IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Spirit Summoning
LukeZ
post May 5 2011, 11:21 PM
Post #1


Target
*

Group: Members
Posts: 76
Joined: 29-August 10
Member No.: 18,981



If a Mage summons a Spirit, will the spirit appear at the end of the complex action?
Is it possible for a Mage in the Astral Plane to Summon a Spirit?
Go to the top of the page
 
+Quote Post
Loch
post May 5 2011, 11:23 PM
Post #2


Moving Target
**

Group: Members
Posts: 189
Joined: 21-February 11
Member No.: 22,370



A spirit appears during the complex action used to summon it, and sticks around until the next sunrise/sunset or until it runs out of services, whichever comes first. Alternatively, a magician can bind a spirit for more long-term engagements.

You can summon spirits regardless of Astral/meatspace condition. You can even do it in VR (IMG:style_emoticons/default/cyber.gif)
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 5 2011, 11:27 PM
Post #3


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Well. You can do it while *using* VR, which is not really the same thing. I'd give the distraction penalty, too.
Go to the top of the page
 
+Quote Post
LukeZ
post May 5 2011, 11:30 PM
Post #4


Target
*

Group: Members
Posts: 76
Joined: 29-August 10
Member No.: 18,981



QUOTE (Loch @ May 5 2011, 11:23 PM) *
A spirit appears during the complex action used to summon it, and sticks around until the next sunrise/sunset or until it runs out of services, whichever comes first. Alternatively, a magician can bind a spirit for more long-term engagements.

You can summon spirits regardless of Astral/meatspace condition. You can even do it in VR (IMG:style_emoticons/default/cyber.gif)


So you (a Mage) can follow a physical target while in Astral Plane, then summon a Fire Elemental, ask him to materialize and blast the target? (Repeat until the target is destroyed?)
Go to the top of the page
 
+Quote Post
Loch
post May 5 2011, 11:33 PM
Post #5


Moving Target
**

Group: Members
Posts: 189
Joined: 21-February 11
Member No.: 22,370



QUOTE (LukeZ @ May 5 2011, 07:30 PM) *
So you (a Mage) can follow a physical target while in Astral Plane, then summon a Fire Elemental, ask him to materialize and blast the target? (Repeat until the target is destroyed?)


As I understand it, yes.

Standard caveats of force, drain and background count apply as normal (IMG:style_emoticons/default/wobble.gif)
Go to the top of the page
 
+Quote Post
Dez384
post May 5 2011, 11:41 PM
Post #6


Moving Target
**

Group: Members
Posts: 187
Joined: 3-May 11
Member No.: 29,372



Seems pretty overpowered... until you remember what could be lurking around the astral plane (IMG:style_emoticons/default/devil.gif)
Go to the top of the page
 
+Quote Post
LukeZ
post May 5 2011, 11:44 PM
Post #7


Target
*

Group: Members
Posts: 76
Joined: 29-August 10
Member No.: 18,981



QUOTE (Dez384 @ May 5 2011, 11:41 PM) *
Seems pretty overpowered... until you remember what could be lurking around the astral plane (IMG:style_emoticons/default/devil.gif)


Yes, but you don't need to remain in the Astral Plane for too long to do this "trick"... it seems WAY too powerful (without taking in account the fact that the right mage could summon a spirit with the Possession power instead of the Materialize...)
Go to the top of the page
 
+Quote Post
Bigity
post May 5 2011, 11:45 PM
Post #8


Shooting Target
****

Group: Members
Posts: 1,840
Joined: 24-July 02
From: Lubbock, TX
Member No.: 3,024



It's why mages are scary and why smart people find wards to hide behind. Isn't all drain on the astral physical as well? Or am I totally dreaming up something there away from my pdfs.


EDIT: I went to the other computer. A quick glance through SR4A says nothing about drain while projecting being any different so I guess that was an old version or I'm nuts.
Go to the top of the page
 
+Quote Post
Dez384
post May 5 2011, 11:48 PM
Post #9


Moving Target
**

Group: Members
Posts: 187
Joined: 3-May 11
Member No.: 29,372



QUOTE (LukeZ @ May 5 2011, 06:44 PM) *
Yes, but you don't need to remain in the Astral Plane for too long to do this "trick"... it seems WAY too powerful (without taking in account the fact that the right mage could summon a spirit with the Possession power instead of the Materialize...)

There is also no guarantee that the target can be taken out by a single spirit. Obviously a common wage slave would be deader than a doornail, but anyone who is worth having a hit put on them is bound to have magic countermeasures.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 5 2011, 11:50 PM
Post #10


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



… You realize you can already send a spirit to go blast someone on its own, right? (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Magus
post May 6 2011, 04:59 AM
Post #11


Moving Target
**

Group: Members
Posts: 617
Joined: 28-May 03
From: Orlando
Member No.: 4,644



But that is only a BOUND spirit that has remote task, a summoned spirit does not get the same tasks a bound spirit does. If I remember correctly, AFBATM.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 6 2011, 05:13 AM
Post #12


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Ah, you're probably right. Sorry, I'm not good at the magic rules. (IMG:style_emoticons/default/biggrin.gif) But surely the mage can already do it from extreme visual range? It seems like basically the same thing. It does sound like a pretty good trick for an astral *projecting* mage, but he's got his own problems (as others mentioned), and he definitely does have to remain in the astral for long enough to be subject to those problems (even if he does the astral version of a drive-by). (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
phlapjack77
post May 6 2011, 05:20 AM
Post #13


Runner
******

Group: Members
Posts: 3,473
Joined: 24-May 10
From: Beijing
Member No.: 18,611



QUOTE (Magus @ May 6 2011, 12:59 PM) *
But that is only a BOUND spirit that has remote task, a summoned spirit does not get the same tasks a bound spirit does. If I remember correctly, AFBATM.



QUOTE (Yerameyahu @ May 6 2011, 01:13 PM) *
Ah, you're probably right. Sorry, I'm not good at the magic rules. (IMG:style_emoticons/default/biggrin.gif) But surely the mage can already do it from extreme visual range? It seems like basically the same thing. It does sound like a pretty good trick for an astral *projecting* mage, but he's got his own problems (as others mentioned), and he definitely does have to remain in the astral for long enough to be subject to those problems (even if he does the astral version of a drive-by). (IMG:style_emoticons/default/smile.gif)

Summoned spirits can be commanded to do a remote task. That forfeits all other services owed, but hey...

So yeah, I think the idea that started this thread isn't really overpowered over a normal mage / summoning situation.
Go to the top of the page
 
+Quote Post
Epicedion
post May 6 2011, 05:23 AM
Post #14


Douche
****

Group: Banned
Posts: 1,584
Joined: 2-March 11
Member No.: 23,135



Indeed, with remote services, the only difference between a bound and unbound spirit is that unbound spirits don't have to come back. Bound spirits still do.
Go to the top of the page
 
+Quote Post
Fortinbras
post May 6 2011, 05:25 AM
Post #15


Moving Target
**

Group: Members
Posts: 772
Joined: 12-December 07
From: Fort Worth, Texas
Member No.: 14,589



Don't forget that Lone Star has mages of their own who can Assense the spirit that killed the guy and track it back to you.
It's much like you can snipe someone from two miles away, but someone probably saw you do it.
Or wait in the shadows and slit somebody's throat.
Or kick in a door and blast someone with a shotgun.
Or plant a bomb in someone's basement.
Go to the top of the page
 
+Quote Post
LukeZ
post May 6 2011, 01:21 PM
Post #16


Target
*

Group: Members
Posts: 76
Joined: 29-August 10
Member No.: 18,981



QUOTE (Fortinbras @ May 6 2011, 06:25 AM) *
Don't forget that Lone Star has mages of their own who can Assense the spirit that killed the guy and track it back to you.
It's much like you can snipe someone from two miles away, but someone probably saw you do it.
Or wait in the shadows and slit somebody's throat.
Or kick in a door and blast someone with a shotgun.
Or plant a bomb in someone's basement.


Yes, but... if you (without active spells or active magic items) go astral, find your target, summon a spirit to attack him, banish the spirit (or simply the task was the last) and go away, you cannot be traced, right?
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 6 2011, 01:39 PM
Post #17


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (LukeZ @ May 6 2011, 07:21 AM) *
Yes, but... if you (without active spells or active magic items) go astral, find your target, summon a spirit to attack him, banish the spirit (or simply the task was the last) and go away, you cannot be traced, right?


Spirit leaves an astral signature...
Spirits astral signature is tied to you if you are the summoner...
LS/KE Arrives on scene....
Assenses the situation...
Finds Signature...
Traces it back, eventually to you...
Tracked and Caught... all because you thought that your trick was untraceable....

There is ALWAYS a counter for any given scenario. You just have to find it.
Go to the top of the page
 
+Quote Post
pbangarth
post May 6 2011, 03:05 PM
Post #18


Old Man of the North
**********

Group: Dumpshocked
Posts: 8,707
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



So just wipe the astral signature before you go home. See page 192 of SR4A. If the few combat turns it takes to wipe an astral signature are too long, or if your GM wants to make things more difficult, then eventually the Cleansing metamagic should do the trick. See page 55 of Street Magic.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 6 2011, 03:34 PM
Post #19


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (pbangarth @ May 6 2011, 09:05 AM) *
So just wipe the astral signature before you go home. See page 192 of SR4A. If the few combat turns it takes to wipe an astral signature are too long, or if your GM wants to make things more difficult, then eventually the Cleansing metamagic should do the trick. See page 55 of Street Magic.


Indeed... There are things you can do, to be sure. Not saying that you are screwed here. Just pointing out that there are always clues. There is no such thing as a perfect crime.

As for Wiping Signatures/Cleansing Signatures. I cannot tell you how often that gets forgotten in the heat of the moment. More often than not in fact. I cannot tell you how many times one of the mages in our party has forgotten that tiny little step. (IMG:style_emoticons/default/wobble.gif)
Go to the top of the page
 
+Quote Post
LukeZ
post May 6 2011, 10:18 PM
Post #20


Target
*

Group: Members
Posts: 76
Joined: 29-August 10
Member No.: 18,981



QUOTE (pbangarth @ May 6 2011, 04:05 PM) *
So just wipe the astral signature before you go home. See page 192 of SR4A. If the few combat turns it takes to wipe an astral signature are too long, or if your GM wants to make things more difficult, then eventually the Cleansing metamagic should do the trick. See page 55 of Street Magic.


Exactly...
And this is the perfect crime.
Go to the top of the page
 
+Quote Post
CanRay
post May 6 2011, 11:02 PM
Post #21


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



Murky Link is also a handy thing to have, even if you're not a magician.

And remember, children, never summon anything bigger than your head!

Wait, power and size are not congruent. Never mind.
Go to the top of the page
 
+Quote Post
Yerameyahu
post May 7 2011, 03:47 AM
Post #22


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



How big can a potato be? Only the potato knows. (Zen Koan Unlocked!)
Go to the top of the page
 
+Quote Post
Dakka Dakka
post May 7 2011, 07:11 AM
Post #23


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



QUOTE (Tymeaus Jalynsfein @ May 6 2011, 03:39 PM) *
Spirit leaves an astral signature...
Spirits astral signature is tied to you if you are the summoner...
No. The spirit leaves its Signature. That signature is not linked to the summoner. There is a Spirit-Summoner Link only as long as the spirit is in your service.
There is no perceivable connection between an astral signature and the producer of that signature just as there is no connection between a fingerprint and a person. You have to make that person produce another print to compare.

What Law Enforcement could do is take the spirits signature and go on a mataplanar quest to find that spirit and ask/summon and order it to tell who his master was. This however only works, if summonable spirits exist when they are not summoned. The Books have never confirmed or denied this. Those spirits may just as well be products of the mage's mind.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post May 7 2011, 12:33 PM
Post #24


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Dakka Dakka @ May 7 2011, 12:11 AM) *
No. The spirit leaves its Signature. That signature is not linked to the summoner. There is a Spirit-Summoner Link only as long as the spirit is in your service.


Which was Implied by the chain of events, per the example previously.

QUOTE
There is no perceivable connection between an astral signature and the producer of that signature just as there is no connection between a fingerprint and a person. You have to make that person produce another print to compare.

What Law Enforcement could do is take the spirits signature and go on a mataplanar quest to find that spirit and ask/summon and order it to tell who his master was. This however only works, if summonable spirits exist when they are not summoned. The Books have never confirmed or denied this. Those spirits may just as well be products of the mage's mind.


You are free to believe this, but it is false. To have a Metaplanar Quest to track down a Spirit in the Metaplanes, that Spirit actually has to exist. Pretty Simple Math...
Go to the top of the page
 
+Quote Post
Irion
post May 7 2011, 02:04 PM
Post #25


Neophyte Runner
*****

Group: Members
Posts: 2,236
Joined: 27-July 10
Member No.: 18,860



Yes, the hole thing with traveling in the astral fucks up the balance quite good.

QUOTE
There is also no guarantee that the target can be taken out by a single spirit. Obviously a common wage slave would be deader than a doornail, but anyone who is worth having a hit put on them is bound to have magic countermeasures.

Yes, but mostly they are not helping much.
Having a force 8 Spirit of man blowing up the targets head with a powerbolt is all that is needed.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 10:28 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.