What should I Ban Outright |
What should I Ban Outright |
Jun 6 2011, 06:30 PM
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#1
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Target Group: Members Posts: 61 Joined: 19-April 11 Member No.: 28,294 |
There are very few items or equipment that I feel is broken or cant be balanced with small changes. But there are a few things I have found that I feel are so broken as to just outright ban. The two main things I have found are Stick-N-Shock rounds and the Slow Spell.
Is there anything else in the SR4A system that you feel are to broken or would take to many house rules to fix that you just ban them? |
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Jun 6 2011, 06:37 PM
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#2
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Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Apparently the slow spell was errated out of the german version. I think Stalahasse could confirm that-I recall him mentioning it.
The only thing I would outright ban is Thor Shots, and nuclear weapons. When running a standard SR campaign, I remind my players that what they bring the corps can bring ten fold. |
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Jun 6 2011, 06:49 PM
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#3
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
… Where would they ever get a Thor shot or a nuke? (IMG:style_emoticons/default/smile.gif)
It's probably a mistake to ban S&S entirely. Instead, consider dialing it back (less DV), or not giving it a full -Half armor. |
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Jun 6 2011, 06:54 PM
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#4
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Douche Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
I don't see a problem with SnS that isn't replicated in anything that causes Stun damage and reinforced fundamentally by the damage/armor system's Physical to Stun mitigation.
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Jun 6 2011, 06:58 PM
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#5
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Moving Target Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
War! Book
Empathy Software (Especially Emotitoys) Centaurs |
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Jun 6 2011, 07:03 PM
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#6
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
It goes without saying that you'd ban everything in War!, yes. (IMG:style_emoticons/default/wink.gif)
PC Vampires and Nosferatu, perhaps. Spoofing Life? PPP, maybe, though that's just my personal dislike. Pirated software. Go check out the thread about Broken Rules in general. |
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Jun 6 2011, 07:04 PM
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#7
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Shooting Target Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
I've always outlawed Technomancers from my games. I leave them in the fluff, but don't allow them to be playable.
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Jun 6 2011, 07:06 PM
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#8
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
In general, nothing really needs flat out banning. Many things could benefit from tweaking, nerfing, or even gutting… but simply removing them from the game is too heavy-handed. I might not allow many players to play Infected, but I wouldn't say 'no one can ever do this, 100%'. (IMG:style_emoticons/default/smile.gif)
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Jun 6 2011, 07:10 PM
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#9
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Moving Target Group: Members Posts: 102 Joined: 26-April 11 Member No.: 28,868 |
There is almost nothing that needs to be outright banned. Probably the only thing would be Insect/Blood/Toxic Magic. But a LOT of things will need to be watched closely.
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Jun 6 2011, 07:35 PM
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#10
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Target Group: Members Posts: 61 Joined: 19-April 11 Member No.: 28,294 |
I guess I should have rephrased. I will never 100% ban something and say that they players can never ever ever have it no matter what. What I generally do is say that the things on my Banned list are not allowed unless the players can come up with a way to balance the thing they want to be allowed into the game.
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Jun 6 2011, 07:46 PM
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#11
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
Apparently the slow spell was errated out of the german version. I think Stalahasse could confirm that-I recall him mentioning it. The only thing I would outright ban is Thor Shots, and nuclear weapons. When running a standard SR campaign, I remind my players that what they bring the corps can bring ten fold. not only Stalahassee (= Stahlseele = Steelsoul (IMG:style_emoticons/default/wink.gif) ) but every german Player I would ban Comlinks & Progs Rating 7+, Grenade Burst Damage, HMHVV,aspected Mana Static (if it still exists ?)Renfield (!) I wouldn't ban Emoti(or other ) software but i would ask for a teamwork Test ! with A ban Dance Medicineman |
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Jun 6 2011, 07:48 PM
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#12
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
The lack of the "Chunky Salsa" rule!
There needs to be more of that! (IMG:style_emoticons/default/biggrin.gif) |
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Jun 6 2011, 07:52 PM
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#13
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Moving Target Group: Members Posts: 468 Joined: 17-March 05 Member No.: 7,185 |
I my mind there are 3 major categories for banned items.
1) It breaks the game- Various options such as Slow probably satisfy this thing 2) Not gamebreaking but introduces too much power creep- Rating 7+ commlinks, other SOTA stuff that simply makes playing the game unfun for a lot of people 3) Stupid Stuff - YMMV but for some people it's TMs, PC AIs, Free Spirits, various alternative metahumans, SURGE in general, emotitoys, etc. Honestly I prefer a soft ban on marginal stuff with the provision that taking or doubling up on overpowered options is bad news. Personally I feel few people like playing the BMX Bandit in a game where other people are playing Angel Summoner and games where everyone is playing Angel Summoner are boring powertrips. |
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Jun 6 2011, 08:02 PM
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#14
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
PPP definately. War! obviously.
SnS can be balanced by making it "shotgun only." And finally emotitoys and empathy software. |
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Jun 6 2011, 08:13 PM
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#15
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Moving Target Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 |
Not a damn thing? Always remember this, what every nasty toys your players can throw at you, you can throw right back. SnS Bust-A-Move will put fear into your players, MWUAHAHAHAHAH
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Jun 6 2011, 08:19 PM
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#16
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Not a damn thing? Always remember this, what every nasty toys your players can throw at you, you can throw right back. SnS Bust-A-Move will put fear into your players, MWUAHAHAHAHAH Because as always, if the player uses a grenade, then the GM uses one back and get a TPK due to chunky salsa, that's the player's fault. (IMG:style_emoticons/default/ohplease.gif) "You guys were in a narrow hallway, and all clustered near each other, and it was impact detonation." (IMG:style_emoticons/default/indifferent.gif) |
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Jun 6 2011, 08:24 PM
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#17
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Moving Target Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 |
Because as always, if the player uses a grenade, then the GM uses one back and get a TPK due to chunky salsa, that's the player's fault. (IMG:style_emoticons/default/ohplease.gif) "You guys were in a narrow hallway, and all clustered near each other, and it was impact detonation." (IMG:style_emoticons/default/indifferent.gif) There is a certain logic that is assumed to be there. Scaring the players is find, but TPK should only be used as.... Honestly, I can't think of a reason to use it. I, as a player, personally like it when playing an RPG almost becomes a game of chess with the GM. Perosnally I see nothing wrong with making players go "Holy shit! We almost died! Next time we plan!" |
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Jun 6 2011, 08:27 PM
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#18
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
There is a certain logic that is assumed to be there. Scaring the players is find, but TPK should only be used as.... Honestly, I can't think of a reason to use it. I, as a player, personally like it when playing an RPG almost becomes a game of chess with the GM. Perosnally I see nothing wrong with making players go "Holy shit! We almost died! Next time we plan!" So, basically, the players can use the tools against the GM to unlimited efficiency, but the GM may not use them in a capacity that would result in even a single player's death? (excepting statistics and luck of the dice). |
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Jun 6 2011, 08:29 PM
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#19
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Moving Target Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 |
So, basically, the players can use the tools against the GM to unlimited efficiency, but the GM may not use them in a capacity that would result in even a single player's death? (excepting statistics and luck of the dice). It's that or you take a black pen to most of the book(s) or roll up new characters every week. |
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Jun 6 2011, 08:37 PM
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#20
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Moving Target Group: Members Posts: 114 Joined: 25-August 10 Member No.: 18,969 |
either determine how Iron Will works, or ban it.
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Jun 6 2011, 08:42 PM
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#21
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
I ban banners.
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Jun 6 2011, 08:45 PM
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#22
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Like, 'Happy Birthday, Steve!'? (IMG:style_emoticons/default/frown.gif) That's harsh.
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Jun 6 2011, 08:47 PM
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#23
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Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
not only Stalahassee (= Stahlseele = Steelsoul (IMG:style_emoticons/default/wink.gif) ) but every german Player with A ban Dance Medicineman Ooops--what what was thinking (Talahasse FL I think...) With a Talahasse Tango, Warlordtheft (IMG:style_emoticons/default/grinbig.gif) |
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Jun 6 2011, 08:49 PM
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#24
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Moving Target Group: Members Posts: 934 Joined: 26-August 05 From: Earth - Europe - AGS - Norddeutscher Bund - Hannover Member No.: 7,624 |
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Jun 6 2011, 08:50 PM
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#25
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
… Where would they ever get a Thor shot or a nuke? (IMG:style_emoticons/default/smile.gif) It's probably a mistake to ban S&S entirely. Instead, consider dialing it back (less DV), or not giving it a full -Half armor. I've found the game works just fine without stick and shock, there are other non lethal options if the characters need them. As far as things to ban i find less is more but here's my list: Shifters Possession Traditions SnS Detect Life AI's (I run my game universe without little AI's or at least treat them as very very rare) Things I look very hard at during character creation and am on the verge of banning: Surge Metavariants Sustaining Foci: I should also note that I pretty rigorously enforce line of sight for both sustaining and casting. Also emotoys are fine, they give the teddy ruxpin amazing abilities to determine someones mood and facial tics, that doesn't really help people much though. It's not full fledged emosofts. |
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