Spirit Hunter Spells? |
Spirit Hunter Spells? |
Apr 3 2011, 06:13 PM
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#1
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
I'm trying to create a spirit hunter type character (Think Constantine).
I dont usually play magic characters and I haven't dealt with spirits much other than shooting them. What would some good spells be? |
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Apr 3 2011, 06:15 PM
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#2
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Manaball?
Mana-Static? |
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Apr 3 2011, 06:22 PM
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#3
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Moving Target Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 |
I would go mystic adept. Pick up enhanced reflexes as a adept power, and maybe another .5 power points in detect magic. Then drop the rest into magician. Now you can cast two spells a combat turn and don't need to sustain increased reflexes.
As for spells, having mana/stun ball are always nice because spirits only have one condition track. But if you're going for a Constantine feel, I'd drop plenty of points into banishing, so you can just send the buggers back where they came from. An elemental spell or two might not be bad. If you have digital grimoire, there is a fire/water spell that catches the vulnerabilities of both fire spirits and water. |
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Apr 3 2011, 06:31 PM
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#4
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
Banishing, while being underpowered compared to spells, is so much more fun fluffwise...
If you want a spell, look at some of the restricted target ones. Slay Spirit etc...even the Spirit Zapper might be fun |
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Apr 3 2011, 07:46 PM
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#5
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Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
Banishing pays off, if you run into a Guardian spirt or something like that.
Or two guardian spirits assisting each other with counterspelling. |
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Apr 3 2011, 07:54 PM
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#6
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Can you counterspell spells that are not aimed at you?
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Apr 3 2011, 07:57 PM
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#7
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
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Apr 3 2011, 08:22 PM
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#8
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Slaughter Spirits: in case they mob you. You can drop it right on yourself; you won't be harmed, they will, and the drain is manageable.
Mana Static: against more powerful spirits, just take (part of) everyone's Magic/Force out of the equation. Mana Static would also go well with Banishing, to soften up powerful spirits. Otherwise, Mana Static just paves the way for more mundane weapons. |
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Apr 3 2011, 08:34 PM
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#9
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
This is a little odd.
There is a spell in Street Magic called Aspected Mana Static, but I cant seem to find the details of the spell anywhere. |
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Apr 3 2011, 08:34 PM
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#10
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Mana-Static creates a NO MAGIC IN HERE Zone. If you leave it, you are okay again. If a Spirit enters, it has a HELL of a Problem.
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Apr 3 2011, 08:44 PM
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#11
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
Mana-Static creates a NO MAGIC IN HERE Zone. If you leave it, you are okay again. If a Spirit enters, it has a HELL of a Problem. I get that, and there is a spell CALLED Mana Static, but there is no listing for ASPECTED Mana Static. I would assume it's a more targeted version of Mana Static, but I dont see it anywhere. |
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Apr 3 2011, 08:46 PM
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#12
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
*snickers* because it's been ruled out of existance . . mostly . . because it was so horribly overpowered ^^
actually, aspected mana-static 6 would have given the caster a +6 on every magical test in there and given everybody else in there a -6 to any magical test. |
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Apr 3 2011, 08:47 PM
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#13
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
*snickers* because it's been ruled out of existance . . mostly . . because it was so horribly overpowered ^^ actually, aspected mana-static 6 would have given the caster a +6 on every magical test in there and given everybody else in there a -6 to any magical test. Thats kinda awesome. |
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Apr 3 2011, 08:52 PM
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#14
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
yes, it is, kinda . . but it's still part of the reason why people bitch about SR becoming Magerun more and more . .
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Apr 3 2011, 09:10 PM
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#15
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Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
If I am correct about it, there was nothing stopping you from putting it in a Force 6 sustaining focus and walking around with it. (Since you would have been able to reduce the range of the spell, by withholding dices.)
It would have been the emo toy for magic. |
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Apr 3 2011, 09:13 PM
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#16
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Exactly. Which is the reason why the officials tried to make it disappear . . by not including it in the newer books anymore. i don't think it's been errataed out of existance, but simply not printed again. and that did not go as planned either . .
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Apr 3 2011, 09:17 PM
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#17
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
Exactly. Which is the reason why the officials tried to make it disappear . . by not including it in the newer books anymore. i don't think it's been errataed out of existance, but simply not printed again. and that did not go as planned either . . Especially considering it's on 189 of my digital Street Magic but it seems to be missing from the listing. |
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Apr 3 2011, 09:23 PM
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#18
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
See what i mean?
it was so overpowered that it could not be dispelled anymore. |
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Apr 3 2011, 09:41 PM
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#19
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
This is a little odd. There is a spell in Street Magic called Aspected Mana Static, but I cant seem to find the details of the spell anywhere. Aspected Mana Static creates a Background Count aspected to your Tradition of Magic. ANyone with the Same Tradition as the one who casts it gains the benefits of the Aspected Background Count. Those who are not of the same tradition suffer the consequences of being in a Background count. Nice spell... But not the most useful there is. It is Area Effect, so you must actually concentrate to move the AOE once cast. Putting it in a Sustaining Focus does nothing to move the AOE. It just sustains the AOE at the point of Spellcasting. |
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Apr 3 2011, 10:05 PM
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#20
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Nice spell... But not the most useful there is. It is Area Effect, so you must actually concentrate to move the AOE once cast. Putting it in a Sustaining Focus does nothing to move the AOE. It just sustains the AOE at the point of Spellcasting. Play an obscure Tradion. Bam! Instant monopoly on magic in the AOE. If that isn't a useful spell, what is? |
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Apr 4 2011, 12:35 AM
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#21
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Moving Target Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 |
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Apr 4 2011, 01:18 AM
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#22
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Well, burning a simple action (IIRC) every pass to move it around with you, is kind of a hindrance. Ensures you will not cast and move... which is damned inconvenient. Of course, it is a great convenience for those Corporate Facilities that employ mages (Hermetics). Or those Vodoun Posses... Etc. You know, those people that you are running against. |
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Apr 4 2011, 08:53 AM
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#23
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Don't forget that astral entities in a Background Count take damage every turn, and that a spirit's ability to resist that damage is decreased because the spirit's Force is reduced by that same Background Count. That gets pretty nasty.
I guess you'd just need some Astral Barrier spell to keep them in the area, and you'd have a kind of killing jar.. |
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Apr 4 2011, 09:12 AM
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#24
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
You mean, a Trap.
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Apr 4 2011, 09:24 AM
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#25
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Neophyte Runner Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
@Ascalaphus
I thought this was only true for |BC| > 6. The main problem is, that it(aspected mana static) would stack. Normal aspected BC of 2 form the Lifestyle rules plus another 6 from this spell lets you summon and bind very good spirits... (And resist the drain handsomely) |
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