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> Spirit Hunter Spells?
Socinus
post Apr 3 2011, 06:13 PM
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I'm trying to create a spirit hunter type character (Think Constantine).

I dont usually play magic characters and I haven't dealt with spirits much other than shooting them. What would some good spells be?
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Stahlseele
post Apr 3 2011, 06:15 PM
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Manaball?
Mana-Static?
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Belvidere
post Apr 3 2011, 06:22 PM
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I would go mystic adept. Pick up enhanced reflexes as a adept power, and maybe another .5 power points in detect magic. Then drop the rest into magician. Now you can cast two spells a combat turn and don't need to sustain increased reflexes.

As for spells, having mana/stun ball are always nice because spirits only have one condition track. But if you're going for a Constantine feel, I'd drop plenty of points into banishing, so you can just send the buggers back where they came from. An elemental spell or two might not be bad. If you have digital grimoire, there is a fire/water spell that catches the vulnerabilities of both fire spirits and water.
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Makki
post Apr 3 2011, 06:31 PM
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Banishing, while being underpowered compared to spells, is so much more fun fluffwise...
If you want a spell, look at some of the restricted target ones. Slay Spirit etc...even the Spirit Zapper might be fun
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Irion
post Apr 3 2011, 07:46 PM
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Banishing pays off, if you run into a Guardian spirt or something like that.
Or two guardian spirits assisting each other with counterspelling.
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Stahlseele
post Apr 3 2011, 07:54 PM
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Can you counterspell spells that are not aimed at you?
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Makki
post Apr 3 2011, 07:57 PM
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QUOTE (Stahlseele @ Apr 3 2011, 02:54 PM) *
Can you counterspell spells that are not aimed at you?


since you add counterspelling to resist illusions and those are aimed at nobody, i guess so.
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Ascalaphus
post Apr 3 2011, 08:22 PM
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Slaughter Spirits: in case they mob you. You can drop it right on yourself; you won't be harmed, they will, and the drain is manageable.

Mana Static: against more powerful spirits, just take (part of) everyone's Magic/Force out of the equation.

Mana Static would also go well with Banishing, to soften up powerful spirits. Otherwise, Mana Static just paves the way for more mundane weapons.
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Socinus
post Apr 3 2011, 08:34 PM
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This is a little odd.

There is a spell in Street Magic called Aspected Mana Static, but I cant seem to find the details of the spell anywhere.
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Stahlseele
post Apr 3 2011, 08:34 PM
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Mana-Static creates a NO MAGIC IN HERE Zone. If you leave it, you are okay again. If a Spirit enters, it has a HELL of a Problem.
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Socinus
post Apr 3 2011, 08:44 PM
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QUOTE (Stahlseele @ Apr 3 2011, 09:34 PM) *
Mana-Static creates a NO MAGIC IN HERE Zone. If you leave it, you are okay again. If a Spirit enters, it has a HELL of a Problem.

I get that, and there is a spell CALLED Mana Static, but there is no listing for ASPECTED Mana Static.

I would assume it's a more targeted version of Mana Static, but I dont see it anywhere.
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Stahlseele
post Apr 3 2011, 08:46 PM
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*snickers* because it's been ruled out of existance . . mostly . . because it was so horribly overpowered ^^
actually, aspected mana-static 6 would have given the caster a +6 on every magical test in there and given everybody else in there a -6 to any magical test.
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Socinus
post Apr 3 2011, 08:47 PM
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QUOTE (Stahlseele @ Apr 3 2011, 09:46 PM) *
*snickers* because it's been ruled out of existance . . mostly . . because it was so horribly overpowered ^^
actually, aspected mana-static 6 would have given the caster a +6 on every magical test in there and given everybody else in there a -6 to any magical test.

Thats kinda awesome.
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Stahlseele
post Apr 3 2011, 08:52 PM
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yes, it is, kinda . . but it's still part of the reason why people bitch about SR becoming Magerun more and more . .
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Irion
post Apr 3 2011, 09:10 PM
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If I am correct about it, there was nothing stopping you from putting it in a Force 6 sustaining focus and walking around with it. (Since you would have been able to reduce the range of the spell, by withholding dices.)
It would have been the emo toy for magic.
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Stahlseele
post Apr 3 2011, 09:13 PM
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Exactly. Which is the reason why the officials tried to make it disappear . . by not including it in the newer books anymore. i don't think it's been errataed out of existance, but simply not printed again. and that did not go as planned either . .
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Socinus
post Apr 3 2011, 09:17 PM
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QUOTE (Stahlseele @ Apr 3 2011, 10:13 PM) *
Exactly. Which is the reason why the officials tried to make it disappear . . by not including it in the newer books anymore. i don't think it's been errataed out of existance, but simply not printed again. and that did not go as planned either . .

Especially considering it's on 189 of my digital Street Magic but it seems to be missing from the listing.
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Stahlseele
post Apr 3 2011, 09:23 PM
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See what i mean?
it was so overpowered that it could not be dispelled anymore.
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Tymeaus Jalynsfe...
post Apr 3 2011, 09:41 PM
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QUOTE (Socinus @ Apr 3 2011, 02:34 PM) *
This is a little odd.

There is a spell in Street Magic called Aspected Mana Static, but I cant seem to find the details of the spell anywhere.


Aspected Mana Static creates a Background Count aspected to your Tradition of Magic. ANyone with the Same Tradition as the one who casts it gains the benefits of the Aspected Background Count. Those who are not of the same tradition suffer the consequences of being in a Background count.

Nice spell... But not the most useful there is. It is Area Effect, so you must actually concentrate to move the AOE once cast. Putting it in a Sustaining Focus does nothing to move the AOE. It just sustains the AOE at the point of Spellcasting.
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Ascalaphus
post Apr 3 2011, 10:05 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 3 2011, 10:41 PM) *
Nice spell... But not the most useful there is. It is Area Effect, so you must actually concentrate to move the AOE once cast. Putting it in a Sustaining Focus does nothing to move the AOE. It just sustains the AOE at the point of Spellcasting.


Play an obscure Tradion. Bam! Instant monopoly on magic in the AOE. If that isn't a useful spell, what is?
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Belvidere
post Apr 4 2011, 12:35 AM
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QUOTE (Ascalaphus @ Apr 3 2011, 06:05 PM) *
Play an obscure Tradion. Bam! Instant monopoly on magic in the AOE. If that isn't a useful spell, what is?


Well, burning a simple action (IIRC) every pass to move it around with you, is kind of a hindrance.
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Tymeaus Jalynsfe...
post Apr 4 2011, 01:18 AM
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QUOTE (Belvidere @ Apr 3 2011, 06:35 PM) *
Well, burning a simple action (IIRC) every pass to move it around with you, is kind of a hindrance.


Ensures you will not cast and move... which is damned inconvenient.

Of course, it is a great convenience for those Corporate Facilities that employ mages (Hermetics). Or those Vodoun Posses... Etc. You know, those people that you are running against.
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Ascalaphus
post Apr 4 2011, 08:53 AM
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Don't forget that astral entities in a Background Count take damage every turn, and that a spirit's ability to resist that damage is decreased because the spirit's Force is reduced by that same Background Count. That gets pretty nasty.

I guess you'd just need some Astral Barrier spell to keep them in the area, and you'd have a kind of killing jar..
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Stahlseele
post Apr 4 2011, 09:12 AM
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You mean, a Trap.
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Irion
post Apr 4 2011, 09:24 AM
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@Ascalaphus
I thought this was only true for |BC| > 6.

The main problem is, that it(aspected mana static) would stack. Normal aspected BC of 2 form the Lifestyle rules plus another 6 from this spell lets you summon and bind very good spirits... (And resist the drain handsomely)
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