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> Emerging: End of Days OoC & Recruitment, Will you face the Apocalypse? (Recruitment always open!)
Seth
post Oct 7 2011, 09:56 AM
Post #251


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@Aria
I'm afraid I don't do infiltration at the moment: I have a huge force 7 spirit zapper whirling around me at a range of 4m, as well as loads of spells active, and I am flying in free space with no barriers to line of sight: I'm not planning on getting closer than say a couple of hundred meters (that gives me a couple of seconds to react if a spirit comes for me: I know we can do 1000 mph, but I don't think we have fine control on that).

I do have a concealment 6 running, which means that it's us to you if the watchers see me or not: standard watchers would probably fail to see me, but then you have to ask what is the point of watchers?


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JxJxA
post Oct 7 2011, 12:21 PM
Post #252


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Ok, so here's a new build for Trismegistus. Thanks again for all the help, and let me know if I missed anything else. (IMG:style_emoticons/default/smile.gif)

I'm still not sure what knowledge skills I should take. Is it possible to take stuff on the Ogou or "The Darkness"?

Edit---I decided to take "The Darkness" as a knowledge skill at lvl 3. Let me know if that's ok, Aria. (IMG:style_emoticons/default/smile.gif)

Build
[ Spoiler ]
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Seth
post Oct 7 2011, 02:42 PM
Post #253


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@JxJxA
Very nice character now.
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JxJxA
post Oct 7 2011, 02:44 PM
Post #254


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Thanks (IMG:style_emoticons/default/smile.gif)
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JxJxA
post Oct 9 2011, 03:42 AM
Post #255


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OK, preparing for combat:

Summoning a Force 7 Fire Spirit:
Summoning Test:
Magic(5) + Summoning(4) + Power Focus(4) = 13d6 for 6 hits.
Spirit's Opposed Test:
Force(7) = 7d6 for 3 hits for 3 services.
Drain Resist:
Willpower(5) + Logic(5) + Centering(1) = 11d6 for 2 hits. OUCH. Spending a point of edge to eroll misses for 1 hit. I'm somewhat stupid because I should have cast that increased willpower/logic spell before doing this... I got worried about not having the dice for the summoning test. Lesson learned. x_x

Stats for Fire Spirit: Anima's Aspect of Fury
[ Spoiler ]


Casting Increase Logic at Force 5:
Spellcasting Test:
Magic(5) + Spellcasting(6) + Power Focus(4) + Mentor Spirit(2) - Wound Mod(1) = 16d6 for 6 hits, but only 5 count and my augmented Logic is capped at 9.
Drain Resist: (5/2)-2=0, so rolling against 1 minimum for drain
Willpower(5) + Logic(9) + Centering(1) - Wound Mod(1) = 14d6 for 2 hits.

First Aid On Drain Damage:
Logic(9) + First Aid(2) + Specialization(2) + Medkit(6) - Wound Mod(1) - Sustaining(2) = 16d6 for 5 hits. Physical damage is all gone, phew.

Casting Increase Reflexes at Force 4:
Magic(5) + Spellcasting(6) + Power Focus(4) + Mentor Spirit(2) - Sustaining(2) = 15d6 for 4 hits. Dropping it in the sustaining focus.
Drain Resist: (4/2)+2 = 4
Willpower(5) + Logic(9) + Centering(1) - Sustaining(2) = 13d6 for 4 hits. No drain, hooray!

With that all that casting out of the way, I'll drop Increase Logic so I have my full dice pools. (IMG:style_emoticons/default/smile.gif)

Oops, should probably make a composure test on The Darkness:
Will(5) + Cha(3) = 8d6 for 0 hits. I'll be spending my spare time while flying poring over notes...
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sabs
post Oct 9 2011, 04:56 PM
Post #256


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Why am I saddled with 3 people who want to make Sticks shoot them in the head?
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JxJxA
post Oct 9 2011, 04:59 PM
Post #257


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QUOTE (sabs @ Oct 10 2011, 01:56 AM) *
Why am I saddled with 3 people who want to make Sticks shoot them in the head?


...well, why am I saddled with someone who wants to shoot me in the head? (IMG:style_emoticons/default/nyahnyah.gif)
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Friendbot2000
post Oct 9 2011, 05:09 PM
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Whoa, Jax ain't done nothing to get her shot in the head. I mean seriously, she went up against a horror. That's enough to spook anybody. I mean the whole thing happened only two hours ago, her sit rep is going to be anything but textbook professional. She will get better, she is a survivor. That is one of her main character traits, which adds an interesting dichotomy between enjoying the thrill of battle and self preservation.

This isn't the first time she was one of the only ones who survived an attack...That and she isn't really the most stellar soldier when it comes to procedure :/ She is kind of a wild child.

Besides, I got the impression that this game was for characters that were the best in their field and usually those that are the best have glaring character flaws.
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Seth
post Oct 9 2011, 05:54 PM
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I don't want to shoot you in the head Sticks.

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Friendbot2000
post Oct 9 2011, 06:18 PM
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Yeah, be nice, you old cripple (IMG:style_emoticons/default/nyahnyah.gif)
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sabs
post Oct 10 2011, 12:47 AM
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just saying, people who like to not follow orders. In war time, with an Old School Master Seargent, who really wishes he had an officer.

What could go wrong (IMG:style_emoticons/default/wink.gif)
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Friendbot2000
post Oct 10 2011, 01:16 AM
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Ahahaha not a truer statement has been spoken. I follow orders, it is scholar boy you have to worry about (IMG:style_emoticons/default/nyahnyah.gif) Besides, Jax will most likely follow your orders out of respect for your abilities. She follows people of merit and ability, not wussy officers with no combat experience sitting in their comm centers sipping coffee. She is a field officer kind of gal (IMG:style_emoticons/default/wink.gif)
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JxJxA
post Oct 10 2011, 01:33 AM
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Lol, Trismegistus is fine so long as you don't cross him. What else should you expect from someone named Robert Curwen? One namesake wrote Conan and Kull and others, the other was a Lovecraftian villain. (IMG:style_emoticons/default/nyahnyah.gif)
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Aria
post Oct 10 2011, 08:04 AM
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QUOTE (sabs @ Oct 10 2011, 01:47 AM) *
just saying, people who like to not follow orders. In war time, with an Old School Master Seargent, who really wishes he had an officer.

What could go wrong (IMG:style_emoticons/default/wink.gif)

Get Sticks a peaked cap and a trench coat and call him a Commisar - will sort all your insubordination issues (IMG:style_emoticons/default/biggrin.gif)

EDIT: I apologise for the slight cop out of giving you aerial transport - I will try to make it interesting (IMG:style_emoticons/default/ork.gif) ...I want to get you moving towards the main event rather than have you all get bored on the journey!
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Zaranthan
post Oct 10 2011, 01:20 PM
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You can shoot me in the head, I'll live. (IMG:style_emoticons/default/biggrin.gif)
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Seth
post Oct 10 2011, 02:20 PM
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I'm backing Sticks...This is a classic in war dramas, so have this out. But it's also a classic in the war drama that the master sergeant wins, so remember that too.

And while his bullets might bounce...my attacks won't.
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sabs
post Oct 10 2011, 02:25 PM
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Are you sure my attacks will bounce?
White phospherous grenades and a Minigun on fullburst with AP rounds? That's all kinds of nasty.

Also, can you put a copy of your char sheet in the thread? My Firewall completely blocks what ever that site is.


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JxJxA
post Oct 10 2011, 02:44 PM
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...is it something I said? (IMG:style_emoticons/default/frown.gif)

Edit: Aria, you'll have to keep me honest with the Vindictive flaw. I'll try my best to roll it when it looks appropriate. I didn't think Stick's comment was an insult/slight, but I'll make a composure check if you want me to. (IMG:style_emoticons/default/smile.gif)
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JxJxA
post Oct 10 2011, 03:41 PM
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Also, should take some LZ sweeping maneuvers:

Casting Increased Willpower @ Force 5:
Magic(5) + Spellcasting(6) + Power Focus(4) + Mentor Spirit(2) = 17d6 for 6 hits, only 5 count and Willpower is up to 9. I'm going to make a concerted effort to get Tris to play nice with the team. (IMG:style_emoticons/default/smile.gif)
Resist Drain: (5/2)-2= 0, so rolling against the minimum 1S
Willpower(9) + Logic(5) + Centering(1) = 15d6 for 3 hits.

Summoning 3 Watchers for 1 hour each:
Watcher #1:
Magic(5) + Summoning(4) + Power Focus(4) - Sustain(2) = 11d6 for 2 hits.
Resist Drain: 1S for 1 hour
Willpower(9) + Logic(5) + Centering(1) - Sustain(2) = 13d6 for 3 hits.
Watcher #2:
Magic(5) + Summoning(4) + Power Focus(4) - Sustain(2) = 11d6 for 4 hits.
Resist Drain: 1S for 1 hour
Willpower(9) + Logic(5) + Centering(1) - Sustain(2) = 13d6 for 5 hits + 0 hits (forgot to add 2 extra dice, I figured I'd roll them just in case it caused a glitch and Dagon jumped out of my nose).
Watcher #3:
Magic(5) + Summoning(4) + Power Focus(4) - Sustain(2) = 11d6 for 4 hits.
Resist Drain: 1S for 1 hour
Willpower(9) + Logic(5) + Centering(1) - Sustain(2) = 13d6 for 5 hits.

I'm telling the watchers to patrol the LZ and let me know if any astral signatures similar to The Darkness and its minions are in the area.

I'm also spending a service to ask my fire spirit to make an assensing test to scan the LZ for potential enemies:
Int(7) + Assensing(7) = 14d6 for 4 hits.
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sabs
post Oct 10 2011, 06:09 PM
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Btw, If you can actually sense motive on Sticks (IMG:style_emoticons/default/smile.gif)
He's not afraid. He's irritated.
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Friendbot2000
post Oct 10 2011, 06:45 PM
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QUOTE (sabs @ Oct 10 2011, 02:09 PM) *
Btw, If you can actually sense motive on Sticks (IMG:style_emoticons/default/smile.gif)
He's not afraid. He's irritated.


I am gonna make you proud Sarge *Salutes* (IMG:style_emoticons/default/nyahnyah.gif)
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sabs
post Oct 10 2011, 07:13 PM
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*facepalm*
Do I look like an officer? Do I look like I sit around on my ass all day?

Then why are you saluting me?!?

I work for a living Corporal! Now Hop to it (IMG:style_emoticons/default/smile.gif)
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Friendbot2000
post Oct 10 2011, 07:57 PM
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I am itching to put this mecha into battle. Hurry up Aria, I want to put some holes in some Azzie scum (IMG:style_emoticons/default/smile.gif)

But before that I need to be briefed on what our mission ACTUALLY is x.x
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JxJxA
post Oct 10 2011, 11:42 PM
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QUOTE (sabs @ Oct 11 2011, 03:09 AM) *
Btw, If you can actually sense motive on Sticks (IMG:style_emoticons/default/smile.gif)
He's not afraid. He's irritated.


Lol, that's more my mentor spirit trying to stir up trouble. Dark Goddesses aren't always the truthful type.
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sabs
post Oct 11 2011, 05:40 AM
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QUOTE (Friendbot2000 @ Oct 10 2011, 07:57 PM) *
I am itching to put this mecha into battle. Hurry up Aria, I want to put some holes in some Azzie scum (IMG:style_emoticons/default/smile.gif)

But before that I need to be briefed on what our mission ACTUALLY is x.x


Your mission is to kill the people I tell you to kill (IMG:style_emoticons/default/smile.gif)
I'll post something tomorrow.
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