My Assistant
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Jun 7 2011, 11:26 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
I can't find any rules on Characters with Muscle Replacement and Cyberlimbs. I'd assume it would just be a 20% to 25% reduction in cost/essence for each cyberlimb character has when they get Muscle Replacement/Toner/Augmentation
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Jun 7 2011, 11:37 PM
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#2
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Those are SR3 Rules.
Not in SR4 anymore. |
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Jun 8 2011, 12:42 AM
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#3
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Technically everything stacks in SR4 (skin mods, etc.). Feel free to house rule it logically.
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Jun 8 2011, 01:08 AM
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
Indeed, cyberlimbs are wacky with RAW. I tend to have them not stack at all and use the house rule of 10% essence discount on any and all full-body 'ware per full limb/torso/head the character has replaced. 5% for partial limbs, 2.5% for hands and feet.
This includes muscle/bone/skin enhancement. |
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Jun 8 2011, 01:10 AM
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#5
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Carefull . . you are veering of into hit locations there . .
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Jun 8 2011, 04:36 PM
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Indeed, cyberlimbs are wacky with RAW. I tend to have them not stack at all and use the house rule of 10% essence discount on any and all full-body 'ware per full limb/torso/head the character has replaced. 5% for partial limbs, 2.5% for hands and feet. This includes muscle/bone/skin enhancement. Sounds reasonable for muscles, but I doubt I would add bone and skin. Bone replacements make sense, as they could be"updating" the structural capabilities of any cyberlimbs while they replace the skeleton. same goes for the outer layer of the limb when they add the skin. This of course is for cyberwear versions. Biowear it wouldn't make much sense for bone density augmentations to affect a full cyberarm. |
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Jun 8 2011, 05:31 PM
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#7
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Them's the breaks though . .
As i said, SR3 had rules for this kind of thing. |
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Jun 9 2011, 01:53 AM
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Just use cyber suite rules and you are set.
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Jun 9 2011, 02:05 AM
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#9
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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