My Assistant
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May 28 2011, 07:35 PM
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#651
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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 19-March 11 Member No.: 24,929 |
I would think that Technomancers wouldn't be affected by comlinks. They shouldn't be. Although they get the hot sim bonus just from being technomancers. The only reasons for a technomance to carry a link are storage space and being able to say "I'm not a technomancer! See, I have a comlink!" |
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May 28 2011, 08:00 PM
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#652
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
They shouldn't be. Although they get the hot sim bonus just from being technomancers. The only reasons for a technomance to carry a link are storage space and being able to say "I'm not a technomancer! See, I have a comlink!" There is another reason, extended range. Having a signal of Resonance / 2 can be limiting in some situations, so having a comlink with a range of 4+ km as opposed to a couple hundred meters is nice. But really the only way they would get stats based off of a comlink is if they were doing it old school. |
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May 28 2011, 10:24 PM
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#653
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I would think that Technomancers wouldn't be affected by comlinks. I'm thinking have the stats associated with each comlink and not the character. The stats are partially based on the comlinks stats and partially based on the character. Having the Matrix Initiative and Matrix Passes associated with the comlink allows for multiple comlinks and nexi. The problem is that a Hot Sim grants a flat +2 bonus to Matrix IPs, so the app is just doing what it's told. As far as I see it, a Technomancer shouldn't be taking a Hot Sim. |
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May 28 2011, 10:27 PM
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#654
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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May 28 2011, 10:31 PM
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#655
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Just noticed a little trouble with FFBA. It looks like the b/a bonuses are off. Just added a heavy armored clothing (4/2) and ffba-half (4/1). It should give a total of 8/3, but is showing 12/4. The tooltip is showing the correct armor ratings, but is adding a b modifier of (4) and an i modifier of (1). I'm not sure if it's related, but I noticed that when I originally picked the armor, it showed +4/+1 as the ratings, rather than the typical 4/1. Bwahaha. That's a neat trick! Um, I think something's wrong with Combining Clothing and Form-Fitting Armor. I'll have this fixed up for the next update. |
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May 28 2011, 11:33 PM
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#656
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
The problem is that a Hot Sim grants a flat +2 bonus to Matrix IPs, so the app is just doing what it's told. As far as I see it, a Technomancer shouldn't be taking a Hot Sim. But how would you work it for a character that has two comlinks one has Hot Sim and one doesn't. I think the best way to handle this is to have the matrix initiative and passes to be associated with the comlink. That way you can have multiple comlinks and you don't have conflicts. The other thing is, it's not something that needs to be stored, it can be calculated at the time of generating the character sheet. Where the character sheet is concerned I have a suggestion. Have a look at the character sheet you can find here. It has some great ideas on formatting for things like vehicles, sprites/spirits and comlinks, etc. |
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May 29 2011, 02:24 AM
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#657
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
The problem is that a Hot Sim grants a flat +2 bonus to Matrix IPs, so the app is just doing what it's told. As far as I see it, a Technomancer shouldn't be taking a Hot Sim. Didn't expect a Hot Sim module to add to what I thought was going to be a stat from the Living Persona. Well, at least I know now why the IPs are so high. The reason that particular character has a Hot Sim module (among the other gear you saw) is to be able to portray the fact that he is a hacker, but to try and conceal the fact that he's also a Technomancer. |
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May 29 2011, 02:56 AM
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#658
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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 19-March 11 Member No.: 24,929 |
Didn't expect a Hot Sim module to add to what I thought was going to be a stat from the Living Persona. Well, at least I know now why the IPs are so high. The reason that particular character has a Hot Sim module (among the other gear you saw) is to be able to portray the fact that he is a hacker, but to try and conceal the fact that he's also a Technomancer. If you're in a position where they're disassembling your com so they can tell if it's modded for hot sim or not aren't you pretty fucked anyway? |
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May 29 2011, 03:48 AM
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#659
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Target ![]() Group: Members Posts: 26 Joined: 18-June 09 From: Chicago, IL Member No.: 17,294 |
Nebular.
Just sent you updated XML for Unfriendly Skies. Hopefully you can add it to the build soon. |
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May 29 2011, 07:36 AM
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#660
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
If you're in a position where they're disassembling your com so they can tell if it's modded for hot sim or not aren't you pretty fucked anyway? Maybe, but the character also has some skill as a 'stand-up philosopher'. Besides, figured that if a commlink is hacked at the administrator level that hardware information would be available and that a Sim module would be identifiable as "hot" or "cold" based on bandwidth usage with the trodes. The idea intent was for a TM to conceal the fact that he is a TM (fluff wise there's still a hefty fear about them, even if at 2072). But more back onto the thread's topic, might it be possible to put the Matrix Initiative and IPs with their respective commlinks & living persona? Most of the talk around here is for non-TM hackers to have more than one commlink on (or in) their person. Would be easier if those stats were with their respective hardware. Added: Noticed that Improved Takeoff and Landing Level 2 came up free. It's calculating cost on Rating instead of Body. |
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May 29 2011, 03:59 PM
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#661
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Added: Noticed that Improved Takeoff and Landing Level 2 came up free. It's calculating cost on Rating instead of Body. I've uploaded the updated Vehicles file which has this fix. The new file also contains all of the new Vehicles from Friday's release of Unfriendly Skies (thanks to Credstick for getting all of these Vehicles entered and letting me know the book is out! (IMG:style_emoticons/default/biggrin.gif) ). |
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May 29 2011, 04:45 PM
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#662
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Things I would like to see:
House rule: Free contacts equal to twice the value of Charisma. House rule: Essence loss only affects the maximum Magic and Resonance. Current Magic and Resonance only gets decreased when Current and Maximum are the same. This also means that the cost for increasing Magic and Resonance is based off of Current value +1. |
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May 29 2011, 07:28 PM
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#663
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Among the house rules, if more are going to be added, for karma build would like to see an option for free karma for knowledge skills ((Logic + Intuition) * 6).
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May 29 2011, 08:02 PM
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#664
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
I was looking at the programs.xml file to see if I could enter in all the program options for you and noticed a few things.
Under Tactical AR Software you have several items listed that are not programs. They are packages of programs, that have a package discount. As an example: Eastern-Tiger Palladium has Armor 4, Biofeedback Filter 3, Medic 3 and Track 4 in it. These are all separate programs packaged for purchase purposes only. This would be similar to the packages in PACKS, but with one significant difference, they have a discount on the total price. I was thinking of two things while looking at this. Add to each program, <maxrating> with the possible entries as: <maxrating/> for programs that have no limit, or at least no theoretical limit. <maxrating>number</maxrating> for programs that have a specific limit on how high the rating can be. You might use zero for programs that have no rating at all. <capacity> for use with program options: <capacity>Rating/2</capacity> for programs that have a rating and are allowed options <capacity>0</capacity> for programs that are not allowed options <capacity>1</capacity> for programs that have no rating but are allowed 1 option (BTLs) Capacity may not be needed since the option has listed what categories/programs it's allowed to be in, and if you use maxrating then you can use that to determine capacity. I like including it for those items that might break the general rules for how it is supposed to work. We all know there is always one item that breaks the rules. If you give me a format on how you want options entered, and/or changes to the programs entries I can do the data entry for it. |
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May 30 2011, 02:03 AM
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#665
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
If you're going to make all these house rules available, you might as well just have a tab that allows users to customize simple functions with access to global variables like CHA, BOD, AGI, and some non-attribute ones.
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May 30 2011, 04:34 AM
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#666
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
<capacity>Rating/2</capacity> for programs that have a rating and are allowed options I'm assuming Rating/2 is a mathematical formula, correct (as in Rating divided by 2, not Rating or 2). Just want to make sure I'm not misunderstanding something before I start working on it. (IMG:style_emoticons/default/smile.gif) In any event, what you've outlined looks good to me. If you'd like to enter that stuff, be my guest! (IMG:style_emoticons/default/biggrin.gif) I've got a few little things finally taken care of and did some digging around trying to get Chummer to work under Mono. Unfortunately the current stable release of Mono has a number of things it doesn't support that Chummer requires. It does, however, appear to work with the newest beta build of Mono on Windows XP (hooray for old virtual machines I can butcher!). So good news for players with a Mac/Linux OS who want to use this. No idea when they'll actually release the next stable build, but here's hoping it's soon. |
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May 30 2011, 05:25 AM
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#667
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
I'm assuming Rating/2 is a mathematical formula, correct (as in Rating divided by 2, not Rating or 2). Just want to make sure I'm not misunderstanding something before I start working on it. (IMG:style_emoticons/default/smile.gif) In any event, what you've outlined looks good to me. If you'd like to enter that stuff, be my guest! (IMG:style_emoticons/default/biggrin.gif) I've got a few little things finally taken care of and did some digging around trying to get Chummer to work under Mono. Unfortunately the current stable release of Mono has a number of things it doesn't support that Chummer requires. It does, however, appear to work with the newest beta build of Mono on Windows XP (hooray for old virtual machines I can butcher!). So good news for players with a Mac/Linux OS who want to use this. No idea when they'll actually release the next stable build, but here's hoping it's soon. yes it's a formula. Most programs that can have program options can have a number of them up to their rating divided by 2. I was thinking of <options> <option> <name></name> <category></category> <programtypes> <programtype program=""></programtype> </programtypes> <bonus> <selecttext/> </bonus> <complexform></complexform> <source></source> <page></page> <option> </options> For the program options. The only thing I'm not sure about is that the program type can limit it by category, Common, Hacking, Simsense, etc, or it can say, Hacking (Combat Programs only) or Hacking (Data Bomb Only). Not sure what would be the best way to list one or more programs associated to a particular category of programs. I could change it from program type and then list each program in the category, the problem is this would mean adding new programs would be a pain. I would prefer to use something more elegant. So that major editing doesn't have to happen when a new program is added. Not all of them have selecttext, I just added it because some of them do. |
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May 30 2011, 06:06 AM
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#668
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Moving Target ![]() ![]() Group: Members Posts: 174 Joined: 28-February 08 Member No.: 15,719 |
Unless it's already in and I'm just overlooking it, can you add tracking for edge usage on characters in career mode? It would mean one less thing I have to track in my notes between sessions.
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May 30 2011, 01:27 PM
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#669
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Unless it's already in and I'm just overlooking it, can you add tracking for edge usage on characters in career mode? It would mean one less thing I have to track in my notes between sessions. Ooh, good idea. I'm assuming you want to track using it, burning it, and getting back X number of points? Would just reducing it be sufficient, or are you looking for something that's more of an audit history like the Karma/Nuyen history? |
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May 30 2011, 01:33 PM
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#670
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
yes it's a formula. Most programs that can have program options can have a number of them up to their rating divided by 2. I was thinking of <options> <option> <name></name> <category></category> <programtypes> <programtype program=""></programtype> </programtypes> <bonus> <selecttext/> </bonus> <complexform></complexform> <source></source> <page></page> <option> </options> For the program options. The only thing I'm not sure about is that the program type can limit it by category, Common, Hacking, Simsense, etc, or it can say, Hacking (Combat Programs only) or Hacking (Data Bomb Only). Not sure what would be the best way to list one or more programs associated to a particular category of programs. I could change it from program type and then list each program in the category, the problem is this would mean adding new programs would be a pain. I would prefer to use something more elegant. So that major editing doesn't have to happen when a new program is added. Not all of them have selecttext, I just added it because some of them do. I think what you have here looks fine. For specifying Program Limitations you could use <proramtype program="Combat only">Hacking</programtype>, or <programtype program="Type X or Type Y only">Hacking</program> and so on. The contents of the program attribute would only be for display purposes, simliar to the Vehicle limtation item for Vehicle Mods. |
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May 30 2011, 04:08 PM
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#671
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
I think what you have here looks fine. For specifying Program Limitations you could use <proramtype program="Combat only">Hacking</programtype>, or <programtype program="Type X or Type Y only">Hacking</program> and so on. The contents of the program attribute would only be for display purposes, simliar to the Vehicle limtation item for Vehicle Mods. Comma delimited would be fine? So if there could be something like, <programtype>Hacking</programtype> <programtype program="Data Bomb">Hacking</programtype> <programtype program="Attack,Black Hammer,Blackout" This would be fine? |
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May 30 2011, 04:39 PM
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#672
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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May 30 2011, 07:02 PM
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#673
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
ok program options all done.
For the programs I added the following <maxrating/> means it has no theoretical limit. <maxrating>0</maxrating> means it has no rating <maxrating>1</maxrating> means that is as high as the rating is allowed to go. It could be any number. <capacity>Rating/2</capacity> means the programs capacity for program options is it's rating divided by 2. <capacity>0</capacity> means it's not allowed to have any options. <capacity>1</capacity> means it's allowed to have only one option attached. <tags> <tag>Combat</tag> </tags> I used tags to denote various information about the program that is used by program options to determine which programs they are allowed to be attached to. So there is, Combat, Black, Bomb, Attack, Skillsoft, Activesoft, Knowsoft and Linguasoft. I think that's the full list. For the options I used the following <options> <option> <name>Pluscode</name> <category>Simsense</category> <maxrating/> <programtypes> <programtype tags="Activesoft">Simsense</programtype> </programtypes> <tags> <tag></tag> <tags> <complexform>yes</complexform> <source>UN</source> <page>117</page> </option> </option> It's possible for an option to add a tag to a program. There is only one instance of this. That is for Biofeedback which turns your Data Bomb into a Black attack. I also attached a couple of extra files for items I found that were missing. The Camera and Microphone sensors don't work exactly as I would want them to. Capacity would need to change to allow for both the ability to take up space and to also allow for it having space. Right now they only take up space. http://www.mediafire.com/?l58lcl910xmfmlc |
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May 30 2011, 09:44 PM
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#674
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
Where are the "Steampunk Accessories" from page 154 of attitude? It's actually one item that costs 120 and converts an outfit to steampunk style.
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May 30 2011, 11:09 PM
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#675
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
I put it in the Odds and Ends Category of Gear since it wasn't actually an Armor Mod (Acoustic Clothing is in there as well).
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