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> Now that Portal 2 is out, will Valve please concentrate on Episode 3?, It's been three and half bloody years.
phlapjack77
post Apr 23 2011, 05:31 AM
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QUOTE (Kagetenshi @ Apr 21 2011, 01:25 AM) *
Are Episodes 1 and 2 as awful as HL2 was?


QUOTE (Kagetenshi @ Apr 23 2011, 10:13 AM) *

At first your dislike of HL was galling, but now that I see you're a Marathon fan, all is forgiven (IMG:style_emoticons/default/smile.gif)
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Blade
post Apr 24 2011, 09:52 AM
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QUOTE (Doc Chase @ Apr 22 2011, 06:07 PM) *
Because HL was one of the first FPS that had a true immersive story and much better flow on levels. Before then, you had Doom 1/2/Final, which was "kill demons, something about hell on earth", and Duke Nukem 3D which was "alienz stealin' our wimminz."


Ultima Underworld (ok, it's more of an RPG than a FPS but still)
The aforementioned Marathon
Strife
Tekwar
GoldenEye64
Star Wars: Dark Forces
System Shock
ShoGo
and I'm probably forgetting a lot.

Some of them also had 'human reactions'.

There was also SiN, released at the same time, with many similar elements but which didn't get the same attention. I remember having as much fun if not more with SiN than with Half-Life.

And playing back Half-Life 1 recently, I realised how it actually didn't really part that much from the old school FPS:
- Most of the levels inside buildings are just a succession of corridors.
- The story is really limited: an experiment gone wrong has monsters arrive. You kill monsters looking for a way out. The military arrives but they shoot on sight. You kill the military and the monsters. You're sent to the monster world. There is the mysterious G-Man and the end sequence, but apart from that it doesn't have many differences with other FPS stories.

QUOTE
Not to mention it also spawned Counterstrike and Team Fortress and Day of Defeat.

Actually I also don't understand how these got so popular either. (IMG:style_emoticons/default/wink.gif)
When everyone was playing Counterstrike, I was playing Infiltration (the UT mod).
And Team Fortress was a Quake 2 mod before being a HL mod.
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Fix-it
post Apr 25 2011, 05:14 AM
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how many on that list are win32 platform? I don't recognize any other than Dark Forces, which didn't have multiplayer, and neither did System Shock, which while excellent, was more RPG.

the point is that HL1 came along after Quake and UT popularized FPS. right place, right time. it wasn't first, it wasn't best, but it was correctly timed. and it had some of the best modding support.

you can make the exact same argument for console FPS in bungie's Halo. it was a linear, repetitive SP campaign, with run of the mill gfx that was years behind PC platform, but it arrived just about the time that console multiplayer and the Xbox took off.
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Kagetenshi
post Apr 25 2011, 10:25 AM
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QUOTE (Fix-it @ Apr 25 2011, 12:14 AM) *
how many on that list are win32 platform?

Marathon 2 and Infinity, Strife, TekWar, Dark Forces, System Shock, ShoGo, and Ultima Underworld.

So all of them except Marathon 1 and GoldenEye64.

QUOTE (Fix-it @ Apr 25 2011, 12:14 AM) *
I don't recognize any other than Dark Forces, which didn't have multiplayer

Aside from the fact that that wasn't nearly as important a feature as it is today, the Marathons had multiplayer down cold.

~J
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Stahlseele
post Apr 25 2011, 11:10 AM
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QUOTE (Tanegar @ Apr 22 2011, 11:39 PM) *
So I finished Portal 2's campaign.

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Tanegar
post Apr 25 2011, 01:29 PM
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QUOTE (Stahlseele @ Apr 25 2011, 06:10 AM) *
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Stahlseele
post Apr 25 2011, 04:14 PM
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QUOTE (Tanegar @ Apr 25 2011, 03:29 PM) *
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Tanegar
post Apr 25 2011, 06:07 PM
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QUOTE (Stahlseele @ Apr 25 2011, 12:14 PM) *
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Adarael
post Apr 25 2011, 07:06 PM
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QUOTE (Fix-it @ Apr 24 2011, 09:14 PM) *
how many on that list are win32 platform? I don't recognize any other than Dark Forces, which didn't have multiplayer, and neither did System Shock, which while excellent, was more RPG.


Most of them, actually.

QUOTE
the point is that HL1 came along after Quake and UT popularized FPS. right place, right time. it wasn't first, it wasn't best, but it was correctly timed. and it had some of the best modding support.


Per Quake, yes. Correct there, but as to UT? No, Half-Life predates Unreal Tournament. In fact, it only came out several months after the original Unreal - Unreal was released on May 22, and Half-Life came out November 18th. I recall this because everybody talked about how Half Life was the first FPS with a story, and I was all annoyed, because Unreal had one as well. Not disagreeing with you, fundamentally - just pointing out timelines.

Come to think of it, 98 was a great year for breaking the FPS mold. Not only Half Life and Unreal, but also Rainbow Six, Shogo Mobile Armor Division (which they need to revisit) and nominally Quake II (technically 97, but December of 97).
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KarmaInferno
post Apr 25 2011, 07:10 PM
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-k
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Stahlseele
post Apr 25 2011, 07:28 PM
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QUOTE (KarmaInferno @ Apr 25 2011, 09:10 PM) *
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-k

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Tanegar
post May 6 2011, 09:56 PM
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Saw the co-op finale. I think we can guess what the major challenge in Portal 3 will be: herding cats gamers.
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