My Assistant
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May 25 2011, 03:50 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
So I was reading the Control Actions spell and I wanted to clarify how it works.
1. When a target is controlled, it takes a simple action to make them do something...and their Willpower is a negative modifier on any actions they take. 2. Since a character gets 2 simple actions a turn, does that mean that the spell caster can't take any complex actions while they're controlling someone? 3. Does the target still get their regular actions on their turn? Does that give them two actions a turn, or do they lose their regular action? 4. Do you use the caster or the target's skills? Can you make a target do something they don't know how to do? 5. What kind of suicidal things can you make a target do? Can you make them walk off a ledge or shoot themselves in the head? Is that spell as overpowered as I think it is or am I just reading it wrong? |
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May 25 2011, 06:11 PM
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 |
Eh, "Control Actions" got nothing on "Control Thoughts" or "Influence" and depending on situation even "Control Emotions".
So yeah: 1: Yupp 2: Well, tricky... While you can't make a complex action when you command someone, the question is: Do they mean you control an action of his (as in one IP, or can you build more complex commands for a longer time? Interesting... i am not sure. 3: I guess unless commanded and having to "tasks" to perform they can do whatever they want. When a command comes in, their NEXT action at least will belong to the mage. 4: Target skills - willpower. Also sure... but he will be VERY poor at most things and exceptionally bad at things he doesn't know how. (Since Attribute-1-willpower normaly isn't that much anymore. 5: Yepp, you have a direct line to his body. You can have them make everything you want. They WILL shoot themselves or run into a fire at will. |
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May 25 2011, 06:30 PM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
I'm just re-reading Control Thoughts.
Why would you ever cast Control Actions when Control Thoughts does the same thing with no negative modifiers? Could you run a target into a burning building just as easily with Control Thoughts as with Control Actions? |
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May 25 2011, 08:05 PM
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#4
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
I'm just re-reading Control Thoughts. The same reason why anyone learns/casts regular Invisibility, less drain. This spell though is a poor alternative as well. Why would you ever cast Control Actions when Control Thoughts does the same thing with no negative modifiers? Could you run a target into a burning building just as easily with Control Thoughts as with Control Actions? Yes, only Influence allows extra resistance tests for outlandish orders, and then only with outside help.
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May 25 2011, 11:57 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 265 Joined: 17-August 09 From: Northern California Member No.: 17,510 |
I'm just re-reading Control Thoughts. Why would you ever cast Control Actions when Control Thoughts does the same thing with no negative modifiers? Could you run a target into a burning building just as easily with Control Thoughts as with Control Actions? Dakka is mostly right - however, the way my team's played it, Control Thoughts sort of lapses the person's mind into a stasis while they're given orders, while Control Actions... well, doesn't. Thus, you can scare and horrify people by forcing their body to do things against their will with Control Actions, and thus it makes a very good method of intimidation - whereas Control Thoughts, not so much. Although I guess if you want to scare people, you probably should just 'Control Emotions' on them and be DONE WITH IT. |
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May 26 2011, 12:20 AM
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
The game is better without any of these spells honestly. PC's love to use them but hate having them used on them and their all poorly thought out.
I put this two bits in on every thread on this topic for that I apologize but I firmly believe it. |
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May 26 2011, 04:54 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
Well...it's not like charm spells are a new thing.
It's a reason for min/maxers to spend some karma on Willpower. or Edge. Is it really any worse than turning somebody into goo? I'd probably use it for making a guard open a door or disarming somebody. *That having been said, there should probably be some additional resist for suicidal actions. Turning a doorknob and shooting yourself in the head should probably be treated differently. |
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May 26 2011, 06:03 PM
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
My favorite mind control is Mob Mood ^_^
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May 26 2011, 07:00 PM
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#9
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
QUOTE Control Action and Mob Control are both definitively worthless, because you need to spend a complex action to cast it and then a simple action to command them, and until you command them, they can act on their own. And their action will almost certainly be shooting you. Even without that, it's in effect a 2-action spell. Mob Mind might or might not be useful, because it's unclear how it works. Namely - can people who have not yet been commanded act normally? If yes, it blows. If no, it is a pretty decent spell because you cast it and anyone who is affected stands around drooling, and you can then command them to do stuff. QUOTE The control spells take two actions to take effect and have a duration measured in seconds. They are all basically worthless for the things you want to do with mind control: get an alibi, coerce someone into having sex with you, or gain pawns like in Syndicate. But they do last long enough for someone to OK a transaction, open a door, input a password, or in whatever other way bypass futuristic electronics on your behalf. Control Emotions is thus completely worthless, because it doesn't last long enough for any emotional effects to be noticeable. Control Actions is mostly worthless, because all it will let you do is get someone to put their hand on a scanner or drive a car off a cliff or something. Control Thoughts is extremely situational, and is of primary utility in emptying out peoples' bank accounts. But that use is so amazing that your MC will probably have to nerf it unless you want to turn the entire game into "money laundering" as you try to second guess the popos while you empty out the bank account of every single person who crosses you and rapidly convert the money into a less traceable form at who cares what kind of loss rate and then turn around and do it again. Cookies if you recognize them. |
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May 26 2011, 07:06 PM
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
Mob Mood is great for flash mobs and guards too depressed to shoot at you.
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May 26 2011, 07:18 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 187 Joined: 3-May 11 Member No.: 29,372 |
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May 26 2011, 07:18 PM
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#12
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Does anyone else think there's too many spells that are the same "-X penalty unless you do Y" mechanic?
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May 26 2011, 07:30 PM
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#13
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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May 26 2011, 08:04 PM
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#14
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
Does anyone else think there's too many spells that are the same "-X penalty unless you do Y" mechanic? Quite possibly yes, when the next edition rolls around I'd really like to see a top to see a comprehensive rework of the grimore. Make spells more generic and thereby reduce the numbers, easier to balance, easier to keep track of. |
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May 26 2011, 08:18 PM
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#15
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Quite possibly yes, when the next edition rolls around I'd really like to see a top to see a comprehensive rework of the grimore. Make spells more generic and thereby reduce the numbers, easier to balance, easier to keep track of. Sounds good. Mass Agony should be at least as powerful as Orgy, not the joke it is right now.
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May 27 2011, 04:54 AM
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#16
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
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May 27 2011, 08:09 AM
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
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