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Apr 21 2011, 02:38 PM
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#1
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Some effects say to round up, others say round down, and still others say to round normally. Is there a general rule somewhere that says how to round when the effect doesn't specify?
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Apr 21 2011, 02:52 PM
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#2
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
Some effects say to round up, others say round down, and still others say to round normally. Is there a general rule somewhere that says how to round when the effect doesn't specify? As far as I can tell, SR4 usually rounds in the direction more beneficial to the actor. I don't think it's codified, though. |
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Apr 21 2011, 02:57 PM
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#3
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Shadowrun really could use some more fleshing out of the General Rules section.
There are a number of situations where there is no general rule, so you end up having to scour through all the books to read every possible scrap of related specific rules to get the whole picture. -k |
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Apr 21 2011, 03:07 PM
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#4
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Some effects say to round up, others say round down, and still others say to round normally. Is there a general rule somewhere that says how to round when the effect doesn't specify? I would assume that rounding normally means that if the number is less then x.5 you round down and if it's more you round up. |
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Apr 21 2011, 03:07 PM
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#5
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
I had this problem a while ago. We ended up using wikipedia's definition.
There's a distinction between round up and round half up. In general, you always round up. There are a very few specific exceptions, and the only one that comes to mind as specifically round down is.... Augmented attribute maximums, i believe. |
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Apr 21 2011, 03:14 PM
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#6
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I had this problem a while ago. We ended up using wikipedia's definition. There's a distinction between round up and round half up. In general, you always round up. There are a very few specific exceptions, and the only one that comes to mind as specifically round down is.... Augmented attribute maximums, i believe. Drain Rounds Down as well... Force 7 has Base 3 Drain After all. It generally rounds in favor of the Character doing the action unless stated otherwise... |
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Apr 21 2011, 03:50 PM
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#7
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
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Apr 21 2011, 03:57 PM
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#8
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Apr 21 2011, 04:06 PM
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,851 Joined: 15-February 08 From: Indianapolis Member No.: 15,686 |
In general, you always round up. There are a very few specific exceptions, and the only one that comes to mind as specifically round down is.... Augmented attribute maximums, i believe. What he said. When in doubt, round up, unless it deliberately contradicts a stated rule. |
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Apr 21 2011, 07:31 PM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 124 Joined: 23-December 02 Member No.: 3,782 |
Player calculation: Round to benefit the player
GM calculation: Round to screw the player Handles most cases rather well IMO. Standard rounding assuming a spread of a value equal to 1: 0.5 or larger = Ceiling (round up) result less then 0.5 = Floor (round down) result |
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Apr 21 2011, 09:03 PM
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#11
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
I'm with TJ on this. I can't find a single instance of rounding that doesn't favor the character rolling the dice.
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Apr 21 2011, 09:05 PM
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#12
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I'm with TJ on this. I can't find a single instance of rounding that doesn't favor the character rolling the dice. Yeah... I am sure there is one or two out there somehwere (like Attribute maximums and Augmented Skill Maximums), but for the most part, it favors the Dice Roller. (IMG:style_emoticons/default/wobble.gif) |
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Apr 21 2011, 09:05 PM
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#13
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Ignoring that, I'd always round toward 'less powerful' (which is probably down). Screw you, player.
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Apr 21 2011, 09:06 PM
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#14
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Ignoring that, I'd always round toward 'less powerful' (which is probably down). Screw you, player. Deja Vu... (IMG:style_emoticons/default/wobble.gif) |
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Apr 21 2011, 10:25 PM
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#15
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 589 Joined: 23-July 03 From: outside America Member No.: 5,015 |
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Apr 21 2011, 10:58 PM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 26-February 02 Member No.: 389 |
Shadowrun 3rd Edition used to have the unspoken ruling of "Round to Shaft." That is, round in whichever direction is worse for the player. There were two exceptions (that I remember): Spending Karma and Drain.
It seems that this too has changed in 4th Edition, by the comments above. |
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Apr 22 2011, 02:52 AM
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#17
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Magic loss due to implants reducing Essence comes to mind. That doesn't even need to be anywhere near the 0.5 boundary. This is the one area in which I totally agree... (IMG:style_emoticons/default/smile.gif) |
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Apr 22 2011, 02:55 AM
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#18
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 589 Joined: 23-July 03 From: outside America Member No.: 5,015 |
SR3 had the "general rule" though to round down by default.
Geasing adept powers rounded to the nearest 0.25 though, IIRC. |
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Apr 22 2011, 02:57 AM
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#19
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
SR3 had the "general rule" though to round down by default. Geasing adept powers rounded to the nearest 0.25 though, IIRC. Indeed, Though I would argue (just because) to keep the decimal places on Geasa for Adept Powers. But yes, Round to nearest 0.25 Cost bracket. (IMG:style_emoticons/default/wobble.gif) |
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