My Assistant
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Jun 19 2011, 01:01 AM
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#926
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
The Uneducated quality is preventing the purchase of any technical skills but allows the purchase of technical skill groups. This is doubly wrong; it should prevent the purchase of technical skill groups, and permit the purchase of technical skills at double cost. (This is an actually-making-me-not-able-to-make-my-character issue.) Wow, did I ever get that wrong. I have no idea how I did that. I'll have this fixed up for the next update. Everybody now has a Resonance and Magic of 1, greyed out? That's weird and unintuitive. (Fortunately it doesn't show up on the standard sheet.) This will likely stay how it is since disabled Attributes don't count towards anything and the minimum value for MAG/RES is technically 1 (though only if you have something that enables access to it). Also, I suspect that you can get some highly illegal results with PACKS, but I don't think that's a huge concern right now. Yup, you sure can, but it's a non-issue since it's pre-packaged goodies designed to make quickly slapping a character together easier for a GM. I have no plans to change how the PACKS stuff works since that's exactly how the book shows it details it. (IMG:style_emoticons/default/smile.gif) |
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Jun 19 2011, 01:05 AM
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#927
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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Jun 19 2011, 05:44 AM
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#928
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Sorry to stack onto whatever work load you have on this, but the positive quality High Pain Tolerance is stacking with a few other things that its description specifically says otherwise (namely the adept power Pain Resistance and Damage Compensator bioware; these two don't say anything about stacking with each other, though).
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Jun 19 2011, 11:43 AM
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#929
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
Alright.
I will make a custom XML the next time. (IMG:style_emoticons/default/smile.gif) I didn´t even know there was a wiki. ^^ U sure r doing alot! |
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Jun 19 2011, 01:10 PM
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#930
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
This is how it is working in the current build (118). It is being applied as a Rating Modifier instead of a Dice Pool Modifier. The tooltip should show it as Rating Modifier (2) or Rating Modifier (X of 2) depending on the Dodge Skill's Rating. *shakes fist* Darn you and your constant uptdating. (IMG:style_emoticons/default/wink.gif) More seriously, It's great how much time and effort you put into this project. Thanks. I found the issue. After loading a character file the program does not update the MBW. After I ripped the 'ware out and put it back in it worked as intended. The issue with surge however persists on old and new characters. |
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Jun 19 2011, 02:25 PM
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#931
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Moving Target ![]() ![]() Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
Found another one:
Adapsin doesn't appear to be reducing the cost of Cyberware added after gaining it. I tested in both Creation and Career mode. |
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Jun 19 2011, 02:37 PM
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#932
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 21-November 09 Member No.: 17,893 |
Career mode:
A mundane character should not be able to learn astral combat(or counterspelling, or tasking for that matter). I guess this bug appears because resonance and magic appear on every charactersheat(even though they r greyed out). |
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Jun 19 2011, 02:47 PM
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#933
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Found another one: Adapsin doesn't appear to be reducing the cost of Cyberware added after gaining it. I tested in both Creation and Career mode. Adapsin throws a number of wacky, non-standard issues into the mix. Cyberware implanted before Adapsin never has its ESS cost modified, but the cost of Cyberware after it has been implanted does. Since Chummer doesn't record the order in which things were added (since this would cause all sorts of horrible issues in Build Mod), it was eventually decided that Adapsin should unlock access to special Cyberware Grades (there was a lengthy discussion about it quite a few pages back). When a character has Adapsin, the Grade lists have a second copy of the Cyberware Grades that end with "(Adapsin)" (so you'll have Standard, Standard (Adapsin), an so on). The Categories that end with "(Adapsin)" will factor in Adapsin's discount and show that the 'Ware was implanted after Adapsin was. It's screwy, but about the only way I could reliably handle it. |
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Jun 19 2011, 02:49 PM
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#934
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
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Jun 19 2011, 02:50 PM
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#935
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Career mode: A mundane character should not be able to learn astral combat(or counterspelling, or tasking for that matter). I guess this bug appears because resonance and magic appear on every charactersheat(even though they r greyed out). This will be fixed in the next update. If you don't have access to the a special Attribute, the associated Skills are disabled. |
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Jun 19 2011, 03:46 PM
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#936
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Moving Target ![]() ![]() Group: Members Posts: 423 Joined: 18-August 08 From: Dear lord help me, Maryland Member No.: 16,254 |
Adapsin throws a number of wacky, non-standard issues into the mix. Cyberware implanted before Adapsin never has its ESS cost modified, but the cost of Cyberware after it has been implanted does. Since Chummer doesn't record the order in which things were added (since this would cause all sorts of horrible issues in Build Mod), it was eventually decided that Adapsin should unlock access to special Cyberware Grades (there was a lengthy discussion about it quite a few pages back). When a character has Adapsin, the Grade lists have a second copy of the Cyberware Grades that end with "(Adapsin)" (so you'll have Standard, Standard (Adapsin), an so on). The Categories that end with "(Adapsin)" will factor in Adapsin's discount and show that the 'Ware was implanted after Adapsin was. It's screwy, but about the only way I could reliably handle it. Makes perfect sense to me, thanks for clearing that up. Also, thanks for linking to the Wiki earlier! You might want to include a link to it in the Chummer Zip File as a method of providing documentation. |
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Jun 19 2011, 03:55 PM
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#937
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
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Jun 19 2011, 04:04 PM
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#938
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Some of the magic skills are accessible to those without magic. They just can't use them to cast spells, etc, or make foci. I'm not seeing any. The only Active Skills with MAG as a linked attribute appear under Magical Active Skill which requires the character has the Magician or Mystic Adept Quality and a MAG of 1 or greater. |
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Jun 19 2011, 04:21 PM
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#939
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
I'm not seeing any. The only Active Skills with MAG as a linked attribute appear under Magical Active Skill which requires the character has the Magician or Mystic Adept Quality and a MAG of 1 or greater. Aracana can be taken by anyone. The Possitive Quality Astral Sight allows for a character to take Astral Combat and Assencing. Since Enchanting requires a magic attribute of one, Astral Sight would also allow this skill as well. |
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Jun 19 2011, 04:24 PM
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#940
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Aracana can be taken by anyone. The Possitive Quality Astral Sight allows for a character to take Astral Combat and Assencing. Since Enchanting requires a magic attribute of one, Astral Sight would also allow this skill as well. Arcana is a LOG Skill which means those without MAG wouldn't be restricted from taking it, and Astral Sight actually gives the character a MAG of 1 meaning that would unlock MAG Skills for them, so disabling MAG Skills for those without MAG shouldn't cause any problems. (IMG:style_emoticons/default/smile.gif) Which means I can do this... |
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Jun 19 2011, 04:30 PM
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#941
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
The temporary support for Quality conversion is removed in this update, so if you have any characters with the old Quality format still kicking around that you want to keep, be sure to update them before grabbing this update!
Build 121
This will be an ongoing project. By right-clicking on a Karma or Nuyen Expense, you can choose to undo the purchase. This will only be for Expenses that were created during the current session. They will not be saved with your character information, so once you have closed the character, the undo history is lost (largely to prevent undoing something done 10 game sessions ago without undoing anything else). Currently supported items - Karma: Attribute, Karma: Add Quality, Nuyen: Cyberware/Bioware, Nuyen: Gear. This only undoes the expense for the item you have selected. If you later added child items you should undo these expenses first - the undo function strictly undoes the single item that is selected, meaning anything that was added after and not undone will not be refunded. This is intended to undo your most recent few transactions only. Outstanding Items
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Jun 19 2011, 04:59 PM
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#942
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Arcana is a LOG Skill which means those without MAG wouldn't be restricted from taking it, and Astral Sight actually gives the character a MAG of 1 meaning that would unlock MAG Skills for them, so disabling MAG Skills for those without MAG shouldn't cause any problems. (IMG:style_emoticons/default/smile.gif) Which means I can do this... Astral sight doesn't open up all the skill though only some of them, and I was just pointing out Arcana because it's under the Magical Active Skills Category. |
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Jun 19 2011, 06:48 PM
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#943
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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 19-March 11 Member No.: 24,929 |
Arcana is a LOG Skill which means those without MAG wouldn't be restricted from taking it, and Astral Sight actually gives the character a MAG of 1 meaning that would unlock MAG Skills for them, so disabling MAG Skills for those without MAG shouldn't cause any problems. (IMG:style_emoticons/default/smile.gif) Which means I can do this... I think I remember something about the MAG based skills being able to be taken as Knowledge skills by those without Magic as well. Basically representing scholarly research into the theory despite inability to practice. |
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Jun 19 2011, 07:47 PM
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#944
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Yeah, that's something that usually happens after an awakened character's Magic attribute is reduced to zero. Can't remember where I read that, though. Street Magic, I think.
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Jun 19 2011, 08:06 PM
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#945
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 |
Arcane is available to EVERYone, even complete mundane people.
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Jun 19 2011, 08:11 PM
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#946
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Moving Target ![]() ![]() Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
Inherent Programs for AIs missing from the outstanding items list. (IMG:style_emoticons/default/smile.gif)
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Jun 19 2011, 08:20 PM
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#947
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
I tinkered with the program again and found another bugs:
Vashon Island's Steampunk line does not interact properly with FFBA (Full Suit at least). They should stack. Alone the clothing gives you the correct 7/7 but if you add the FFBA the sheet calculates 9/7 when it should be 13/9. I got a few questions, too: - is it possible to change the Metatype of a character? - can I somehow transfer the erquipment list from one character to another? |
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Jun 19 2011, 09:07 PM
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#948
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Could it also be possible to expand the free contacts house rule into the BP mode as well?
Also I think a previous post of mine got lost in the shuffle, regarding the High Pain Tolerance quality stacking with the Pain Resistance adept power (they don't, but chummer does). |
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Jun 19 2011, 09:28 PM
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#949
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Inherent Programs for AIs missing from the outstanding items list. (IMG:style_emoticons/default/smile.gif) You had said that you were waiting on some sort of confirmation on how they work for Karma, so I figured I'd hold off 'til I had all of the info. (IMG:style_emoticons/default/smile.gif) |
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Jun 19 2011, 09:29 PM
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#950
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,918 Joined: 14-March 11 From: Calgary, AB Member No.: 24,349 |
Could it also be possible to expand the free contacts house rule into the BP mode as well? Also I think a previous post of mine got lost in the shuffle, regarding the High Pain Tolerance quality stacking with the Pain Resistance adept power (they don't, but chummer does). Yeah, it seems kind of silly to have it limited to Karma only. I'll add it and the High Pain Tolerance thing to the list. |
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