IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> AI - storage?
Machiavelli
post May 4 2011, 09:14 AM
Post #1


Shooting Target
****

Group: Members
Posts: 1,911
Joined: 26-February 02
From: near Stuttgart
Member No.: 1,749



I donīt know if itīs mentioned somewhere, but would an AI fit in the data-storage of a common commlink? If this commlink is destroyed, is the AI also "dead"?
Go to the top of the page
 
+Quote Post
Fortinbras
post May 4 2011, 09:47 AM
Post #2


Moving Target
**

Group: Members
Posts: 772
Joined: 12-December 07
From: Fort Worth, Texas
Member No.: 14,589



As an AI is a persona, I suppose it can exist in any node. They normally don't like to be away from their home node, however, so it is probably rare that they are simply in one node at a time.
If they are, say if the commlink is their home node, then destroying it will shut down that node and unless the AI has somewhere to go that should be the end of it, but if the AI can find a way out of the node, if it's jammed or in a static zone and the Signal plus the AI's ECCM can't find it's way around it, then I suppose.

A few months ago, in my Emergence campaign, my players "trapped" an AI in one of the PCs commlinks and tried to sell it to Shiawase. When they gave it to them, the Shiawase people said all they found was an empty commlink.
The players were convinced the Shiawase people screwed them over, but there were about a thousand ways for the AI to get out of there.

I think this is much the same logic as in if a metahuman were inside a house and the house were destroyed. Would the metahuman be destroyed? In all likelihood, but I'd check for a body if I were you.
Go to the top of the page
 
+Quote Post
Epicedion
post May 4 2011, 03:31 PM
Post #3


Douche
****

Group: Banned
Posts: 1,584
Joined: 2-March 11
Member No.: 23,135



An AI has a "home node," which is where it stores its core code. It's only vulnerable to destruction at that home node. An AI isn't really a free-floating persona, so you can't trap it in a device unless you convince it to move its home node there, which takes quite awhile.
Go to the top of the page
 
+Quote Post
longbowrocks
post May 4 2011, 03:42 PM
Post #4


Running Target
***

Group: Members
Posts: 1,109
Joined: 13-March 11
From: Portland, Oregon
Member No.: 24,230



I'm AFB at the moment, but there are three ways to "kill" a PC AI.
  1. Reduce one of its attributes to 0.
  2. Destroy it in its home node while it's realigning.
  3. (not positive, but pretty sure about this one)Destroy a node it is currently on. AIs can move to a new node as a complex action, so the presence of their source is irrelevant.


Then again, I guess we aren't talking about PC AIs.
Go to the top of the page
 
+Quote Post
CanRay
post May 4 2011, 05:06 PM
Post #5


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Find home node. Cut off home node before AI can transfer out. Fill home node with bullets. Add more bullets. Bake with Thermite until crispy or melted through the ground.

Dead AI.

Serves seven.
Go to the top of the page
 
+Quote Post
longbowrocks
post May 4 2011, 05:20 PM
Post #6


Running Target
***

Group: Members
Posts: 1,109
Joined: 13-March 11
From: Portland, Oregon
Member No.: 24,230



Home node is made of bullets. Symbiotically accumulates more bullets. Healthy AI. Great megalomaniacal pet. (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
CanRay
post May 4 2011, 05:25 PM
Post #7


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (longbowrocks @ May 4 2011, 12:20 PM) *
Home node is made of bullets. Symbiotically accumulates more bullets. Healthy AI. Great megalomaniacal pet. (IMG:style_emoticons/default/grinbig.gif)

"Sir, we found the Feral AI." "Good." "It's made up of the RFID tags for our Munitions." "... ... ... Which munitions?" "Um... All of them, Sir." "Well, our base will be low..." "No, Sir. ALL of them. Including the Nukes." "Oh... Bugger."
Go to the top of the page
 
+Quote Post
longbowrocks
post May 4 2011, 05:30 PM
Post #8


Running Target
***

Group: Members
Posts: 1,109
Joined: 13-March 11
From: Portland, Oregon
Member No.: 24,230



Lol. Now I want to see if I can do that. Maybe ready an action to transfer to the last bullet in someone else's clip every IP? I just need to figure out how to turn an RFID tag into a proper node.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 4 2011, 06:05 PM
Post #9


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Don't you dare say 'clustering'.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 4 2011, 06:10 PM
Post #10


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Yerameyahu @ May 4 2011, 12:05 PM) *
Don't you dare say 'clustering'.


Heh... Why Not? (IMG:style_emoticons/default/smile.gif)
It is a viable option, if a bit of a subpar one.
Go to the top of the page
 
+Quote Post
longbowrocks
post May 4 2011, 06:33 PM
Post #11


Running Target
***

Group: Members
Posts: 1,109
Joined: 13-March 11
From: Portland, Oregon
Member No.: 24,230



QUOTE (Yerameyahu @ May 4 2011, 11:05 AM) *
Don't you dare say 'clustering'.

Ah, that was the word I was looking for! (IMG:style_emoticons/default/grinbig.gif)

[ Spoiler ]
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 4 2011, 06:41 PM
Post #12


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I don't believe it to be an option at all by RAW, viable or not. Even if it were, the tags don't have the range to communicate with each other.
Go to the top of the page
 
+Quote Post
CanRay
post May 4 2011, 06:42 PM
Post #13


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



It gets worse if the AI is running RAID ∞.
Go to the top of the page
 
+Quote Post
Dez384
post May 4 2011, 06:44 PM
Post #14


Moving Target
**

Group: Members
Posts: 187
Joined: 3-May 11
Member No.: 29,372



I think the cluster of bullets would need at least one standard node device in it since RFID tags are peripheral nodes which can't run programs they weren't built to run.
Go to the top of the page
 
+Quote Post
CanRay
post May 4 2011, 06:49 PM
Post #15


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Dez384 @ May 4 2011, 01:44 PM) *
I think the cluster of bullets would need at least one standard node device in it since RFID tags are peripheral nodes which can't run programs they weren't built to run.

Why do you think I included mention of the Nuke? (IMG:style_emoticons/default/devil.gif)
Go to the top of the page
 
+Quote Post
Halflife
post May 4 2011, 06:53 PM
Post #16


Moving Target
**

Group: Members
Posts: 102
Joined: 26-April 11
Member No.: 28,868



A strange game, the only winning move is to invest my consciousness in all of the weapons and then use them to play as both sides at once
Go to the top of the page
 
+Quote Post
CanRay
post May 4 2011, 06:55 PM
Post #17


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Halflife @ May 4 2011, 01:53 PM) *
A strange game, the only winning move is to invest my consciousness in all of the weapons and then use them to play as both sides at once

Great, the AI just became Ares, selling weapons and ammo to both sides of a conflict they initiated. (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
Halflife
post May 4 2011, 07:06 PM
Post #18


Moving Target
**

Group: Members
Posts: 102
Joined: 26-April 11
Member No.: 28,868



QUOTE (CanRay @ May 4 2011, 02:55 PM) *
Great, the AI just became Ares, selling weapons and ammo to both sides of a conflict they initiated. (IMG:style_emoticons/default/nyahnyah.gif)


Sounds like a great way to give the investors that ROI. Who needs scheming great dragons when you can have sentient conflicts.
Go to the top of the page
 
+Quote Post
CanRay
post May 4 2011, 07:10 PM
Post #19


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



"SIR! Desert Wars just kicked off!" "But we're in the middle of the training season, it shouldn't be..." "All that's out there are the drones, Sir!" "FILM IT! FILM IT FILM IT FILM IT! Break through that... What is currently on? Presidential Speech? Worthless, break in and broadcast this! Ratings, here we come!"
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 4 2011, 07:46 PM
Post #20


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Yerameyahu @ May 4 2011, 11:41 AM) *
I don't believe it to be an option at all by RAW, viable or not. Even if it were, the tags don't have the range to communicate with each other.


THIS is very True...
Go to the top of the page
 
+Quote Post
longbowrocks
post May 4 2011, 07:48 PM
Post #21


Running Target
***

Group: Members
Posts: 1,109
Joined: 13-March 11
From: Portland, Oregon
Member No.: 24,230



Can they communicate with each other within the magazine of a gun? If you can inhabit those as an AI, can you make them your home node and add your signal/2 to them?
Go to the top of the page
 
+Quote Post
Dez384
post May 4 2011, 07:58 PM
Post #22


Moving Target
**

Group: Members
Posts: 187
Joined: 3-May 11
Member No.: 29,372



Signal of 0 is 3 meters, so if you had a bullet every 2.9 meters...
Go to the top of the page
 
+Quote Post
longbowrocks
post May 4 2011, 08:22 PM
Post #23


Running Target
***

Group: Members
Posts: 1,109
Joined: 13-March 11
From: Portland, Oregon
Member No.: 24,230



Chinese army. Obviously. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Halflife
post May 4 2011, 08:23 PM
Post #24


Moving Target
**

Group: Members
Posts: 102
Joined: 26-April 11
Member No.: 28,868



Is there anything in the rules for Clusters that actually requires the devices to be in direct communication with each other? It says they need to be linked but it is somewhat vague as to what that exactly means. Theoretically as long as there was some connection between the nodes (including the Matrix connections that link commlinks together) you could build a supercluster pretty easily.

The major problem is that your Firewall and System will suck if it is built from RFID tags, which would be bad for any wannabe world dominating AI.
Go to the top of the page
 
+Quote Post
Dez384
post May 4 2011, 08:30 PM
Post #25


Moving Target
**

Group: Members
Posts: 187
Joined: 3-May 11
Member No.: 29,372



QUOTE (Halflife @ May 4 2011, 04:23 PM) *
The major problem is that your Firewall and System will suck if it is built from RFID tags, which would be bad for any wannabe world dominating AI.

But that would be good for the Shadowrunners fighting it.

Theoretically a super clustering AI would have a chain of slaved clustered nodes.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 10:37 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.