My Assistant
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May 26 2011, 02:54 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 189 Joined: 21-February 11 Member No.: 22,370 |
So I'm contemplating making a bounty-hunting adept who specializes in tracking down and neutralizing Awakened threats, either for profit or for personal motive. This thread is for both ways to target and bring down Awakened characters/critters, and ways to protect oneself from magical forms of attack and observation. Here's the list so far:
Astral Perception+Assensing: The entry-level stuff for Mage-huntin'. You can't very well call yourself a witch hunter if you can't identify them from the general populace or track them by their signatures, can you? Counterspelling: Obvious defense to spells. Shade: Drug that works well enough for assassin mages, but can also be used by would-be mage assassins in a reciprocal fashion. Even if you can't astrally project to finish the mage off astrally, you certainly can shoot/blow up/run over/toss the mage's body in a woodchipper. (Note that this may not work for certain heavily-armored mages out there) Astral Hazing: Boo hiss. Boring, but effective. Also comes with the downside that you'll probably never find a mage willing to work closely with you (but if you're going down this path, you might not care too much about that (IMG:style_emoticons/default/cyber.gif) ) Mana Barriers: Available in both standard and Offensive types, this is a basic way to keep the awakened at arm's length. |
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May 26 2011, 03:08 PM
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#2
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
So, you are an Awakened that hunts your own kind... Why?
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May 26 2011, 03:11 PM
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#3
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
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May 26 2011, 03:16 PM
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Uh, wait a second. Why would you need Shade? Do you expect mages to summon spirits at you from the Astral or what?
Frankly, you should be more worried about failing a Counterspelling roll once and eating mind control, I figure... |
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May 26 2011, 03:16 PM
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#5
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
What about a Rigger/Mage, with Astral perception.
You do physical recon to identify potential targets. (assenssing, aura tracking, etc) You use a combination of Spirits and Drones to take the guy out. Rigger is very low cost, to be very effective, you don't even need cyber. Skills: Electronic Warfare Computer pilot(groundcraft) pilot(aerocraft) Gunnery Equipment Trodes commlink, with hot simsense module simsense booster Programs: Command, ECCM, Edit, Analyze, Clearsoft, You have 4 IP in combat, when jumped in, or remote controlling drones. Drones blow up and you're out nuyen, not dead. Drones have an OR of 6 or 7 depending how your GM reads the rules. This means that to target them with anything OTHER than a indirect combat spell, the mage needs to be throwing Force 7 Minimum spells. Drones are immune to mind-control spells. With Indirect Spells, if you say happen to be in a Horseman with a Rigger Cocoon, and Mage Goggles, you get to add your counter spelling to the response test, (which is already a 6), and then they resist with Armor x 2. For drones, this can be quite nice. |
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May 26 2011, 03:17 PM
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
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May 26 2011, 03:19 PM
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#7
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
"You shoot people in the face for money. I just use Mind Bullets, that's all." (IMG:style_emoticons/default/nyahnyah.gif)
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May 26 2011, 03:24 PM
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#8
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
You'll have to be a magician or mystic adept if you want to use counterspelling. That's probably better anyway, since it opens up astral projection, summoning, and some metamagics like Shielding.
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May 26 2011, 03:27 PM
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#9
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Mystic Adepts don't get Projection.
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May 26 2011, 03:28 PM
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#10
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Right, but they get the rest. If you're a mystic adept you rely on Shade like the original concept.
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May 26 2011, 03:32 PM
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#11
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,236 Joined: 27-July 10 Member No.: 18,860 |
You know, that astral hazing is reducing your magic attribute too.
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May 26 2011, 03:32 PM
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#12
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Why do you even need Projection all that much, as a matter of fact? Are you into chinese kung-fu flick styled duels on Astral?
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May 26 2011, 03:35 PM
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#13
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
To Track your Quarry. You sense is aura, and then your track it back to his house. Just don't get too close.
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May 26 2011, 03:36 PM
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#14
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
You don't need to project for that. Actually, you don't even have to be there in person.
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May 26 2011, 03:39 PM
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#15
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Counterspelling: Obvious defense to spells. Gets better with Improved Ability (Counterspelling) (IMG:style_emoticons/default/wobble.gif) No it doesn't Magical Skills is the one of the types that cannot be boosted by Improved Ability. Resonance skills are obviously the other. |
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May 26 2011, 03:58 PM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 189 Joined: 21-February 11 Member No.: 22,370 |
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May 26 2011, 04:41 PM
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#17
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
Semi wrong. Mystic adepts that follow the way of the adept can get access to increased counterspelling.
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May 26 2011, 05:42 PM
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#18
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Semi wrong. Mystic adepts that follow the way of the adept can get access to increased counterspelling. Nope:QUOTE ('SR4A p. 196') Improved Ability As you can see the only types of skills available are Combat, Physical, Social, Technical, and Vehicle skills. Magical skills are not part of that list.Cost: .5 per level (Combat skills), .25 per level (Physical, Social, Technical, and Vehicle skills) This power increases the rating of a specific Active skill by 1 per level. A skill’s maximum modified rating equals its base rating x 1.5. Improved ability must be purchased for a specific skill, not a skill group. |
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May 26 2011, 06:00 PM
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#19
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Nope: As you can see the only types of skills available are Combat, Physical, Social, Technical, and Vehicle skills. Magical skills are not part of that list. I believe he's referring to this: Sorcerous Parry Cost: 0.5 per level Magician’s Way Adepts Only Mystic adepts with this power are experts at snuffing out enemy spells with tremendous ease. It increases the rating of the Counterspelling skill by 1 per level. Like any skill, the maximum modi ed rating equals the base rating x 1.5. |
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May 26 2011, 06:07 PM
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#20
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Where is this from? Way of the Adept? I don't have that book.
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May 26 2011, 06:18 PM
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#21
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I believe he's referring to this: Sorcerous Parry Cost: 0.5 per level Magician’s Way Adepts Only Mystic adepts with this power are experts at snuffing out enemy spells with tremendous ease. It increases the rating of the Counterspelling skill by 1 per level. Like any skill, the maximum modi ed rating equals the base rating x 1.5. Between that and the Spell Resistance Adept Power, a Mystic Adept on the Magicians Way should be nigh invulnerable to Spells... |
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May 26 2011, 06:38 PM
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#22
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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May 26 2011, 07:02 PM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 187 Joined: 3-May 11 Member No.: 29,372 |
Between that and the Spell Resistance Adept Power, a Mystic Adept on the Magicians Way should be nigh invulnerable to Spells... How true, especially with a few ranks of initiation and the shielding metamagic. Add in the Reflecting and absorption meta-magics and you won't have to worry about enemies casting spells at you. If you can stop their magic, then the biggest thing you would need to worry about is their spirits. IMO, the best way to due this via good allocation of foci. A power focus works well for banishing since you don't need to worry if you'll have the right type of banishing focus. You might want to consider a weapon focus as well. |
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May 26 2011, 07:06 PM
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#24
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
How true, especially with a few ranks of initiation and the shielding metamagic. Add in the Reflecting and absorption meta-magics and you won't have to worry about enemies casting spells at you. If you can stop their magic, then the biggest thing you would need to worry about is their spirits. IMO, the best way to due this via good allocation of foci. A power foci works well for banishing since you don't need to worry if you'll have the right type of banishing foci. You might want to consider a weapon foci as well. Foci is the plural of focus. Pet peeve. |
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May 26 2011, 07:08 PM
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#25
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Moving Target ![]() ![]() Group: Members Posts: 187 Joined: 3-May 11 Member No.: 29,372 |
Foci is the plural of focus. Pet peeve. Fixed. Thanks; I wasn't even thinking. Also, mana lodges are a dual barrier when active, so invest in that if you can spare the nuyen. In addition, the arcane arrester metagenic quality will help reduce the effects of spells on you if they manage to get through your counterspelling. |
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