My Assistant
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Jun 5 2011, 02:15 PM
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#176
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
the creative ones are too expensive, the uncreative ones are just that. Not much thought put into it. Sry Criteas (IMG:style_emoticons/default/wink.gif) Copy Paste Improved Attribute and Kinesics isn't worth a new chapter. That doesn't mean, that my Adept doesn't like Unseen Hands very much! I wonder why the Astral Adept didn't make it in the book. It was suggested in this forum many times. Either as variant of the mystic adept who has access to Projection, or a version of the SR3 Metamagic Limited Projection Yeah, I can see that. Most of them are very flavorful, for NPC's. There are a few that I actually like as a PC. As for the Astral Adept, Yeah, I really miss that one from 3rd Edition. Of course, you could create one in SR4, with a Combination of Mystic Adept and Aspected Abilities (Astral). Oh Well... |
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Jun 5 2011, 02:26 PM
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#177
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
And it'd probably still be more missions legal than the way book stuff . .
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Jun 5 2011, 02:32 PM
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#178
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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Jun 5 2011, 02:46 PM
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#179
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 |
I'm fairly sure missions includes all the major supplements such asArsenal, SM, Unwired, and Augmentation. I think it also includes RC, War!, and RW. Web supplements on the other hand are all optional rules I believe, and so are included on a case by case basis.
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Jun 5 2011, 07:44 PM
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#180
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
I noticed that there is very little in the way of combat ability for Invisible Way adepts. I guess this is as it should be for most Invisible Way adepts, but what about those characters who follow the Way of the silent assassin, mentioned in the Invisible Way section in SM? Would the "Walking the Ways" thing mentioned above be appropriate for something like that, or would a different sort of tweak be more fitting? I suspect that if an adept of the Invisible Way does it right, he doesn't really need amazing combat skills. Six to eight dice isn't much of a combat pool these days, but it's pretty good when your opponent doesn't get to roll to dodge. |
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Jun 6 2011, 03:46 AM
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#181
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Jun 6 2011, 03:54 PM
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#182
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
I'm fairly sure missions includes all the major supplements such asArsenal, SM, Unwired, and Augmentation. I think it also includes RC, War!, and RW. Web supplements on the other hand are all optional rules I believe, and so are included on a case by case basis. Bull as Missions Coordinator stated that Way of the Adept is not allowed in Missions games. |
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Jun 6 2011, 04:27 PM
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#183
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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Jun 6 2011, 05:17 PM
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#184
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Way of the Adept also specifically states it's not legal for Missions games.
Check the fine print. Most of the gear, spells, powers, etc. from the web supplements are legal, unless they are marked as "optional rules" or otherwise specifically called out as not legal in the SRM FAQ. -k |
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Jun 6 2011, 07:25 PM
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#185
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
See Slow from Bogota!
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Jun 6 2011, 07:46 PM
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#186
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
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Jun 7 2011, 06:00 AM
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#187
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 |
So, just picked up Way of the Adept (along with some of the other web supplements) and gave it a cursory glance. From what I can tell, it really isn't 'OMG, I have to have this power boost' sort of stuff. Crunch wise it is a 10BP quality (Hitting on the rather limited 30 max that an adept has available) which gives you a 25% discount on 2-3 powers, a tiny boost to a couple metamagics, and access to a unique power, most of which are nice but not mind blowing. Overall it seems like a fairly fair trade-off for 10 BP. I mean if you tried really really hard you could maybe make the 25% discount give you an extra power point or so, but it really seems to be there much more for flavor.
I commend a nice little web supplement. I'd have loved a couple bucks off the price, but there you have it (IMG:style_emoticons/default/smile.gif) |
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Jun 7 2011, 11:37 AM
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#188
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Commendations go to Critias, who was the sole responsible writer of the Way Book.
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Jun 7 2011, 02:02 PM
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#189
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 963 Joined: 15-February 11 From: Tir Tairngire Member No.: 21,972 |
So, just picked up Way of the Adept (along with some of the other web supplements) and gave it a cursory glance. From what I can tell, it really isn't 'OMG, I have to have this power boost' sort of stuff. Crunch wise it is a 10BP quality (Hitting on the rather limited 30 max that an adept has available) which gives you a 25% discount on 2-3 powers, a tiny boost to a couple metamagics, and access to a unique power, most of which are nice but not mind blowing. Overall it seems like a fairly fair trade-off for 10 BP. I mean if you tried really really hard you could maybe make the 25% discount give you an extra power point or so, but it really seems to be there much more for flavor. I commend a nice little web supplement. I'd have loved a couple bucks off the price, but there you have it (IMG:style_emoticons/default/smile.gif) I've done some math and I usually get about 2 points worth out of it. |
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Jun 7 2011, 02:17 PM
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#190
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 |
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Jun 7 2011, 02:41 PM
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#191
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 |
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Jun 7 2011, 02:53 PM
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#192
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
That would require 8 PP being spent in 3 powers when you have a maximum of 6 PP. Or combine it with a Geas, for Half Cost... A 2 point power now only costs One... (IMG:style_emoticons/default/smile.gif) |
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Jun 7 2011, 03:00 PM
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#193
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 |
Okay, so that bypasses the 6PP part, but you still have to have 3 powers whose total base PP is worth 8 PP for it to give you a 2 PP discount. I'm not saying it is impossible, but I think you'd be really hard pressed to manage that.
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Jun 7 2011, 03:03 PM
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#194
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
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Jun 7 2011, 03:03 PM
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#195
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Okay, so that bypasses the 6PP part, but you still have to have 3 powers whose total base PP is worth 8 PP for it to give you a 2 PP discount. I'm not saying it is impossible, but I think you'd be really hard pressed to manage that. Again, combined with a Geas, and 3 powers for a Classic Ninja (lets pick Increades Reflexes (4), Distance Strike (2), and Wall Running (1). I don't know if these all fall under the same grouping, but it is an example... At half Cost, these 7 points of Adept Powers now cost 3.5. Looks to me like you have saved (3.5 Points) more than you think... Yes, if you ONLY use the Way Discount, then yes, you need 8pp to get 2pp free. However, there are always other alternatives... (IMG:style_emoticons/default/smile.gif) |
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Jun 7 2011, 03:16 PM
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#196
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 |
Well yes, but you saved 3.5 because of Way and geas. Only 1.75 of that was saved because of way.
And only one way has access to increased reflexes, and none have distance strike. Without that it really is difficult to get up to such huge base PP expenditures with so few powers. I never said there wasn't a potential for munchkinism, but that can be said of just about anything, including the core rules. In general you're going to save maybe around 1 PP. You could save more if you're really careful, and you could save less. And as Makki alluded to, some ways are perhaps easier to mess with than others. Warrior for example seems to include all the most expensive and scalable powers (Improved reflexes and combat sense just to name two). So like basically everything for the game, you can take it as a cool flavor addition to the game and your character, or an opportunity to power game and squeeze every last DP out of your collection of numbers. |
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Jun 7 2011, 03:19 PM
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#197
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Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
But you could have gotten that one point of saving with just Geas.
However, I think the striking argument is this: With half cost you always arrive at nice numbers, which allows you to fill out your powers, whereas with only Geas or only the Way you arrive at some strange .188 bullshit numbers which you will never be able to fill. |
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Jun 7 2011, 03:20 PM
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#198
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Well yes, but you saved 3.5 because of Way and geas. Only 1.75 of that was saved because of way. And only one way has access to increased reflexes, and none have distance strike. Without that it really is difficult to get up to such huge base PP expenditures with so few powers. I never said there wasn't a potential for munchkinism, but that can be said of just about anything, including the core rules. In general you're going to save maybe around 1 PP. You could save more if you're really careful, and you could save less. And as Makki alluded to, some ways are perhaps easier to mess with than others. Warrior for example seems to include all the most expensive and scalable powers (Improved reflexes and combat sense just to name two). So like basically everything for the game, you can take it as a cool flavor addition to the game and your character, or an opportunity to power game and squeeze every last DP out of your collection of numbers. True... Can't argue that... I take it as Cool Flavor, personally... (IMG:style_emoticons/default/smile.gif) |
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Jun 7 2011, 03:39 PM
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#199
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
I still don't see what flavor it adds.
There were already adepts who took power for combat and had a combat oriented mind, adepts who were focused on technical skills, adepts who burned some of their magic for the boost the ware gives and so on. So the fluff part is pretty much useless. This leaves the rule part, and due to the way it's made, it's either a way to get a boost or a way to lose BP/karma, it won't make your character any different. |
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Jun 7 2011, 03:44 PM
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#200
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I still don't see what flavor it adds. There were already adepts who took power for combat and had a combat oriented mind, adepts who were focused on technical skills, adepts who burned some of their magic for the boost the ware gives and so on. So the fluff part is pretty much useless. This leaves the rule part, and due to the way it's made, it's either a way to get a boost or a way to lose BP/karma, it won't make your character any different. Cinnamon, with a Hint of Orange. In a lot of cases, characters are designed for optimal performance (Just look at most Dumpshock Characters, especially after the forums get a hold of them) rather than flavor. If you already design for flavor, you will be able to get a bit more bang for your buck within that category. If you design with optimization in mind, this will let you optimize a bit more... Win/Win for everyone involved. It is like the Codes of Conduct in RC. I like them, because you can have a bit more flavor because of them. Could you do it before the codes were implemented? Sure. But now they have a codified function. Potayto, Potahto... (IMG:style_emoticons/default/smile.gif) |
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