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> Emerging: End of Days OoC & Recruitment, Will you face the Apocalypse? (Recruitment always open!)
Aria
post Oct 4 2011, 03:36 PM
Post #226


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*pop* works in this game...
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Friendbot2000
post Oct 4 2011, 03:51 PM
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Just curious, but how should I enter the game? Do I just *pop* too?
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Seth
post Oct 4 2011, 04:10 PM
Post #228


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OK scouting fox island.

Assensing rolls: 5 successes. Legundo gets 2

If you want more rolls just roll them: 12 die assensing for Gash, 12 for Legundo (I short changed him in the above roll).


Edit: I already edited this, but lost it, so I suppose it arrived in some other game (IMG:style_emoticons/default/frown.gif)

I'd like to *pop* a force 5 maintaining health foci as well, and use it maintain a force 5 intuition spell
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Friendbot2000
post Oct 4 2011, 04:39 PM
Post #229


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I am going to be part of a faceless troop of soldiers that was sent to escort a supply convoy. We got attacked by...something and the soldiers under my command started firing at each other and turning on one another. I tangoed with some kind of creature and drove it off, but it slaughtered and consumed my entire troop. I mean literally consumed them. There is no trace of them all that is left is a smoking wreckage of a convoy. I gathered up as much ammunition that I could hold in my supply compartments and got the heck out of there. Then I ran into you guys and boy do I have some stories to tell...I am a corporal by the way. I have created my back story and I am about to post it (IMG:style_emoticons/default/smile.gif)

At this point I have no contact with command and I am just fighting for my life. It will be good to see friendlies...
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Friendbot2000
post Oct 4 2011, 05:27 PM
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Jax's Brief Backstory

Jax has been in the simulation for a while now, so long that she has almost forgotten that it IS a simulation. So far she hasn't died, but she hadn't faced a horror until now. In the meat world she was an ex-UCAS Tank Specialist that left the military after ten years of service. She is the best at what she does and she does it because she thinks its fun, but the experience of losing everyone under her command in the simulation to the horror has tempered that fiery spirit a bit. She feels lost and frightened. What is this simulation for? Why was she chosen? Everything that seemed so clear to her before is now murky.
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Aria
post Oct 4 2011, 08:31 PM
Post #231


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@All: Sticks is a Master Sergeant now...guess that needs to be updated on his sheet (IMG:style_emoticons/default/smile.gif) He's got all the responsibilities and none of the perks of being an horficer (IMG:style_emoticons/default/biggrin.gif)
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sabs
post Oct 4 2011, 08:46 PM
Post #232


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QUOTE (Aria @ Oct 4 2011, 09:31 PM) *
@All: Sticks is a Master Sergeant now...guess that needs to be updated on his sheet (IMG:style_emoticons/default/smile.gif) He's got all the responsibilities and none of the perks of being an horficer (IMG:style_emoticons/default/biggrin.gif)


I 8z you.. 8z!

My precious Mecha! My Precious.
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Friendbot2000
post Oct 4 2011, 09:28 PM
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I guess you will be called boss man from now on Sticks (IMG:style_emoticons/default/nyahnyah.gif)

In fact I think that Jax will call you boss man instead of sir (IMG:style_emoticons/default/nyahnyah.gif)
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sabs
post Oct 4 2011, 10:16 PM
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Calling a Master Sergeant Sir is asking to get your ass kicked (IMG:style_emoticons/default/smile.gif)
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Friendbot2000
post Oct 4 2011, 10:20 PM
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QUOTE (sabs @ Oct 4 2011, 06:16 PM) *
Calling a Master Sergeant Sir is asking to get your ass kicked (IMG:style_emoticons/default/smile.gif)


I am from a Navy family, I am familiar with Navy jargon from my dad and his buddies, but the Army kind of eludes me here. Any time you want to give me pointers on what I should say I would be all for it. I love to pick up new jargon to use in my games (IMG:style_emoticons/default/smile.gif)

Just to be clear, Master Sergeant is a rank above Corporal right? I figured you would take the lead here, though I warn you, Jax is pretty head strong (IMG:style_emoticons/default/nyahnyah.gif)
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sabs
post Oct 4 2011, 10:28 PM
Post #236


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Master Sergeant is an E8

It's effectively the equivalent of a Chief Petty, or a Master Chief in the Navy.

It's 4 ranks above Corporal.
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Zaranthan
post Oct 4 2011, 11:33 PM
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QUOTE (Friendbot2000 @ Oct 4 2011, 06:20 PM) *
I am from a Navy family, I am familiar with Navy jargon from my dad and his buddies, but the Army kind of eludes me here. Any time you want to give me pointers on what I should say I would be all for it. I love to pick up new jargon to use in my games (IMG:style_emoticons/default/smile.gif)

Just to be clear, Master Sergeant is a rank above Corporal right? I figured you would take the lead here, though I warn you, Jax is pretty head strong (IMG:style_emoticons/default/nyahnyah.gif)

A quick once-over of army ranks is available here: http://www.goarmy.com/about/ranks-and-insignia.html

I'm not much of an Army man myself, but I DO know you don't call an NCO "sir." To throw a monkey wrench in the whole process, my dear sweet Priscilla has seen many winters, so she'll expect to be addressed as "ma'am." (IMG:style_emoticons/default/biggrin.gif)


Charisma 2, Leadership 1 +Tactics specialization. Cheesy? Maybe. But I've got a good excuse coming. Ol' Prissy earned her keep by hammering her fellow trogs into a fire team with real street presence. Now that they're dead and the Vorys have her number, she's hoping to disappear into this black ops business.

I've got most of the stats hammered out. Still need to buy contacts and knowledges, as usual, but I doubt the rest is going to change much. What might change is where she's coming from. The meat-world sheet is coming soon to a theater near you.


---
Now that I think about it, how does one stat up "contacts" in the UV node? It would seem like the only people we know are the subjects we get inserted with and maybe one or two of the techs that plug us in. If the system's willing to *pop* gear into our hands, and civilization has fallen, who are we gonna call for help?
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Friendbot2000
post Oct 5 2011, 01:55 AM
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Ooo Jax and Priscilla are not going to get along too well if that is the case. Jax has both the Braggart AND Thrillseeker qualities. The only reason she is so solemn in my first post is because she had to kill her friends because they were being controlled by a horror. Just about the only time she listens to a commanding officer is when she is put in her place regularly. Basic training was a bitch for Jax (IMG:style_emoticons/default/nyahnyah.gif)

She will listen to you if she respects you, but being as skilled as she is in heavy vehicle piloting, she gets kind of heady. So yeah, you and she might clash until you guys see some real action and have each others backs. Even then she will probably rib your character just to tease her (IMG:style_emoticons/default/nyahnyah.gif)
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Friendbot2000
post Oct 5 2011, 10:42 AM
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Calling Master Sergeant Sticks, calling Master Sergeant Sticks. You have a phone call on Line 1 (IMG:style_emoticons/default/nyahnyah.gif)
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Aria
post Oct 5 2011, 11:51 AM
Post #240


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Zaranthan and everyone else: don't worry too much about contacts except as flavour - everyone's dead! The simulation can to a certain extent create you gear but this is modelled by the fact that it is available in the convoy that's with you. Anything really unusual might need to be justified...
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sabs
post Oct 5 2011, 03:04 PM
Post #241


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Aria.
DO I need to hack Jax's mecha? or does it respond to my authorization codes?

computer(3)+analyze(5)+CI(1)+PuSHeD(1)=10d6 4 5 4 1 5 5 1 5 2 6 (5) hits
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JxJxA
post Oct 5 2011, 03:09 PM
Post #242


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Okay, here is Trismegistus. I'm still in the process of figuring out what gear to buy, but if we have a *pop* system for reasonable gear then maybe I can just buy them in-game. (IMG:style_emoticons/default/nyahnyah.gif)

If anyone has any suggestions or can point out some errors, please feel free. There are so many rules in Shadowrun, and I always get confused. x_x I have 15 karma left to either initiate, pick up 3 more spells, or save for later. I'm also trying to figure out how to spend the rest of my free knowledge BPs. Anyone know of any spells/skills/languages/knowledge groups I should take to help the group?

Also, Aria, I really like the downside of the Artificer Mentor Spirit where if you find something new/or a difficult problem you have to resist a Will+Cha(3) roll to keep from studying it (you won't put people or yourself in danger, but you'll take the next opportunity to study it in detail). I was hoping to do something like that with the compulsive(mild) negative quality, where it's a composure roll instead. Is that cool?

Robert Curwen AKA Trismegistus: A hermetic mage seduced by the powers of Anima, his mentor spirit

Basic pitch: Robert volunteered for the UV node project as a test of mental strength. No one else has survived to date, and Anima's driving philosophy is that true power must be taken and not found or merely received. If he survived, then it proved his mental superiority. If he died, then he was weak and did not deserve to live. He got transported in-node as a digital copy of himself, but is starting to have trouble figuring out what is real and what is simulation---including Anima's guidance which may or may not be darker than it was out of the node. He serves as a combat mage and backup medic. He'll trade blows with the darkness, and he'll get you patched up (or at least up and running).

Anima's Personality: She's good to those worthy of her, and wicked to those who aren't. Her personality has rubbed off on Robert, making him far more confrontational than he should be. She plays the part of the obstacle or goal, like Tiamat to Marduk or conversely Coatlicue to Huitzilopochtli. She must be terrible so that we might take her gifts, but that doesn't mean she can't help out a little bit in the meantime...

Build
[ Spoiler ]
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Friendbot2000
post Oct 5 2011, 03:52 PM
Post #243


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@Sabs
Judging by the fact that you retrieved my logs you probably have logs of what my convoy faced. Jax is highly frightened, which is the reason she isn't exactly being careful...Why don't we say you actually retrieved recorded trid footage of the attack from the drones imaging sensor? That should make for some interesting dialogue (IMG:style_emoticons/default/smile.gif)
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Seth
post Oct 5 2011, 06:48 PM
Post #244


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@JxJxA
More spells!
  • You need an AOE spell: when the zombie shedim horde come visiting you want to be zapping loads of them. Stun ball, Mob mind... all good
  • A clairsentience spell would allow you to scout without going astral
  • A physical damage spell is good for dealing with doors / barriers etc. I really like shatter: low drain and you can break anything
  • Increase willpower/logic would increase your good logic skills and your drain resistance allowing you to gamble with more powerful spirits / spells
  • Magic fingers helps you place that grenade in just the right place


Skills:
  • Don't bother with fire arms, go straight for heavy weapons or automatics. Firearms 1 makes you poor in all guns. Heavy weapons 3 makes you quite a bit better in the weapons that you want to use (if you go for weapons at all)
  • I'd go spell casting 6, Counterspell a bit, and ignore ritual magic (maybe get 1 point just because). You want spell casting to be good: it's what you are going to be rolling for many many things
  • Similarly I'd go high summoning instead of conjuring. Banish isn't very good, and I doubt if we are going to get time to bind any spirits.
  • You are a logic tradition. One of the best things of the logic traditions is that they can get first aid easily: and first aid deals with drain... So I'd pick up at least a point, and get a specialisation in "first aiding drain damage".


Items:
  • I'd spend a tiny bit more and get a rating 4 maintenance instead of 3. That lets you run around with 4 IPs instead of 3, and in this game it doesn't require restricted gear.
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Friendbot2000
post Oct 5 2011, 08:33 PM
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Seth, my fellow min-maxer I was just about to say the same thing until I read your post XD
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JxJxA
post Oct 6 2011, 12:58 PM
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Awesome, thanks for the feedback everyone. (IMG:style_emoticons/default/smile.gif) Time to do some rebuilding...
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Seth
post Oct 6 2011, 08:12 PM
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Well I guess I need to sneak closer.

You said the first IC post described where we are going Aria, but I just reread it again, and I am little wiser as to our mission. I understand that we are emulating the end of days, and anyway Gash is used to not really not knowing what is going on,

I'm having a look around the facility, unless I see some magical threats stopping me. I did a few assensing rolls, just so that you can have a feeling for what I might see:
http://invisiblecastle.com/roller/view/3209975/

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Friendbot2000
post Oct 6 2011, 08:15 PM
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@sabs

Do you want a chance to respond to Jax's sit rep w/ the information Aria gave you or should I just post saying I joined up with the troop? I am ready to get this mecha into battle >:)
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sabs
post Oct 6 2011, 08:40 PM
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Give me a chance to respond, though It might not be till monday (IMG:style_emoticons/default/smile.gif) I'll be honest.
Crazy 3 days ahead of me.
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Aria
post Oct 7 2011, 07:27 AM
Post #250


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QUOTE (Seth @ Oct 6 2011, 09:12 PM) *
Well I guess I need to sneak closer.

You said the first IC post described where we are going Aria, but I just reread it again, and I am little wiser as to our mission. I understand that we are emulating the end of days, and anyway Gash is used to not really not knowing what is going on,

I'm having a look around the facility, unless I see some magical threats stopping me. I did a few assensing rolls, just so that you can have a feeling for what I might see:
http://invisiblecastle.com/roller/view/3209975/

There's also the mission briefing in the first OoC thread...

I did say there are a large number of watchers flitting about didn't I? Want to make some infiltration rolls? (IMG:style_emoticons/default/smile.gif)
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