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> Uber drone, Really fast attacks
The Jopp
post May 30 2011, 12:06 PM
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QUOTE (longbowrocks @ May 29 2011, 09:25 PM) *
If you were looking for something more broken, there's always "cheap 20 body bus with 6 flexible weapon mounts". A full auto burst with +53 DV isn't too shabby. (IMG:style_emoticons/default/grinbig.gif)


With the "similar Models" rule you could make a sturdier BOD 21 bus and have 7 Gunmounts.
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Modular Man
post May 30 2011, 01:07 PM
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I'm seeing another problem, here. Though I don't know any rules to confirm that, it is stated in the books that agents have very little to no knowledge of the real world, let alone being able to interfere with it. So having an agent take over your gun turret seems impossible to me. At least, that may be the reason why agents and pilots are listed separately - there seems to be a (somewhat small) difference between them.
This is where I'd make the cut to that discussion.

And that bus of rolling doom is far from subtle. I've seen Mechs constructed for Shadowrun, it's not impossible to sport an army's firepower. A dozen flying drones with LMGs and a tacnet would do, too.
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The Jopp
post May 30 2011, 01:41 PM
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QUOTE (Modular Man @ May 30 2011, 01:07 PM) *
And that bus of rolling doom is far from subtle. I've seen Mechs constructed for Shadowrun, it's not impossible to sport an army's firepower. A dozen flying drones with LMGs and a tacnet would do, too.


DOOMBUS (Mad AI)
BOD 21
X5 Flexible Guns (90 Degree) Front, Left, Right, Rear, Top (10 Slots) (Mount+Flexible)
Gridguide Modification (1 Slot)
Gridguide override (1 Slot)
Chameleon Coating (2 Slots)
Sensor Dampening 3 (6 Slots)
Regular Armor 42 (1 Slot)
Middle Drone Lifestyle (0 Slots)
Improved Sensor, Firewall, Signal
Improved Pilot Rating: 4 (Guns)
Gunnery Pilots X5 Rating 4

Weapons: Ares heavy MP Laser
Mod: Burst Fire / Full Auto / Smartgun Link (Top mounted)

Chameleon Coating (Hard to see)
Sensor Dampening (-3 removes large vehicle sensor penalty)
Electric Vehicle (-3 Sensor targeting)

It also has Zapper strips, Smoke and oil dispensers.

DESTROY! DESTROY! DESTROY!
The Doombus prowls the city in the night, vaporising bystanders as it zooms past.

Sorry about the above, i had a stroke of insanity
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Falconer
post May 30 2011, 01:58 PM
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The biggest problem to me is arguing that more than one person/agent can remote control something at the same time without stepping all over each other.

For large vehicles I don't see a problem if systems get segmented. IE: this one is handling EW & sensors, this one is handling this weapon turret, this one is driving the vehicle. More or less no different than a crew served vehicle. But I have issues if you say two different things are using the same gun mount at exactly the same time.

Even with the above... the system doesn't breakdown. Autosofts only run for pilot programs not agents. So an agent is hard pressed to do any drone actions (no clearsight, targetting, or even maneuver autosoft available to them).
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Ascalaphus
post May 30 2011, 02:20 PM
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You could just repeatedly staple a gun with its own Pilot (which exists as a weapon mod!) to a car until your weapon mounts run out.

As a note to the doombus, I thought the vehicle armor mod only went up to (Body * 2, max 20)?
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Fortinbras
post May 30 2011, 02:33 PM
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I've got it. Strap a bunch of smart weapon mounts to a flock or Busy Buddies. Mod them out just a tad and...

Sunday, Sunday, Sunday it's Doombus vs. Roombas!

If you're not there, you'd better be dead! Or in jail!
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Yerameyahu
post May 30 2011, 03:33 PM
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Brainpiercing, MRSI isn't the same as linked fire, in the sense we meant. (IMG:style_emoticons/default/smile.gif) It doesn't even work for bullets, right? We're talking about automatics.
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longbowrocks
post May 30 2011, 04:12 PM
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QUOTE (The Jopp @ May 30 2011, 06:41 AM) *
DOOMBUS (Mad AI)
BOD 21
X5 Flexible Guns (90 Degree) Front, Left, Right, Rear, Top (10 Slots) (Mount+Flexible)
Gridguide Modification (1 Slot)
Gridguide override (1 Slot)
Chameleon Coating (2 Slots)
Sensor Dampening 3 (6 Slots)
Regular Armor 42 (1 Slot)
Middle Drone Lifestyle (0 Slots)
Improved Sensor, Firewall, Signal
Improved Pilot Rating: 4 (Guns)
Gunnery Pilots X5 Rating 4

Weapons: Ares heavy MP Laser
Mod: Burst Fire / Full Auto / Smartgun Link (Top mounted)

Chameleon Coating (Hard to see)
Sensor Dampening (-3 removes large vehicle sensor penalty)
Electric Vehicle (-3 Sensor targeting)

It also has Zapper strips, Smoke and oil dispensers.

DESTROY! DESTROY! DESTROY!
The Doombus prowls the city in the night, vaporising bystanders as it zooms past.

Sorry about the above, i had a stroke of insanity

Lol. Chameleon coating was errata'd to 1 slot, so what do you want to do with that last slot?
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longbowrocks
post May 30 2011, 04:13 PM
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QUOTE (The Jopp @ May 30 2011, 05:06 AM) *
With the "similar Models" rule you could make a sturdier BOD 21 bus and have 7 Gunmounts.

Nice! I was looking for something like that.
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longbowrocks
post May 30 2011, 04:14 PM
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QUOTE (hobgoblin @ May 30 2011, 04:48 AM) *
Mostly it is a implication regarding my "hold action" reading, as if the Command program use the initiative of the vehicle, not the driver, there will be a lag between command input and performance if the initiative score of the driver is higher then that of the vehicle.

This because the vehicle would not respond to the input until its initiative comes up on that pass.

Initiative is a mental thing. Since the vehicle doesn't need to think, it would act on its user's initiative.
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ggodo
post May 30 2011, 10:45 PM
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QUOTE (longbowrocks @ May 30 2011, 09:14 AM) *
Initiative is a mental thing. Since the vehicle doesn't need to think, it would act on its user's initiative.

Umm. . .
The book says:

Drone Initiative
Like any program, the drone’s Pilot acts at digital speeds. Drone
Initiative equals Pilot rating + Response, and they receive two extra
Initiative Passes (three total). When a rigger has jumped into the
drone, it acts on the rigger’s Initiative instead. If a rigger jumps out
of a drone, it acts with the same Initiative Score for the remainder of
the Combat Turn.

SR4A
245
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longbowrocks
post May 30 2011, 11:10 PM
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Thanks. I didn't want to look it up. So now we have both RAW and my explanation of the RAW.
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hobgoblin
post May 31 2011, 12:40 AM
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more like misrepresentation of raw.
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Yerameyahu
post May 31 2011, 12:59 AM
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I think I saw some confusion above, so let's recap straight from p245:

• Autonomous drone actions ('issued commands'): drone initiative.
• Remote Control: rigger initiative (AR or VR).
• 'Jumped In': rigger initiative (VR).

That's it. If agents or sprites Issue Commands or Remote Control (if possible), it's no different. Cyborg? Jumped-In. AI? Jumped-In if it's got the Pilot Origin, otherwise not. At no point is anyone getting more than 4 (possibly 5, depending on the GM) IPs, because only one thing can control it at once, and the initiative system doesn't *have* 6 IPs or more.
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hobgoblin
post May 31 2011, 01:59 AM
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point two i wonder about tho, as RAW do nott mention the initiative at all in the related section. Both the sections for point 1 and 3 get a initiative mention tho.
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Yerameyahu
post May 31 2011, 02:07 AM
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It does, though. It says, "a remote controlled drone acts only when it receives commands (ie. on the rigger’s action)."
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longbowrocks
post May 31 2011, 02:47 AM
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QUOTE (longbowrocks @ May 30 2011, 08:14 AM) *
Initiative is a mental thing. Since the vehicle doesn't need to think, it would act on its user's initiative.

Based on discussion thus far, I don't see how this is wrong.
User = rigger for both rigging and remote control (this is when you use rigger initiative).
User = drone when drone pilots itself (this is when you use drone initiative).
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Yerameyahu
post May 31 2011, 02:54 AM
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Yup. That's what I just said, pulled directly from p245. The only other vehicular option is, of course, driving from the driver's seat. But that one's obvious. (IMG:style_emoticons/default/smile.gif)

Your wording earlier isn't very helpful though. The Pilot really *is* the vehicle, so you could just as well say that it does need to think.
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Badmoodguy88
post May 31 2011, 04:24 AM
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Enough of this.

I demand more doom bus!
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Fatum
post May 31 2011, 05:09 AM
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Actually, I believe I have a write-up of a highly modified bus of doom/poor man's IFV somewhere in my old files...
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Brainpiercing7.6...
post May 31 2011, 12:31 PM
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QUOTE (Yerameyahu @ May 30 2011, 05:33 PM) *
Brainpiercing, MRSI isn't the same as linked fire, in the sense we meant. (IMG:style_emoticons/default/smile.gif) It doesn't even work for bullets, right? We're talking about automatics.


Ok, well, I admit I only skimmed the thing, and thought "what madness"....
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Stahlseele
post May 31 2011, 01:02 PM
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It works for several FullAuto-Grenade-Launchers though . .
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Tymeaus Jalynsfe...
post May 31 2011, 01:12 PM
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QUOTE (Stahlseele @ May 30 2011, 04:22 AM) *
Star Trek, the unconquered Land.
When the Stealthed Bird of Prey has been hit by the sniffer Torpedo.


Undiscovered Country, Stahlseele... *shakes Head*
(IMG:style_emoticons/default/wobble.gif)

EDIT: Damn, Tanegar got to it first... (IMG:style_emoticons/default/frown.gif)
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Stahlseele
post May 31 2011, 01:58 PM
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QUOTE (Tymeaus Jalynsfein @ May 31 2011, 03:12 PM) *
Undiscovered Country, Stahlseele... *shakes Head*
(IMG:style_emoticons/default/wobble.gif)

EDIT: Damn, Tanegar got to it first... (IMG:style_emoticons/default/frown.gif)

Ah, right, country . . the more correct translation . .
i went from the german title, which is Das unentdeckte Land.
Forgot that land means something different than country <.<
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Irion
post May 31 2011, 02:00 PM
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@Stahlseele
Not to be rude but unconquered means "nicht erobert".
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