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> Ammunition, The basic selection just isn't enough
Prime Mover
post May 11 2011, 02:39 PM
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QUOTE (CanRay @ May 10 2011, 09:38 PM) *
Ah, like the old days when APDS was The Bomb! And required a 'Run into a military base to get, and you typically used up more than half of it just getting out. (IMG:style_emoticons/default/nyahnyah.gif)


I swear I remember a line like this from first or second edition but can't remember were now.

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Tanegar
post May 11 2011, 02:44 PM
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QUOTE (Prime Mover @ May 11 2011, 09:39 AM) *
I swear I remember a line like this from first or second edition but can't remember were now.

Street Samurai Catalog, page 63. Hatchetman talks about stealing two clips from the firing range at Ft. Lewis, then laments that he used them both getting out.
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CanRay
post May 11 2011, 02:53 PM
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QUOTE (Prime Mover @ May 11 2011, 09:39 AM) *
I swear I remember a line like this from first or second edition but can't remember were now.

Where do you think I got the idea? (IMG:style_emoticons/default/nyahnyah.gif) I may not have played in those days, but I paid attention.
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Mr. Smileys
post May 11 2011, 04:28 PM
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something along these lines is what i think he is looking for:
http://en.wikipedia.org/wiki/High_Explosiv...cing_Ammunition
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Tymeaus Jalynsfe...
post May 11 2011, 05:40 PM
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QUOTE (Mr. Smileys @ May 11 2011, 09:28 AM) *
something along these lines is what i think he is looking for:
http://en.wikipedia.org/wiki/High_Explosiv...cing_Ammunition


Which is an awesome round Indeed... (IMG:style_emoticons/default/wobble.gif)
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hobgoblin
post May 11 2011, 05:58 PM
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QUOTE (CanRay @ May 11 2011, 04:38 AM) *
I remember the EXLAP (Explosive-Light Armour Piercing) rounds from Aliens. I described them to a friend as: "Like Ex-Lax, but with explosives."

This was back home, so the explosives joke didn't scare everyone.

Explosive ex-lax, nice...

Sounds like the favorite toy of a certain gonzo journalist...
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CanRay
post May 11 2011, 11:13 PM
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"Prolapse." (IMG:style_emoticons/default/devil.gif)
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Wakshaani
post May 13 2011, 05:41 PM
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To go the other direction, here's one from my game...

Drekky Ammo

"Did you hear about the new body armor Ares is rolling out? It's designed to stop the new APDS rounds, dead!"
"Yeah, but that means that they have the next generation of AP in R&D. They'll drop it out once they've hit the sales targets for the body armor this quarter."
"And then those bullets will be all the rage."
"Ayup. And my old AP just won't cut it anymore."
"Well, at least you'll have some cheap rounds for target practice, omae..."

AP rounds always use cutting-edge technology to try and stay a step ahead of current body armor. Standard rounds used to be AP rounds, but now they tech has moved forward and they don't have quite the oomph that they used to. But what about the older stuff? Bullets made ten years ago have seen three generations of armor come and go, and they can't be asked to keep up with the game. Arms sellers, however, have boxes of the old stuff gathering dust and need to clear it out to make room for new inventory. What do you do with all this drekky ammo? Mark it down and get rid of it, that's what!

Drekky Ammo
Damage Modifier: -
Ap Modifier: +4
Armor Used: Ballistic
Availability: 2
Cost per 10: 5Y

Common as dirt, usually bought in bulk for target practiceor, in more rural communities, for hunting. Handy to keep around for plinking rats or stray dogs, and while they have terrible armor-piercing capability, they're still bullets and work just fine on an unarmored target. They're not even restricted!
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Draco18s
post May 13 2011, 05:47 PM
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You realize those are actually more expensive than standard ammo, right? Standard is 2Y per 10.
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Tymeaus Jalynsfe...
post May 13 2011, 05:49 PM
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QUOTE (Draco18s @ May 13 2011, 11:47 AM) *
You realize those are actually more expensive than standard ammo, right? Standard is 2Y per 10.



Ummmmm... 20 (IMG:style_emoticons/default/nuyen.gif) per 10 actually. (IMG:style_emoticons/default/smile.gif)
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Draco18s
post May 13 2011, 06:16 PM
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QUOTE (Tymeaus Jalynsfein @ May 13 2011, 12:49 PM) *
Ummmmm... 20 (IMG:style_emoticons/default/nuyen.gif) per 10 actually. (IMG:style_emoticons/default/smile.gif)


Derp, that's what I get for posting at work.
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Tymeaus Jalynsfe...
post May 13 2011, 06:23 PM
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QUOTE (Draco18s @ May 13 2011, 12:16 PM) *
Derp, that's what I get for posting at work.

Heh... (IMG:style_emoticons/default/wobble.gif)
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Faraday
post May 13 2011, 08:35 PM
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QUOTE (Wakshaani @ May 13 2011, 09:41 AM) *
Drekky ammo stuff.

I like this. I like it a lot. It's great for ghoul hunting too.
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CanRay
post May 13 2011, 08:47 PM
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QUOTE (Wakshaani @ May 13 2011, 12:41 PM) *
Drekky Ammo
Damage Modifier: -
Ap Modifier: +4
Armor Used: Ballistic
Availability: 2
Cost per 10: 5Y

Common as dirt, usually bought in bulk for target practiceor, in more rural communities, for hunting. Handy to keep around for plinking rats or stray dogs, and while they have terrible armor-piercing capability, they're still bullets and work just fine on an unarmored target. They're not even restricted!
I don't know. Copper is pretty expensive now, it'd be a waste to use them on jacketing bullets, eh?

That's why it's steel jacketed rounds now. (IMG:style_emoticons/default/wink.gif)
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Draco18s
post May 13 2011, 08:52 PM
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I think Drekkies are lead slugs, no more, no less.
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CanRay
post May 13 2011, 09:02 PM
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"WE HIT THE MOTHERLOAD!!!" "What are you talking about? This is a cache of old cased 7.62mm ammo from the US Army. The UNITED STATES Army. It's big, yeah, but the primers and powder have to have denatured by now and..." "Yeah, I know. But think: Brass and Copper." "OH!!! A bit of work, and..." "You got it, cha-ching!"
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Draco18s
post May 13 2011, 09:40 PM
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Reminds me of a Tomorrow where the main character finds the motherload:
A stop sign. So much raw metal!
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CanRay
post May 13 2011, 11:55 PM
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In one of his "Callahan's Crosstime Saloon" stories, Spider Robinson had a time traveler that was offering miracles for pennies.

Literally every penny in the bar. Now, US pennies at the time (And today) are Bronze (They add Zinc to make them last longer at the mint), but that's still some damn fine metals for a depleted future.
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Wakshaani
post May 14 2011, 04:59 AM
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QUOTE (CanRay @ May 13 2011, 09:47 PM) *
I don't know. Copper is pretty expensive now, it'd be a waste to use them on jacketing bullets, eh?

That's why it's steel jacketed rounds now. (IMG:style_emoticons/default/wink.gif)


Heh.

They're just low-quality bullets pushed out a few years back. Good for, say, tossing in some guns that you're selling to a force in the 'Stans.

(Seriously, have you *seen* the bullets they put in those AKs? No wonder they can't hit anything!)

Also note that while they provide +4 armor, the target has to have at least 1 point of armor for that to take effect. If they're completely unarmored, Drekky Ammo hits just like normal ammo. Once someone has something better than armored clothing, these things are about as effective as spitballs.

They wind up being oddly popular for, as noted, hunting critters, Ghouls, or plain ol' target shooting at the range.

Give 'em a spin in your game and see how your players react.
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Yerameyahu
post May 14 2011, 05:17 AM
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I guess I just don't see the point, unless you're playing a special extra-gritty/street-trash campaign. Otherwise, regular ammo is essentially free already.
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CanRay
post May 14 2011, 05:19 AM
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QUOTE (Wakshaani @ May 13 2011, 11:59 PM) *
(Seriously, have you *seen* the bullets they put in those AKs? No wonder they can't hit anything!)

No. I demand samples. And some good ammo for comparison. (IMG:style_emoticons/default/nyahnyah.gif)
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TheOOB
post May 14 2011, 07:24 AM
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QUOTE (Yerameyahu @ May 14 2011, 12:17 AM) *
I guess I just don't see the point, unless you're playing a special extra-gritty/street-trash campaign. Otherwise, regular ammo is essentially free already.


I don't know, it's very possible for a wired up street samurai to use 40 nuyen worth of regular rounds per initiative pass, that can add up.

Though generally I'd agree, cheap ammo is something that should exist, but it's really not designed for shadow runners. I could see cheapo corp security using it to save a buck.
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Faraday
post May 14 2011, 07:55 AM
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QUOTE (TheOOB @ May 13 2011, 11:24 PM) *
I don't know, it's very possible for a wired up street samurai to use 40 nuyen worth of regular rounds per initiative pass, that can add up.

That'd take using 4 arms or using multiple guns for suppressive fire...

I might note that riggers can realistically use full auto fire, as well as high-velocity assault rifles or even miniguns. Miniguns use 15 rounds every initiative pass they are fired (30 for suppressive fire) and riggers can have up to 5 initiative passes in a combat turn. This adds up to 75-150 rounds a combat round, which is 150-300 (IMG:style_emoticons/default/nuyen.gif) for regular ammo. Drekky ammo would lower that to 38-75 (IMG:style_emoticons/default/nuyen.gif) .

This would work well on human targets, who tend to run the fuck away from a minigun. The dolts with an invincibility complex would still likely take damage if/when hit, since the gun is flinging out 9 DV/+3 AP shots.
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hobgoblin
post May 14 2011, 08:11 AM
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Or dumped on their ass from stun.
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Manunancy
post May 14 2011, 08:23 AM
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I find the +4 armor modifier rather bausive for something that's sopposed to be only some years behind the tech curve - logically the 'crappy' ammo would still be the mainstay in many places - first of them the army's depots. Also compared to other ammo, a +4 in armor-piercing is about n par with the differecen between regula and ex-ex ammo (+2 DV -2 AV grants toughly the same effect).

A difference that big should be only for some reallt old trash, say 30 years old or the like, and intermediate grades should be available, starting with a mere +1 armor modifier up to +4, with a corresponding reduction in price.
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