My Assistant
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Jun 6 2011, 03:56 PM
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#176
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
You just dont get it, the order doesn't matter one bit, the magic loss happens no matter what order you do think in chargen. If you take a bunch of ware and then desice to be an awekened, then if you don't buy more magic you start the game as burn-out as you magic gets reduces below zero at the end of chargen. This depends on the GM, I think. I'm sure most GM's on here, based on what I've seen, would prefer to reduce magic then give them an early boost, if they get augmented, but I've had GM's who have told me to keep my magic when I played a slightly cybered mage. I honestly don't know which is right, nor do I think it matters, just what the GM prefers. |
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Jun 6 2011, 04:08 PM
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#177
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
You just dont get it, the order doesn't matter one bit, the magic loss happens no matter what order you do think in chargen. If you take a bunch of ware and then desice to be an awekened, then if you don't buy more magic you start the game as burn-out as you magic gets reduces below zero at the end of chargen. I suspect what some people are doing is this. Buy Metatype + Abilities + Skills Buy Cyberware have it impact essence since you are still mundane at this point it doesn't impact magic score. Then Buy Awakened Quality get 1 free Magic point and spend left over BPs on boosting magic. As long as Magic <= Essence you are all good. By choosing the order of operations it seems you can minimize BP expenditure on a cyber awakened character. |
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Jun 6 2011, 04:10 PM
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#178
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
However the calculation of final stats should only happen after all BP/Karma is spent.
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Jun 6 2011, 04:14 PM
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#179
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
I think what's needed is for cyberware to
* Do stuff that external gear can't do * Do stuff better than external gear * Do stuff that can't be (easily) magically replicated Essence and money costs shouldn't be prohibitive, but generally, they aren't prohibitive right now. I don't think reducing Essence costs is the way to go; it doesn't help in the "vs. Gear" competition. Also, it makes it accessible for Awakened, which not everyone thinks is desirable. |
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Jun 6 2011, 04:19 PM
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#180
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Any kind of 'I buy my ware first, THEN Awaken' trickery is unconscionable. (IMG:style_emoticons/default/nyahnyah.gif)
Sounds good, Ascalaphus. Many aspects of cyber are just implanted versions of external stuff, so we'd just ignore that. But things like smartlinks, 'natural' vision modes, DNI, these I can see cyberware retaining a real edge in. As the game progresses, we do get a lot of 'cyber/gear/magic/Resonance' equivalent sets… and I agree that's often a bad thing. So, in terms of 'fixing' cyber, this means the sort of ideas that popped up earlier (penalties to external DNI, smartlink, etc.), or… what? Inventing new and uniquely-cyber items, that can't be external and can't be magic? Emphasizing the implants that already fit that category? Removing magic/gear/Resonance equivalents? |
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Jun 6 2011, 04:22 PM
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#181
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
Latent Awakening however allows you to start with a Magic of 1 regardless of how wired you are as long as essence > 1. Your magic maximum is the only thing modified downward.
So you could start out with 5 points of cyber/bioware and still have a magic of 1 once you finally awaken. And then you initiate... Other than no having a choice on when you finally awaken there really isn't much a downside. In contrast the chargen guy with 5 points of cyber/bioware who wants to start with a magic of 1 seems like they would have to spend at minimum of 70 BP (5 (adept) + 40 (to raise magic to 5) + 25 (to reach maximum) ) to achieve a similar build. Because latent is so much more efficient I suspect that some people must be doing the awakened qualities after applying cyberware effects. |
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Jun 6 2011, 04:26 PM
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#182
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
QUOTE Latent Awakening however allows you to start with a Magic of 1 regardless of how wired you are as long as essence > 1. Your magic maximum is the only thing modified downward. Citation needed. Seriously. Quote the part of the rules with page number and book added. Because it's usually maximum AND actual magic attribute getting lowered. Meaning you would have to start with 2 magic because your 0 magic got lowered to -1 Magic. It's the way math works. It's magical! |
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Jun 6 2011, 04:26 PM
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#183
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Ah, I thought we were talking about chargen. Latent qualities have their one whole set of drawbacks that have been discussed at length in other threads; suffice it to say, knock yourself out. (IMG:style_emoticons/default/biggrin.gif) Unless you're starting with a couple hundred extra karma, Latent won't make you acceptable, let alone stronger.
Stahlseele, that's just how *Latent* works. Don't worry, it's a horrible option. At chargen, though, you simply don't get to say 'okay, done with cyber, now I'll buy up my Magic'. |
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Jun 6 2011, 04:34 PM
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#184
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
Citation needed. Seriously. Quote the part of the rules with page number and book added. Because it's usually maximum AND actual magic attribute getting lowered. Meaning you would have to start with 2 magic because your 0 magic got lowered to -1 Magic. It's the way math works. It's magical! QUOTE gamemaster decides the character has Awakened, the character immediatelygains a Magic attribute of 1. If the character has an Essence lower than 6 (due to implants orother causes), he still starts with a Magic of 1, but his maximum Magic attribute is adjusted accordingto the Essence loss. If the character’s Essence is less than 1, he has lost any chance to be Awakened. Yep latent awakening is a stupid quality. It has plenty of downsides but it explicitly allows these kinds of shenanigans. Now personally I don't allow any order of operation shenanigans in char-gen (qualities are purchased after metatype but before abilities, skills, gear) but I suspect that some groups do. Of course those groups might wonder why everyone plays awakened characters in those games (IMG:style_emoticons/default/wink.gif) |
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Jun 6 2011, 04:53 PM
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#185
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
Anyway since this is supposed to be about making cyber gear more appealing I'll get back on track.
As I see it the primary advantages of ware options are as follows. 1) More concealable- This could be a major modifier if you are a face wanting to fast talk a corp sec guard. Black trenchcoat + mirrorshades should be a warning sign for anyone (IMG:style_emoticons/default/wink.gif) 2) Harder to steal/confiscate- Disabling cyber is certainly possible and even mandatory in some meets but it's a lot harder for LoneStar/Knight Errant/etc to hold onto your stuff pending an investigation. 3) Possibly faster- As I mentioned above a DNI using superconductive wires and/or fiber-optic switching should be much faster than it's skinlink counterpart simply because of transmission rates and relative bandwidth. 4) Possibly better shielded- If skin-link depends on the electrical field of the human body for transmission of data then it should be extraordinarily vulnerable to electrical interference. Get hit by a taser and chances are your skin-link equipment just got fried, etc. Cyberware should be more resistant because it's using shielded/optical systems for the transmission. 5) Cooler - Debatable |
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Jun 6 2011, 05:06 PM
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#186
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I like #4 as a possibility. Even a flat +1 for implanted gear against Jamming or EMP might be a nice little boost (though it's already true that implants all have jam-proof connections to each other). I'm not sure if there's a fluff *reason* for that, though. (IMG:style_emoticons/default/smile.gif)
I don't agree about equipment getting fried, though. Canon is that basically everything is optronic in SR4, so only antennae are vulnerable to EMP (and presumably shock). |
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Jun 6 2011, 05:14 PM
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#187
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
I like #4 as a possibility. Even a flat +1 for implanted gear against Jamming or EMP might be a nice little boost (though it's already true that implants all have jam-proof connections to each other). I'm not sure if there's a fluff *reason* for that, though. (IMG:style_emoticons/default/smile.gif) I don't agree about equipment getting fried, though. Canon is that basically everything is optronic in SR4, so only antennae are vulnerable to EMP (and presumably shock). I guess my logic is that skinlink requires some sort of electrical sensor in order to pick up something a low intensity as fluctuations in the body's electrical field. So while the internal workings are probably optronic the sensors themselves are sensitive to being hit by a big electrical spike. The guts of the goggle/commlink/smartgun would be fine but the ability for them to mesh via skin-link would be compromised until you had time to work on the sensors with an extended hardware test. In the meantime you'd just have to re-enable the wireless PAN mesh but that has other costs associated with it. |
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Jun 6 2011, 05:14 PM
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#188
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Now personally I don't allow any order of operation shenanigans in char-gen (qualities are purchased after metatype but before abilities, skills, gear) Are you seriously saying that you as a GM sit with all of your players one by one and enforce that they build their characters step by step, with every step being locked after you move to the next with no changes allowed to it any more. (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) |
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Jun 6 2011, 05:17 PM
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#189
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Douche ![]() ![]() ![]() ![]() Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
Are you seriously saying that you as a GM sit with all of your players one by one and enforce that they build their characters step by step, with every step being locked after you move to the next with no changes allowed to it any more. (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) I just make sure that my players aren't the kinds of people who like to cheat at RPGs, personally. |
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Jun 6 2011, 05:19 PM
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#190
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Are you seriously saying that you as a GM sit with all of your players one by one and enforce that they build their characters step by step, with every step being locked after you move to the next with no changes allowed to it any more. (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) No but final stats are simply calculated at the end. Though I haven't used KarmaGen, even with it, latent awakening would only happen in actual play. |
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Jun 6 2011, 05:21 PM
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#191
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Max, it's usually pretty obvious if someone's cheating that way. It's blatant.
Yeah, I see where you're going, Vuron. Basically that's just making S&S stronger. :/ Hmm. Well, couldn't hurt to try it, though I feel like it honestly wouldn't come up very often. Most people using tasers *are* the shadowrunners. |
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Jun 6 2011, 05:30 PM
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#192
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Moving Target ![]() ![]() Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
Are you seriously saying that you as a GM sit with all of your players one by one and enforce that they build their characters step by step, with every step being locked after you move to the next with no changes allowed to it any more. (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/wobble.gif) I'm saying that in the case of many beneficial qualities (in particular awakened qualities) they should be applied at or near the beginning of char gen. It makes sense for some people to be born with the "magic" gene or the "TM" gene even if those genes don't get expressed until later in life. Same with characters that undergo Goblinization at puberty, or kids that inherit gene-modification in utero, etc. Other qualities aren't as critical as to when they happen during Char Gen as they don't tend to modify much. I'm not a ginormous fan of post char gen purchase of positive qualities but certain ones are appropriate such as erased, etc. However just like I wouldn't allow someone to purchase a new metatype after char-gen there are various qualities that should be limited to char gen and specifically to various phases of char gen in order to avoid any mechanical chicanery. As to trusting your players, you either trust them or you don't. As long as they are trust-worthy and you are willing to go over certain expectations prior to char-gen I see no need to do face-to-face char gen other than avoid the occasional problem with one or more character role not being covered. |
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Jun 6 2011, 05:35 PM
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#193
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Yeah, honestly, it's not too big of a deal to tell the players what order you want them to do things in chargen and then expect them to do it. In any case, a quick review of the character sheets once they're done rather quickly reveals if anyone took major liberties.
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Jun 6 2011, 06:03 PM
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#194
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Yeah, honestly, it's not too big of a deal to tell the players what order you want them to do things in chargen and then expect them to do it. In any case, a quick review of the character sheets once they're done rather quickly reveals if anyone took major liberties. Well i just fail to see how the order matters at all, i atleast do think in what ever order i feel like and everythink might change at anypoint even the race and whether or not the character is an awekened of somekind. How does it matter at all whether or not the character being an adept or an ork was the first think done in chargen or almost the last change? |
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Jun 6 2011, 06:03 PM
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#195
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Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 12-May 11 Member No.: 29,932 |
The fear of magic loss is largely up to the GM, I would say. In my games I use the Augmentation mass damage rules, and wouldn't rule out magic/essence loss as a result, though it wouldn't be my first choice, either. There is also addiction, and focus addiction. If magic is getting out of hand in your campaigns, and the mages are too heavily relying on things that can cause those, then enforce it. Focus addiction, in particular, makes mages weaker, and if they risk reaching the burn out stage, they can be pretty well neutered. Don't forget augmentation addiction (IMG:style_emoticons/default/wink.gif) Personally I don't concern myself with the order that I get things in chargen at all, and just calculate what things cost at the end, and that is basically how the rules tell you to treat it as well. So you don't buy one essence of ware and then buy up magic and then buy more essence and more magic, you just have X essence of ware, and your magic is lowered by X from whatever you bought it up to at the end of creation. I think the easiest way to give ware a boost is to take everything that has a gear equivalent in ware and give it a +1 DP bonus to whatever it helps with. So a datajack gives you an extra +1 DP over trodes, and an implanted simsense module gives you another +1 over the gear version (Or perhaps a +1 to matrix init). Cybereye enhances give Rating+1 to perception checks, and maybe thermo/low light on the cybereyes have the vision penalties improved by 1 point over the equivalent in glasses (You might also consider that the glasses must put out some light to see what's on them in total darkness, which might make you a very easy target). You might consider giving matrix entities (Pilots, sprites, etc) a 1-2 point bonus to all their actions to make up for the new cyber bonus. This makes cyber out and out more useful than the gear counterparts without requiring the effort and balancing of trying to come up with new niche gear, of which there is already quite a bit (I mean, there is no gear equivalent of muscle toner excepting milspec armor and drugs, both of which come with their own problems.) |
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Jun 6 2011, 06:18 PM
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#196
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
… The order matters because it changes how much you spend on Magic. Obviously. The intent is to cheat the penalties for Essence loss. Yes, this is basically the only place it matters, and only because people are trying to cheat.
I dunno, Ghost. That's more DP-creep. :/ Certainly the reverse solution (gear penalties) has its own problems, like hurting the very low end… but I'm more okay with that. (IMG:style_emoticons/default/smile.gif) |
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Jun 6 2011, 06:20 PM
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#197
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Jun 6 2011, 06:23 PM
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#198
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Of course it does. We all know that, cuz we're not cheating munchkins. But breaking *that* rule is exactly what's we're talking about here. People try to say, 'oh, I don't have to buy up my Magic because I awakened after all the cyber'. … That's literally the whole discussion. (IMG:style_emoticons/default/smile.gif) Vuron also mentioned Latent Awakening, which legitimately does that, but that's not during chargen in the first place.
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Jun 6 2011, 06:34 PM
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#199
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,186 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 |
And no longer having to be deathly afraid of Magic loss isn't a huge change in SR canon? The dynamic changed when involuntary Magic loss became rare to nonexistent, making minor essence trades relatively safe. But yes, back to cyberimprovement. This is why I put out my option of limiting the number of times you can initiate by your Essence. Sure you can take two points of 'Ware, but now you can only initiate 4 times rather than 6 times. Your Magic is now limited to 8 rather than 12 for an unaugmented mage. That would be a big deal for the Awakened/Emerged. Now how to improve cyberware... I personally like the idea of going back to SR2 version of smart goggles. No weapon control (firing mode, eject clip, firing without pulling the trigger), and only +1 to your DP. Also, if you're using smartlink goggles/glasses, then you had better have a wire leading to the vision enhancement because the wireless signal can get jammed. Also here's another idea... if you're wearing glasses, then your peripheral vision might be messed up, and you sure as heck not getting the vision mod bonuses. With cybereyes or contacts... no problem. Finally make it so that using a cyberware version of external gear is a free action, but using it as an external piece of gear is a simple action. You have to futz with the control system and even the fastest person is not moving at the speed of thought. ****EDIT**** Latent Awakening... it should have been taken behind the wood shed and beaten to a nice bloody pulp. I say get rid of that crap. Now if the player wants to have his character Awaken after the start of the game and he still has 1.0+ Essence remaining, then have the player and the GM work something out. Don't make the player spend 5 BP on something that may have ZERO impact in the game. |
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Jun 6 2011, 06:43 PM
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#200
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Epicedion, that wasn't my change. (IMG:style_emoticons/default/smile.gif) I don't see how two wrongs makes a right in this case, either.
KCKitsune, the weapon control aspects are from your PAN (presumably, your trodes). The wireless won't get jammed because you're using skinlink. Your vision will be fine because you're using contacts, like you said. (IMG:style_emoticons/default/smile.gif) I agree with pointing out/implementing restrictions, but it only works if there aren't more holes right there. Via the PAN (again, probably trodes), everyone *is* moving at the speed of thought. IIRC, using most gear without DNI is already a Simple action (like ejecting a clip without a smartlink, or any Use Simple Object). |
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