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> Chummer Character Generator
Hellfire
post Feb 5 2012, 09:20 PM
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QUOTE (Nebular @ Feb 5 2012, 09:17 PM) *
Thanks! I knew I had it set to round down for a reason! I was searching my PDF for "rounded" and forgot that the page gives an example that implies its rounded down instead of explicitly stating so. The rounding methods in the book are horribly inconsistent; some round up, some round down, but they usually seem to be in the character's favour. This is seemingly the one time where it isn't (from my quick search for the rounded term).


Thanks for clearing that up and thanks for the new version of chummer which addresses the issues I have mentioned.
Keep up the extraordinary good work (IMG:style_emoticons/default/smile.gif) !

best regards
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deurk
post Feb 5 2012, 09:37 PM
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Great job, as usual (IMG:style_emoticons/default/smile.gif)
Keep the passion alive!
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ShadowWalker
post Feb 5 2012, 10:46 PM
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Have an idea about the Peripheral Devices Category I was trying to create.
Would it be possible to create a flag in a category say, "AllowCommAttributes"? If it's set to true then it any device in that category is allowed to have Response, Signal, System and Firewall, and if it's missing or false then devices in the group aren't allowed to have those attributes.
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deurk
post Feb 6 2012, 11:26 AM
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Could weapon also use the ammunition that are not a parent node of the gear list?
I usually have extra clips holding ammunition and can't have those used when I reload from the weapon tab.
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Tashiro
post Feb 6 2012, 03:45 PM
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From War!
Can the dice roller allow the larger dice pool options from War!?
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KarmaInferno
post Feb 6 2012, 07:33 PM
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It has been a while since I used Chummer, and I cannot locate if this was added or addressed or not...

I remember that you can adjust gear prices in career mode, but is their any way to do so in creation mode?

Or at least some sort of workaround to simulate gear in character creation being more or less expensive than standard?

Some races/metatypes have size issues which affect prices, and some GMs may rule that some items be more or less expensive.



-k
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Dakka Dakka
post Feb 6 2012, 07:41 PM
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Metatype price adjustment is explicitly excluded in CharGen. Trolls, dwarves and Norms all pay the same before the game.
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Nebular
post Feb 7 2012, 02:40 PM
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QUOTE (Tashiro @ Feb 6 2012, 09:45 AM) *
From War!
Can the dice roller allow the larger dice pool options from War!?

I have War, I'm just not familiar with a lot of its content. (IMG:style_emoticons/default/smile.gif) What page are these options on?
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Nebular
post Feb 7 2012, 02:43 PM
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QUOTE (KarmaInferno @ Feb 6 2012, 01:33 PM) *
It has been a while since I used Chummer, and I cannot locate if this was added or addressed or not...

I remember that you can adjust gear prices in career mode, but is their any way to do so in creation mode?

Or at least some sort of workaround to simulate gear in character creation being more or less expensive than standard?

Some races/metatypes have size issues which affect prices, and some GMs may rule that some items be more or less expensive.

-k

Apart from what Dakka Dakka already mentioned, there is nothing in place to change the price for characters based on their Metatype. Armor, Gear, Weapons, and Vehicles have a Markup field when you're in Career Mode to help accommodate this. The only other way is to create a manual Nuyen Expense in Career Mode to compenstate for the difference in price.
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Nebular
post Feb 7 2012, 02:44 PM
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QUOTE (ShadowWalker @ Feb 5 2012, 04:46 PM) *
Have an idea about the Peripheral Devices Category I was trying to create.
Would it be possible to create a flag in a category say, "AllowCommAttributes"? If it's set to true then it any device in that category is allowed to have Response, Signal, System and Firewall, and if it's missing or false then devices in the group aren't allowed to have those attributes.
QUOTE (deurk @ Feb 6 2012, 05:26 AM) *
Could weapon also use the ammunition that are not a parent node of the gear list?
I usually have extra clips holding ammunition and can't have those used when I reload from the weapon tab.

I'll look into these.
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Tashiro
post Feb 7 2012, 03:52 PM
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QUOTE (Nebular @ Feb 7 2012, 09:40 AM) *
I have War, I'm just not familiar with a lot of its content. (IMG:style_emoticons/default/smile.gif) What page are these options on?


Page 138.
You can halve your dice pool, to have Hits on 3-6. So, 20 dice would be 10 dice.
You can reduce your dice pool to 1/10th, then just count pips and add everything together. So, 50 dice would be 5 dice.

I figure you just select which dice option you're using, and plug in how many dice you're effectively rolling (don't have it divide the dice pool, just have it do the roll).
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ChatNoir
post Feb 7 2012, 11:01 PM
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Hi, I'm searching for a way to add "free skills" in career mode.

After visiting a new city (and taking few bullets ^^), the GM gave us the corresponding Area Knowledge for free. I can't find a way to do that in Chummer. If there is no other way, don't worry, I'll add some more karma with a clear explaination and the refund option. (IMG:style_emoticons/default/smile.gif)
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ShadowWalker
post Feb 7 2012, 11:52 PM
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QUOTE (ChatNoir @ Feb 7 2012, 06:01 PM) *
Hi, I'm searching for a way to add "free skills" in career mode.

After visiting a new city (and taking few bullets ^^), the GM gave us the corresponding Area Knowledge for free. I can't find a way to do that in Chummer. If there is no other way, don't worry, I'll add some more karma with a clear explaination and the refund option. (IMG:style_emoticons/default/smile.gif)

That's the only way to add items that normally cost karma for no karma. You put in a refund karma entry and then buy up what was free.
Having a Free! check box like nuyen would be cool though.
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KarmaInferno
post Feb 8 2012, 05:05 AM
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QUOTE (Nebular @ Feb 7 2012, 09:43 AM) *
Apart from what Dakka Dakka already mentioned, there is nothing in place to change the price for characters based on their Metatype. Armor, Gear, Weapons, and Vehicles have a Markup field when you're in Career Mode to help accommodate this. The only other way is to create a manual Nuyen Expense in Career Mode to compenstate for the difference in price.

Hm. Okay.

I was converting my Missions pixie character to Chummer.

Sapient Critters, including pixies, have an +50% lifestyle markup and an optional gear cost markup for stuff that specifically needs to be sized for them. (RC pg 84)

Missions sets this gear cost markup at +50%, same as the lifestyle.

However, the sapient critter size markup rules in Runners Companion, unlike the size rules for dwarves and trolls, do NOT have that passage suggesting that this markup be suspended in character creation. (Even for dwarves and trolls, this is a suggested rule, not a hard rule)

So I'd always understood that the Pixie gear cost markup included character creation. If I am wrong, well, I've shorted myself a lot of nuyen.

I'd also had the thought that being able to adjust the prices in character creation would provide some flexibility for a GM who wants to mark up or down certain items based on their personal preferences.

I suppose I can make a set of custom gear files with all the gear I think would need to be custom sized for sapient critters, with the price markup baked in.



-k
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Cojuzei
post Feb 8 2012, 11:23 AM
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QUOTE (KarmaInferno @ Feb 7 2012, 09:05 PM) *
Hm. Okay.

I was converting my Missions pixie character to Chummer.

Sapient Critters, including pixies, have an +50% lifestyle markup and an optional gear cost markup for stuff that specifically needs to be sized for them. (RC pg 84)

Missions sets this gear cost markup at +50%, same as the lifestyle.

However, the sapient critter size markup rules in Runners Companion, unlike the size rules for dwarves and trolls, do NOT have that passage suggesting that this markup be suspended in character creation. (Even for dwarves and trolls, this is a suggested rule, not a hard rule)

So I'd always understood that the Pixie gear cost markup included character creation. If I am wrong, well, I've shorted myself a lot of nuyen.

I'd also had the thought that being able to adjust the prices in character creation would provide some flexibility for a GM who wants to mark up or down certain items based on their personal preferences.

I suppose I can make a set of custom gear files with all the gear I think would need to be custom sized for sapient critters, with the price markup baked in.



-k

Page 310-311, core (anniversary). Basically, gear at chargen is already made for your size. Additionally, the rule implies (though never explicitly states) that gear after character creation generally doesn't have to be adapted for your size either, unless the GM warrants it to be too rare or obscure for the Evo MetaErgonomics division to have mass produced in that size.
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ShadowWalker
post Feb 8 2012, 12:43 PM
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QUOTE (Cojuzei @ Feb 8 2012, 06:23 AM) *
Page 310-311, core (anniversary). Basically, gear at chargen is already made for your size. Additionally, the rule implies (though never explicitly states) that gear after character creation generally doesn't have to be adapted for your size either, unless the GM warrants it to be too rare or obscure for the Evo MetaErgonomics division to have mass produced in that size.

As I recall SR4A came out after many of the books and should have precedence over the older books.
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ChatNoir
post Feb 8 2012, 01:12 PM
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@ShadowWalker : ok, that's what I thought. (IMG:style_emoticons/default/smile.gif)

Other thing bothering me, I can't find cultured organs / limbs, etc from AU p126-127.
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crazymykl
post Feb 8 2012, 01:30 PM
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Does Chummer handle converting any {L,M,H}MG into a minigun? I couldn't find how to do it if so...
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Nebular
post Feb 9 2012, 04:40 AM
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QUOTE (KarmaInferno @ Feb 7 2012, 11:05 PM) *
Hm. Okay.

I was converting my Missions pixie character to Chummer.

Sapient Critters, including pixies, have an +50% lifestyle markup and an optional gear cost markup for stuff that specifically needs to be sized for them. (RC pg 84)

Missions sets this gear cost markup at +50%, same as the lifestyle.

However, the sapient critter size markup rules in Runners Companion, unlike the size rules for dwarves and trolls, do NOT have that passage suggesting that this markup be suspended in character creation. (Even for dwarves and trolls, this is a suggested rule, not a hard rule)

So I'd always understood that the Pixie gear cost markup included character creation. If I am wrong, well, I've shorted myself a lot of nuyen.

I'd also had the thought that being able to adjust the prices in character creation would provide some flexibility for a GM who wants to mark up or down certain items based on their personal preferences.

I suppose I can make a set of custom gear files with all the gear I think would need to be custom sized for sapient critters, with the price markup baked in.

-k

You can affect your Lifestyle cost by going to the Improvements tab in Career Mode and selecting the "Lifestyle Cost" Improvement. Set it to 50 and the monthly cost of all of your lifestyles will increase by 50%.

Cost adjustments in Create Mode are pretty tricky. None of the items actually know anything about a markup. When it calculates your Nuyen total/spent, it just adds up the cost of each item. In Career Mode it's much easier because it deducts the Nuyen then and there, so a markup percentage is simple. In Create Mode, though, there's nothing to track the selected percentage. (IMG:style_emoticons/default/nyahnyah.gif)
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Nebular
post Feb 9 2012, 04:46 AM
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QUOTE (ChatNoir @ Feb 8 2012, 07:12 AM) *
Other thing bothering me, I can't find cultured organs / limbs, etc from AU p126-127.

I'm not entirely sure where this would even go. It's not Bioware because they don't have an Essence cost and don't have grades, and it's not Gear because it's not really something you use in the traditional sense. I may just create a separate category for it in Bioware.
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Nebular
post Feb 9 2012, 04:47 AM
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QUOTE (crazymykl @ Feb 8 2012, 07:30 AM) *
Does Chummer handle converting any {L,M,H}MG into a minigun? I couldn't find how to do it if so...

Er... no? (IMG:style_emoticons/default/smile.gif) Where are the rules for doing this? I don't think I've noticed them (or at least don't remember anything about them (IMG:style_emoticons/default/wobble.gif) )
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Dakka Dakka
post Feb 9 2012, 05:56 AM
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QUOTE (Nebular @ Feb 9 2012, 05:47 AM) *
Er... no? (IMG:style_emoticons/default/smile.gif) Where are the rules for doing this? I don't think I've noticed them (or at least don't remember anything about them (IMG:style_emoticons/default/wobble.gif) )
There are no rules for converting traditional MGs to miniguns, but there is a rule saying that the GM can invent new minguns with any MG as base (Arsenal p. 30). That's all there is, no price, no mod rules no nothing.
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Chinane
post Feb 9 2012, 09:24 AM
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Very nice Chargen you made there and impressive changelog/version number! (IMG:style_emoticons/default/smile.gif)

I noticed a few oddities regarding cyberware mods:

- if you buy an alphaware and adjust it's rating during selection, it will be bought as standard instead and needs to be readjusted to alphaware.
- if you buy plugins for an alphaware, they will be correctly limited to alphaware during selection. However, once added they will be standard instead. This can be fixed by the user by turning the item containing the plugins to standard and back to alphaware.

Those problems can be solved by the user though, so not that big of a deal.


There's a more serious inconsistency regarding magic loss though cyberware on char creation.
The new magic maximum is set correctly, but the lost magic points are way too cheap.

It appears what you're doing is (for essence loss x and magic attribute y): set magic to 0, develop with sum( 1 to x) * 5 to get 1 magic, sum(x+1 to y-x) * 5 to get back to the new magic value.

This would only be possible, if two requirements were given:
- it is possible during char gen to raise magic after implementing ware (NOT allowed)
- magic can be reduced to 0 (NOT possible, as with magic 0 the char turns mundane)

Effectively cybered awakened get a karma discount of (y-1)*5 that way.
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crazymykl
post Feb 9 2012, 09:56 AM
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QUOTE (Dakka Dakka @ Feb 9 2012, 12:56 AM) *
There are no rules for converting traditional MGs to miniguns, but there is a rule saying that the GM can invent new minguns with any MG as base (Arsenal p. 30). That's all there is, no price, no mod rules no nothing.

The way I read the sidebar on AR 30, any machine gun can be made gatling by making those adjustments, although I see how your reading is also sensible.
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ChatNoir
post Feb 9 2012, 12:32 PM
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QUOTE (Nebular @ Feb 9 2012, 05:46 AM) *
I'm not entirely sure where this would even go. It's not Bioware because they don't have an Essence cost and don't have grades, and it's not Gear because it's not really something you use in the traditional sense. I may just create a separate category for it in Bioware.

I figured that was the reason but it could be useful to track those operations. I'll probably use that in a near futur if my GM confirms that my mage lost her arm. (IMG:style_emoticons/default/nyahnyah.gif)
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