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> Mage Hunting and Personal Magic Defense, Astral Hazing is for the lazy
Dez384
post May 26 2011, 11:08 PM
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QUOTE (Tymeaus Jalynsfein @ May 26 2011, 06:38 PM) *

Why not? Astral hazing generates a rating 4 background count. Geomancy lets you change the aspect of a domain.
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Tymeaus Jalynsfe...
post May 26 2011, 11:36 PM
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QUOTE (Dez384 @ May 26 2011, 05:08 PM) *
Why not? Astral hazing generates a rating 4 background count. Geomancy lets you change the aspect of a domain.


Astral Hazing does not create a Domain, however...
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Dez384
post May 26 2011, 11:40 PM
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QUOTE (Tymeaus Jalynsfein @ May 26 2011, 07:36 PM) *
Astral Hazing does not create a Domain, however...


QUOTE
A character with this quality has expressed metagenes that
somehow catalyse and feed on the character’s darker emotions and
negative feelings, disturbing the character’s aura and any ambient
mana in her vicinity. For reasons not yet understood, the character
becomes an aspected domain in her own right and taints astral
space around her wherever she goes; a generator of tainted astral
background count


Even if there was no domain, geomancy let's you gradually aspect ambient background count.
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Yerameyahu
post May 27 2011, 12:35 AM
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All clever arguments aside, it's a *Negative* quality, and it's 'tainted'. You can't use it to help you even *more* than it already does. (IMG:style_emoticons/default/smile.gif)
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Dez384
post May 27 2011, 12:47 AM
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QUOTE (Yerameyahu @ May 26 2011, 08:35 PM) *
All clever arguments aside, it's a *Negative* quality, and it's 'tainted'. You can't use it to help you even *more* than it already does. (IMG:style_emoticons/default/smile.gif)

Aspecting it to your tradition actually helps others because it will no longer decrease their magic if they are of a similar tradition.
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Yerameyahu
post May 27 2011, 12:56 AM
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A side effect of the munchkinry at best, but CanRay specified 'obscure'. (IMG:style_emoticons/default/nyahnyah.gif)
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Dez384
post May 27 2011, 01:03 AM
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QUOTE (Yerameyahu @ May 26 2011, 08:56 PM) *
A side effect of the munchkinry at best, but CanRay specified 'obscure'. (IMG:style_emoticons/default/nyahnyah.gif)

Obscure is relative to the proximity of the location and tradition. Though an unsavory GM might make the Voice of Ogoun to tour Moscow.
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Halflife
post May 27 2011, 01:18 AM
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Pretty sure Astral Hazing doesn't count as ambient mana (you aren't part of the environment) so you couldn't use Geomancy on it.
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CanRay
post May 27 2011, 01:36 AM
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QUOTE (Dez384 @ May 26 2011, 08:03 PM) *
Obscure is relative to the proximity of the location and tradition. Though an unsavory GM might make the Voice of Ogoun to tour Moscow.

I'm the king of Obscure. My GM made "The Insane Side Of The Force" just for me in a Star Wars D6 game once.

Only PC ever to be committed to an insane asylum in his GMing history and still be considered eligible for continued use as a PC. Under strict medication. And a rolled up newspaper to beat me with when I got too weird.

*Sighs* I miss good ol' Captain Jack...
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Halflife
post May 27 2011, 02:32 AM
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QUOTE (CanRay @ May 26 2011, 08:36 PM) *
*Sighs* I miss good ol' Captain Jack...


Well when I need someone to get me through tonight I know who to call
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Dez384
post May 27 2011, 02:35 AM
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QUOTE (Halflife @ May 26 2011, 10:32 PM) *
Well when I need someone to get me through tonight I know who to call

Ghostbusters?

Now those were some guys who knew how to banish spirits (IMG:style_emoticons/default/spin.gif)
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Halflife
post May 27 2011, 02:36 AM
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QUOTE (Dez384 @ May 26 2011, 09:35 PM) *
Ghostbusters?

Now those were some guys who knew how to banish spirits (IMG:style_emoticons/default/spin.gif)


I was going for Billly Joel but sure

EDIT: http://www.youtube.com/watch?v=-FK2Mnt5kHo for the younguns
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CanRay
post May 27 2011, 02:41 AM
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Captain Jack Terrowack, actually. Always insisted on the "Captain" part, too, as he owned and commanded his own freighter.

Took all my willpower not to break out laughing during the original Pirates of the Caribbean movie and Jack Sparrow. (CAPTAIN Jack Sparrow!).
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Halflife
post May 27 2011, 02:46 AM
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QUOTE (CanRay @ May 26 2011, 09:41 PM) *
Captain Jack Terrowack, actually. Always insisted on the "Captain" part, too, as he owned and commanded his own freighter.


It's a good little tic to have.
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longbowrocks
post May 27 2011, 03:24 AM
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QUOTE (Yerameyahu @ May 26 2011, 12:05 PM) *
AFAIK, there's nothing that's a physical/mana barrier on both planes at once. Is there?

You mean it stops bullets and spells both? Biofiber. It's not equally effective against both, but it's going to have both barrier and structure rating. I guarantee that much.
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longbowrocks
post May 27 2011, 03:32 AM
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QUOTE (Halflife @ May 26 2011, 05:18 PM) *
Pretty sure Astral Hazing doesn't count as ambient mana (you aren't part of the environment) so you couldn't use Geomancy on it.

But it will make a BC that extends around you. Let that settle in for a few weeks, and then use geomancy.
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Dez384
post May 27 2011, 03:57 AM
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Back on track for Loch, another defense against spirits are the spells Spirit Barrier and Spirit Zapper
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longbowrocks
post May 27 2011, 04:07 AM
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Don't take astral perception. You'll need to essence whore like a mage with none of the nasty evil bonuses. Here are a few ideas.

  • Use astral pigments for graffiti around the city. Keep video recordings of the locations, and note reactions. Eventually a mage will let his guard down and show some sort of reaction to your art.
  • Search the web. Some mages aren't concerned about letting everyone know. If your a technomancer, a lot can be found in the resonance realms.
  • This is kind of a stretch, but try combining shade with deepweed (SR4A).
  • Exploit the weaknesses of a mage. Buff that initiative until it doesn't matter what your adversary rolls.
  • As people have said: drones are great. Detect enemies doesn't work on something with no intentions, detect life doesn't work on things with no life force, and hopefully your mage target will start with a direct spell (if he gets any off).
  • This is one I've always wanted to pull: disguise, probably reinforced with pixie dust or something so magic won't be an issue, or you can send in your drones. The story is this: you're reinforcing the magician's place of residence as a free test of your company's new structural armor. The best part is, you really will reinforce the house, but you also implant plastic explosives. The problem with barriers is that they often degrade too fast to let chunky salsa show its full potential. However, if you put enough structure and armor into one part of one hallway with some directed charges, numbers suddenly become irrelevant. Even if the numbers are hardened armor on a force 40 spirit, this is death on the plot excuse level.
  • Take the astral hazing fomori route. The best laid plans are frequently blown to heck with inappropriately applied force at unexpected magnitudes.
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Tyro
post May 27 2011, 04:51 AM
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QUOTE (Halflife @ May 26 2011, 07:36 PM) *
I was going for Billly Joel but sure

EDIT: http://www.youtube.com/watch?v=-FK2Mnt5kHo for the younguns

<- Is a 24 (today!) year old Billy Joel fan.

Also the Beatles, Crosby Stills Nash & Young, Simon and Garfunkel... (IMG:style_emoticons/default/nyahnyah.gif)
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PoliteMan
post May 27 2011, 04:54 AM
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I like the concept but I think it's fundamentally flawed, as is a lot of the advice being thrown around. SR is a game of glass cannons and defenses simply do not keep up well the offensive capabilities of most characters. A mage hunter isn't necessarily someone who the mage can't hurt, he's someone who's very good at killing mages.

So don't try to beat the mage at his own game, focus on drones, tech, and big guns. Either kill him with something his magic can't counter (matrix, drones/vehicles) or hit him so hard the first time that he's done (beeeeg guns).

For my money, the best way to kill a mage is 3000 miles away with an Exploit program and a passing bus as he's getting his morning cafe.
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Tyro
post May 27 2011, 04:58 AM
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QUOTE (PoliteMan @ May 26 2011, 09:54 PM) *
I like the concept but I think it's fundamentally flawed, as is a lot of the advice being thrown around. SR is a game of glass cannons and defenses simply do not keep up well the offensive capabilities of most characters. A mage hunter isn't necessarily someone who the mage can't hurt, he's someone who's very good at killing mages.

So don't try to beat the mage at his own game, focus on drones, tech, and big guns. Either kill him with something his magic can't counter (matrix, drones/vehicles) or hit him so hard the first time that he's done (beeeeg guns).

For my money, the best way to kill a mage is 3000 miles away with an Exploit program and a passing bus as he's getting his morning cafe.

Seconded.
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Manunancy
post May 27 2011, 05:10 AM
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QUOTE (PoliteMan @ May 27 2011, 06:54 AM) *
For my money, the best way to kill a mage is 3000 miles away with an Exploit program and a passing bus as he's getting his morning cafe.


And that's a nice answer to ritual magic... 'I don't need any magic to send bad vibes your way froma continent away !'.
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CanRay
post May 27 2011, 05:11 AM
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Nuke 'em from orbit, only way to be sure!
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longbowrocks
post May 27 2011, 05:17 AM
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QUOTE (Manunancy @ May 26 2011, 09:10 PM) *
And that's a nice answer to ritual magic... 'I don't need any magic to send bad vibes your way froma continent away !'.

But the whole "I can hit you from across the universe" still bugs the crap outta me.
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Fatum
post May 27 2011, 05:25 AM
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QUOTE (longbowrocks @ May 27 2011, 09:17 AM) *
But the whole "I can hit you from across the universe" still bugs the crap outta me.
That's why you need Astral Perception. To spot the spotter.
Then you just have to watch out for leaving ritual links.
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