IPB

Welcome Guest ( Log In | Register )

153 Pages V  « < 32 33 34 35 36 > »   
Closed TopicStart new topic
> Chummer Character Generator
Nebular
post Jun 12 2011, 06:35 PM
Post #826


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Dakka Dakka @ Jun 10 2011, 05:54 PM) *
Found two more bugs:
-The increase in dodge from the MBW does not show up.

It does. The actual issue is with how I'm trying to calculate the maximum modified Skill Rating which I now realise is completely wrong. The maximum modified Rating is 1.5X the Skill's maximum Rating, not 1.5X the Skill's current Rating.
Go to the top of the page
 
+Quote Post
ShadowWalker
post Jun 12 2011, 07:56 PM
Post #827


Moving Target
**

Group: Members
Posts: 676
Joined: 11-June 10
From: Thunder Bay, ON, Canada
Member No.: 18,696



QUOTE (Nebular @ Jun 12 2011, 02:35 PM) *
It does. The actual issue is with how I'm trying to calculate the maximum modified Skill Rating which I now realise is completely wrong. The maximum modified Rating is 1.5X the Skill's maximum Rating, not 1.5X the Skill's current Rating.


No I think you have it right, it should be current x 1.5.

QUOTE
A modified skill cannot exceed the base skill rating x 1.5 (making 9 the maximum possible rating, or 10 with the Aptitude quality).


To me base skill rating is the current unmodified skill rating. Yes if you have a 6 you would have a max of 9 and a 10 if you have a 7 skill, but it should only be possible to get to there if your skill is at a 6 or 7.
Go to the top of the page
 
+Quote Post
SpellBinder
post Jun 12 2011, 09:46 PM
Post #828


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Some things make for sticky situations.

ShadowWalker is right. Anything that adds to the rating of a skill is capped by the base rating of the skill x1.5 (extrapolated from the adept power Improved Ability, SR4a, page 196). Certain qualities (like Catlike or Linguist, see Runner's Companion) , cyberware (like Move By Wire), bioware, and such that do the same and are limited by the same.

There are, however, other things that add a bonus to a skill, like skill specializations, some qualities (like Analytical Mind, in Runner's Companion), a few adept powers (like Natural Survivors and Unseen Hands, both from Way Of The Adept), some cyberware or gear (like the Smartgun & Smartlink pair), and such are bonuses and aren't limited by a skill rating. It's all in the wording.

Added: Found additional info on modified skill ratings in SR4a, page 118, and continued onto page 121, which basically states the exact same thing I just said here.
Go to the top of the page
 
+Quote Post
ShadowWalker
post Jun 12 2011, 09:56 PM
Post #829


Moving Target
**

Group: Members
Posts: 676
Joined: 11-June 10
From: Thunder Bay, ON, Canada
Member No.: 18,696



Basically if it says it affects the skill rating it's limited by skill x 1.5. If it says it affects the "dice pool" or it doesn't say anything at all it is not limited by the skill x 1.5.

At least that is my interpretation of what is stated on page 118 when it says, "as noted"
QUOTE
Some abilities and implants (as noted) may increase this rating, creating a modified skill rating.
Go to the top of the page
 
+Quote Post
Nebular
post Jun 13 2011, 03:14 AM
Post #830


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



I've updated the Gear, Programs, Weapons, and Books data files to include the new goodies from Gun Heaven.
Go to the top of the page
 
+Quote Post
SpellBinder
post Jun 13 2011, 03:48 AM
Post #831


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Noticed a glitch in the save file at character creation. On a TM, it's not remembering the discounts on Submersion. Found this is also true for an awakened (tested on Adept) made with a brand new file.
Go to the top of the page
 
+Quote Post
Nebular
post Jun 13 2011, 03:57 AM
Post #832


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (SpellBinder @ Jun 12 2011, 09:48 PM) *
Noticed a glitch in the save file at character creation. On a TM, it's not remembering the discounts on Submersion. Found this is also true for an awakened (tested on Adept) made with a brand new file.

This will all be addressed in the re-write of the Initiation/Submersion changes. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
ShadowWalker
post Jun 13 2011, 12:55 PM
Post #833


Moving Target
**

Group: Members
Posts: 676
Joined: 11-June 10
From: Thunder Bay, ON, Canada
Member No.: 18,696



The vehicle mod, Modular Electronics, is in the vehicle.xml file twice. Two different source books listed. Otherwise identical entries.
I've looked in the 20th anniversary edition and can't find it anywhere. It's only in the changes book, which I think is strange, but that's the only place it's from it seems.

The upgrades to a drone or vehicles Response, Signal or Firewall beyond 2 should only be possible if the Modular Electronics mod has already been selected.
Go to the top of the page
 
+Quote Post
Nebular
post Jun 13 2011, 01:45 PM
Post #834


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (ShadowWalker @ Jun 13 2011, 06:55 AM) *
The vehicle mod, Modular Electronics, is in the vehicle.xml file twice. Two different source books listed. Otherwise identical entries.
I've looked in the 20th anniversary edition and can't find it anywhere. It's only in the changes book, which I think is strange, but that's the only place it's from it seems.

The upgrades to a drone or vehicles Response, Signal or Firewall beyond 2 should only be possible if the Modular Electronics mod has already been selected.

Modular Electronics is from the SR4 to SR4A Conversion Guide. They forgot to actually add it to the SR4A book though. (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
ShadowWalker
post Jun 13 2011, 01:59 PM
Post #835


Moving Target
**

Group: Members
Posts: 676
Joined: 11-June 10
From: Thunder Bay, ON, Canada
Member No.: 18,696



QUOTE (Nebular @ Jun 13 2011, 09:45 AM) *
Modular Electronics is from the SR4 to SR4A Conversion Guide. They forgot to actually add it to the SR4A book though. (IMG:style_emoticons/default/nyahnyah.gif)

Is it in a later printing of it?
The printing I have doesn't have it.
Go to the top of the page
 
+Quote Post
Nebular
post Jun 13 2011, 03:01 PM
Post #836


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (ShadowWalker @ Jun 13 2011, 07:59 AM) *
Is it in a later printing of it?
The printing I have doesn't have it.

Not as far as I know. I believe there's only the one edition of the book which is rather unfortunate. I don't think this has been corrected in the PDF version either.
Go to the top of the page
 
+Quote Post
ShadowWalker
post Jun 13 2011, 03:11 PM
Post #837


Moving Target
**

Group: Members
Posts: 676
Joined: 11-June 10
From: Thunder Bay, ON, Canada
Member No.: 18,696



QUOTE (Nebular @ Jun 13 2011, 11:01 AM) *
Not as far as I know. I believe there's only the one edition of the book which is rather unfortunate. I don't think this has been corrected in the PDF version either.

Well the Response, Signal and Firewall upgrades for vehicles and drones should work like the commlink upgrades unless the modular electronics mod is put in, at which point it can be upgraded to any level.
I would suggest any upgrades to those three also be removed if the modular electronics mod is deleted. Might put them in attached to the modular electronics instead of as part of the vehicle or drone.
That might make it easier to ensure they get deleted.
Go to the top of the page
 
+Quote Post
SpellBinder
post Jun 13 2011, 07:54 PM
Post #838


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Another glitch found. Elemental Strike (SM 176) and Elemental Resistance (DG 17) both are limited to one element type when chosen, but Chummer currently doesn't take this into account.
Go to the top of the page
 
+Quote Post
Burrito Al Pasto...
post Jun 13 2011, 10:50 PM
Post #839


Target
*

Group: Members
Posts: 17
Joined: 4-June 11
Member No.: 30,935



Character printing breaks if you have any drone mortars in your inventory.

CODE

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at Chummer.Weapon.CalculatedDamage()
at Chummer.Weapon.Print(XmlTextWriter objWriter)
at Chummer.Character.PrintToStream(MemoryStream objStream, XmlTextWriter objWriter)
at Chummer.Character.Print(Boolean blnDialog)
at Chummer.frmCreate.tsbPrint_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.225 (RTMGDR.030319-2200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.112
Win32 Version: 0.0.0.112
CodeBase: file:///C:/Users/Burrito/Downloads/Shadowrun%204th%20Edition/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Go to the top of the page
 
+Quote Post
Nebular
post Jun 13 2011, 11:36 PM
Post #840


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



Managed to actually get some time and re-write the Initiation changes last night and today, so here's the update!
Important Note: Initiates that are still in Build Mode will need to put their Initiate Grade back down to 0 (using the "-" button) and re-add them so your Karma costs can be properly calculated. This does not affect character in Career Mode.

Build 114
  • added support for <overflow /> to the Improvement Manager which improves the number of Overflow Condition Monitor boxes the character has
  • Physical Condition Monitor in Career Mode now includes boxes for Overflow
  • added Overflow to the Condition Monitor on the Shadowrun 4 Character Sheet
  • Other Info tab now shows a character's Career Karma (Career Mode only) and Movement
  • corrected how the maximum modified Skill Rating is calculated (total maximum modified Rating = 1.5X the skill's base Rating)
  • added support for the special Vintage Weapon Mod from Gun Heaven which doubles the cost of all Accessories and Modifications
  • Initiation/Submersion Grades now record if a Group/Network and Ordeal/Task was used for each Grade
  • added a list to the Initiation tab which shows which options were used for each Grade
  • fixed an issue that caused the Weapon created by the Drone Mortar Gear to throw an error when selected or attempting to print
  • Elemental Strike and Elemental Resistance Adept Powers now ask for a value to be selected
  • <specificattribute /> Improvements now include support for precedence attribute which determines how they stack with other Improvements to the same Attribute (see below)
specificattribute precedence

This has been included to (and should only be used for) Cyberware, Bioware, and Powers that affect Initiative and/or Reaction which either does not allow it to stack with any other enhancement, or only certain ones. A precedence of 1 ignore all other Improvements and uses the COMBINED value of all other precedence 1 items (Wired Reflexes, Move-by-Wire, and Reaction Enhancers). A precedence of 0 ignore all other Improvements and uses the single highest precedence 0 Improvement the character has (Synaptic Booster). Short version: nothing you need to actually worry about [*]the necessary items have already been updated and Chummer figures out what it should use. (IMG:style_emoticons/default/smile.gif)

Outstanding Issues
  • Modular Electronics
  • Multiple Capacity Items
  • Remove Old Quality Conversion Code
  • Look into Karma/Nuyen Expense Rollback
Go to the top of the page
 
+Quote Post
ShadowWalker
post Jun 14 2011, 12:37 AM
Post #841


Moving Target
**

Group: Members
Posts: 676
Joined: 11-June 10
From: Thunder Bay, ON, Canada
Member No.: 18,696



Could add to the list of things to do, A.I.'s and Free Spirits as player characters. I think those are the only character types missing.
Go to the top of the page
 
+Quote Post
Burrito Al Pasto...
post Jun 14 2011, 01:59 AM
Post #842


Target
*

Group: Members
Posts: 17
Joined: 4-June 11
Member No.: 30,935



And shapeshifters with non-human metahuman forms, although that's technically a variant rule.
Go to the top of the page
 
+Quote Post
Nebular
post Jun 14 2011, 02:22 AM
Post #843


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (ShadowWalker @ Jun 13 2011, 06:37 PM) *
Could add to the list of things to do, A.I.'s and Free Spirits as player characters. I think those are the only character types missing.

Yeah, I was going to secretly hang on to that one for a while, but whatever. (IMG:style_emoticons/default/smile.gif) The A.I. one is probably still going to be a while. I need to work in support for the Sprites you provided me with before that can happen. Free Spirits are at least a step closer now that it supports Critters and Spirits.
Go to the top of the page
 
+Quote Post
Nebular
post Jun 14 2011, 02:25 AM
Post #844


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (Burrito Al Pastor @ Jun 13 2011, 07:59 PM) *
And shapeshifters with non-human metahuman forms, although that's technically a variant rule.

I completely missed this option. I'll add it to the list o' stuff.
Go to the top of the page
 
+Quote Post
SpellBinder
post Jun 14 2011, 02:30 AM
Post #845


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



In the way of optional/house rules, would like to see a free contacts (CHA Ũ 2 BP) option and one for free Knowledge skills in karmagen (same calculation as in BP).

And nice to see that some of the other race options are in the works.
Go to the top of the page
 
+Quote Post
Burrito Al Pasto...
post Jun 14 2011, 02:59 AM
Post #846


Target
*

Group: Members
Posts: 17
Joined: 4-June 11
Member No.: 30,935



Military-grade armor is calculating encumbrance at bodyx2 instead of the military-grade-special bodyx3. There also appears to be no way to add Capacity-based armor enhancements, including the military-grade-only armor enhancements (page 51, Arsenal).
Go to the top of the page
 
+Quote Post
SpellBinder
post Jun 14 2011, 04:35 AM
Post #847


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Well, digging deeper into this in career mode, and found there's no support for the Additional Clip weapon mod in the weapons.
Go to the top of the page
 
+Quote Post
Credstick
post Jun 14 2011, 01:53 PM
Post #848


Target
*

Group: Members
Posts: 26
Joined: 18-June 09
From: Chicago, IL
Member No.: 17,294



Nebular or Anyone

Do you think it is possible that someone can create and add the Wordmen Sheets to your application? As discussed in http://forums.dumpshock.com/index.php?showtopic=34172
These are amazing sheets and are very efficiently put together.

Additionally, the sheets that are in your application now do not print to paper very well.
Sections cut off or split to second page.
Go to the top of the page
 
+Quote Post
McDougle
post Jun 14 2011, 10:06 PM
Post #849


Moving Target
**

Group: Members
Posts: 206
Joined: 21-November 09
Member No.: 17,893



Please add this to the list:

Groupcontacts r very basic and donīt show the options taken for the connection-enhancement.
Go to the top of the page
 
+Quote Post
Nebular
post Jun 15 2011, 12:36 AM
Post #850


Shooting Target
****

Group: Members
Posts: 1,918
Joined: 14-March 11
From: Calgary, AB
Member No.: 24,349



QUOTE (McDougle @ Jun 14 2011, 05:06 PM) *
Please add this to the list:

Groupcontacts r very basic and donīt show the options taken for the connection-enhancement.

Oh, are you referring to the Membershp, Area of Influence, etc. stuff found in the table at the bottom of RC 124?
Go to the top of the page
 
+Quote Post

153 Pages V  « < 32 33 34 35 36 > » 
Closed TopicStart new topic

 



RSS Lo-Fi Version Time is now: 10th March 2025 - 05:19 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.