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> Chummer Character Generator
Nebular
post Jan 12 2012, 02:38 PM
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QUOTE (GoatMonkey @ Jan 12 2012, 12:24 AM) *
To the folks behind this thing - Wow is it awesome. (IMG:style_emoticons/default/wink.gif)

Now, can someone tell me if this is a bug or user stupidity: When I have an initiate mage, it doesn't seem to want to save my group description. The Karma deduction handles as it should, but if I actually put any notes in the note section of the initiation tab, they're not there the next time I open the file.

(IMG:style_emoticons/default/eek.gif) Wow, I have no idea how I completely missed this. The Group name and Notes fields have been there for so long and apparently they don't bother to save their text anywhere. I'll have this fixed in the next update!
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McDougle
post Jan 13 2012, 05:41 PM
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Reakt should apply a +2 modifier on "Dodge". (IMG:style_emoticons/default/smile.gif)
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McDougle
post Jan 13 2012, 06:15 PM
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Concealed Armor does only go up rating 10, not 20. (IMG:style_emoticons/default/cool.gif)

*just had a 10-minute discussion cause I wanted rating20... and then the max was 10, not 20 all of a sudden(somebody looked it up) xD*
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GoatMonkey
post Jan 13 2012, 09:17 PM
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Not sure if this is a one time glitch or if anyone else has had this problem..... When I attempted to use the update function to go from build 277 to 280, it claimed to work properly, but when I hit the restart button it just closed the program. I tried to bring it back up, and my computer now insisted that the file was not an exe file.

Uninstalling and reinstalling from the website worked just fine.
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Nebular
post Jan 13 2012, 10:17 PM
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QUOTE (McDougle @ Jan 13 2012, 11:41 AM) *
Reakt should apply a +2 modifier on "Dodge". (IMG:style_emoticons/default/smile.gif)

The bonus only applies to Reaction Tests for characters to defend themselves, not all Reaction-related Tests. Since it's a conditional modifier, it's not applied in the app.
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Nebular
post Jan 13 2012, 10:19 PM
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QUOTE (McDougle @ Jan 13 2012, 12:15 PM) *
Concealed Armor does only go up rating 10, not 20. (IMG:style_emoticons/default/cool.gif)

*just had a 10-minute discussion cause I wanted rating20... and then the max was 10, not 20 all of a sudden(somebody looked it up) xD*

Vehicles file has been updated to correct this.
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Nebular
post Jan 13 2012, 10:21 PM
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QUOTE (GoatMonkey @ Jan 13 2012, 03:17 PM) *
Not sure if this is a one time glitch or if anyone else has had this problem..... When I attempted to use the update function to go from build 277 to 280, it claimed to work properly, but when I hit the restart button it just closed the program. I tried to bring it back up, and my computer now insisted that the file was not an exe file.

Uninstalling and reinstalling from the website worked just fine.

I've seen that happen once or twice over the year now. Not sure why that happens. I'll see if I can put some sort of check for that if it's possible. At least it can be easily fixed by replacing the executable file by either downloading just the EXE or replacing it with the one in the zip file.
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BigMrE
post Jan 13 2012, 10:27 PM
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QUOTE (Nebular @ Jan 13 2012, 05:21 PM) *
I've seen that happen once or twice over the year now. Not sure why that happens. I'll see if I can put some sort of check for that if it's possible. At least it can be easily fixed by replacing the executable file by either downloading just the EXE or replacing it with the one in the zip file.


I've noticed that it happens if you miss a language update...
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McDougle
post Jan 13 2012, 10:33 PM
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Thanks for the armor correction. (IMG:style_emoticons/default/smile.gif)


The active-skill "Dodge" isnīt used for anything else except "defending yourself" though... so I donīt understand, why Chummer wonīt apply the modifier.
Is it coding-related?
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Nebular
post Jan 13 2012, 11:45 PM
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QUOTE (McDougle @ Jan 13 2012, 04:33 PM) *
Thanks for the armor correction. (IMG:style_emoticons/default/smile.gif)


The active-skill "Dodge" isnīt used for anything else except "defending yourself" though... so I donīt understand, why Chummer wonīt apply the modifier.
Is it coding-related?

Dodge is not exclusively for defending yourself in the combat sense that it's referring to. Running through traffic may require Dodge rolls and would not be considered defending yourself. There are also other ways you can defend yourself than with Dodge.
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Nebular
post Jan 13 2012, 11:46 PM
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Build 283
  • Options window now resizes to fit the widest string in the window for the current language
  • Group Name and Notes on the Initiation tab are now properly saved and loaded
  • application no longer throws an error if it cannot find a string because of an out-of-date language file and instead displays the ID of the string it is looking for
  • progress bars in the Update window re-appear when it attempts to re-download failed files
  • Update process now verifies that an executable update it has just downloaded is valid and will re-attempt failures, leaving the original file in place to prevent the application from becoming unusable
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McDougle
post Jan 13 2012, 11:47 PM
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Uhm... the last update just broke my chummer... windows claims itīs no "win32"-app anymore... :/
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Nebular
post Jan 13 2012, 11:51 PM
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QUOTE (McDougle @ Jan 13 2012, 05:47 PM) *
Uhm... the last update just broke my chummer... windows claims itīs no "win32"-app anymore... :/

That's weird. Wonder if it was still trying to upload when you grabbed it. You should be able to just replace the executable file with the one here: http://www.dndjunkie.com/dev/chummer/Chummer.exe, which is the same one that the update process grabs.
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McDougle
post Jan 13 2012, 11:54 PM
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Ah... just made the mistake and took the "chummer.exe.old"... and now its updating... and updating... and updating. (IMG:style_emoticons/default/nyahnyah.gif)

Didnīt even know that an update was possible, when the update was in progress... bad luck I guess. (IMG:style_emoticons/default/smile.gif)
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McDougle
post Jan 14 2012, 12:03 AM
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Still updating... wtf? xD
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Nebular
post Jan 14 2012, 12:06 AM
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Oh hell! I think I know what I did! One sec!
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McDougle
post Jan 14 2012, 12:07 AM
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Alright... I interrupted the update... it took ages... and no end in sight. xD
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Nebular
post Jan 14 2012, 12:10 AM
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Ok, download the executable from http://www.dndjunkie.com/dev/chummer/Chummer.exe and replace your current copy with it. I was a bonehead and left one line of code in for testing that is causing the problem. (or you can just start the app again and let it re-download stuff one last time for kicks)
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McDougle
post Jan 14 2012, 12:19 AM
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Finally working again. (IMG:style_emoticons/default/biggrin.gif)

But.. after some Qualities Chummer shows: *Quality*(String_Attribute*Qualityname*)
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Nebular
post Jan 14 2012, 12:27 AM
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Grr. It is just not my night it seems. While the change I made to the Language Manager works around the missing UI string issue, it instead breaks some of the translation support for data. I've undone that change and updated the app again. (IMG:style_emoticons/default/nyahnyah.gif)
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deurk
post Jan 15 2012, 05:47 PM
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Is it me or is the pending changes asterisk always present now (even when there are no changes pending)?
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Nebular
post Jan 15 2012, 08:27 PM
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QUOTE (deurk @ Jan 15 2012, 11:47 AM) *
Is it me or is the pending changes asterisk always present now (even when there are no changes pending)?

Yeah, it's becoming pretty inaccurate. It currently uses a very lazy method that worked fine when the code was much simpler. Now that everything is so inter-connected, it doesn't accurately reflect when changes have been made. I'll go through and try to clean some of this up so it at least doesn't think you've made a change just by clicking on a tab. (IMG:style_emoticons/default/smile.gif)
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GoatMonkey
post Jan 15 2012, 08:28 PM
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QUOTE
•Group Name and Notes on the Initiation tab are now properly saved and loaded


Yea! So happy. Remind me to add you to my "Give Large Sums of Money" list for when I win the lottery. (IMG:style_emoticons/default/grinbig.gif)

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deurk
post Jan 15 2012, 09:15 PM
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QUOTE (Nebular @ Jan 15 2012, 09:27 PM) *
Yeah, it's becoming pretty inaccurate. It currently uses a very lazy method that worked fine when the code was much simpler. Now that everything is so inter-connected, it doesn't accurately reflect when changes have been made. I'll go through and try to clean some of this up so it at least doesn't think you've made a change just by clicking on a tab. (IMG:style_emoticons/default/smile.gif)

I think it now even marks it when you open up a save file (IMG:style_emoticons/default/nyahnyah.gif)
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taeksosin
post Jan 15 2012, 09:43 PM
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Hey Nebular,

I had a quick question. I recently saw Udoshi's alternate technomancer houseruley stuff and like a lot of it. One of the real nifty changes was changing the cost of complex forms to 2 karma per level as opposed to karma = new level. I was curious if that is something that could be changed by a custom XML file? I'd like to see all of Udoshi's stuff in chummer as optional/house rules, but that's the big one for me. Looking at the karma cost options in chummer, it doesn't really seem like it'd be possible to change it within there. Also, while being a pain, would it be possible to utilize a custom xml file to do easy/simple stat increases for different races? What I mean by this is a Ork starts with 4 Bod and 3 Str. To increase their Bod costs the amount to increase the stat to 5. I'd like to see it cost raising it to 2 instead (since, technically, it's at a 1 for an orc).
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