IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

27 Pages V  « < 22 23 24 25 26 > »   
Reply to this topicStart new topic
> Improving Cyberware, Because ware shouldn't become obsolete
Vuron
post Jun 14 2011, 01:45 PM
Post #576


Moving Target
**

Group: Members
Posts: 468
Joined: 17-March 05
Member No.: 7,185



QUOTE (sabs @ Jun 14 2011, 07:54 AM) *
except of course that PLUSCODE is specifically for activesofts (IMG:style_emoticons/default/smile.gif)


If we are talking about house rule tweaks to the system I don't really see why it would be a bad idea to cut the PlusCode Option (and frankly the Optimized/Ergonomic code options from regular software) if it presents game balance issues. Obviously at their current 4a costs activesofts simply aren't useful.

Pistols 4 bought with regular skill purchase is 16 BPs

Pistols 4 bought with skillwires is about 15 BPs (5 for restricted gear + 8 for the activesoft + 2 for the skillwires) plus the opportunity cost associated with essence loss, yes additional skills purchased come at a discount due to the restricted gear quality and skillwires being one time purchases.

However unless you buy the DIMAP option you can't spend edge on activesofts and even then it's not equivalent to actual edge assisted skills. Most high use skills are simply better natural.

So unless you use the Pirated Software option from Unwired there really is absolutely no reason to invest critical resources in activesofts as the cost-benefit simply isn't high enough. There is simply so many other gear and ware upgrades that should occupy your relatively scarce financial resources after chargen.

Further the idea that pirated activesofts would degrade ratings over time seem more than slightly simplistic. It's not like an exploit program that is constantly seeing firewall programs with new hotfixes and patches, activesoft programming should be fairly static. After all if you have Parachute 3 as an activesoft you are seeing a bunch of changes month to month in the parachute skill set (IMG:style_emoticons/default/wink.gif) At that point in time the only reasonable explanation is that code has planned obsolescence coded and that planned obsolescence can't be coded out (IMG:style_emoticons/default/indifferent.gif)

So in the end you get a cyberware system that is really only useful if you use a supplemental book and even with that supplemental book it generates nonsensical undesirable game behavior.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jun 14 2011, 02:06 PM
Post #577


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



You do save 5 BP if you don't take the sucker's Quality (Restricted Gear). The whole point of skillware is to be cruddy-but-useful, for less resources, so yes: remove piracy and things start to fit. Without piracy, you could even lower the cost a little, enough to make it fit the cost/benefit tradeoff properly.
Go to the top of the page
 
+Quote Post
Brainpiercing7.6...
post Jun 14 2011, 02:22 PM
Post #578


Moving Target
**

Group: Members
Posts: 873
Joined: 16-September 10
Member No.: 19,052



QUOTE (Yerameyahu @ Jun 14 2011, 03:36 PM) *
I don't understand this sentence. Possibly you're misunderstanding what 'baseline' means?


Maybe I was. My point remains: Cheaper skills compete with cheaper skills, not with the base skill. If the skill chipper has to compete with the mage for when utility skills are needed, then that's what must be taken into account. Of course the mage doesn't invest at all, he simply maxes his two primary skill groups and picks the right tradition, et voilá, he's a skillmonkey - admittedly with less versatility, but at least you'll never need to pay a mechanic again. (You just might have to rent his workshop.)

Even with real skills as baseline skillsofts have to be significantly cheaper, because the opportunity cost of getting wires is added onto the base skill cost, as Vuron pointed out so nicely.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Jun 14 2011, 02:36 PM
Post #579


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Ah, I see what you're going for. I just meant that real skills are the baseline for *comparing* everything (magic or wires), not that everything should be the same as the baseline. I see your point that the mage's huge magic investment isn't actually just for skills (indeed, the main reason mages are so powerful is that they get a dozen benefits from their one big investment). I still don't see a mage realistically using spirits for non-downtime skills, unless the run required a safecracker. I feel like skillwire 'abusers' are getting Automatics, Dodge, etc., not Auto Mechanic. Auto Mechanic is probably the more *intended* use, though. (IMG:style_emoticons/default/smile.gif)

I fully agree that skillsofts would have to be cheaper than 50k; most of the argument is that they have to be much more expensive than *5k*.
Go to the top of the page
 
+Quote Post
Spanky_Harrison
post Jun 14 2011, 02:42 PM
Post #580


Target
*

Group: Members
Posts: 12
Joined: 23-May 11
Member No.: 30,337



Also dont forget that chipped skills are significantly less good than real skills.

You cant spend edge on them at all, unless you invest in other options, and even then it only lets you re-roll. It does not let you spend to avoid glitches, or add dice.

Did you just glitch with your chipped skill? Well sucks to be you buddy.

Also, you cant upgrade a skillsoft like you can a normal skill. You can only buy a better skillsoft.

If I get pistols 3 at chargen, it will cost me 8 karma to raise it to 4.

But if I have a rating 3 skillsoft, it will cost me 40,000 nuyen to bring it to 4. This makes it prohibitively expensive to actually upgrade your skillsofts, and makes it a generally poor idea to take skillwires and splash in a few skills for variety at chargen. By the time you could actually afford to improve any of your Activesofts, you could just learn the skill normally.

Heck, assuming that you started with R2 Skillwires and a R2 Skillsoft, and then upgraded them slowly during play, you would be paying a total of 140,000 nuyen, and thats not counting the costs of the skillwires!

The cost of chipped skills is ludicrous right now. I don't even care what the other options cost. Even considered by themselves, Activesofts are just way too expensive to really be viable before your getting enough money for deltaware.
Go to the top of the page
 
+Quote Post
sabs
post Jun 14 2011, 02:55 PM
Post #581


Prime Runner
*******

Group: Members
Posts: 3,996
Joined: 1-June 10
Member No.: 18,649



Except that PLUSCOD is what makes skillwires actually an interesting and viable path for a character.

It's a great way to make a jack of all trades character. He's not great at any one thing, but god damn he's good enough at tons of stuff. In a pinch, he can sub in for any job needed.

Getting rid of Optimized and Ergonomic is equally stupid, and shows a complete lack of understanding of the Matrix and the issues. Honestly, the whole Rating 1-6 thing for Response, and the way response degredation works is retarded. Same with Subscription limits. Most of it is bass-ackward.
Go to the top of the page
 
+Quote Post
Ghost_in_the_Sys...
post Jun 14 2011, 02:57 PM
Post #582


Moving Target
**

Group: Members
Posts: 433
Joined: 12-May 11
Member No.: 29,932



I believe another part of the problem with expensive skillsofts is resource allocation. The archetypes most likely to (want to) get skillsofts are also the ones that have the greatest conflict in getting them. Sammies and hackers are the two main canadets for skillsofts (hackers especially for thematic reasons), but they also require nuyen for general improvement through improved/more ware. On top of that it competes on the essence front, especially for sammies. Hackers less so as they aren't generally hurting for essence.

So what you have is three options for skills:
Normal skills which cost karma
Skillsofts which cost nuyen
Magic which costs nothing but has the requirement of being good at what you do

Mundanes generally have an excess of karma and a deficit of nuyen, so it doesn't make sense to spend nuyen on something they can spend their excess resource, karma on. And mages of course have no reason to get it at all because they have spirits to do things like that, as well as an excess of nuyen that that they could generally just use to pay to have stuff done as opposed to taking a hit to their essence.
Go to the top of the page
 
+Quote Post
Vuron
post Jun 14 2011, 03:46 PM
Post #583


Moving Target
**

Group: Members
Posts: 468
Joined: 17-March 05
Member No.: 7,185



QUOTE (sabs @ Jun 14 2011, 09:55 AM) *
Except that PLUSCOD is what makes skillwires actually an interesting and viable path for a character.


It's still not really viable because having a bunch of small dicepools isn't really that great. Shadowrun isn't as bad as some other games about punishing generalist characters but honestly being jack of all trades master of none isn't that useful as a character concept. Furthermore the few concepts that can somewhat do it (edgemonkeys) aren't compatible with activesoft usage because activesofts don't really work well with edge usage.

Further as other people have indicated the characters that are most dependent on activesofts to increase flexibility simply don't have that excess nuyen to invest in getting a ton of rating 2-3 skills to flesh them out. They are more focused on saving nuyen to spend on critical upgrades rather than filling out secondary roles.

In contrast they tend to have less things to spend karma on and thus use karma as their primary method for increasing flexibility.

QUOTE
It's a great way to make a jack of all trades character. He's not great at any one thing, but god damn he's good enough at tons of stuff. In a pinch, he can sub in for any job needed.


It would be nice to slot a mechanic chip or a obscure active skill (parachuting, exotic melee, etc) that simply isn't worth it to boost via karma because the applicability of the skill to the average run is simply so small. Increasing flexibility is really nice, especially if you are a character concept that experiences a good amount of time waiting to do your primary schtick (combat, hacking, etc). The problem is that it's cost prohibitive using the 4A cost structure. Pirating the chips makes it more acceptable especially for one-mission skill usage (because you'll never really have to pay to patch it afterwards) but more than a few people have expressed dissatisfaction with unwired in general and pirating activesofts specifically.

QUOTE
Getting rid of Optimized and Ergonomic is equally stupid, and shows a complete lack of understanding of the Matrix and the issues. Honestly, the whole Rating 1-6 thing for Response, and the way response degredation works is retarded. Same with Subscription limits. Most of it is bass-ackward.


I don't know the idea that running big programs in memory can eat up valuable system resources has been a part of Shadowrun since 1e. 4e has eliminated tracking MP anymore in favor of a more abstract system of measuring processor response. Just like running a ton of programs in active memory will slow down the performance of a modern system running a bunch of really processor intensive programs should slow down a commlink or a nexus.

Further systems should be dependent on the hardware as to how advanced the software you can run on it. Just like I can't run large relational databases and enterprise resource planning software on a piece of crap server it doesn't make sense for a hacker to be able to run SOTA hacking programs from a off the shelf commlink.

Ergonomic and Optimization options allow the Hacker to ignore many of the default resource allocation issues presented in the core rules. They can safely run a full suite of ergonomic and optimized options without having to transfer loaded programs in and out of active memory in order to maintain optimal system response. Further they really don't need to continue to invest in the higher extremes of SOTA because they can safely go with a handful of optimized programs on mid tier comm-links.

For me it's kinda like how later versions of Battletech basically eliminated heat as a resource to be managed when they included double heat sinks. Suddenly the game changed from being concerned about if you could move and shoot (or shoot more than a small number of weapons at a time) to being able to fire massive salvos without much concern. I kinda miss that level of resource management and don't really think that it's a spectacular modification to the base rules to eliminate the effect of running a host of programs on system responsiveness.

If the game is going to move into expensive rating 7+ commlinks and other computer equipment then I'm not 100% sure that optimization is really that critical of a rules patch for extending the lifespan of the hacker.
Go to the top of the page
 
+Quote Post
sabs
post Jun 14 2011, 04:01 PM
Post #584


Prime Runner
*******

Group: Members
Posts: 3,996
Joined: 1-June 10
Member No.: 18,649



First off, Dice pools in the 12-16 range isn't 'small' it's actually pretty good, unless you're playing in munchkin land.

a 7 stat + 5 from the skillsoft, +another 2-5 points from enhancements isn't bad.
4 Natural agility + 3 muscle toners + 5 skillwire(acrobatics) + synthcardium (3) + another couple of points from this and that..
Logic is easy to add tons of bonuses too.

The current response system is stupid. It's so prohibitive in one direction that your top end commlink can run 5 programs (out of 20) before showing some issues, but dropping response just doesn't matter to most people, because you rarely get into cybercombat, and if you do you can unload programs as free actions.
Go to the top of the page
 
+Quote Post
suoq
post Jun 14 2011, 04:06 PM
Post #585


Running Target
***

Group: Members
Posts: 1,272
Joined: 22-June 10
From: Omaha. NE
Member No.: 18,746



QUOTE (Spanky_Harrison @ Jun 14 2011, 08:42 AM) *
If I get pistols 3 at chargen, it will cost me 8 karma to raise it to 4.

But if I have a rating 3 skillsoft, it will cost me 40,000 nuyen to bring it to 4.

On the other hand, if you have no skillsoft, it's still only 40,000 nuyen to bring it to 4.

Software should never be upgraded unless you like wasting money/BP. Either overbuy it at chargen (if not using piracy) or overbuy it after chargen (if using piracy) or overwrite it after chargen (if coding your own).

Likewise, there's no reason to buy any skill at 3 at chargen if using BP. Improving skills with karma past 2 is much more expensive than buying the same skill with BP. Buy all your high skills up front as much as possible and then learn, improve to 2, and specialize with Karma.

-----------------------------------------

Personal Proposal: If you really want to houserule skillsofts to make them viable, make them "rentable". Allow people to, instead of purchasing a program, subscribe to a program for a limited time, say weekly.

This make skillwires very desirable for those "not used every mission" skills. You can "learn king fu*" (or automotive mechanics or how to fly a copter or pick a lock) for the mission. It simply becomes part of the mission expenses, either funded by the client or taken out of the team's pay or, if you're on a personal mission, out of your savings.

In doing so, this allows for clients to provide things such as their workplace's skill package (to allow runners to infiltrate as an employee easier) or the skills necessary to use some exotic weapon or drone or tool that's still in research and development (in case anyone needs to "listen to Reason**").

--

*Matrix
*Snow Crash
Go to the top of the page
 
+Quote Post
suoq
post Jun 14 2011, 04:10 PM
Post #586


Running Target
***

Group: Members
Posts: 1,272
Joined: 22-June 10
From: Omaha. NE
Member No.: 18,746



QUOTE (sabs @ Jun 14 2011, 10:01 AM) *
It's so prohibitive in one direction that your top end commlink can run 5 programs (out of 20) before showing some issues, but dropping response just doesn't matter to most people, because you rarely get into cybercombat, and if you do you can unload programs as free actions.

If I recall correctly, I have my 6 common on Ergonomic because it's cheap and 14 non-ergo loaded at one time because it's worse loading and unloading programs that having response being degraded. I'm convinced I'm reading the rules wrong because response degradation is a joke. If Base Response took a hit, I'd take it seriously, but Response is pretty worthless.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jun 14 2011, 04:14 PM
Post #587


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (suoq @ Jun 14 2011, 09:06 AM) *
Personal Proposal: If you really want to houserule skillsofts to make them viable, make them "rentable". Allow people to, instead of purchasing a program, subscribe to a program for a limited time, say weekly.

This make skillwires very desirable for those "not used every mission" skills. You can "learn king fu*" (or automotive mechanics or how to fly a copter or pick a lock) for the mission. It simply becomes part of the mission expenses, either funded by the client or taken out of the team's pay or, if you're on a personal mission, out of your savings.

In doing so, this allows for clients to provide things such as their workplace's skill package (to allow runners to infiltrate as an employee easier) or the skills necessary to use some exotic weapon or drone or tool that's still in research and development (in case anyone needs to "listen to Reason**").


You mean, Just like they talk about in the Skillware section of Unwired, Pages 192-193? That does not need a House Rule... (IMG:style_emoticons/default/wobble.gif)
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jun 14 2011, 04:16 PM
Post #588


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (suoq @ Jun 14 2011, 09:10 AM) *
If I recall correctly, I have my 6 common on Ergonomic because it's cheap and 14 non-ergo loaded at one time because it's worse loading and unloading programs that having response being degraded. I'm convinced I'm reading the rules wrong because response degradation is a joke. If Base Response took a hit, I'd take it seriously, but Response is pretty worthless.


Base Response DOES take the Hit... It is never a Hit to your "Pseudo" Response.
Go to the top of the page
 
+Quote Post
UmaroVI
post Jun 14 2011, 04:20 PM
Post #589


Shooting Target
****

Group: Members
Posts: 1,700
Joined: 1-July 10
Member No.: 18,778



Ironically, the only person I've ever seen using a skillsoft after piracy got banned from SRM ... was a technomancer (using that echo).
Go to the top of the page
 
+Quote Post
suoq
post Jun 14 2011, 04:25 PM
Post #590


Running Target
***

Group: Members
Posts: 1,272
Joined: 22-June 10
From: Omaha. NE
Member No.: 18,746



QUOTE (Tymeaus Jalynsfein @ Jun 14 2011, 10:14 AM) *
You mean, Just like they talk about in the Skillware section of Unwired, Pages 192-193? That does not need a House Rule... (IMG:style_emoticons/default/wobble.gif)
Yes, just like they talk about in the fluff on 192-193. I see no prices, no restrictions, no rules about where to get the software, nothing other than it's existence as fluff. I belive it needs house rules because, as far as I can see, it has no rules and certainly could use some.

QUOTE (Tymeaus Jalynsfein @ Jun 14 2011, 10:16 AM) *
Base Response DOES take the Hit... It is never a Hit to your "Pseudo" Response.
I must be misreading pgs 222-223 of SR4A where it talks about Base Response, Response, and Processor Limit. I don't see where running too many programs is much of an issue. Can you help me understand why it is?
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Jun 14 2011, 05:19 PM
Post #591


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (suoq @ Jun 14 2011, 09:25 AM) *
Yes, just like they talk about in the fluff on 192-193. I see no prices, no restrictions, no rules about where to get the software, nothing other than it's existence as fluff. I belive it needs house rules because, as far as I can see, it has no rules and certainly could use some.


No need for hard rules, since that will change by table. You know what the costs are for A Skillsoft for Permanent purchase. You also know that services such as these are generally cheaper overall than outright purchase. Set it where you think it works for your city (or whatever). That is what we have done, and it is often directly subsumed into Lifestyle, within limits, of course. Easy Peasy. And I am curious... Why do you need rules on where to get such software anyways. The descriptions tell you of services that do what you are talkking about. Why, exactly, do you need rules for that?

QUOTE
I must be misreading pgs 222-223 of SR4A where it talks about Base Response, Response, and Processor Limit. I don't see where running too many programs is much of an issue. Can you help me understand why it is?


To many programs directly degrades your Response. It is not that big of a deal, honestly. So you are right, it is not that much of an issue. The only time it becomes a real issue is when you are running against someone who does not have those response degradations. Then it can be the difference between Success and Failure.

*Shrug*
Go to the top of the page
 
+Quote Post
Brainpiercing7.6...
post Jun 14 2011, 05:33 PM
Post #592


Moving Target
**

Group: Members
Posts: 873
Joined: 16-September 10
Member No.: 19,052



QUOTE (suoq @ Jun 14 2011, 06:06 PM) *
Personal Proposal: If you really want to houserule skillsofts to make them viable, make them "rentable". Allow people to, instead of purchasing a program, subscribe to a program for a limited time, say weekly.

This make skillwires very desirable for those "not used every mission" skills. You can "learn king fu*" (or automotive mechanics or how to fly a copter or pick a lock) for the mission. It simply becomes part of the mission expenses, either funded by the client or taken out of the team's pay or, if you're on a personal mission, out of your savings.

In doing so, this allows for clients to provide things such as their workplace's skill package (to allow runners to infiltrate as an employee easier) or the skills necessary to use some exotic weapon or drone or tool that's still in research and development (in case anyone needs to "listen to Reason**").


But unless you are a REALLY good hacker, that would just leave an even BIGGER datatrail. I mean you are not anonymously downloading a program while spoofing your access id; you are getting it, most probably legally or with a fake ID, as a time limited offer, which means it most likely reports back if its used after the intended time, OR it contains some sort of self-erase mechanism which only screams to be hacked.

I keep coming back to just saying that piracy is fine up to non-personalized rating 4, or at least Ratings 1-3 should be so cheap to allow a jack-of-all-trades character.
Go to the top of the page
 
+Quote Post
ZeroPoint
post Jun 14 2011, 05:48 PM
Post #593


Moving Target
**

Group: Members
Posts: 449
Joined: 9-July 09
From: midwest
Member No.: 17,368



Maybe it runs "in the cloud" >.>

streaming application, requires continuous matrix connectivity...can be purchased with a volume license and hosted on an internal corporate server that all hosts running skillwires can then subscribe to, assuming they are holding a valid CAL. I'm sure this would be implemented in certain industries where you want a large number of unskilled workers to have a specific skill for manufacturing for instance (industrial or automotive mechanic?)
Go to the top of the page
 
+Quote Post
suoq
post Jun 14 2011, 05:58 PM
Post #594


Running Target
***

Group: Members
Posts: 1,272
Joined: 22-June 10
From: Omaha. NE
Member No.: 18,746



QUOTE (Brainpiercing7.62mm @ Jun 14 2011, 11:33 AM) *
But unless you are a REALLY good hacker, that would just leave an even BIGGER datatrail.
Yep. Just like black market guns and stolen vehicles and smuggled Foci may have been used before you got them.

QUOTE
I keep coming back to just saying that piracy is fine up to non-personalized rating 4, or at least Ratings 1-3 should be so cheap to allow a jack-of-all-trades character.
I don't understand why you think questionable software from a questionable source is any safer than anything else. If AAA companies don't have teams of hackers injecting back doors into software hosted by pirate sites then they're not paranoid enough.
Go to the top of the page
 
+Quote Post
Ascalaphus
post Jun 15 2011, 04:07 PM
Post #595


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



Whoa, this thread has grown since I went on holiday last thursday...

What I like about SkillWires is that they could (theoretically) provide on-demand skills, like "I need to learn to drive this escape vehicle NOW", or "How do I get out of these shackles?". That works best if there are a LOT of skills, more than any character can be reasonably expected to possess. (SR has this.)

So I like the idea of exponential nuyen costs for activesofts, and also availability; your hacker should be able to find a rating 1 activesoft within moments if the need comes up, but that R4 skillsoft will take some time.

I also like the idea of rentable skillsofts. It needs rules, so the players will know just how much they can depend on it. You could even run it in a "pay (Rating * 50) (IMG:style_emoticons/default/nuyen.gif) every dice roll" kind of way, or maybe require a Data Search (Rating) test to find them quickly. The point is, to be a real choice it needs some simple rules.



It would be nice to have a compatibility table for IP/Initiative affecting gear; the current rules are ambiguous. Just have the GM draw up such a table, makes it much easier on everyone. "It's not a house rule so much as the house interpretation of what the RAW means."



Regarding the Essence Cost of Bone Lacing/Bone Density Augmentation: they've got a fairly hefty Essence cost for a rather disappointing effect. Sure, it's a really invasive effect, so fluff-wise it's justified, but it's not really attractive as a character option. Maybe you could let the bonus to Body count for armor encumbrance limits too (letting you wear more armor because your reinforced skeleton can easily bear it)?
Go to the top of the page
 
+Quote Post
Hida Tsuzua
post Jun 15 2011, 06:22 PM
Post #596


Moving Target
**

Group: Members
Posts: 328
Joined: 26-February 02
Member No.: 1,353



QUOTE (Ascalaphus @ Jun 15 2011, 05:07 PM) *
It would be nice to have a compatibility table for IP/Initiative affecting gear; the current rules are ambiguous. Just have the GM draw up such a table, makes it much easier on everyone. "It's not a house rule so much as the house interpretation of what the RAW means."

Regarding the Essence Cost of Bone Lacing/Bone Density Augmentation: they've got a fairly hefty Essence cost for a rather disappointing effect. Sure, it's a really invasive effect, so fluff-wise it's justified, but it's not really attractive as a character option. Maybe you could let the bonus to Body count for armor encumbrance limits too (letting you wear more armor because your reinforced skeleton can easily bear it)?


Rather than a table, I'll just make a blanket rule, bonus IPs are incompatible with each other. Instead you use the highest source of bonus IP available. Reaction enhancements are compatible with each other as normal enhancements to attributes (i.e. you can stack them). So reaction enhancers stack with everything, but you can't stack Wired Reflexes's IP with Cram IP's or anything else. On the cyberware side of things, it doesn't change much. On the magic side of things, this is a nerf since Increase Reflexes does stack with drugs.

As for Bone enhancements, I'll rather have them just provide more body to resist damage (which is better but very similar to having lots of armor). 2-3 times more than they provide now I think will make them arguable.
Go to the top of the page
 
+Quote Post
Mäx
post Jun 15 2011, 07:42 PM
Post #597


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Hida Tsuzua @ Jun 15 2011, 09:22 PM) *
Rather than a table, I'll just make a blanket rule, bonus IPs are incompatible with each other. Instead you use the highest source of bonus IP available. Reaction enhancements are compatible with each other as normal enhancements to attributes (i.e. you can stack them). So reaction enhancers stack with everything, but you can't stack Wired Reflexes's IP with Cram IP's or anything else. On the cyberware side of things, it doesn't change much. On the magic side of things, this is a nerf since Increase Reflexes does stack with drugs.

I would rather make the rule "bonus IPs are incompatible with each other, except for the 1 extra IP you can get from drugs", that would keep the drugs as a "valid situational boost with cost involved" for all but the 4 IP characters.
Go to the top of the page
 
+Quote Post
Ascalaphus
post Jun 15 2011, 07:54 PM
Post #598


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



Maybe just put the bone augmentations on the same Essence to effect scale as the Agility cyber/bioware? Body and Agility are fairly comparable in importance, except the bone augmentations don't add Body for encumbrance, Drain, toxin and so forth, but give a slightly better unarmed attack ("yay").

I think all the IP enhancement from 'Ware and Magic should all be incompatible with each other, and all the Reaction/Intuition/Initiative enhancement should stack, up to the augmented maximum (which is easily reached for Reaction anyway).

I'm on the fence about Edge and Drugs IPs adding to 'Ware/Magic: I kinda like it. I think drugs are more seductive if they aren't obsoleted by 'Ware. But that also requires clear guidelines from the GM on how the risk of Addiction will be handled in the campaign.
Go to the top of the page
 
+Quote Post
ZeroPoint
post Jun 15 2011, 10:33 PM
Post #599


Moving Target
**

Group: Members
Posts: 449
Joined: 9-July 09
From: midwest
Member No.: 17,368



I have a problem with how the more SotA ware always has higher essence costs even if it takes up the same amount of meat or occupies the same space.

Why do the different bone lacings have different essence costs? Its not like more material or more bone is replaced when you go with ceramic or titanium over plastic....or why is there such a HUGE difference between wires 1 and 3? If one replaces a larger amount of natural tissue than the other I should think that would be the difference between standard ware and Beta/Delta ware.

I think the problem is that Essence became too much of a measure of how good ware is as opposed to how much of an effect it has on your body's wholeness of being.
Go to the top of the page
 
+Quote Post
Stahlseele
post Jun 15 2011, 10:39 PM
Post #600


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Essence always has been and always will be only a mechanic for game balance . . nothing more, nothing less . .
Go to the top of the page
 
+Quote Post

27 Pages V  « < 22 23 24 25 26 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2022 - 08:58 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.