My Assistant
![]() ![]() |
Jun 8 2011, 06:04 PM
Post
#126
|
|
|
Target ![]() Group: Members Posts: 61 Joined: 19-April 11 Member No.: 28,294 |
never mind, I mis read. Tymeaus Jalynsfein has it right.
|
|
|
|
Jun 8 2011, 06:10 PM
Post
#127
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
no, he was saying that in his reference/example the two barriers his player shot through both had a rating of 8 which the barrett can easily penetrate, so his target got to resist with Body+Armor+16(for barriers)-8(for AP) so if we assume average body(4) and armor(4) its 4+4+16-8=16 dice on the damage resistance test to resist at minimum 9P damage Sort of... Each wall had an end result of 8 Barrier rating remaining... Which, added together provides +16 Armor to the Target's armor rating. Ninja Edited by Mr. Smileys... (IMG:style_emoticons/default/smile.gif) |
|
|
|
Jun 8 2011, 07:02 PM
Post
#128
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
It's right there in the quote you gave. There are two ways that AP affects a shot. 1) it checks itself with the barrier rating to see if you penetrate. 2) it subtracts dice from the target's total armor rating in step 4. -8 AP doesn't equal -16 armor when they try to soak.
What you do: "If a character wants to shoot through a barrier to hit a target behind it, add the barrier’s Armor rating to whatever armor the target already possesses" Ok, so two concrete walls adds 32 armor. "If the weapon’s modified Damage Value does not exceed the barrier’s Armor rating (modified by the weapon’s AP), then the weapon is simply not strong enough to pierce the barrier, and the attack automatically fails." The DV + AP is plenty for bypassing each wall, so we're ok there. Step 4 of the combat sequence (SR4A p. 149): "Determine the type of armor used to defend against the specific attack (see Armor, p. 160), and apply the attack’s Armor Penetration modifier (see p. 162); this is the modified Armor Value." We apply the -8 to the target's 32, leaving 24. |
|
|
|
Jun 8 2011, 07:08 PM
Post
#129
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
But the combined barrier ratings would be enough to stop the sniper round cold, or am i misunderstanding something here?
|
|
|
|
Jun 8 2011, 07:13 PM
Post
#130
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
But the combined barrier ratings would be enough to stop the sniper round cold, or am i misunderstanding something here? There's a hiccup in the rules for barriers stopping bullets. They should total up multiple barrier ratings and then apply AP, but they never say that. So technically you apply the AP to each barrier for determining if the bullet can punch through. The rules are written from the standpoint of firing through a single barrier, and clearly weren't tested (or even analyzed) using a multiple barrier situation. |
|
|
|
Jun 8 2011, 07:15 PM
Post
#131
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
DUUUUUUUUUUUUUUUUUUUUUH! @.@
|
|
|
|
Jun 8 2011, 07:23 PM
Post
#132
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Very DUH... IMO they should have made vehicle armor and barriers work exactly alike, and specified that you total the armor for all hardened sources, then apply penetration. If you don't have enough DV to penetrate, you don't penetrate.
The way it's written now if you put 4,000 plywood sheets against one another (Barrier Rating 2 each), then your Predator IV's EX-EX bullet (-2 AP) will pass through them all and come out the other end. However, when it comes out it doesn't have enough force left to penetrate a paper cup (because the cup gets +8,000 armor). |
|
|
|
Jun 8 2011, 07:24 PM
Post
#133
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,700 Joined: 1-July 10 Member No.: 18,778 |
Empathy Software/Emotitoys, Grenade Stacking, MRSI, Slow, Hackastacks, Channeling.
|
|
|
|
Jun 8 2011, 07:25 PM
Post
#134
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
oy vey . .
|
|
|
|
Jun 8 2011, 07:38 PM
Post
#135
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
We apply the -8 to the target's 32, leaving 24. Which is a viable answer to be sure, as I stated above. (IMG:style_emoticons/default/wobble.gif) But it is not the ONLY answer, as you also indicated. The rules are a bit odd here... |
|
|
|
Jun 8 2011, 07:41 PM
Post
#136
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 |
Very DUH... IMO they should have made vehicle armor and barriers work exactly alike, and specified that you total the armor for all hardened sources, then apply penetration. If you don't have enough DV to penetrate, you don't penetrate. The way it's written now if you put 4,000 plywood sheets against one another (Barrier Rating 2 each), then your Predator IV's EX-EX bullet (-2 AP) will pass through them all and come out the other end. However, when it comes out it doesn't have enough force left to penetrate a paper cup (because the cup gets +8,000 armor). Well my runner just lost two feet in each measurement in each room. Drywall, inch of air, drywall, inch of air, dr.... You get where this is going. |
|
|
|
Jun 8 2011, 07:42 PM
Post
#137
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Which is a viable answer to be sure, as I stated above. (IMG:style_emoticons/default/wobble.gif) But it is not the ONLY answer, as you also indicated. The rules are a bit odd here... No, it's the only answer. The rules say exactly what to do. You use the AP for each barrier to determine if it can punch through, but you only apply the AP once to soak. I'm not sure how I said there were multiple possible interpretations, but if that's how it came across I apologize. The rules, though incredibly unrealistic and foolishly wrong, are pretty clear cut. |
|
|
|
Jun 8 2011, 07:50 PM
Post
#138
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
No, it's the only answer. The rules say exactly what to do. You use the AP for each barrier to determine if it can punch through, but you only apply the AP once to soak. I'm not sure how I said there were multiple possible interpretations, but if that's how it came across I apologize. The rules, though incredibly unrealistic and foolishly wrong, are pretty clear cut. Apparently, you and I have different Interpretations of the rules. You MUST assess damage at each barrier, or it becoems quicky irrelevant. Unfortunately, because you assess Damage Immediately, you get stupid results (as I said previously, and you agree with) of a Bullet with infinite Penetration on even medium weight barriers. The Barrier remaining is only 8 per Concrete Wall. So, thusly, you add +8 to the Armor rating of the Target for each wall. Resulting in a Bonus to Armor of +16. I already said that you SHOULD likely add them together and then subtract the AP Valus of the incomming Round. Unfortunately, if you DO that, you cannot penetrate the Walls AT ALL and get no effect. You cannot have it both ways. It is a Logic issue. The Second way is correct, in my opinion (much like yours), but it is not what the rules actually say. As a Side note... Do you really think you are penetrating a Concrete Bunker at Range? Since there is no way for you to see any targets through 2 Concrete Walls (Barrier Rating of 32) when the BEST option (UWB RADAR Rating 4) only lets you see through 20 points of Barrier Rating. It is a scernario that will never actually be doable anyways... (IMG:style_emoticons/default/smile.gif) |
|
|
|
Jun 8 2011, 07:57 PM
Post
#139
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
The Barrier remaining is only 8 per Concrete Wall. So, thusly, you add +8 to the Armor rating of the Target for each wall. Resulting in a Bonus to Armor of +16. That is not what the rules say to do. You're adding a step. What they say (in the order they say them, though order doesn't actually amtter since the stteps aren't interrelated.): 1) Add the barrier's armor rating to the target's armor. 2) Check Modified DV and AP against the barrier's armor rating for penetration. What you say 1) Add the barrier's armor rating - AP to the target's armor. 2) Check modified DV and AP against the barrier's armor rating for penetration. At no point does the barrier's armor rating change in the rules (you even quoted them yourself). You're adding something that doesn't exist and making an already silly situation jump straight to ludicrous. If that works for your game, great. But please don't try to pass it off as RAW. |
|
|
|
Jun 8 2011, 08:02 PM
Post
#140
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
As a Side note... Do you really think you are penetrating a Concrete Bunker at Range? Since there is no way for you to see any targets through 2 Concrete Walls (Barrier Rating of 32) when the BEST option (UWB RADAR Rating 4) only lets you see through 20 points of Barrier Rating. It is a scernario that will never actually be doable anyways... (IMG:style_emoticons/default/smile.gif) Tac-Net, AR-Overlay, Smart-Link. Something on the inside sees the targt, is linked to the shooter via tac-net and the smartlink tells you where to shoot. |
|
|
|
Jun 8 2011, 08:03 PM
Post
#141
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
The Barrier remaining is only 8 per Concrete Wall. So, thusly, you add +8 to the Armor rating of the Target for each wall. Resulting in a Bonus to Armor of +16. That is not what the rules say to do. You're adding a step. What they say (in the order they say them, though order doesn't actually amtter since the stteps aren't interrelated.): 1) Add the barrier's armor rating to the target's armor. 2) Check Modified DV and AP against the barrier's armor rating for penetration. What you say 1) Add the barrier's armor rating - AP to the target's armor. 2) Check modified DV and AP against the barrier's armor rating for penetration. At no point does the barrier's armor rating change in the rules (you even quoted them yourself). You're adding something that doesn't exist and making an already silly situation jump straight to ludicrous. If that works for your game, great. But please don't try to pass it off as RAW. The problem you are having is that the last sentence in my quote is not a damage resolution step. It is telling you that if the DV does not excceed BR, then it stops. It is a Reminder of the rules regarding Barrier Ratings, not a Step. Either way, you and I agree that it should be 2x Rating - Armor (AND thus the 2nd Concrete Wall Completely STOPS the round). But it is not how it is applied. Because if it is, your DV likely does not exceed the BR at that point, and the attack fails outright. In practivce, the remaining BR of each wall is added to the Armor rating, because you cannot add something that has already been penetrated (the original 8 BR from each barrier that is represented by the AP). No worries though... (IMG:style_emoticons/default/smile.gif) |
|
|
|
Jun 8 2011, 08:07 PM
Post
#142
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
The problem you are having is that the last sentence in my quote is not a damage resolution step. It is telling you that if the DV does not excceed BR, then it stops. It is a Reminder of the rules regarding Barrier Ratings, not a Step. Either way, you and I agree that it should be 2x Rating - Armor. But it is not how it is applied. Because if it is, your DV likely does not exceed the BR at that point, and the attack fails outright. In practivce, the remaining BR of each wall is added to the Armor rating, because you cannot add something that has already been penetrated (the original 8 BR from each barrier that is represented by the AP). No worries though... (IMG:style_emoticons/default/smile.gif) I guess we just don't speak the same language or something, because what you're saying is my problem is not something I've never even said. Let's try this a more Socratic way. I see where it says to add the barrier rating's armor to the target for soak. I see where it says to compare the DV against the barrier rating (minus AP) to see if you even reach the target. Where does it say anything about applying the AP to the barrier rating before adding the armor to the target's soak? You say this step occurs "in practice" but I want to know where it occurs in the rules. It looks to me like something you made up. |
|
|
|
Jun 8 2011, 08:08 PM
Post
#143
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
JM looks to be right on this last part, though. The rules don't say you only apply the remaining BR to the Armor rating, you get the full amount added to your Armor rating when you go to soak. The BR - AP check is only there to tell you if your bullet penetrates the barrier. Once you have determined whether the bullet can get through the two walls, your target still gets the benefit of 32 extra armor from the barriers. Then the target's personal body & armor + total barrier rating - AP is the pool you get to soak with.
|
|
|
|
Jun 8 2011, 08:49 PM
Post
#144
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 |
|
|
|
|
Jun 8 2011, 09:24 PM
Post
#145
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
JM looks to be right on this last part, though. The rules don't say you only apply the remaining BR to the Armor rating, you get the full amount added to your Armor rating when you go to soak. The BR - AP check is only there to tell you if your bullet penetrates the barrier. Once you have determined whether the bullet can get through the two walls, your target still gets the benefit of 32 extra armor from the barriers. Then the target's personal body & armor + total barrier rating - AP is the pool you get to soak with. Which still gives you wonky effects. Poorly Worded to say the least. And for what it is worth, That is what I was saying it Should do. I have just seen it both ways, and the way I was "supporting", if you will, seems to be the most common I have seen... |
|
|
|
Jun 8 2011, 09:26 PM
Post
#146
|
|
|
Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Bust-A-Move recon. Definitely another option, as long as you don't mind Information Guided Firing (Which likely cuts your Attribute contribuition in half, if not more), and still receiving the -6 DP penalty. (IMG:style_emoticons/default/smile.gif) |
|
|
|
Jun 8 2011, 11:24 PM
Post
#147
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Definitely another option, as long as you don't mind Information Guided Firing (Which likely cuts your Attribute contribuition in half, if not more), and still receiving the -6 DP penalty. (IMG:style_emoticons/default/smile.gif) Reasoning? I ain't aiming at the target, i am aiming at the wall that i can see just fine o.O Everything getting hit afterwards is collateral damage/an oopsie/luck for me ^^ |
|
|
|
Jun 9 2011, 01:39 AM
Post
#148
|
|
|
Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Technically, if you aim at the wall, you hurt only the wall. SR4 doesn't have 'stray shots' or overpenetration.
|
|
|
|
Jun 9 2011, 02:06 AM
Post
#149
|
|
|
The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
So . . if you hold up your sheet of paper, and i take my gauss rifle here and i AIM AT THE SHEET OF PAPER YOU ARE HOLDING IN FRONT OF YOUR FACE . . your Face is now completely Gauss-Proof? O.o
|
|
|
|
Jun 9 2011, 02:24 AM
Post
#150
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
So . . if you hold up your sheet of paper, and i take my gauss rifle here and i AIM AT THE SHEET OF PAPER YOU ARE HOLDING IN FRONT OF YOUR FACE . . your Face is now completely Gauss-Proof? O.o By RAW? Yes. The barrier rules are incredibly simplified and almost as incredibly illogical. You also: - can have a barrier strong enough to bounce a bullet, but that will be torn apart by ten bullets. - destroy a lead wall with radiation Nobody ever said the rules made sense. (IMG:style_emoticons/default/spin.gif) |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 12th April 2022 - 08:43 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.