IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

3 Pages V  < 1 2 3 >  
Reply to this topicStart new topic
> Naturally Wired, +1 IP Quality (Thoughts, Comments, Suggestions)
Draco18s
post Apr 23 2011, 05:26 PM
Post #26


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Yerameyahu @ Apr 23 2011, 11:40 AM) *
Magicians need that 15 BP of qualities for other things, and they can always use spells for that… which aren't compatible with the quality they wasted 15 BP on.


Right.
I think the current idea is 20 BP for +1 IP that stacks with only bioware.
Go to the top of the page
 
+Quote Post
Nifft
post Apr 23 2011, 05:51 PM
Post #27


Moving Target
**

Group: Members
Posts: 372
Joined: 2-March 10
Member No.: 18,227



QUOTE (Draco18s @ Apr 23 2011, 12:26 PM) *
Right.
I think the current idea is 20 BP for +1 IP that stacks with only bioware.

That's an interesting combo. It means your PC can "hold out" for bioware, and that your bioware will be at least 80kĄ more effective than usual.

It's not the most efficient use of BPs, but it's very nice for certain "badass mundane" character concepts, and it would fit into my game with no problems.

I'd allow that.
Go to the top of the page
 
+Quote Post
Glyph
post Apr 23 2011, 05:59 PM
Post #28


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I wouldn't. 160,000 for synaptic booster: 2 is not that expensive, and you wind up with a character with 4 IP's. I see no reason for a quality that stacks with other IP boosters when everything else doesn't. I wouldn't allow it for completely mundane, unaugmented characters, either, for reasons that TheOOB already went into. There are already two positive qualities out there, as well as the option to spend Edge. Regularly getting an extra IP should remain the sole province of the augmented and the awakened.
Go to the top of the page
 
+Quote Post
Nifft
post Apr 23 2011, 06:08 PM
Post #29


Moving Target
**

Group: Members
Posts: 372
Joined: 2-March 10
Member No.: 18,227



QUOTE (Glyph @ Apr 23 2011, 12:59 PM) *
I wouldn't. 160,000 for synaptic booster: 2 is not that expensive, and you wind up with a character with 4 IP's.

My current game is gang-level: wired reflexes are just barely available, but the 160kĄ for synaptic boosters 2 will be out of reach for quite some time.

If SB2 were within easy reach, I wouldn't allow it either.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 23 2011, 07:20 PM
Post #30


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Draco18s, that last bit was talking about Lightning Reflexes.
Go to the top of the page
 
+Quote Post
TheOOB
post Apr 24 2011, 07:37 AM
Post #31


Running Target
***

Group: Members
Posts: 1,290
Joined: 23-January 07
From: Seattle, USA
Member No.: 10,749



QUOTE (Yerameyahu @ Apr 22 2011, 11:35 PM) *
I'd rather just switch back to the variable IP system


Personally I don't like variable IP. An old PnP rule is that randomness always favors the NPCs, and Shadowrun is allready a game where it is easy enough to kill your players. The again, I never played any significant amount of 3rd edition, so I have no particular attachment to it.

In any case, I don't have a problem with a SURGE quality that produces an extra IP(I'd price it at 10 BP or so, but make it not stack with anything), I just don't like normal metahumans gaining extra IPs without 'ware, drugs, or other such means.

I also personally don't like making quality based IPs stack with initiative enhancers under any circumstances, as it can lead to abuse. If it stacked with bioware a mage could get 4 initiative passes without losing more than 1 point of essence easy(no need for high grade 'ware), and thats kinda silly.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 24 2011, 12:54 PM
Post #32


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



What's wrong with favoring the NPCs? (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 24 2011, 01:24 PM
Post #33


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Well, under SR3 rules, everybody could lose initiative by being wounded . . It adds a layer of tactics i think . .
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Apr 24 2011, 01:29 PM
Post #34


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



How is that different to DR4? Wound modifiers subtract from Initiattive Tests.
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Apr 24 2011, 01:32 PM
Post #35


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



QUOTE (Xahn Borealis @ Apr 24 2011, 02:29 PM) *
How is that different to DR4? Wound modifiers subtract from Initiattive Tests.

What the hell is DR4? (IMG:style_emoticons/default/sarcastic.gif)
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 24 2011, 01:33 PM
Post #36


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Can you lose ini passes?
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Apr 24 2011, 01:37 PM
Post #37


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



Sure. Just fill your Condition Monitor. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 24 2011, 01:42 PM
Post #38


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



The difference in Initiative in 3rd ed was that you had 1 to 4 dice that you rolled and then added your reaction to the shown result.
And after each round, 10 points were substracted and you could act as long as you had more than 1 point left.
So for example, if you had a reaction of, let us say 9 and 2 dice for rolling initiative, you could roll 2x6=12+9 and had a score of 21.
Which would net you 3 rounds of action. But as soon as you got damage, this would go down accordingly, dropping you down to 2 rounds of action.
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Apr 24 2011, 01:44 PM
Post #39


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



O_O
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 24 2011, 02:21 PM
Post #40


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



?
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Apr 24 2011, 02:25 PM
Post #41


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



There you go, seducing me with your pre-SR4 rules again. And I'm still digesting First Edition Dice Pools....
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 24 2011, 02:57 PM
Post #42


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



*snickers* ^^
Go to the top of the page
 
+Quote Post
Udoshi
post Apr 24 2011, 11:06 PM
Post #43


Runner
******

Group: Members
Posts: 2,782
Joined: 28-August 09
Member No.: 17,566



QUOTE (Xahn Borealis @ Apr 24 2011, 07:25 AM) *
There you go, seducing me with your pre-SR4 rules again. And I'm still digesting First Edition Dice Pools....


Wasn't that the edition in which you had to roll for each bullet in a burst seperately?

QUOTE (Nifft @ Apr 23 2011, 10:51 AM) *
That's an interesting combo. It means your PC can "hold out" for bioware, and that your bioware will be at least 80kĄ more effective than usual.

It's not the most efficient use of BPs, but it's very nice for certain "badass mundane" character concepts, and it would fit into my game with no problems.

I'd allow that.


Also, 20BP is worth 100K Nuyen. So, on a whole, actually less efficient then sprinting for a synaptic booster 1.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Apr 24 2011, 11:22 PM
Post #44


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



It depends on the conditions. The character, the campaign, the typical cashflow, etc.
Go to the top of the page
 
+Quote Post
Stahlseele
post Apr 24 2011, 11:26 PM
Post #45


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (Udoshi @ Apr 25 2011, 01:06 AM) *
Wasn't that the edition in which you had to roll for each bullet in a burst seperately?

No?
Go to the top of the page
 
+Quote Post
Glyph
post Apr 25 2011, 12:39 AM
Post #46


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Actually, yes, in first edition, you did roll separately for each bullet. Also, you had to fire at least one bullet per meter of distance between targets when "walking the fire" (sweeping from one target to another). First edition had a lot of quirky little rules like that.
Go to the top of the page
 
+Quote Post
Bigity
post Apr 25 2011, 12:53 AM
Post #47


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



A smartlink removed the need to walk your fire though.
Go to the top of the page
 
+Quote Post
Glyph
post Apr 25 2011, 01:25 AM
Post #48


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Not quite. What it did was allow you to walk your fire past friendlies without hitting them.
Go to the top of the page
 
+Quote Post
Bigity
post Apr 25 2011, 01:28 AM
Post #49


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



Yup, now I remember.

Oh well the only thing I'm sure I remember was armor counted as automatic successes in damage resistance tests.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Apr 25 2011, 02:25 AM
Post #50


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (TheOOB @ Apr 24 2011, 12:37 AM) *
I also personally don't like making quality based IPs stack with initiative enhancers under any circumstances, as it can lead to abuse. If it stacked with bioware a mage could get 4 initiative passes without losing more than 1 point of essence easy(no need for high grade 'ware), and thats kinda silly.


A mage can already get 4 IP's without Magic Loss. What is the big deal?
Go to the top of the page
 
+Quote Post

3 Pages V  < 1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 10:37 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.