Dicenomicon Formulas for SR4?, Anyone clever using this lovely app for SR4? |
Dicenomicon Formulas for SR4?, Anyone clever using this lovely app for SR4? |
Apr 8 2011, 02:59 PM
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#1
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Target Group: Members Posts: 48 Joined: 29-October 07 Member No.: 13,950 |
Hello,
I've recently got Dicenomicon (very sexy and customisable dice-roller app) for my iPad, but struggling to get SR4 formulas to work correctly. I can get the basics of counting successes etc. but get really stuck when trying to get the formula to take glitches and critical glitches into account. Is anyone else using this app, and if so, is there any chance they could share their formulas? I found the following on the Dicenomicon forums, but it doesn't seem to work quite right. I tried a few rolls with very small dice pools and it wasn't counting correctly - with a dice pool of two for example, it wasn't listing it as a glitch if one die rolled a 1 and the other rolled a success, and with a dice pool of three, it kept telling me I'd got a critical glitch if a single 1 came up with no successes. Unless I'm misunderstanding what the rules means by "half or more", the two scenarios above are just wrong. Anyone able to help at all? |
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Apr 8 2011, 04:01 PM
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#2
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Moving Target Group: Members Posts: 489 Joined: 14-April 09 From: Madison, WI Member No.: 17,079 |
I've been using this app specifically designed for SR4.
http://itunes.apple.com/us/app/sr4-dice-to...d353101816?mt=8 I've been very happy with it. |
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Apr 8 2011, 05:32 PM
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#3
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Target Group: Members Posts: 48 Joined: 29-October 07 Member No.: 13,950 |
Ooh, free too! I'll take a look thanks.
Would still be nice to be able to get Dicenomicon working though - the tumbling dice animation makes me almost as happy as rolling a real fistful of dice. |
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Apr 8 2011, 05:36 PM
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#4
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Moving Target Group: Members Posts: 695 Joined: 2-January 07 From: He has here a minute ago... Member No.: 10,514 |
Here are the instructions sent to me by one of my players. Worked perfectly for me:
http://boards.gandreas.com/viewtopic.php?f...shadowrun#p1890 Shadowrun normal roll @2 ← #1 d6 = 1 . @1 ← $1 ≥ 5 . if @1 ≥ @2 then if @1 = 0 then “Fail” else @1 end else if @2 = #1 then “Botch” else if @1 = 0 then “Critical Glitch” else @1 + “ But With A Glitch” end end end Shadowrun Exploding 6s (edge roll) @2 ← #1 d*6 = 1 . @1 ← $1 ≥ 5 . if @1 ≥ @2 then if @1 = 0 then “Fail” else @1 end else if @2 = #1 then “Botch” else if @1 = 0 then “Critical Glitch” else @1 + “ But With A Glitch” end end end Instructions 1-run dicenomicon and tap the "I" in the upper right 2-go to "sharing" then "web-based" editor 3-fill in the username/password to whatever you like and tap "start server" 4-open up another browser window and in the url type the http address shown on the dicenomicon program after you tapped "start server" 5-in the browser click the "add roll" button, then the link created just above it (should be named 3d6) 6-place a name for the roll and copy/paste the formula into the formula field. 7-click on the "validate" button at the bottem, then "save changes" 8-rinse repeat step 5 to 7 to add more rolls with new names (ie the edge roll) 9-once done, stop server from dicenomicon and backout to original settings for the program on your device 10-tap "favorite rolls" then tap one of the formulas you added 11-double tap on the "#1" variable in the first line of the formula ( line should be @2 ← #1 d*6 = 1 . [double tap the #1]) 12-a "edit parameter #1" window should open up. In the first line type something like "How many die" or "enter number of die" text. This will be the question the prompt will ask when the formula is ran. The defualt line should be 1, style should be the greater than equal to 0 option. 13- tap "save" in the upper left corner then "done" in the upper right. 14-to test, go to the roll table top screen and tap the "f" in the upper left. select the forumla you want to roll. DONE |
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Apr 8 2011, 05:57 PM
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#5
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Target Group: Members Posts: 48 Joined: 29-October 07 Member No.: 13,950 |
Thanks Otaku, but that's the formula I'm using and getting weird results from. Roll two dice for a while, until you get what should be a glitch (a success and a 1) - it doesn't state it's a glitch. Perhaps it only struggles with small dice pools - any idea?
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Apr 8 2011, 07:50 PM
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#6
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Moving Target Group: Members Posts: 206 Joined: 9-September 10 From: Minneapolis, MN Member No.: 19,032 |
Shadowrun normal roll @2 ← #1 d6 = 1 . @1 ← $1 ≥ 5 . if @1 ≥ @2 then if @1 = 0 then “Fail” else @1 end else if @2 = #1 then “Botch” else if @1 = 0 then “Critical Glitch” else @1 + “ But With A Glitch” end end end While I've never seen ELDERScript before, it looks like this code has the wrong definition of a glitch. Line 3 shouldn't be: QUOTE if @1 ≥ @2 then That's the common misconception of more 1's than hits. It needs to be something more like QUOTE if #1/2 > @2 then I.e. the total dice pool divided by 2 being greater than the number of 1's. I don't have this app, so I can't test anything, but it sure looks like somebody is thinking more like World of Darkness - e.g. a 'Botch' isn't something we have in SR4. |
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Apr 9 2011, 09:09 AM
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#7
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Target Group: Members Posts: 48 Joined: 29-October 07 Member No.: 13,950 |
Thanks Captain. It doesn't surprise me at all that it's based on a WoD formula (bloody d10s get everywhere).
Maybe I'll take the info I've gathered to the Dicenomicon forums and see if anyone can help - I always like to try here on DS first when I have SR questions 'cos you're all so helpful (IMG:style_emoticons/default/smile.gif) ...that isn't meant to sound sarcastic by the way you genuinely are. Thanks for the help so far. |
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