IMG:style_emoticons/default/smile.gif) |
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Jan 8 2012, 08:07 AM
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#3488
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Would it be possible to add the rest of the German karmagen errata? Full details are available here, but a summary of (as far as I can tell) the missing options follow: Change how much karma can be converted to (IMG:style_emoticons/default/nuyen.gif) p.42 Step 5: Convert Your Karma to Nuyen The second line should read: “A maximum of 100 Karma may be converted to nuyen in this fashion, or 120 if the character has the Born Rich quality (p.96).” Change focus bonding costs p.43 Focus Bonding Table The Karma Cost for weapon foci should be “3 x Force.” Other than those, I believe German karmagen is covered in Chummer. Thanks for the development of this wonderful program - it really helps me with SR4 chargen, especially as rusty as I am. The converting Karma to Nuyen item is already in the application. Characters built with Karma can enter up to 100 in the Nuyen field or 120 if they have the Born Right Positive Quality. I'll likely add a Karma Cost for all Focus types so people can get really fiddly with the numbers if they want to. |
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Jan 8 2012, 01:14 PM
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#3489
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
I see what you're getting at now. I'll change the Uneducated Critter Power to the Uneducated Quality for Sapient Critters in the next update, along with adding support for allowing certain Metatype-inherited Qualities to be bought off. It will also include support for reducing MAG and RES to 0 if the character has an ESS penalty. Finally figured out how to handle them. (IMG:style_emoticons/default/smile.gif) It's always the little things which come back and bite you, hm (IMG:style_emoticons/default/biggrin.gif) *curses at the though of the todo list for Tuesday* |
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Jan 9 2012, 02:00 AM
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#3490
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Hey Nebular, I was just using Chummer earlier, and I was trying to make some sub-400 BP characters instead of the standard. However, I was hoping to make them using 200 BP of attributes, to represent them lacking experience rather than pure ability, but as far as I could tell, I couldn't change it away from half the total maximum. Any possibility of getting a house rule that allows for modifying maximum BP/karma allowances for various components such as stats and nuyen independent of the total maximum? Other than that, I have to say Chummer's great work. I'll have these added to the House Rules Option tab in the next update. |
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Jan 9 2012, 05:01 AM
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#3491
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Target ![]() Group: Members Posts: 7 Joined: 15-November 11 Member No.: 43,725 |
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Jan 9 2012, 07:40 PM
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#3492
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Target ![]() Group: Members Posts: 43 Joined: 15-June 11 Member No.: 31,494 |
All items in the "Detonators" category show up as "Chummer.ListItem".
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Jan 10 2012, 12:42 AM
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#3493
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Build 280
Metatypes now have the ability to mark their starting Qualities as removable by setting the removable attribute to "true". These Qualities can be removed in Create Mode and Career Mode by selecting them and clicking the Delete Quality button. Removing these Qualities will cost the appropriate amount of BP or Karma. This is to allow Sapient Critters to buy off the Uncouth and Uneducated Qualities that they start with. This can be applied to older save files by locating the appropriate Quality and changing its <qualitysource> to MetatypeRemovable. |
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Jan 10 2012, 03:31 PM
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#3494
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Target ![]() Group: Members Posts: 5 Joined: 2-January 12 From: Angoulême, France Member No.: 46,742 |
Hey, is there a way to access translation data in the xsl files, in order to translate skills names and gears for characters created in english ?
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Jan 11 2012, 04:55 AM
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#3495
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Hey, is there a way to access translation data in the xsl files, in order to translate skills names and gears for characters created in english ? If you're using another language, all of that should be translated automatically, provided that the translation file actually has translated strings for the items in question. The data that is sent to the printout XML is in the language you're using in Chummer. All of the Active Skills should be translated in both the French file, along with the majority of the items. There will be things like specializations and user-selected values for text entries that it cannot usually translate because they're not in the translation files, but it will try to find a match. |
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Jan 11 2012, 02:04 PM
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#3496
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
QUOTE (Chummer) Are you sure you want to remove this Metatype Quality for {0}?" Hmmm, {0} carrots, hats or Karma points? (IMG:style_emoticons/default/nyahnyah.gif) |
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Jan 11 2012, 02:20 PM
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#3497
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
French being the character consuming language it has always been, could you please make the options window larger or resizable?
Or maybe put the books list in a separate option tab? |
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Jan 11 2012, 02:22 PM
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#3498
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Hmmm, {0} carrots, hats or Karma points? (IMG:style_emoticons/default/nyahnyah.gif) It pulls BP or Karma from the language file as necessary. (IMG:style_emoticons/default/wink.gif) |
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Jan 11 2012, 02:23 PM
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#3499
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Moving Target ![]() ![]() Group: Members Posts: 296 Joined: 26-February 02 From: Paris, France Member No.: 1,926 |
Oh, right!
Sorry for being a smart ass (IMG:style_emoticons/default/nyahnyah.gif) |
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Jan 12 2012, 06:24 AM
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#3500
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Target ![]() Group: Members Posts: 4 Joined: 10-January 12 Member No.: 46,897 |
To the folks behind this thing - Wow is it awesome. (IMG:style_emoticons/default/wink.gif)
Now, can someone tell me if this is a bug or user stupidity: When I have an initiate mage, it doesn't seem to want to save my group description. The Karma deduction handles as it should, but if I actually put any notes in the note section of the initiation tab, they're not there the next time I open the file. |
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