My Assistant
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Apr 23 2011, 05:26 PM
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#26
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Apr 23 2011, 05:51 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 372 Joined: 2-March 10 Member No.: 18,227 |
Right. I think the current idea is 20 BP for +1 IP that stacks with only bioware. That's an interesting combo. It means your PC can "hold out" for bioware, and that your bioware will be at least 80kĄ more effective than usual. It's not the most efficient use of BPs, but it's very nice for certain "badass mundane" character concepts, and it would fit into my game with no problems. I'd allow that. |
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Apr 23 2011, 05:59 PM
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#28
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I wouldn't. 160,000 for synaptic booster: 2 is not that expensive, and you wind up with a character with 4 IP's. I see no reason for a quality that stacks with other IP boosters when everything else doesn't. I wouldn't allow it for completely mundane, unaugmented characters, either, for reasons that TheOOB already went into. There are already two positive qualities out there, as well as the option to spend Edge. Regularly getting an extra IP should remain the sole province of the augmented and the awakened.
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Apr 23 2011, 06:08 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 372 Joined: 2-March 10 Member No.: 18,227 |
I wouldn't. 160,000 for synaptic booster: 2 is not that expensive, and you wind up with a character with 4 IP's. My current game is gang-level: wired reflexes are just barely available, but the 160kĄ for synaptic boosters 2 will be out of reach for quite some time. If SB2 were within easy reach, I wouldn't allow it either. |
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Apr 23 2011, 07:20 PM
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#30
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Draco18s, that last bit was talking about Lightning Reflexes.
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Apr 24 2011, 07:37 AM
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#31
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
I'd rather just switch back to the variable IP system Personally I don't like variable IP. An old PnP rule is that randomness always favors the NPCs, and Shadowrun is allready a game where it is easy enough to kill your players. The again, I never played any significant amount of 3rd edition, so I have no particular attachment to it. In any case, I don't have a problem with a SURGE quality that produces an extra IP(I'd price it at 10 BP or so, but make it not stack with anything), I just don't like normal metahumans gaining extra IPs without 'ware, drugs, or other such means. I also personally don't like making quality based IPs stack with initiative enhancers under any circumstances, as it can lead to abuse. If it stacked with bioware a mage could get 4 initiative passes without losing more than 1 point of essence easy(no need for high grade 'ware), and thats kinda silly. |
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Apr 24 2011, 12:54 PM
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#32
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
What's wrong with favoring the NPCs? (IMG:style_emoticons/default/wink.gif)
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Apr 24 2011, 01:24 PM
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#33
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Well, under SR3 rules, everybody could lose initiative by being wounded . . It adds a layer of tactics i think . .
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Apr 24 2011, 01:29 PM
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#34
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 |
How is that different to DR4? Wound modifiers subtract from Initiattive Tests.
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Apr 24 2011, 01:32 PM
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 |
How is that different to DR4? Wound modifiers subtract from Initiattive Tests. What the hell is DR4? (IMG:style_emoticons/default/sarcastic.gif) |
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Apr 24 2011, 01:33 PM
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#36
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Can you lose ini passes?
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Apr 24 2011, 01:37 PM
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#37
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 |
Sure. Just fill your Condition Monitor. (IMG:style_emoticons/default/biggrin.gif)
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Apr 24 2011, 01:42 PM
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#38
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
The difference in Initiative in 3rd ed was that you had 1 to 4 dice that you rolled and then added your reaction to the shown result.
And after each round, 10 points were substracted and you could act as long as you had more than 1 point left. So for example, if you had a reaction of, let us say 9 and 2 dice for rolling initiative, you could roll 2x6=12+9 and had a score of 21. Which would net you 3 rounds of action. But as soon as you got damage, this would go down accordingly, dropping you down to 2 rounds of action. |
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Apr 24 2011, 01:44 PM
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#39
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 |
O_O
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Apr 24 2011, 02:21 PM
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#40
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
?
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Apr 24 2011, 02:25 PM
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#41
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,717 Joined: 23-March 09 From: Weymouth, UK Member No.: 17,007 |
There you go, seducing me with your pre-SR4 rules again. And I'm still digesting First Edition Dice Pools....
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Apr 24 2011, 02:57 PM
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#42
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
*snickers* ^^
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Apr 24 2011, 11:06 PM
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#43
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
There you go, seducing me with your pre-SR4 rules again. And I'm still digesting First Edition Dice Pools.... Wasn't that the edition in which you had to roll for each bullet in a burst seperately? That's an interesting combo. It means your PC can "hold out" for bioware, and that your bioware will be at least 80kĄ more effective than usual. It's not the most efficient use of BPs, but it's very nice for certain "badass mundane" character concepts, and it would fit into my game with no problems. I'd allow that. Also, 20BP is worth 100K Nuyen. So, on a whole, actually less efficient then sprinting for a synaptic booster 1. |
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Apr 24 2011, 11:22 PM
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#44
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It depends on the conditions. The character, the campaign, the typical cashflow, etc.
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Apr 24 2011, 11:26 PM
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#45
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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Apr 25 2011, 12:39 AM
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#46
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Actually, yes, in first edition, you did roll separately for each bullet. Also, you had to fire at least one bullet per meter of distance between targets when "walking the fire" (sweeping from one target to another). First edition had a lot of quirky little rules like that.
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Apr 25 2011, 12:53 AM
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#47
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
A smartlink removed the need to walk your fire though.
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Apr 25 2011, 01:25 AM
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#48
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Not quite. What it did was allow you to walk your fire past friendlies without hitting them.
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Apr 25 2011, 01:28 AM
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#49
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 |
Yup, now I remember.
Oh well the only thing I'm sure I remember was armor counted as automatic successes in damage resistance tests. |
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Apr 25 2011, 02:25 AM
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#50
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I also personally don't like making quality based IPs stack with initiative enhancers under any circumstances, as it can lead to abuse. If it stacked with bioware a mage could get 4 initiative passes without losing more than 1 point of essence easy(no need for high grade 'ware), and thats kinda silly. A mage can already get 4 IP's without Magic Loss. What is the big deal? |
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