Now that Portal 2 is out, will Valve please concentrate on Episode 3?, It's been three and half bloody years. |
Now that Portal 2 is out, will Valve please concentrate on Episode 3?, It's been three and half bloody years. |
Apr 23 2011, 05:31 AM
Post
#26
|
|
Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Are Episodes 1 and 2 as awful as HL2 was? At first your dislike of HL was galling, but now that I see you're a Marathon fan, all is forgiven (IMG:style_emoticons/default/smile.gif) |
|
|
Apr 24 2011, 09:52 AM
Post
#27
|
|
Runner Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
Because HL was one of the first FPS that had a true immersive story and much better flow on levels. Before then, you had Doom 1/2/Final, which was "kill demons, something about hell on earth", and Duke Nukem 3D which was "alienz stealin' our wimminz." Ultima Underworld (ok, it's more of an RPG than a FPS but still) The aforementioned Marathon Strife Tekwar GoldenEye64 Star Wars: Dark Forces System Shock ShoGo and I'm probably forgetting a lot. Some of them also had 'human reactions'. There was also SiN, released at the same time, with many similar elements but which didn't get the same attention. I remember having as much fun if not more with SiN than with Half-Life. And playing back Half-Life 1 recently, I realised how it actually didn't really part that much from the old school FPS: - Most of the levels inside buildings are just a succession of corridors. - The story is really limited: an experiment gone wrong has monsters arrive. You kill monsters looking for a way out. The military arrives but they shoot on sight. You kill the military and the monsters. You're sent to the monster world. There is the mysterious G-Man and the end sequence, but apart from that it doesn't have many differences with other FPS stories. QUOTE Not to mention it also spawned Counterstrike and Team Fortress and Day of Defeat. Actually I also don't understand how these got so popular either. (IMG:style_emoticons/default/wink.gif) When everyone was playing Counterstrike, I was playing Infiltration (the UT mod). And Team Fortress was a Quake 2 mod before being a HL mod. |
|
|
Apr 25 2011, 05:14 AM
Post
#28
|
|
Creating a god with his own hands Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
how many on that list are win32 platform? I don't recognize any other than Dark Forces, which didn't have multiplayer, and neither did System Shock, which while excellent, was more RPG.
the point is that HL1 came along after Quake and UT popularized FPS. right place, right time. it wasn't first, it wasn't best, but it was correctly timed. and it had some of the best modding support. you can make the exact same argument for console FPS in bungie's Halo. it was a linear, repetitive SP campaign, with run of the mill gfx that was years behind PC platform, but it arrived just about the time that console multiplayer and the Xbox took off. |
|
|
Apr 25 2011, 10:25 AM
Post
#29
|
|
Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
how many on that list are win32 platform? Marathon 2 and Infinity, Strife, TekWar, Dark Forces, System Shock, ShoGo, and Ultima Underworld. So all of them except Marathon 1 and GoldenEye64. I don't recognize any other than Dark Forces, which didn't have multiplayer Aside from the fact that that wasn't nearly as important a feature as it is today, the Marathons had multiplayer down cold. ~J |
|
|
Apr 25 2011, 11:10 AM
Post
#30
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
|
|
|
Apr 25 2011, 01:29 PM
Post
#31
|
|
Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
|
|
|
Apr 25 2011, 04:14 PM
Post
#32
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
|
|
|
Apr 25 2011, 06:07 PM
Post
#33
|
|
Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
|
|
|
Apr 25 2011, 07:06 PM
Post
#34
|
|
Deus Absconditus Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 |
how many on that list are win32 platform? I don't recognize any other than Dark Forces, which didn't have multiplayer, and neither did System Shock, which while excellent, was more RPG. Most of them, actually. QUOTE the point is that HL1 came along after Quake and UT popularized FPS. right place, right time. it wasn't first, it wasn't best, but it was correctly timed. and it had some of the best modding support. Per Quake, yes. Correct there, but as to UT? No, Half-Life predates Unreal Tournament. In fact, it only came out several months after the original Unreal - Unreal was released on May 22, and Half-Life came out November 18th. I recall this because everybody talked about how Half Life was the first FPS with a story, and I was all annoyed, because Unreal had one as well. Not disagreeing with you, fundamentally - just pointing out timelines. Come to think of it, 98 was a great year for breaking the FPS mold. Not only Half Life and Unreal, but also Rainbow Six, Shogo Mobile Armor Division (which they need to revisit) and nominally Quake II (technically 97, but December of 97). |
|
|
Apr 25 2011, 07:10 PM
Post
#35
|
|
Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
[ Spoiler ] -k |
|
|
Apr 25 2011, 07:28 PM
Post
#36
|
|
The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
|
|
|
May 6 2011, 09:56 PM
Post
#37
|
|
Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Saw the co-op finale. I think we can guess what the major challenge in Portal 3 will be: herding
|
|
|
Lo-Fi Version | Time is now: 25th November 2024 - 06:51 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.