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> Toughest Ork Merc Possible, While still being able to kick an ass
Tymeaus Jalynsfe...
post May 13 2011, 12:54 PM
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QUOTE (Squinky @ May 7 2011, 05:40 PM) *
Bah, I draw no more (IMG:style_emoticons/default/smile.gif)


Which is quite sad, really... (IMG:style_emoticons/default/frown.gif)
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Tymeaus Jalynsfe...
post May 13 2011, 12:58 PM
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QUOTE (whatevs @ May 12 2011, 08:24 PM) *
I promised an update for this last week, but couldn't make the time to get to it untill now. So far, here's where I am. I'm trying to stay away from chrome to avoid cyberware scanners and being hacked, keep my character fairly well rounded, and at the same time make him as tough as possible. I'm also trying to keep essence as high as possible to offset the negative effect magic resist has on the beneficial heal spell. Am I spreading myself to thin? Is my logic crap? Where do I go from here?


[ Spoiler ]


Seems decent enough for me. Would work great at our table. My only question is this. With a Body of 8, why are you only benefiting from an Armor of 6? 8/6 Body Armor is relatively easy to get, and you could use the FFBA 2 (4/1) with any of the Armored Clothes lines to have at least an 8 Ballistic (could be as high as 9-11 depending upon Armored Clothing Options), and still appear as relatively unarmored. I am just curious. (IMG:style_emoticons/default/smile.gif)
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sabs
post May 13 2011, 01:26 PM
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Actually he only has a 6 body. But, your point about the FFFBA and armored business line of some sort, is quite valid.

Logic is the easiest stat to raise with Cyber.. Also, I would say 'scrooge the magic' and get more hardware. Sure you'll have a hard time getting magical healing. But with Trauma Dampener, and Platelet factory, and some other things. You'll heal faster.

Check out the armored tuxedos and steampunk suits in Arsenal.

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Faraday
post May 13 2011, 08:38 PM
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QUOTE (sabs @ May 13 2011, 05:26 AM) *
Logic is the easiest stat to raise with Cyber.. Also, I would say 'scrooge the magic' and get more hardware. Sure you'll have a hard time getting magical healing. But with Trauma Dampener, and Platelet factory, and some other things. You'll heal faster.

Well, you won't heal faster, per se, you'll just have less damage to heal.

Dampener and platelet factory are two of my favorite pieces of 'ware. Taking 3 physical (after resisting) and dropping that the 1P/1S? With, say, 16 soak dice, heavy pistols and wide bursts from SMGs and even assault rifles aren't that bad.
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whatevs
post May 13 2011, 11:31 PM
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QUOTE (Tymeaus Jalynsfein @ May 13 2011, 01:58 PM) *
Seems decent enough for me. Would work great at our table. My only question is this. With a Body of 8, why are you only benefiting from an Armor of 6? 8/6 Body Armor is relatively easy to get, and you could use the FFBA 2 (4/1) with any of the Armored Clothes lines to have at least an 8 Ballistic (could be as high as 9-11 depending upon Armored Clothing Options), and still appear as relatively unarmored. I am just curious. (IMG:style_emoticons/default/smile.gif)


For the time being I just kind of threw on an armored jacket. Deinfite room for improvement in the armor category. I haven't paid much attention to the armored clothes lines to this point, and based on reactions, it looks like that was an oversight. I'm going to scour them for a good combo now. I really like the idea of not looking armored-up while still being armored up.
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whatevs
post May 13 2011, 11:42 PM
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QUOTE (Faraday @ May 13 2011, 09:38 PM) *
Well, you won't heal faster, per se, you'll just have less damage to heal.

Dampener and platelet factory are two of my favorite pieces of 'ware. Taking 3 physical (after resisting) and dropping that the 1P/1S? With, say, 16 soak dice, heavy pistols and wide bursts from SMGs and even assault rifles aren't that bad.


Totally agree! I love the added bonus of increased resistance to physical torture as well. It really works well with my character concept. Sold!
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mister__joshua
post May 22 2011, 03:08 PM
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It was asked earlier but never really answered but where does it say that cyberlimbs provide high pain tolerance? I've read through all the cyberlimb section in Sr4A and I can't find it anywhere! Cheers
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Squinky
post May 22 2011, 03:33 PM
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Cyberlimb sensory cut-off. Pg. 33 augmentation.
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Yerameyahu
post May 22 2011, 03:45 PM
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Augmentation p37. (IMG:style_emoticons/default/smile.gif) Usually a good place to look for augmentation-related rules.

It's more balanced than I thought, though: it's -1 to -3 to *all actions*, not just sense of touch. Rightly so!
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mister__joshua
post May 22 2011, 04:10 PM
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Not that I don't appreciate a bit of sarcasm but I'd read the whole cyberlimb section in Augmentation twice. These particular rules are secreted somewhat illogically under the heading Second hand cyberware in a different section of the book!

Also, it is page 33 not 37, at least in my version

Cheers
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Yerameyahu
post May 22 2011, 04:21 PM
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Oops, 33, typo. :/ It's headed 'Cyberlimb Sensory Cutoff' in bold, but you're right that it's not the right size for a sub-heading. Printer's error, I assume. It's not exactly hidden, though. Glad to help. (IMG:style_emoticons/default/smile.gif)
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