IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Help with Rigger/Hacker Build, First time at both
suoq
post May 30 2011, 11:18 AM
Post #26


Running Target
***

Group: Members
Posts: 1,272
Joined: 22-June 10
From: Omaha. NE
Member No.: 18,746



Armor Jacket & FFBA Half with a body of 3 = encumbered unless my math is off. (-2 to your agility of 2). You may not have the intent of ever leaving that horseman, but the horseman really isn't good about getting behind cover. You're putting your GM in a position of having every bad guy open fire on your horseman for lack of any other targets.

I'm concerned about the lack of Biofeedback filter.

I'm still not sure how you plan to control the Horseman AND the Manservant in the same Initiative Pass, nevermind 4 manservants.
Go to the top of the page
 
+Quote Post
Ard3
post May 30 2011, 12:30 PM
Post #27


Moving Target
**

Group: Members
Posts: 131
Joined: 12-January 08
Member No.: 15,220



QUOTE (suoq @ May 30 2011, 02:18 PM) *
Armor Jacket & FFBA Half with a body of 3 = encumbered unless my math is off. (-2 to your agility of 2). You may not have the intent of ever leaving that horseman, but the horseman really isn't good about getting behind cover. You're putting your GM in a position of having every bad guy open fire on your horseman for lack of any other targets.

I'm concerned about the lack of Biofeedback filter.

I'm still not sure how you plan to control the Horseman AND the Manservant in the same Initiative Pass, nevermind 4 manservants.

I am using FFBA half + Industrious jumpsuit. It has 4/2 so no minuses. Armor jacket was for original build with body 5.

Totally forgot biofeedback filter. Lets see if I can squeeze it in somehow. Hmm, drop flyspy and decrease response enchancer from 3 to 2 gives about the right amount of money.

Jumped in Horseman, Drones acting under their own pilots.
Manservants arent that good for combat, but they are cheap.
QUOTE (Eimi @ May 30 2011, 02:15 PM) *
Just saying "no, I don't have a fight or flight response, and can give my full and calm attention to my work in a fight just like I would at my desk" is...well, kind of BS.

That is why I am buying Reality Amp: Focus. It specificly removes fight or flight responses and removes dice penalties for stressful situations. It even says hacker can calmly write code while taking heavy fire as an example.
Its avail 14 so I have buy it after chargen, before first mission if possible.
Go to the top of the page
 
+Quote Post
suoq
post May 30 2011, 02:10 PM
Post #28


Running Target
***

Group: Members
Posts: 1,272
Joined: 22-June 10
From: Omaha. NE
Member No.: 18,746



QUOTE (Ard3 @ May 30 2011, 07:30 AM) *
Drones acting under their own pilots.
Manservants aren't that good for combat, but they are cheap.

I don't think I'd describe incapable as "aren't that good". Pilot Capabilities in Arsenal (Pg 103) doesn't leave me with any question that the Manservant is unable to tell friend from foe and doesn't know how to use a gun correctly. Dog Brains aren't going to make those Manservants remotely useful in combat except as target dummies.

Note also that the Manservant is slow, "any ambulatory person can outrace it" (Pg 121, AR) which is going to be a liability to your team. Meanwhile, the description of the upper arms as "This design option limits any chance of using its upper body limbs offensively." makes me seriously doubt one could use a gun, especially since Renraku have good reason for making sure that Manservants don't start shooting people.

If you had a targeting autosoft AND electronic firing, I could see it working, but my money would be on Renraku coming down on you HARD because they have good reason to not want this sort of thing to happen.

But all that's up to your GM.
Go to the top of the page
 
+Quote Post
Ard3
post May 30 2011, 07:12 PM
Post #29


Moving Target
**

Group: Members
Posts: 131
Joined: 12-January 08
Member No.: 15,220



Yeah, they are bad. Cheap though. Drones either have to be cheap enough to be expendable or good enough to take hits and that cost a lot.

As for recognizing friend from foe I am assuming that is has capability to tell individuals apart. Telling these are friends, dont shoot, if anyone shoots them/me, target that individual. Shouldn't be that hard especially as it has Adaptability program. It has Targeting(Automatics) so it knows how to shoot that is the entire point of that program. Apparently I forgot to add those to second posting, in first post it has them.

It doesnt say that. Its says that upper body strenght is on lower end of humanity "while being unable to strongly strike". And it cant kick. Holding a gun requires neither of those.


Manservant + stuff for it costs 10960. Come to think of it, It might be possible to buy Steel Lynx instead. It would already have Targeting 3 +Defense 3, armor and weapon mount. Thats 5000 + about 1000 for upgraded sensors. About 5000 for weapon + modes. Back to arsenal it is.

EDIT: I am dropping Manservant and taking Steel Lynx with walker mod, Ingram White Knight and R6 sensors. It is 10550, cheaper than Manservant.
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th November 2025 - 09:50 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.