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> Preventing of Powergaming, ...need assistance at character creation (again)^^
Irion
post May 17 2011, 05:48 PM
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And no dump troll or gay elf jokes?

I mean dwarf are small, so...

They don't get a logic mali after all.
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Machiavelli
post May 17 2011, 05:51 PM
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elf-jokes are fine, but most of them are magically active...so beware.

Troll and ork-jokes seem quite logical, but they are strong. And do YOU want to get over there and tell him how ugly he is?^^
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Irion
post May 17 2011, 05:54 PM
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Dwarfs are strong too.

No but nothing beats telling a ork.
Well, I will but some flowers on the grave of your grand children.
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Bodak
post May 17 2011, 11:50 PM
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QUOTE (Machiavelli @ May 18 2011, 12:37 AM) *
Aaah, they got me. Ok, lets specify a little more detailed: "less powergaming".
This thread reminds me of "will you do my homework for me?" on Yahoo answers.
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Badmoodguy88
post May 18 2011, 02:28 AM
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How about you just tell the GM your situation and offer to pay 10 build points of exceptional attribute before as a sort of down payment. When you pay the rest off in game (20 karma for the 10 build points not payed) then you get the quality but nothing before then. Almost exceptional attribute. Like getting latent awakening. He could even charge you an extra 5 karma to keep everything fair.
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Falconer
post May 18 2011, 04:43 AM
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QUOTE (Blade @ May 17 2011, 09:41 AM) *
In a topic called "Preventing of Powergaming", no less. (IMG:style_emoticons/default/wink.gif)


^^^^^^^^^^^^^ This... very much this... fomori are bad enough and should be banned, let alone surged.
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Fortinbras
post May 18 2011, 06:43 AM
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Also consider there is a reason your GM nixed the Fomori. Trying to get around that reason may make create an antagonistic relationship between you and you GM. There are no stats that will save you from that.
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Critias
post May 18 2011, 07:46 AM
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Maybe you should just suck it up and not try to make a character that's good at everything.
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Fortinbras
post May 18 2011, 08:12 AM
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So your games won't allow the Combat Hacker/Rigger Face Mage, Critias?
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Brainpiercing7.6...
post May 18 2011, 08:31 AM
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QUOTE (Makki @ May 17 2011, 07:28 PM) *
in my home group there was never one dwarf joke. because i have been the shortest of the group in RL for two decades now, I can play always dwarf as they stopped making short people jokes towards my direction 1.5 decades ago (IMG:style_emoticons/default/smile.gif)
I think that's actually bad roleplaying by them (IMG:style_emoticons/default/biggrin.gif)

QUOTE
Definitely, i think everybody in our group tried at least one time to play a dwarf-character...and no single one lasted more than 2 runs. We have a LOT of dwarf-jokes...^^
[This was the right quote.]

Hmm... in the past, with SR3, a dwarf joke too many about the albino dwarven mage would quickly end up with a TPK and the dwarf standing grinning over their smouldering corpses. But then of course that's basically the same thing. [Duh, I quoted the wrong post at first]


I had it worse, my gothic albino dwarven cybermage was infected with hairy-butt disease, and that's when the jokes really started.
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Ascalaphus
post May 18 2011, 09:16 AM
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Dwarves make good casters due to willpower, have high Strength and are at the ideal length to punch you in the crotch.. make jokes at your own peril (IMG:style_emoticons/default/nyahnyah.gif)
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Jhaiisiin
post May 18 2011, 12:31 PM
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Honestly, an Ork has almost as much body, only lacking a single point plus the dermal armor. Why is this a problem to play an ork instead?

Also, why are you taking Mystic Adept if you aren't doing spellcasting? Seems like a waste of 5bp.

Honestly, you sound like you're trying to create some kind of do-everything ultimate badass. You need to pick a direction. Tanks generally aren't super agile. Super agility characters usually aren't there to stand and take damage. Pick one and roll with it.
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Irion
post May 18 2011, 12:55 PM
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@Jhaiisiin
Because he took a fomori.
This back holds:
Smaller (lesser Problems), one additional point of Body and Arcan arrester.
(There is no orc variant with those benefits. The best Orc variant is the oger or may be the Satyr.)
But nothing there is able to beat that troll.

Lets but it like that:
What the pixie is for the caster, the fomori is for the tank.
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Brainpiercing7.6...
post May 18 2011, 04:08 PM
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QUOTE (Jhaiisiin @ May 18 2011, 02:31 PM) *
Honestly, an Ork has almost as much body, only lacking a single point plus the dermal armor. Why is this a problem to play an ork instead?

Also, why are you taking Mystic Adept if you aren't doing spellcasting? Seems like a waste of 5bp.

Honestly, you sound like you're trying to create some kind of do-everything ultimate badass. You need to pick a direction. Tanks generally aren't super agile. Super agility characters usually aren't there to stand and take damage. Pick one and roll with it.


While the importance of attributes in uncontested, I still don't quite understand why the two dice are such a big deal: He wants to be a tank, sure enough. So he obviously won't be a 30 Dice elf gunbunny.
Still, for a mysad, there are ways to get more dice on your attacks. There is also posession/channelling, which breaks the max stats by default, and which you can do as a mysad. (At least there are many indications it's supposed to, while not being explicitly spelled out.)

So while I think it's a definite compromise, it's just one you have to make when you want to play a Fomori without shenanigans.



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Irion
post May 18 2011, 05:32 PM
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QUOTE
Still, for a mysad, there are ways to get more dice on your attacks. There is also posession/channelling, which breaks the max stats by default, and which you can do as a mysad. (At least there are many indications it's supposed to, while not being explicitly spelled out.)

No, it does not if you consult the FAQ. It was open for debate.
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Whipstitch
post May 18 2011, 05:40 PM
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QUOTE (Critias @ May 18 2011, 02:46 AM) *
Maybe you should just suck it up and not try to make a character that's good at everything.



This. I go all the way up to around 9 Agility & Reaction on virtually every Samurai I create and I still find this a touch brazen.
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Machiavelli
post May 18 2011, 06:14 PM
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This is nothing in comparison to what i usually play if i have completely free hands. I already refused to surge...big step in my progress to get away from real powergaming^^
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Ryu
post May 18 2011, 08:23 PM
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"Downscaled" powergaming... play an augmented spellcaster with a bunch of sustaining foci (health) and boosting spells. Fomori are not a good choice here (Arcane Arrester), so go Ogre.
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Glyph
post May 19 2011, 02:12 AM
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Getting a fomori up to 9 Agility is normally no biggie - either get metagenetic improvement to Agility, or some geneware, and add muscle toner: 4. But doing it with no SURGE and no 'ware is kind of a different beast. Honestly, if you are playing a tank, an Agility of 7 is fine. Get a 4 or 5, then get Agility Boost: 1 (you will almost always boost Agility to 7, and you will almost always soak the Drain). Give up on the 9 Agility - if you find some way to get it, odds are your GM will just nix the character anyways.
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Udoshi
post May 19 2011, 02:27 AM
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If you're playing a Tank, you want to prioritize Reaction over Agility, anyway.

Each net hit on the defense is worth about 3 hits(on average) on the soak/damage resistance test. And what do you roll for defense? Reaction.

Having a lower Agility cap can be made up for in other areas. Higher skill, specializations, reflex recorders, tacnets(rating one works with just a smartlink, for example), personalized grips on melee weapons, some geneware like synch(or is it reakt) adds to general combat tests, or just plain old wide burst fire. To name a few.
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James McMurray
post May 19 2011, 03:34 AM
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An interesting idea if you're trying to avoid min-maxing: make a character using just SR4A, no splats. Or even less min-max capable: pick a pregen. Why bang your head against the GM's fear filters when any character can be fun to play?

Note: I'm not against power gaming, just the idea of trying to power game (and even soliciting help from others) when the GM is uncomfortable with it.
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Machiavelli
post May 20 2011, 09:37 AM
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This was the intention for this topic. The GM feels uncomfortabel with class 3 surge metavariants that use restricted gear and possession magic...so i tried to reduce the powergaming a little bit but this doesn´t mean that i want to play a sore loser. I thought about a combat-character that is capable of doing the tank-job. So a troll is definitely preferable. If you want to be a real tank, you should also bring along some resistance to magic...so magical capabilities are the thing to go. Because i cannot do metavariant and surge alltogether, i had to choose and took the fomorian. But the problem with a troll is the relatively low agility and for this problem i needed a solution. Acutal status is "exceptional attribute - agility" for 20BP, i dropped "way of the adept" for the moment (buy it later in game) and i would also switch the metagenetical increase in body for the same increase but in charisma. So he is tough enough and can deal some damage in the future. Is that still powergaming?
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Eimi
post May 20 2011, 10:05 AM
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QUOTE (Machiavelli @ May 20 2011, 02:37 AM) *
This was the intention for this topic. The GM feels uncomfortabel with class 3 surge metavariants that use restricted gear and possession magic...so i tried to reduce the powergaming a little bit but this doesn´t mean that i want to play a sore loser. I thought about a combat-character that is capable of doing the tank-job. So a troll is definitely preferable. If you want to be a real tank, you should also bring along some resistance to magic...so magical capabilities are the thing to go. Because i cannot do metavariant and surge alltogether, i had to choose and took the fomorian. But the problem with a troll is the relatively low agility and for this problem i needed a solution. Acutal status is "exceptional attribute - agility" for 20BP, i dropped "way of the adept" for the moment (buy it later in game) and i would also switch the metagenetical increase in body for the same increase but in charisma. So he is tough enough and can deal some damage in the future. Is that still powergaming?


I've always thought it'd be darkly hilarious for a Fomori Supremacist group to form and pick on other trolls (and possibly, well, on EVERYONE).

They're only the most optimal metavariant in a sea of more-optimal-than-base metavariants. By a longshot. So they do kind of have a whiff of cheese to them, despite being kind of cool and undeniably kickass. And they've been part of the game for years upon years, so it's not like you're exploiting anything a great many SR players have exploited before ye.

But no, taking exceptional agility for a fomori (or any troll, really...) isn't powergamey in the slightest. Though you should, as with any other character, play up just how vital that dedication to being above and beyond in an attribute is to your character's...well, character. Years of training, if won through hard work, or how they've always been gifted in that one area, winning competitions or games with their peers (sports, for instance), etc.

But that's no different than any other "big" quality for any given character, really.
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Saint Sithney
post May 20 2011, 10:30 AM
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You still have 10bp worth of positive qualities to spend.

Go for Genetic Heritage - Genetic Optimization (Agility)

Since it's inherited, there's arguably no Essence loss.

At the very least, the essence loss would occur before awakening, so you wouldn't have to pay for the lost magic point since essence loss before awakening does not reduce starting magic, only maximum magic. So, you'd be sort of like an Infected where your starting essence is below 6, but you don't have to pay for the lost magic to go with the lost essence. That loophole could potentially free up 10bp you could spend on .8 essence of ware/treatments to make up for the lost PPs.

Really though, just get a tac-net or something. 7 Agility is enough.
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Machiavelli
post May 20 2011, 10:54 AM
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What does a tacnet do? Have no books around.
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