Six Armed Troll Melee Monster, Am I doing this right? |
Six Armed Troll Melee Monster, Am I doing this right? |
Apr 3 2011, 03:21 PM
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#1
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Moving Target Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
"Spider"
Troll Changeling Physical Adept Attributes Body 7 Agility 4 Reaction 4(7) Strength 7 Charisma 1 Intuition 4 Logic 4 Willpower 3 Edge 1 Essence 6 Magic 6 Initiative 8(11) Initiative Passes 1(4) Positive Qualities Ambidextrous-1 Adept Changeling (Class III Surge) Elongated Arms Shiva Arms Shiva Arms Martial Arts (Sangre y Acero) +1 DV Blades Negative Qualities Changeling (Class III Surge) Impaired Charisma Critter Spook Extravagant Eyes Day Job (Masseuse) 2 Combat Monster Simsense Vertigo Mild Curry Allergy Adept Abilities Multitasking Improved Reflexes 3 Improved Blades 3 Skills (80) Blades (Katanas +2) 6(9) Two Weapon Style Off-Hand Training Unarmed Combat 2 Perception 2 Infiltration 2 Etiquette 2 Dodge 4 Pilot Ground Craft (Bike +2) 1 Knowledge Skills Massage 4 Trid Shows 4 Biology 2 Blade Design 2 Local Area Knowledge 3 Melee Weapons Reach Damage AP Katana (Force 2 Weapon Focus) 1(3) 8P -1 Katana (Force 2 Weapon Focus) 1(3) 8P -1 Katana (Force 2 Weapon Focus) 1(3) 8P -1 Katana (Force 2 Weapon Focus) 1(3) 8P -1 Katana 1(3) 8P -1 Katana 1(3) 8P -1 I'm wondering if I'm doing this right? With 6 Weapon Foci, Using Two Weapon Style Fighting character would get 30 dice for melee defense (Full Parry) (Katana 11 x 2) + (Reaction (IMG:style_emoticons/default/cool.gif) -2 (Offhand) +2 (Weapon Focus) Character could attack up to 5 times a Combat Phase, splitting a 15 die pool. +/- modifiers Each attack would get up to 5 bonus dice (3 Reach + 2 Weapon Foci) Example assuming defender has 0 reach, and assuming defender does not have Watchful Guard ability. Attack 1: 7 dice Attack 2: 7 dice Defender rolls -1 dice Attack 3: 7 dice Defender rolls -2 dice Attack 4: 7 dice Defender rolls -3 dice Attack 5: 9 dice Defender rolls -7 dice (4 + 3 Reach) Character would get up to 20 attacks in a combat round |
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Apr 3 2011, 03:27 PM
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#2
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Moving Target Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
BTW I would never play this character or ever let any one of my players play this character.
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Apr 3 2011, 03:33 PM
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#3
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
Positive Qualities
Ambidextrous 5 Adept Changeling (Class III Surge) Elongated Arms Shiva Arms Shiva Arms Martial Arts (Sangre y Acero) +1 DV Blades Negative Qualities Changeling (Class III Surge) Impaired Charisma Critter Spook Extravagant Eyes Day Job (Masseuse) 10 Combat Monster Simsense Vertigo Mild Curry Allergy only 35 Pts in Pos and 35 Pts in Neg Qualities Its not quite settled (ruleswise) weather you need Ambidexterity 5 or 3 Times (for all your left arms) I'm missing distinctive Style (at least 3+1 Level ImO) with an unsettled Dance Medicineman |
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Apr 3 2011, 03:33 PM
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#4
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Target Group: Members Posts: 90 Joined: 3-June 08 From: San Jose, California Member No.: 16,029 |
At a quick glance, you can drop ambidextrous. You have Off-hand training, which makes it redundant. Could replace it with the martial arts quality (Arnis de Mano) and get another +1 DV to blades.
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Apr 3 2011, 03:34 PM
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#5
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Target Group: Members Posts: 90 Joined: 3-June 08 From: San Jose, California Member No.: 16,029 |
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Apr 3 2011, 03:40 PM
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#6
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
not according to the German Runner Compendium (pg 77) which I consider as the more accurate Version
Surge III is a 15 Pts Advantage /pos Quality with a positive Dance Medicineman |
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Apr 3 2011, 03:49 PM
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#7
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Target Group: Members Posts: 90 Joined: 3-June 08 From: San Jose, California Member No.: 16,029 |
not according to the German Runner Compendium (pg 77) which I consider as the more accurate Version Surge III is a 15 Pts Advantage /pos Quality with a positive Dance Medicineman Page 73 RC - Metagenetic qualities chosen in this fashion do not count toward the 35 BP cap on qualities, as long as they remain within the totals defined by the Changeling quality. If the player chooses Metagenetic qualities with a total BP value greater than the given thresholds, the excess cost or bonus BP count toward the character’s normal limits for qualities. |
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Apr 3 2011, 03:57 PM
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#8
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
Metagenetic Qualities do not count. But the SURGE I/II/III quality does!
Adept 5, Ambidextrous 5, SURGE III 15, MA 5 sounds OK. biggest fault: you can bind only [Magic] foci and may only have [Logic] foci active at the same time. Edit: Two Weapon Style, which is not called Six Weapon Style btw, works with range 0 and 1 only |
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Apr 3 2011, 03:58 PM
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#9
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
The 30 Points you get for Surge III do not count towards the BP Limit (neither Do the Neg 15 Pts Surge qualities) shur, (IMG:style_emoticons/default/smile.gif)
BUT the Package Itself counts toward the Limit Consider Surge a "bag " with 30 Pos and 15 negative Surge Points.The Bag costs 5/10/15 Points He who dances in a Bag Medicineman |
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Apr 3 2011, 04:00 PM
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#10
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Target Group: Members Posts: 90 Joined: 3-June 08 From: San Jose, California Member No.: 16,029 |
Right, he still has to pay the 15 BP for SURGE. However, he's not over points on his qualitys which is what I was trying to point out.
EDIT: Running the math - SURGE III (15) + Ambidexterity (5) + Adept (5) + Martial Arts (5) + Enlongated limbs (overflow 5 from SURGE) = 35 |
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Apr 3 2011, 04:13 PM
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#11
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
I count 50 positive Points :
5 x Ambidexterity (= 25 Pts) Adept 15 Pts for Surge III and MA Lvl 1 -------- 30 Pts in Neg Surge = 15 Pts neg Plus Day Job (Masseuse) 10 Combat Monster Simsense Vertigo Mild Curry Allergy with a definitely positive Dance Medicineman |
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Apr 3 2011, 04:19 PM
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#12
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Moving Target Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
Bah your right about the Logic and Foci, I totally forgot about that. I was wondering more about the combat aspect of he character, making sure I had my rules right.
Ambidexterity 5 means five points spent, that is for first set of arms Off hand training is for second set of arms assuming that since you need to buy Ambidexterity multiple times for Shiva Arms, each time for a different set Upper Right Arm and Upper Left Arm are Ambidextrous Middle Right Arm and Middle Left Arm ...Off-Hand Training Lower Right Arm and Lower Left Arm. normal so -2 dice to 2 weapon fighting style |
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Apr 3 2011, 04:25 PM
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#13
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Running Target Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 |
WAITWAITWAIT...
Only one "Ambidexterity?". IF you want to fight with all arms without penalty you need to buy it once PER extra-ARM. (As pointed out in the description for Shiva Arms) That is 5x5= 25 points for that alone. Do you still got enough points for your Surge and martial qualities? NO. Also you are burning so many points on being so incredible powerful in melee (but more prone to glitches than an usual melee-expert) that it borders on useless. So yeah... that one dude gets 50 boxes damage? AND... 12 is DEAD. Oh. and i don't think anyone lets you defend with all but one of your Katanas by using the maneuvre TWO Weapon style. It looks ridiculous and stretches any believability that you are able to expertly block one attack with FIVE swords. someone attacking from just ONE direction. (Blocked is blocked). Overall i have nothing against a bit shiva-arms madness. (I myself designed a Gunslinger with four arms for fun). But you CAN go too far *g*. See ya. |
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Apr 3 2011, 04:25 PM
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#14
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Target Group: Members Posts: 90 Joined: 3-June 08 From: San Jose, California Member No.: 16,029 |
I count 50 positive Points : 5 x Ambidexterity (= 25 Pts) Adept 15 Pts for Surge III and MA Lvl 1 -------- 30 Pts in Neg Surge = 15 Pts neg Plus Day Job (Masseuse) 10 Combat Monster Simsense Vertigo Mild Curry Allergy with a definitely positive Dance Medicineman His positive points pan out. He only has ambidextrous once (and the 5 behind it being the BP cost. Though I at least can see what your talking about now.) As for his negitive qualities. SURGE 3 = 15 BP for metagenic qualities. = Impaired Charisma (5) Critter Spook (5) Extravagant Eyes (5) Which is legit. Combat Monster - 10 Simsense Vertigo - 10 Day Job - 10 <---- again, he didn't take day job 10 times, its the BP cost. Mild Curry Allergy - 5 Total = 35 Looks legit to me. Unless I'm missing something. |
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Apr 3 2011, 04:29 PM
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#15
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Moving Target Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
A character
with Shiva arms can take the Ambidexterity quality multiple times, each time applying the quality to one of her off-hands. Its worded weird but it means the same as per set of arms |
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Apr 3 2011, 04:35 PM
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#16
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
OK, I misunderstood/miscalculated the Ambidexterity 5
and the impaired Charisma with the wrong Dance Medicineman |
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Apr 3 2011, 05:10 PM
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#17
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Running Target Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
WOW. I don't generally like melee since everyone is a glass cannon in this game, but this guy looks kinda fun.
btw: why won't you let anyone play this character? Melee is at a disadvantage in closing to begin with, and your dice pool per attack is miniscule. |
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Apr 3 2011, 05:13 PM
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#18
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Aaah, i feel more and more at home again on dumpshock, now that these characters are popping up again ^^
By the way, has any of you heard the tale of Binky yet? *snickers* |
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Apr 3 2011, 05:16 PM
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#19
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Target Group: Members Posts: 90 Joined: 3-June 08 From: San Jose, California Member No.: 16,029 |
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Apr 3 2011, 05:17 PM
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#20
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Binky CAN not die . . Even the Troll-Bow-Archer-Monster would have Trouble with that one i think ^^
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Apr 3 2011, 05:18 PM
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#21
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
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Apr 3 2011, 05:19 PM
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#22
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Target Group: Members Posts: 90 Joined: 3-June 08 From: San Jose, California Member No.: 16,029 |
Binky CAN not die . . Even the Troll-Bow-Archer-Monster would have Trouble with that one i think ^^ Even Binky can't be saved from the rediclous crash test rules. (IMG:style_emoticons/default/rotfl.gif) |
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Apr 3 2011, 05:21 PM
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#23
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
*shrugs*
he's only in concept an equine hovertank, technically he is still a kind of character, not a vehicle, so the rules do not apply to him ^^ and if these were CBT rules, he'd never make it out of a forrest again and be stuck in there unable to move ^^ |
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Apr 3 2011, 05:42 PM
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#24
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Moving Target Group: Members Posts: 821 Joined: 4-December 09 Member No.: 17,940 |
There's still a small problem : the character will have a hard time getting anywhere wlose to the law : I don't think there's even two troll-sized, six-katana-wielding runners (and even non-runners) in Seattle. Well, there might be one or two others in the whole UCAS. Which means tha teven the crappiest investigation will land him in the slammer (probably with a fast track for Death Row as a bonus) if he evers get caught by the cops for whatever reason.
That's going to bring in some serious problems with the law and should restrict this character to campaign where the cops aren't a concern. Note that even if playing only in the Barrens, the character will extremely distinctive and easy to locate for the buddies of whoever he happened to turn into kebab. Expect notoriety to pile up fast. Baiscally it's a fun design, probably effective in it's niche, but not exactly what I'd call a playable character in most campaigns. |
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Apr 3 2011, 07:22 PM
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#25
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
The combination does not work the way that you envision it. You would need ambidexterity or off-hand training for each of your five "off" hands, or would suffer penalties. The current setup would only give three hands without penalties. You certainly couldn't apply four weapon foci to one split attack - you can only add a single magical focus to a test. And the reach and weapon focus would be added before splitting the dice pool (as per the FAQ).
Also note that the rules only address attacking multiple opponents in melee, not making multiple attacks on a single opponent. I would allow it, personally (treating it similarly to using multiple firearms), but it would be a house rule to make it so. |
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