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> Going Orbital, Shadow running . .. In. . . SPAAAAAAAAAAAACE!
longbowrocks
post Apr 24 2011, 05:23 PM
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QUOTE (Stahlseele @ Apr 24 2011, 09:16 AM) *
Space is a -12 Mana Void in general.
On the Moon and in the Habitats it might actually be a bit less than -12, more like -8 to -10 probably . .

Jeez, so after a mage initiates once and increases their magic, they can potentially kill anything anywhere in the entire universe. Probability aside, the point is they have a shot at it.
That's... Balanced. (IMG:style_emoticons/default/sarcastic.gif)
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Xahn Borealis
post Apr 24 2011, 05:28 PM
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There's no aliens in Shadowrun. The universe is safe.
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longbowrocks
post Apr 24 2011, 05:35 PM
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Well, there's the issue of people who are on the run. You would think a measure as extreme as launching yourself towards the edge of the solar system in a small escape pod would be enough to protect you from any human threat.
Also, the sun is arguably a structure. Structures don't regenerate.
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Xahn Borealis
post Apr 24 2011, 05:38 PM
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I'm wondering how long til you try and take it out with a longbow. :rotlf:
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longbowrocks
post Apr 24 2011, 05:41 PM
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I'll look for something that negates range increments in space (no friction or gravity, so that should be fair). (IMG:style_emoticons/default/grinbig.gif)
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Xahn Borealis
post Apr 24 2011, 05:47 PM
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Forget mages, you can potentially kill anything anywhere in the entire universe.
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Stahlseele
post Apr 24 2011, 05:51 PM
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A Wizard did it.
An immor(t)al Elf.
Maybe a Dragon.
Blood Mages!
Horrors!
Run you little puppets RUUN!
Also, Ecplipse Phase or whatever is supposed to be more or less the 8th World still has magic even through space, if i understood that one right.
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Xahn Borealis
post Apr 24 2011, 06:11 PM
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Eclipse Phase is a whole different universe. Earth is dying due to global warming, Skynet divides itself by zero, let's get the fuck out.
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Medicineman
post Apr 24 2011, 07:12 PM
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Also, Ecplipse Phase or whatever is supposed to be more or less the 8th World still has magic even through space, if i understood that one right.
Not Eclipse Phase
another RPG ....Exodus (IIRC ? ) no it is Equinox
http://www.u-n-f-u-g.de/index.php/artikel/...hadows-of-earth
or
http://www.redbrick-limited.com/cms/index.php?categoryid=60

with another Dance
Medicineman
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Stahlseele
post Apr 24 2011, 07:13 PM
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Ah, Equinox . . yeah, i am STILL getting those two mixed up <.<
Well, wait . . it still says FASA Corporation there . . what the? O.o
Also, if this is canon, then no, we can not beatt he Horrors.
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longbowrocks
post Apr 24 2011, 07:21 PM
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QUOTE (Stahlseele @ Apr 24 2011, 12:13 PM) *
we can not beatt he Horrors.

"beatt he"
This is well on its way to becoming a meme.
On Dumpshock at least.
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Stahlseele
post Apr 24 2011, 07:27 PM
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What, did you think, spawned the idea of Psychotropic Ice? *snickers*
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longbowrocks
post Apr 24 2011, 07:29 PM
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I don't know that one.
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Rasumichin
post Apr 25 2011, 12:59 PM
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QUOTE (longbowrocks @ Apr 24 2011, 06:23 PM) *
Jeez, so after a mage initiates once and increases their magic, they can potentially kill anything anywhere in the entire universe. Probability aside, the point is they have a shot at it.
That's... Balanced. (IMG:style_emoticons/default/sarcastic.gif)


No, they don't have a shot at it unless they raise their Magic above 12.
As a comparison, that's the level less powerful great dragons such as Masaru are ranked at.
Getting your Magic all the way up to 13 takes several hundred karma, and that would still only leave you with Magic 1 in space.
Which would hardly do anything even against a mundane opponent.
Simultaneously, the mage still has to deal with the normal drain values, so he has to soak the drain from a Force 13 spell to effectively cast a level 1 spell.
Admittedly, a being as powerful as Lofwyr or Verjigorm might still function as a halfway decent mage in space, but compared to what they could do within the manasphere, they'd look pretty tame.
If i could pick any place to go up against a major magical threat as a mundane, i'd go for space, even if my opponent still had a tiny bit of their magical power left.

Not that Lofwyr would ever risk chasing you through the solar system personally. He's got enough people up there who could do that for him in a non-magical way.
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longbowrocks
post Apr 25 2011, 03:53 PM
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QUOTE (Rasumichin @ Apr 25 2011, 04:59 AM) *
No, they don't have a shot at it unless they raise their Magic above 12.

I meant you could overcast if you start with 6, and increase it to 7. If you cast from earth, you can cast at force 14, allowing 2 points of force to apply to the target in space.
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KarmaInferno
post Apr 25 2011, 04:16 PM
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I am suddenly imagining a bored high powered mage writing his name on the moon with an optical telescope.



-k
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longbowrocks
post Apr 25 2011, 04:29 PM
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QUOTE (KarmaInferno @ Apr 25 2011, 08:16 AM) *
I am suddenly imagining a bored high powered mage writing his name on the moon with an optical telescope.

I was thinking of blowing up the sun, but yours is much more feasible. And funny. (IMG:style_emoticons/default/rotfl.gif)
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Rasumichin
post Apr 25 2011, 07:44 PM
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How do you blow up the sun with a Force 2 spell?
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Stahlseele
post Apr 25 2011, 07:45 PM
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Bit by tiny little bit?
Of course not, the sun's got a Barrier Rating of . . like . . 1 Billion or something . .
Object Resistance rating of basically 0 though, because what is there more natural than a sun?
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longbowrocks
post Apr 25 2011, 07:46 PM
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QUOTE (Stahlseele @ Apr 25 2011, 11:45 AM) *
Bit by tiny little bit?
Of course not, the sun's got a Barrier Rating of . . like . . 1 Billion or something . .
Object Resistance rating of basically 0 though, because what is there more natural than a sun?

bingo.
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Rasumichin
post Apr 25 2011, 08:03 PM
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So you just have to overcast at Force 14 for about 30 billion times, hope the drain doesn't kill you after the first two tries and you got rid of the sun.
Sounds like a plan.

BTW, natural objects still have an object resistance of 1. So you have one net hit left at best.
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Irion
post Apr 25 2011, 08:42 PM
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So this thread in short: A mage with a ritual link of any kind is able to hit a target anyware in the universe as long as he manages to cast a Spell of force 13 or with at least one hit. (assuming the target does not resist against the spell)

@Rasumichin
QUOTE
So you just have to overcast at Force 14 for about 30 billion times, hope the drain doesn't kill you after the first two tries and you got rid of the sun.
Sounds like a plan.

Sounds a bit too few for the sun. But anyway.
And what is more natural than a thermonuclear reaktion. Well. Hello Mr. Toxic Shaman.
Yes, this is the point where we all got to admit that the rules for object resistance just suck.
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Stahlseele
post Apr 25 2011, 08:44 PM
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Sun was a legal/allowed/official Totem under SR3.
QUOTE
<P>ENV: Anywhere under the open sky</P>
<P>DESC: Sun is noble, heroic, flamboyant and courageous.
Sun is an inspiration to his followers and a
natural leader by example. All living things draw
sustenance from his life-giving light. Sun is a
supreme power for creation as well as destruction.
From his place in the sky, he can observe all and
rule justly. A Sun shaman refuses to follow any
cause he believes is unjust. They maintain the
highest possible standard for themselves and
strive to excel at whatever they choose to do.</P>
<P>ADVAN: +2 dice for combat, detection and health spells.
+2 dice for any spirit while in direct sunlight</P>
<P>DISADVAN: +2 to all Conjuring target numbers at night. A Sun
shaman must have a minimum Charisma of 4.</P>

It is a simple effect caused by the laws of nature/physics.
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Irion
post Apr 25 2011, 08:49 PM
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@Stahlseele
QUOTE
It is a simple effect caused by the laws of nature/physics.

True, for any kind of technology.
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Stahlseele
post Apr 25 2011, 09:01 PM
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Yah but THIS ONE happens without Mankind having had to do anything to get it to run.
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