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> Emerging: End of Days OoC & Recruitment, Will you face the Apocalypse? (Recruitment always open!)
sabs
post Oct 3 2011, 03:55 PM
Post #201


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We are not going to the thorshot area.
We're going to the island across the bay to take out the Azzie stronghold.
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Friendbot2000
post Oct 3 2011, 04:45 PM
Post #202


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QUOTE (sabs @ Oct 3 2011, 10:55 AM) *
We are not going to the thorshot area.
We're going to the island across the bay to take out the Azzie stronghold.


Why are you taking out the Azzie Stronghold? Shouldn't humanity be working together (IMG:style_emoticons/default/nyahnyah.gif)

Also, is this tied into Earth Dawn? I smell horrors about...
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sabs
post Oct 3 2011, 04:48 PM
Post #203


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Azzies are dirty Horror Friends.
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Friendbot2000
post Oct 3 2011, 04:52 PM
Post #204


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Ah I see.

Well, I have another question for you Sabs. I was looking at your character sheet and I noticed that your mental attributes are a much better than your physical attributes. Is this sheet for your actual meat body or the character in the simulation? I am confused because if you are a rigger then you kind of need physical attributes to jump into stuff. If you are controlling remotely you don't use your logic attributes. Is there something I am missing because I really want to be a heavy, but I don't really know how to make this kind of character with the rules set...
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sabs
post Oct 3 2011, 05:00 PM
Post #205


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Riggers don't use physical attributes jumped in. They use Response, for pretty much everything.

Attack: Sensor+gunnery
Melee defense: response+melee skill
Infiltration: response+infil
Maneuvering: response+vehicle skill
perception: sensor+perception

jumping/running/etc are response+vehicle skill (in this case Pilot:Anthroform)

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Friendbot2000
post Oct 3 2011, 05:05 PM
Post #206


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Oh, very well then. I have never really looked long and hard at the rigger rules, I was mainly worried about the sensor problem with drones. Sensor is used to attack and if we are going up against horrors I want my attack dice darnnit! But the example you listed as your walker seems pretty decent. I think I will rip that off from you if you don't mind (IMG:style_emoticons/default/nyahnyah.gif)

Question: What kind of Damage bonuses would I get for having ram plates on my mech's fists???
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Friendbot2000
post Oct 3 2011, 05:39 PM
Post #207


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Name: Jennifer Cadelrosa
Race: Human
Concept: Mech Pilot
Body 3
Agility 3
Reaction 3
Strength 2
Charisma 2
Intuition 5
Logic 5
Willpower 5
Edge 4


Blades 5 (7) (Mecha)
Eletronic Warfare 4
Gunnery 6 (Mecha)
Hardware 2
Perception 3
Pilot Anthroform (Mecha) 5 (7)
Pilot Groundcraft 5
Dodge: 4
Leadership: 3
Infiltration 2

Languages:
English: 4
Spanish : N
French: 4

Knowledge Skills:
Military: 5
Drone Specs: 4
Vehicle Modifications: 3
Search and Destroy Procedures : 4
Racing: 3
Vehicles: 5

Qualities:
Biocompatability: Cyberware
Vindictive
Thrill Seeker
Phobia (Swimming)
SINner (Standard)

IP: 1/5 7/17

Contacts: Back Story coming up
Raul Torres 2/3: Drone Mechanic/coreman


Corporal Dirk Robinson "Cheese" 2/3 Supply Center officer:

Quali: 2/3. Ghoul Street Doc

Cyberware:
Attention Co-Processor 3
Datajack
Control Rig
Orientation Syatem
Simsense Booster
Nanohive R4
Encephalon R1

Bioware:
Cerebral Booster 2
PuSHeD

Nanites:
Control Rig Booster R3
Learning Stimulus R2
O-Cells R2
Recall Amplifiers 2

Commlink:
Hermes Ikon Upgraded to 6/6, Customized Interface, Biometrick Lock, Hardening 6, Optimization (Command), SimSense Accelerator, Responce Enhancer (R5)
Software:
System 6
Firewall 6
Armor 4
Attack 4
Biofeedback Filter 7 (Ergonomic)
Sniffer 5
ECCM 6
Analyze 5 (Ergonomic)
Browse 5
Command 6 (Ergonomic)
Edit 5
Encrypt 5 (Ergonomic)
Reality Filter 6
Scan 5

BAE Titan Super Heavy Mecha [H 3, Ac 3/14, Sp 54, P 4, B 10, A 20, S 6]
Walker, 2x Full Mechanical Arm [Str Boost [4]], Rigger Adaption & Cocoon, Life Support [1], Response [5], Signal [5], Weapon Mount [External, Flexible, Remote], Weapon Mount [External Reinforced, Flexible, Remote] Vehicle Sensor Package [Camera [6] +Smartlink +Lowlight +Thermo +Magnification +Vision Enhance [3] (front), Camera [6] +Lowlight (rear), Laser Range Finder (front), Motion Sensor (front), Radio Signal Scanner [6], UWB Radar [4], Radar [6]] *Indicates Overmod

Shoulder Mount GE Vigilant Light Autocannon [8P, AP –5 / -7*, FA, RC 13, belt]
+Smartlink
+700 AV Assault Cannon Rnds
Shoulder Mount ArmTech MGL-18 [10P (-2/m), AP -2 , BF, 18©]
+Smartlink + Air Burst Link
+200 HE Grenades

GE Vindicator Minigun [7P, AP –2, FA, RC 14, belt]
+Smartlink
+2000 EX Rnds
+5000 Regular Rounds
Mec Sword [11P, AP-2, R 4]
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sabs
post Oct 3 2011, 06:24 PM
Post #208


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Well, they do say imitation is the sincerest form of flattery (IMG:style_emoticons/default/smile.gif)
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Seth
post Oct 3 2011, 06:33 PM
Post #209


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Hey sabs: Since your command program is probably better than your sensors, and by using remote controlled you are not susceptible to stun, why not use your command rating for everything? p247 SR4a is the relevant table.

Is there actually any benefit in jumping in at all: I understand the minuses, but where is the win?

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sabs
post Oct 3 2011, 06:38 PM
Post #210


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the control rig booster, mostly. That and the coolness of it. Also, all actions are complex actions, when doing remote control via the command.

Command+optimization, is probably better usually, except for driving tests.
For Driving tests:
response+pilotskill+vr+control rig+control rig booster.

Honestly, Command is probably way too good.

Basically, using jumped in, I get +5 dice (2 for the control rig, 3 for control booster) that I would not get using Command.
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Seth
post Oct 3 2011, 07:11 PM
Post #211


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@Sabs
OK thanks. I think the "not a complex action" is good all by itself. I knew about the +2 from control rig, but I hadn't seen the control booster before.

I think I need to make me a rigger soon!
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sabs
post Oct 3 2011, 07:20 PM
Post #212


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The +2 from control rig is for all actions
The Control Rig Booster, only works for vehicle tests.
(But when jumped into a Mecha, that covers a lot, and I would argue with Aria pretty hard that it should work with things like Dodge, and possibly melee defense)


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Aria
post Oct 3 2011, 07:26 PM
Post #213


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Yes, it'll work with dodge and melee defense - you'll need it (IMG:style_emoticons/default/ork.gif)

Sabs, just a slight oops with your IC post...what makes you think your bullets bounce? and what makes you think it'll ignore you? (IMG:style_emoticons/default/devil.gif)

Comments in Red:
QUOTE (Seth @ Oct 3 2011, 04:31 PM) *
@Aria
Wow that is a nice piece feature. I've only been using this site a year and I didn't know about it.

@General
Just checking my understanding of our status:
  • We are in a simulation of the end of days YES
  • We saw some impressive strike in the middle of Seattle: Probably a thor shot rather than a nuke NOPE, THOR SHOTS AND NUKE!
  • We fought some Shedim possessed bodies, and saw a shadowy figure that may have been a super-shedim KINDA. I THINK THE SHEDIM 'CALLED OUT' BUT I DON'T THINK YOU'VE SEEN THE MASTER YET...
  • We have talked to some refuges, and chatted with the crazed cultists who are dancers from the end of time KRAZZZY (IMG:style_emoticons/default/smile.gif) Feral muttered something about them not supposed to be here and damn Aria for meddling...


What we don't know
  • I'm not sure where we are headed for now: I guess we are headed to wards where the thor shot's landed to see what is there AS SABS SAID, YOU ARE GOING TO AN AZZIE LAUNCH FACILITY ON FOX ISLAND. I'M SURE THE BRIEF IS IN POST 1 - SOME HOMEWORK FOR MR SETH (IMG:style_emoticons/default/smile.gif)
  • I don't think we have an idea of what the threat is WEIRD SHIT?
  • Usual infantry position: kept in the dark and fed bullshit! ...


Is there any other information that is important to be aware of?


If I can clarify anything else I'll be happy to help (IMG:style_emoticons/default/biggrin.gif)
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Seth
post Oct 3 2011, 07:43 PM
Post #214


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Thanks Aria: that was very helpful.

@Sabs
Do you want me to astral scout ahead? Personally I think that's a good idea. What's the worst that could happen? ...no don't bother answering that question...
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sabs
post Oct 3 2011, 08:02 PM
Post #215


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Yes, Astral Scout is good (IMG:style_emoticons/default/smile.gif)

Aria? How do you want me to edit my post (IMG:style_emoticons/default/wink.gif)
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Aria
post Oct 3 2011, 08:05 PM
Post #216


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QUOTE (sabs @ Oct 3 2011, 09:02 PM) *
Yes, Astral Scout is good (IMG:style_emoticons/default/smile.gif)

Aria? How do you want me to edit my post (IMG:style_emoticons/default/wink.gif)


Astral scout is good?!?

I'll let you be as graphic as you like but essentially your bullets spew ichor where they hit the mass...and you get the feeling that you are then watched. Nothing comes to eat you...yet (IMG:style_emoticons/default/ork.gif)

@Friendbot: That's one big bastard mecha!!! Size of a car standing up...just so you are clear, sneaking will be a bit of an issue...but then you have BIG guns! After rereading the rigging rules Sabs was right (as usual) and gunnery covers anything fired from a vehicle/mecha so there's no need to take heavy weapons too unless you want to fire them when you get out...

@Everyone: feel free to post IC once you have the bones of a character sorted, you can polish them as we go. I'll try and pull my finger out and get you moving towards the docks

When you all get a chance can you let me know what your edge and leadership scores are so that I can work out how many 'events' you have access to? Thanks
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sabs
post Oct 3 2011, 08:15 PM
Post #217


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So can I drop those points i put into heavy weapons back into something useful (IMG:style_emoticons/default/smile.gif) you big meanie.
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Friendbot2000
post Oct 3 2011, 08:16 PM
Post #218


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@Aria

Will I need gunnery for melee combat? I would think that it would be different...Regardless, is there some sort of stealth field I can install in my mecha? Like Chameleon coating? Also, can I install extra armor on it? Once I get that all sorted I will post in character.
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sabs
post Oct 3 2011, 08:18 PM
Post #219


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Armor 20 is max.
BTw, with the rules the way they are?

20 armor + cocoon + your FFFBA, you're looking at 46 armor if someone tries to shoot you directly.
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Aria
post Oct 3 2011, 08:30 PM
Post #220


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Melee plus response for hand to hand

Sabs, feel free to spend those points elsewhere

Camo cloak is possible for the mecha but you'd need to loose something else as it's one mod slot and you are already over modded to the max as I recall...
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sabs
post Oct 3 2011, 08:42 PM
Post #221


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What's really funny is that in that mecha, I have something like 12 dice of infiltration (IMG:style_emoticons/default/wink.gif)
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Seth
post Oct 3 2011, 08:44 PM
Post #222


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@Aria
Gash has a leadership score of 4 (defaulting) plus an edge of 3.
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Friendbot2000
post Oct 3 2011, 08:49 PM
Post #223


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Alright, I modified my sheet to fit my needs. Making that in character post as soon as I read the IC thread (IMG:style_emoticons/default/smile.gif)

Leadership 3 + Charisma 2

Edge 4
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sabs
post Oct 3 2011, 08:49 PM
Post #224


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Leadership: Charisma (3) + Leadership (3) + specialty(infantry)(2) (8)
Edge: 4
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JxJxA
post Oct 4 2011, 01:52 PM
Post #225


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I will hopefully have a build of Trismegistus (might change the name, or just go by "Tris") soon. I keep running out of BP. All of the beginning gear (read phat l00ts) is making my head spin, and I'm trying to find a way to fit a Force 4 power focus in the equation along with the stealth milspec suit (and the stats to wear it).

Just out of curiosity, can I just buy a new focus and have it *pop* into existence because of the virtual world or do I have to go the enchantment route and make it?
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