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#826
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Found two more bugs: -The increase in dodge from the MBW does not show up. It does. The actual issue is with how I'm trying to calculate the maximum modified Skill Rating which I now realise is completely wrong. The maximum modified Rating is 1.5X the Skill's maximum Rating, not 1.5X the Skill's current Rating. |
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#827
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
It does. The actual issue is with how I'm trying to calculate the maximum modified Skill Rating which I now realise is completely wrong. The maximum modified Rating is 1.5X the Skill's maximum Rating, not 1.5X the Skill's current Rating. No I think you have it right, it should be current x 1.5. QUOTE A modified skill cannot exceed the base skill rating x 1.5 (making 9 the maximum possible rating, or 10 with the Aptitude quality). To me base skill rating is the current unmodified skill rating. Yes if you have a 6 you would have a max of 9 and a 10 if you have a 7 skill, but it should only be possible to get to there if your skill is at a 6 or 7. |
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#828
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Some things make for sticky situations.
ShadowWalker is right. Anything that adds to the rating of a skill is capped by the base rating of the skill x1.5 (extrapolated from the adept power Improved Ability, SR4a, page 196). Certain qualities (like Catlike or Linguist, see Runner's Companion) , cyberware (like Move By Wire), bioware, and such that do the same and are limited by the same. There are, however, other things that add a bonus to a skill, like skill specializations, some qualities (like Analytical Mind, in Runner's Companion), a few adept powers (like Natural Survivors and Unseen Hands, both from Way Of The Adept), some cyberware or gear (like the Smartgun & Smartlink pair), and such are bonuses and aren't limited by a skill rating. It's all in the wording. Added: Found additional info on modified skill ratings in SR4a, page 118, and continued onto page 121, which basically states the exact same thing I just said here. |
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#829
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
Basically if it says it affects the skill rating it's limited by skill x 1.5. If it says it affects the "dice pool" or it doesn't say anything at all it is not limited by the skill x 1.5.
At least that is my interpretation of what is stated on page 118 when it says, "as noted" QUOTE Some abilities and implants (as noted) may increase this rating, creating a modified skill rating.
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#830
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
I've updated the Gear, Programs, Weapons, and Books data files to include the new goodies from Gun Heaven.
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#831
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Noticed a glitch in the save file at character creation. On a TM, it's not remembering the discounts on Submersion. Found this is also true for an awakened (tested on Adept) made with a brand new file.
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#832
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Noticed a glitch in the save file at character creation. On a TM, it's not remembering the discounts on Submersion. Found this is also true for an awakened (tested on Adept) made with a brand new file. This will all be addressed in the re-write of the Initiation/Submersion changes. (IMG:style_emoticons/default/smile.gif) |
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#833
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
The vehicle mod, Modular Electronics, is in the vehicle.xml file twice. Two different source books listed. Otherwise identical entries.
I've looked in the 20th anniversary edition and can't find it anywhere. It's only in the changes book, which I think is strange, but that's the only place it's from it seems. The upgrades to a drone or vehicles Response, Signal or Firewall beyond 2 should only be possible if the Modular Electronics mod has already been selected. |
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#834
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
The vehicle mod, Modular Electronics, is in the vehicle.xml file twice. Two different source books listed. Otherwise identical entries. I've looked in the 20th anniversary edition and can't find it anywhere. It's only in the changes book, which I think is strange, but that's the only place it's from it seems. The upgrades to a drone or vehicles Response, Signal or Firewall beyond 2 should only be possible if the Modular Electronics mod has already been selected. Modular Electronics is from the SR4 to SR4A Conversion Guide. They forgot to actually add it to the SR4A book though. (IMG:style_emoticons/default/nyahnyah.gif) |
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#835
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
Modular Electronics is from the SR4 to SR4A Conversion Guide. They forgot to actually add it to the SR4A book though. (IMG:style_emoticons/default/nyahnyah.gif) Is it in a later printing of it? The printing I have doesn't have it. |
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#836
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
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#837
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
Not as far as I know. I believe there's only the one edition of the book which is rather unfortunate. I don't think this has been corrected in the PDF version either. Well the Response, Signal and Firewall upgrades for vehicles and drones should work like the commlink upgrades unless the modular electronics mod is put in, at which point it can be upgraded to any level. I would suggest any upgrades to those three also be removed if the modular electronics mod is deleted. Might put them in attached to the modular electronics instead of as part of the vehicle or drone. That might make it easier to ensure they get deleted. |
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#838
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Another glitch found. Elemental Strike (SM 176) and Elemental Resistance (DG 17) both are limited to one element type when chosen, but Chummer currently doesn't take this into account.
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#839
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Target ![]() Group: Members Posts: 17 Joined: 4-June 11 Member No.: 30,935 ![]() |
Character printing breaks if you have any drone mortars in your inventory.
CODE ************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at System.Convert.ToInt32(String value) at Chummer.Weapon.CalculatedDamage() at Chummer.Weapon.Print(XmlTextWriter objWriter) at Chummer.Character.PrintToStream(MemoryStream objStream, XmlTextWriter objWriter) at Chummer.Character.Print(Boolean blnDialog) at Chummer.frmCreate.tsbPrint_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.225 (RTMGDR.030319-2200) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Chummer Assembly Version: 0.0.0.112 Win32 Version: 0.0.0.112 CodeBase: file:///C:/Users/Burrito/Downloads/Shadowrun%204th%20Edition/Chummer/Chummer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- |
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#840
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Managed to actually get some time and re-write the Initiation changes last night and today, so here's the update!
Important Note: Initiates that are still in Build Mode will need to put their Initiate Grade back down to 0 (using the "-" button) and re-add them so your Karma costs can be properly calculated. This does not affect character in Career Mode. Build 114
This has been included to (and should only be used for) Cyberware, Bioware, and Powers that affect Initiative and/or Reaction which either does not allow it to stack with any other enhancement, or only certain ones. A precedence of 1 ignore all other Improvements and uses the COMBINED value of all other precedence 1 items (Wired Reflexes, Move-by-Wire, and Reaction Enhancers). A precedence of 0 ignore all other Improvements and uses the single highest precedence 0 Improvement the character has (Synaptic Booster). Short version: nothing you need to actually worry about [*]the necessary items have already been updated and Chummer figures out what it should use. (IMG:style_emoticons/default/smile.gif) Outstanding Issues
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#841
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 ![]() |
Could add to the list of things to do, A.I.'s and Free Spirits as player characters. I think those are the only character types missing.
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#842
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Target ![]() Group: Members Posts: 17 Joined: 4-June 11 Member No.: 30,935 ![]() |
And shapeshifters with non-human metahuman forms, although that's technically a variant rule.
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#843
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
Could add to the list of things to do, A.I.'s and Free Spirits as player characters. I think those are the only character types missing. Yeah, I was going to secretly hang on to that one for a while, but whatever. (IMG:style_emoticons/default/smile.gif) The A.I. one is probably still going to be a while. I need to work in support for the Sprites you provided me with before that can happen. Free Spirits are at least a step closer now that it supports Critters and Spirits. |
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#844
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
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#845
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
In the way of optional/house rules, would like to see a free contacts (CHA Ũ 2 BP) option and one for free Knowledge skills in karmagen (same calculation as in BP).
And nice to see that some of the other race options are in the works. |
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#846
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Target ![]() Group: Members Posts: 17 Joined: 4-June 11 Member No.: 30,935 ![]() |
Military-grade armor is calculating encumbrance at bodyx2 instead of the military-grade-special bodyx3. There also appears to be no way to add Capacity-based armor enhancements, including the military-grade-only armor enhancements (page 51, Arsenal).
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#847
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Well, digging deeper into this in career mode, and found there's no support for the Additional Clip weapon mod in the weapons.
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#848
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Target ![]() Group: Members Posts: 26 Joined: 18-June 09 From: Chicago, IL Member No.: 17,294 ![]() |
Nebular or Anyone
Do you think it is possible that someone can create and add the Wordmen Sheets to your application? As discussed in http://forums.dumpshock.com/index.php?showtopic=34172 These are amazing sheets and are very efficiently put together. Additionally, the sheets that are in your application now do not print to paper very well. Sections cut off or split to second page. |
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#849
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 ![]() |
Please add this to the list:
Groupcontacts r very basic and donīt show the options taken for the connection-enhancement. |
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#850
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 ![]() |
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Lo-Fi Version | Time is now: 10th March 2025 - 05:19 PM |
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