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> Chummer Character Generator
Nebular
post Jun 19 2011, 09:35 PM
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QUOTE (Dakka Dakka @ Jun 19 2011, 03:20 PM) *
I tinkered with the program again and found another bugs:
Vashon Island's Steampunk line does not interact properly with FFBA (Full Suit at least). They should stack. Alone the clothing gives you the correct 7/7 but if you add the FFBA the sheet calculates 9/7 when it should be 13/9.

I got a few questions, too:
- is it possible to change the Metatype of a character?
- can I somehow transfer the erquipment list from one character to another?

I've added these to my list o' stuff. I'll have to take a look and see how difficult it would be to change the Metatype. I think it's doable, but I'm not promising anything yet. (IMG:style_emoticons/default/smile.gif) There's no easy way to transfer equipment to another character unless you want to go through the XML and copy all of the appropriate Gear and Improvement entries which isn't exactly pretty. What sort of stuff are you wanting to transfer? I can add the idea to the list of stuff to do later.
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ShadowWalker
post Jun 19 2011, 09:42 PM
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QUOTE (Nebular @ Jun 19 2011, 05:28 PM) *
You had said that you were waiting on some sort of confirmation on how they work for Karma, so I figured I'd hold off 'til I had all of the info. (IMG:style_emoticons/default/smile.gif)


Ah yes, sorry forgot, and I've not heard back from them. Sent the email Friday, so maybe Monday or Tuesday if they didn't get a trolls backpack worth of emails over the weekend.
As the rules stand you can't buy new Inherent Programs. Which for me makes me wonder why would anyone make an AI that has less than a 6 rating.
There is also nothing stating as to what rating the Optimization Program option has on the Inherent Programs.

Could be added in as the rules states and leave it like that until they get back to me.
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ShadowWalker
post Jun 19 2011, 09:44 PM
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QUOTE (Nebular @ Jun 19 2011, 05:35 PM) *
I've added these to my list o' stuff. I'll have to take a look and see how difficult it would be to change the Metatype. I think it's doable, but I'm not promising anything yet. (IMG:style_emoticons/default/smile.gif) There's no easy way to transfer equipment to another character unless you want to go through the XML and copy all of the appropriate Gear and Improvement entries which isn't exactly pretty. What sort of stuff are you wanting to transfer? I can add the idea to the list of stuff to do later.


Would it be possible to right click a node in the tree of gear and have it save that node and it's children to a file?
Could use the PACKS stuff to load it back in on other characters if it uses the same format.
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SpellBinder
post Jun 19 2011, 09:56 PM
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QUOTE (Nebular @ Jun 19 2011, 02:29 PM) *
Yeah, it seems kind of silly to have it limited to Karma only. I'll add it and the High Pain Tolerance thing to the list.

Cool, and thanks a lot for all the hard work you've put into this.

Added: In an effort to avoid a double post, in recreating a character base I noticed that the negative metagenetic quality Impaired Attribute is also open to Edge, Magic, and Resonance when it shouldn't be.

Added: Well, thought I was going to have to re-create a character base because of some glitch in the contacts house rule being enabled, but found that the glitch wasn't in backwards compatibility with the older character sheet, but that the free points calculation seems to be based on each contact individually and not the sum total.
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McDougle
post Jun 20 2011, 09:46 AM
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With the free contacts houserule in BP-build i can truly finish my char! (i didnt have enough bp to include all contacts)
Could u make it adjustable, too(some play with char*2; our GM allowed char*3)?
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Fyndhal
post Jun 20 2011, 01:09 PM
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This one is purely cosmetic:

The Advanced Lifestyle display doesn't clear itself when switching between selected lifestyles.

For instance, if you have 1 lifestyle with Perfect Roommate and a second lifestyle with Ambusher's Delight, if you cycle between them, you'll end up with multiple entries for both of the modifiers. Costs are calculated correctly, it is purely a display issue, as far as I can tell.
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StevenAngier
post Jun 20 2011, 01:12 PM
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Have to say I greatly appreciate the new interface for group contacts!

Yet I'd still love to see the "(mystic) adepts can get a free power point at initiation instead of metamagic" houserule implemented.
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Argent
post Jun 20 2011, 03:45 PM
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1. When opening saved character with the changeling quality, the program seems to forget the free points for positive and negative qualities so you have to delete the quality and reselect it in order for the BPs to be correct again.

2. Text only prinouts don't print edge attribute.

3. Certain adept powers like improved senses, sustenance, killing hands, etc that don't have ratings, are displaying "Rating: 1" on the text and regular character sheet. It would look much cleaner if those adept powers did not display a rating on the character sheets, especially the text only sheet.

4. Armor mods like noncoductivity and chemical protection are not displaying their ratings on the text only character sheet.

Thanks.
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Nebular
post Jun 20 2011, 04:05 PM
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QUOTE (Argent @ Jun 20 2011, 10:45 AM) *
1. When opening saved character with the changeling quality, the program seems to forget the free points for positive and negative qualities so you have to delete the quality and reselect it in order for the BPs to be correct again.

This should be working properly in the latest build (121). Just tried it on my updated copy at work to make sure.
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McDougle
post Jun 20 2011, 08:46 PM
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When i clicked on my stun baton(the character doesn´t have clubs as of yet) this showed up:
CODE
************** Ausnahmetext **************
System.FormatException: Die Eingabezeichenfolge hat das falsche Format.
   bei System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   bei System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   bei System.Convert.ToInt32(String value)
   bei Chummer.Weapon.get_TotalAP()
   bei Chummer.frmCareer.RefreshSelectedWeapon()
   bei Chummer.frmCareer.treWeapons_AfterSelect(Object sender, TreeViewEventArgs e)
   bei System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
   bei System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
   bei System.Windows.Forms.TreeView.WmNotify(Message& m)
   bei System.Windows.Forms.TreeView.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.235 (RTMGDR.030319-2300).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
Chummer
    Assembly-Version: 0.0.0.121.
    Win32-Version: 0.0.0.121.
    CodeBase: file:///D:/Trib%FCne.Bibliothek/%5BSR%5DShadowrun4/SR.Tools%20ec/Chummer/Chummer.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.235 built by: RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.1 built by: RTMRel.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.232 built by: RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Xml
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.1 built by: RTMRel.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.1 built by: RTMRel.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.235 (RTMGDR.030319-2300).
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Configuration
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.1 (RTMRel.030319-0100).
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Core
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.1 built by: RTMRel.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
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Nebular
post Jun 20 2011, 11:11 PM
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Update to fix the issue with non-numeirc APs in Career Mode that McDougle reported and a number of other small fixes.

Build 123
  • added Expense Undo support for Nuyen: Armor, Nuyen: Weapon, Nuyen: Vehicle
  • 2 x CHA Free Contacts Option now applies to both BP and Karma build modes
  • fixed an issue that caused Free Contacts points to calculate per-contact instead of for the character as a whole
  • changed Free Contacts Option to allow the multiplier value to be specified
  • fixed an issue that caused precedence 0 Improvements to stack with others
  • High Pain Tolerance Positive Quality no longer stacks with other Condition Monitor Threshold Improvements
  • Impaired Attribute Negative Quality no longer allows EDG, MAG, or RES to be selected
  • Text-Only character sheet now prints EDG with the rest of the Attributes
  • Text-Only character sheet now prints Armor Mod Ratings when applicable
  • character sheets no longer display Rating 1 for Adept Powers that do not have a Rating
  • Advance Lifestyle Qualities list now clears when a different Advanced Lifestyle is selected
  • Weapons with AP -half no longer throw an error when selected in Career Mode
  • Armor Rating stacking modifiers from items like Form-Fitting Armor are now calculated separately and added to the highest Armor/Clothing Armor Ratings instead of being rolled into the highest Armor Rating
Outstanding Items
  • Copy Character Gear to Another Character
  • Support for Changing Metatype
  • Display Full Book Name
  • House Rule: Power Points from Initiation
  • Spare Clips?
  • Cheat Sheets?
  • Modular Electronics
  • Multiple Capacity Items
  • Karma/Nuyen Expense Rollback
  • House Rule: Essence Affects Maximum MAG/RES
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ShadowWalker
post Jun 21 2011, 12:43 AM
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For some reason why I check the Free contacts checkbox it is unchecked the next time I open options.

I had to check it, close the window, shut down chummer and restart it to get it to stay checked.
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McDougle
post Jun 21 2011, 01:32 AM
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I have to say it again:
You are fast, you are skilled and you rock, Nebular! (IMG:style_emoticons/default/spin.gif)

Another would-be-nice for the future:
Let chummer(auto-update checked) tell us, that he is updating, instead of showing nothing and opening up after the update-progress has been made.

EDIT:
Contacts r looking better and better. (IMG:style_emoticons/default/smile.gif)
Maybe we could get another button that allows to add in a description and notes on every contact seperately?
My 7+ contacts of my newest Chummer-build would mess "description" pretty much up and don´t really fit into "background", or "notes" either.

EDIT2:
Career: ArmorVest and the Strict-9 Jacket won´t stack their armor-ratings(chummer is only displaying the armor vests 6/4).
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Nebular
post Jun 21 2011, 01:36 AM
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QUOTE (McDougle @ Jun 20 2011, 08:32 PM) *
Another would-be-nice for the future:
Let chummer(auto-update checked) tell us, that he is updating, instead of showing nothing and opening up after the update-progress has been made.

Good idea. I stole this from another small app that I wrote and just made a few minor tweaks. The original app and its data were always really small so it was never an issue. Chummer, on the other hand, has a lot of big stuff to download on a fairly regular basis. (IMG:style_emoticons/default/smile.gif) I'll try to work this in sooner rather than later.
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SpellBinder
post Jun 21 2011, 02:09 AM
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QUOTE (ShadowWalker @ Jun 20 2011, 05:43 PM) *
For some reason why I check the Free contacts checkbox it is unchecked the next time I open options.

I had to check it, close the window, shut down chummer and restart it to get it to stay checked.

Same here when the option first became available (among a few other things previously).

Also noticed that a few of the program options aren't working correctly in the TM's complex forms area. They don't refund the cost if deleted while in creation mode.
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ShadowWalker
post Jun 21 2011, 02:29 AM
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When I add something to the Drone Sensor Package and click on the Selected Vehicles node I get the following error

Object reference not set to an instance of an object.

As soon as i delete the item added to the sensor package the error stops happening.
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Fyndhal
post Jun 21 2011, 04:50 AM
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Type O System says to treat all bioware as Delta grade, without the increased cost. This appears to not be supported currently.
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SpellBinder
post Jun 21 2011, 06:48 AM
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QUOTE (Fyndhal @ Jun 20 2011, 10:50 PM) *
Type O System says to treat all bioware as Delta grade, without the increased cost. This appears to not be supported currently.

Type O System only affects basic bioware (ref Augmentation, page 20). Any other kind of bioware does not get this benefit. Looking into the program it appears to be working just fine.
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StevenAngier
post Jun 21 2011, 09:58 AM
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Another thing, though is about the Magic attribute and how you handle magic loss by lowered essence. Chummer handles it as negative augmentation (malus) yet magic loss means your NATURAL attribute is lowered thus regaining lost points in chummer is way more expensive than it has to be. (p.177 SR4A "Magic") This makes ever character with a magic attribute and something that lowers it's essence rating more expensive than the rules state.
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ShadowWalker
post Jun 21 2011, 02:25 PM
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The AK-98 is missing it's integrated underbarrel grenade launcher.
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McDougle
post Jun 21 2011, 05:31 PM
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Another idea(gawd, we really keep u busy, eh? XD):
Maybe it is possible to enable a "sticky"-button for the "recent files" so the user can open his typical characters fast while nonsticky entries appear beneath(as refference: Win7 / Office).
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Nebular
post Jun 21 2011, 05:47 PM
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QUOTE (McDougle @ Jun 21 2011, 11:31 AM) *
Another idea(gawd, we really keep u busy, eh? XD):
Maybe it is possible to enable a "sticky"-button for the "recent files" so the user can open his typical characters fast while nonsticky entries appear beneath(as refference: Win7 / Office).

Huh, that's a really good idea. Every game session I'm cursing that I have to dig back through a few directories to find the PCs for my game because I've had to open a bunch of NPC saves for the current mission and wished there was an easier way. (IMG:style_emoticons/default/smile.gif)
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McDougle
post Jun 21 2011, 07:00 PM
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You´re welcome. (IMG:style_emoticons/default/smile.gif) I´m always in to suggest stuff to enhance my favorite sr-chargen. (IMG:style_emoticons/default/wink.gif)

Gotta say It´s awesome to "work" so close with a programer like you, Nebular. The chummer already implements several suggestions I made. It is a program that is gradually becoming what we users would like it to be. Knowing that suggesting something makes a difference feels great.
Kinda like a K.I. enhancing its code because we r feeding it with sprites. (IMG:style_emoticons/default/cyber.gif)
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Bigity
post Jun 21 2011, 08:18 PM
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And with this we can avoid giving money to Hero Labs (never again do you hear!)
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McDougle
post Jun 21 2011, 08:50 PM
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QUOTE (Bigity @ Jun 21 2011, 10:18 PM) *
And with this we can avoid giving money to Hero Labs (never again do you hear!)

Dont shout to loud, or catalyst will find a reason to sabotage this project. *do i smell conspiracy-theory? XD *
I can already see the first squad of catalyst´s lowpaid 8$-runners ambushing Nebular at work! (IMG:style_emoticons/default/eek.gif)
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RSS Lo-Fi Version Time is now: 10th March 2025 - 08:34 AM

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