My Assistant
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Apr 26 2011, 06:36 PM
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#51
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
With a threaded Command CF and a R6 medkit, a solid TM can get an average 5 or more hits on a remote first aid test. Any damage less than 3 is inconsequential outside of combat. And there really aren't that many programs you need as CFs. This is true... But in combat is where you need damage mitigation the most, and the Technomancer may not be in a position to be mended by a Drone. (IMG:style_emoticons/default/wobble.gif) |
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Apr 27 2011, 12:53 AM
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#52
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
When is Fading ever not physical? If you don't already have your CFs equal or near your Res, you're starting messed up. And, unless you're compiling during a run (and why would you do that, when you can register, without cost, non-stop, in your home's nifty Resonance well, long before the run starts?) then you gotta risk that hard fizz. Sorry, should have clarified that. My comment about overcasting was misleading. Fading is ALWAYS stun unless otherwise noted. (4a 243). The only instance in which it becomes Physical is if you're doing sprite things at a rating over your resonance. What this means is.... Whipping up a complex form you don't have? Stun. (and lets face it, a starting TM will be missing a lot of forms). Making a program option up on the fly? Stun. Increasing your forms beyond your resonance? Also stun. Summoning a medium-force sprite to complement your already-registered ones? Stun. Making widgets of any rating? Stun. And a Trauma Damper drops one stun damage off of every one of those tests, after the soak. This makes casual threading hella good, and even reliable - no matter your dice pool penalties, you can permasoak one fading damage. As long as you can land one hit on a Software test, its once free dice at least. So yeah. Platelets are fairly useless since they only help with Physical. Even regular attack programs have to go through a TM's stun track, so the trauma wins again there. If you're planning on Rigging as a TM, trauma pretty much makes you immune to hotsim biofeedback damage. Pretty much immune? Yes. Biofeedback occurs when the drone takes damage. This means your drone has got a chance to Dodge(reducing net hits, thus damage) and soak(reducing damage). The leftover damage is applied to the drone. Then you take half that(round up), and a technomancer gets to soak THAT with their biofeedback filter. Its stun damage, by the way, not physical. So if there's one point left after all those stacked reductions and dice rolls, the trauma damper makes it go away. Platelets are still nice. They help with dumpshock(which is always going to be hotsim, so physical) and black hammer attacks. Just less generally useful as a trauma. |
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Apr 27 2011, 01:35 AM
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#53
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Threading your Complex Forms above your Resonance Rating causes PHYSICAL Damage Udoshi.
Same with Sprites... Same with Widgets... Etc. Anytime that Fading is an Issue, and you exceed your Resonance, You take Physaical Damage. |
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Apr 27 2011, 03:08 AM
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#54
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Threading your Complex Forms above your Resonance Rating causes PHYSICAL Damage Udoshi. Same with Sprites... Same with Widgets... Etc. Anytime that Fading is an Issue, and you exceed your Resonance, You take Physaical Damage. This is actually wrong. Techno's don't overcast quite like Mages do. If you've got a quote or page # to back up you're opinion, please show it. |
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Apr 27 2011, 03:08 AM
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#55
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
augh doublepost
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Apr 27 2011, 03:12 AM
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#56
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Um.
QUOTE Fading is Stun damage unless otherwise noted. The technomancer makes a Fading Resistance Test using Willpower + Resonance. Each hit scored reduces the damage by 1 box. Isn't this what everyone else said?For threading, the Fading DV equals the hits used for rating points. If the final rating of the threaded complex form exceeds the technomancer’s Resonance, the damage is Physical rather than Stun. I'm not sure that Widget crafting is ever Physical Fading, though I don't see any reason it shouldn't be (when the rating exceeds Resonance). (IMG:style_emoticons/default/smile.gif) |
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Apr 27 2011, 03:15 AM
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#57
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
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Apr 27 2011, 03:20 AM
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#58
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Like when? It seems to say that any time the CF rating exceeds Resonance, Physical Fading. Ditto for Sprites, though I didn't quote it.
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Apr 27 2011, 04:21 AM
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#59
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Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 |
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