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Apr 30 2011, 01:57 AM
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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
The only thing that really makes possession overpowered is that it breaks the usual rule of being unable to attack physical targets from astral space. A mage who summons a spirit to possess an enemy not only gains an ally, but takes out that enemy, for the fight. That's the part I would house rule, if I ever ran a game with possession traditions. Maybe something like unwilling victims have to be prepared vessels, or at least rendered helpless first. Possession should not be that easy.
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Apr 30 2011, 02:13 AM
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#27
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
That does sound ridiculous. … Ah, I see: it's Force*2 vs. Int+Will, and the only penalty for the spirit failing is a wasted Complex Action.
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Apr 30 2011, 03:14 AM
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
The only thing that really makes possession overpowered is that it breaks the usual rule of being unable to attack physical targets from astral space. A mage who summons a spirit to possess an enemy not only gains an ally, but takes out that enemy, for the fight. That's the part I would house rule, if I ever ran a game with possession traditions. Maybe something like unwilling victims have to be prepared vessels, or at least rendered helpless first. Possession should not be that easy. this seems reasonable. |
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Apr 30 2011, 06:43 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 |
I once asked my GM if I could build a fully automatic grenade launcher. He said "Sure. Everyone you fight will have three."
As the current GM of the game, I like to keep this in mind when someone wants to try something overpowered. I remind the group of this fact, and I let the group some to a consensus for president involving something like this. It's usually quite reasonable. |
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Apr 30 2011, 07:38 AM
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#30
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,109 Joined: 13-March 11 From: Portland, Oregon Member No.: 24,230 |
I once asked my GM if I could build a fully automatic grenade launcher. He said "Sure. Everyone you fight will have three." As the current GM of the game, I like to keep this in mind when someone wants to try something overpowered. I remind the group of this fact, and I let the group some to a consensus for president involving something like this. It's usually quite reasonable. Instead you should plough ahead with your plan and buy "immunity:grenades". (IMG:style_emoticons/default/grinbig.gif) Also, no need to build one. Look up "ITS Gonryu". I think it's in WAR! |
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Apr 30 2011, 09:23 AM
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I once asked my GM if I could build a fully automatic grenade launcher. He said "Sure. Everyone you fight will have three." As the current GM of the game, I like to keep this in mind when someone wants to try something overpowered. I remind the group of this fact, and I let the group some to a consensus for president involving something like this. It's usually quite reasonable. Eh, I dunno. I agree that anything the PCs have, the NPCs can have, but not every NPC. If the sammie has an Ares Alpha, then those spec ops teams might have them too, but not the local gang or the mall security guard. I would rather disallow something than break the verisimilitude of the game world just to escalate things up to the level of one PC's overpowered option. I think a better option would be to give the group harder runs, rather than make the entire world get tougher in lockstep with them. |
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Apr 30 2011, 10:36 AM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 772 Joined: 12-December 07 From: Fort Worth, Texas Member No.: 14,589 |
Instead you should plough ahead with your plan and buy "immunity:grenades". (IMG:style_emoticons/default/grinbig.gif) Also, no need to build one. Look up "ITS Gonryu". I think it's in WAR! Again, anything you have, the bad guys have three. "I'm immune to grenades! Ha, ha. No one's ever thought of that before... what do you mean my grenades do no damage?" Eh, I dunno. I agree that anything the PCs have, the NPCs can have, but not every NPC. If the sammie has an Ares Alpha, then those spec ops teams might have them too, but not the local gang or the mall security guard. I would rather disallow something than break the verisimilitude of the game world just to escalate things up to the level of one PC's overpowered option. I think a better option would be to give the group harder runs, rather than make the entire world get tougher in lockstep with them. It's not that everyone in the world has them, but everyone in the world the PC's deal with. It's that escalation thing they talk about at the end of Batman. As you go up in pay scale, so does your opposition, and if you've discovered a thing, you'd better believe anyone you have to take on whose nuyen is worth your time has discovered that thing too. Much like whenever one of my players manages to actually read one of the books and thinks she's discovered a cool loophole no one has thought of before, it's something I've discovered a year ago and something that has been discussed ad nausea on Dumpshock for years longer. Subsequesntly, to imagine no one else in the Sixth World has thought of it simply because it's not in the BBB isn't practical. Besides, I rarely have to carry out the threat of such a proposition, as the players are usually quick to thwart it themselves: Player 1: "So, if I'm a Possession mage, the only defense bad guys get is a Force x 2 v. Will + Int. Sweet!" Me: "Yep. Group, do we agree that whenever you meet a Possession mage I get to control your character if I roll higher on Force x 2 v. Will + Int?" Group: "Wait! There has to be a optional rule! Let's talk about this!" |
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Apr 30 2011, 11:12 AM
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#33
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
I think it should still be possible for a spirit to posses a unprepared host. But it should be a hard task.
Just give it a -5 dice pool modifier for unprepeard vessels. So a Force 5 Spirit will have a hard time getting this net hit. But at least keep it an option for Free Spirits. The evil over spirit taking hold of one of the hereos is just "classic". (Or make it like the mind control spell. Every Force rounds, the host gets to roll willpower to reduce the hits of the spirit.) (Spirits should also spend edge if summoned or bound. Edge of spirits should be halved.) |
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Apr 30 2011, 11:14 AM
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#34
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Target ![]() Group: Members Posts: 36 Joined: 15-August 10 Member No.: 18,936 |
Tweaking the Rules :
Alternative Possession Mechanics If the gaming group considers the basic Possession rules too powerful or unbalanced with their play-style, Possession may be adjusted by implementing any or all of the following changes: • Modify the Possession Test for inanimate vessels/ objects to Force x 2 (Object Resistance x 2). • Allow Bound spirits to only possess vessels that are present at the time of their binding. This limits use of Possession as an attack power to Summoned spirits. • Rule that a conjurer may only command a spirit to possess a vessel which is within the conjurer’s line of sight at the time. • Rule that Possessed living vessels may actively resist possession in a manner similar to a Mental Manipulation spell (p. 202, SR4). Every (Force) Combat Turns, the victim may spend a Complex Action to shake off the spirit’s control. The victim rolls a Willpower (+ Banishing) Test; each hit reduces the net hits on the spirit’s original Possession Test. If the possessing spirit’s net hits are reduced to 0, the spirit is expelled from the target. |
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May 1 2011, 03:25 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 297 Joined: 11-April 10 From: Raleigh, NC Member No.: 18,443 |
LOL, love the title. Jews have always been overpowered. History proves this time and time again.
Mesh PS, there's no negative connotation associated with "Jews" as opposed to "Jewish people" despite the work of the nazis. We are Jews. |
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May 1 2011, 03:54 AM
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#36
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,371 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
That does sound ridiculous. … Ah, I see: it's Force*2 vs. Int+Will, and the only penalty for the spirit failing is a wasted Complex Action. And the spirit can't try again on that vessel for a day. The suggestion seems to be that the possession attempt is likely to succeed. But remember that a Force 3 spirit has roughly a 50% chance to succeed against an ordinary living metahuman vessel. so, half the time the possession attempt is a wasted effort. If you are talking about higher Force spirits, it doesn't matter whether they are Possession or Materialization tradition... they are bad-ass opponents. |
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May 1 2011, 03:57 AM
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#37
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Ah, I didn't see that. Still, they can try once per person in the opposing force; odds are good they'll neutralize one and 'replace' him with a stronger-than-normal spirit enemy. Hmm. It's a pretty good trick, despite the risk.
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May 1 2011, 04:11 AM
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#38
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,371 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Yes, I agree the possession spirit can keep trying other NPCs. Meanwhile, though, the materialized spirit is Fearing/Confusing/Engulfing/...ing.
I have always maintained that possession traditions are not particularly more powerful than materialization traditions, and that magic in general is overpowered only if the GM (or the player) doesn't enforce the built-in checks and balances that keep magic under control. I think I'm in the minority on that point, though. |
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May 1 2011, 05:05 AM
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#39
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
Yes, I agree the possession spirit can keep trying other NPCs. Meanwhile, though, the materialized spirit is Fearing/Confusing/Engulfing/...ing. I have always maintained that possession traditions are not particularly more powerful than materialization traditions, and that magic in general is overpowered only if the GM (or the player) doesn't enforce the built-in checks and balances that keep magic under control. I think I'm in the minority on that point, though. you are not alone (IMG:style_emoticons/default/alien.gif) |
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May 1 2011, 09:25 AM
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#40
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
It's not that everyone in the world has them, but everyone in the world the PC's deal with. It's that escalation thing they talk about at the end of Batman. As you go up in pay scale, so does your opposition, and if you've discovered a thing, you'd better believe anyone you have to take on whose nuyen is worth your time has discovered that thing too. Much like whenever one of my players manages to actually read one of the books and thinks she's discovered a cool loophole no one has thought of before, it's something I've discovered a year ago and something that has been discussed ad nausea on Dumpshock for years longer. Subsequesntly, to imagine no one else in the Sixth World has thought of it simply because it's not in the BBB isn't practical. Besides, I rarely have to carry out the threat of such a proposition, as the players are usually quick to thwart it themselves: Player 1: "So, if I'm a Possession mage, the only defense bad guys get is a Force x 2 v. Will + Int. Sweet!" Me: "Yep. Group, do we agree that whenever you meet a Possession mage I get to control your character if I roll higher on Force x 2 v. Will + Int?" Group: "Wait! There has to be a optional rule! Let's talk about this!" For out-and-out loopholes, that's probably a good way to deal with it. Any shoddy exploit that the PCs use, the NPCs can use on them. General skills and gear, though, I would give to NPCs that logically would have it, whether the PCs do the same or not. |
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May 1 2011, 02:44 PM
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#41
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
I often quote Dr. Egon Spengler on the issue of rules: "The door swings both ways."
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May 1 2011, 04:34 PM
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#42
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
For out-and-out loopholes, that's probably a good way to deal with it. Any shoddy exploit that the PCs use, the NPCs can use on them. General skills and gear, though, I would give to NPCs that logically would have it, whether the PCs do the same or not. Yeah, this is how I feel about it. Even in comic book escalation scenarios the mooks by and large remain mooks. For example, in the Punisher and Batman films escalation took the form of hired Prime Runner types like the Russian and Joker. Beyond that the "typical" bad guys simply couldn't gin up any way to push back harder. At least not within their at hand resources and current skill sets, anyway. |
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May 2 2011, 02:28 AM
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#43
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
In one of my groups games, we had the option to hire an NPC-mage or two to replace our mage temporarily, who was going to get some long-term ware/essence revitalization done.
One of the options was a pair of voodoo sisters. Thematically, one was a regular voodoo tradition mage, and the other was just a normal pnon-awakened person who was trained to help out, and work as a willing living vessel for possession by the voodoun. They came as a pair, and it kind of avoided the whole freebie 'turn an enemy into an ally' thing - they were both fun to have around, and one would just occasionally get freaky/creepy and be able to shrug off bullets with their bare skin. It was kind of a neat twist; fixing some of the problems with possession being powerful with fluff and thematics. Kinda wish that game was still going. |
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May 2 2011, 01:22 PM
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#44
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
you are not alone (IMG:style_emoticons/default/alien.gif) Definitely not alone... (IMG:style_emoticons/default/biggrin.gif) |
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