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> Emotitoy - it had to happen
Tymeaus Jalynsfe...
post Jun 10 2011, 07:08 PM
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QUOTE (X-Kalibur @ Jun 10 2011, 11:56 AM) *
While I agree on your stance, someone who normally has 6 dice (we'll say skill 3 ATT 3) who adds another 6 dice just went from 2 average hits to 4 average hits. From success level to critical success level. That is rather significant, wouldn't you agree? Although since we're talking social skills, which are usually opposed tests, you'd need 4 NET hits for a critical success. But I digress...


Heh... No worries...

Unfortunately, there is no distinction between Success and Critical Success in 95% of the Rolls in game. The only ones that have a definitive effect are combat rolls for damage. If I have a Net Success, then it is a Success, regardless of whether I have a Single Net Success or 100 Net Successes.
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X-Kalibur
post Jun 10 2011, 08:19 PM
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QUOTE (Tymeaus Jalynsfein @ Jun 10 2011, 12:08 PM) *
Heh... No worries...

Unfortunately, there is no distinction between Success and Critical Success in 95% of the Rolls in game. The only ones that have a definitive effect are combat rolls for damage. If I have a Net Success, then it is a Success, regardless of whether I have a Single Net Success or 100 Net Successes.


Are you sure about that? I mean, if you are performing a task which requires 4 hits to succeed, then simply getting 4 hits is not a critical success, but rather, a normal success. At that point, you would need 7 hits for 4 net hits to be considered a critical success, would you not? This would also apply, I would imagine, in an opposed roll, where if I have 7 hits, and you have 5, it's a normal success, versus having 9 hits to 5 being a critical success.
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KarmaInferno
post Jun 10 2011, 08:37 PM
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I personally would make ALL skill-boosting devices act as teamwork tests aiding the user.

(IMG:style_emoticons/default/smile.gif)




-k
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Tymeaus Jalynsfe...
post Jun 10 2011, 08:54 PM
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QUOTE (X-Kalibur @ Jun 10 2011, 02:19 PM) *
Are you sure about that? I mean, if you are performing a task which requires 4 hits to succeed, then simply getting 4 hits is not a critical success, but rather, a normal success. At that point, you would need 7 hits for 4 net hits to be considered a critical success, would you not? This would also apply, I would imagine, in an opposed roll, where if I have 7 hits, and you have 5, it's a normal success, versus having 9 hits to 5 being a critical success.


Sure... But can you tell me what the mecahnical differences are between a Normal Success (Regardless of Threshold) and a Critical Success? There is none, except for Combat related Things (ie. Damage).
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Tymeaus Jalynsfe...
post Jun 10 2011, 08:55 PM
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QUOTE (KarmaInferno @ Jun 10 2011, 02:37 PM) *
I personally would make ALL skill-boosting devices act as teamwork tests aiding the user.

(IMG:style_emoticons/default/smile.gif)

-k

Which has the added benefit of capping out ALL bonuses at the Skill rating of the Team Leader.
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svenftw
post Jun 10 2011, 09:34 PM
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QUOTE (Ghost_in_the_System @ Jun 10 2011, 11:21 AM) *
I don't know why everyone acts like a runner's emotitoy is going to actually say anything verbally (or indeed, that it would even provide a bonus if it is telling -everybody- what it knows). If I was a runner the first thing I'd do is turn off its verbal capabilities (rip them out if I had to) and have it send the info to me as text.


Doesn't matter. You can't get around the fact that you have a toy on the table with eyes staring at your Mr. Johnson and studying his every facial tic. Just imagine that scene and then ask yourself if an underworld professional is going to be okay with it.

If you're playing a game where nothing matters but the plusses and minuses on a piece of paper, more power to you. I hope you're having fun. If you're trying for any sort of immersion or even the smallest amount of role playing, then carrying a toy to work just makes you look like an idiot.
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Tymeaus Jalynsfe...
post Jun 10 2011, 09:35 PM
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QUOTE (svenftw @ Jun 10 2011, 03:34 PM) *
Doesn't matter. You can't get around the fact that you have a toy on the table with eyes staring at your Mr. Johnson and studying his every facial tic. Just imagine that scene and then ask yourself if an underworld professional is going to be okay with it.

If you're playing a game where nothing matters but the plusses and minuses on a piece of paper, more power to you. I hope you're having fun. If you're trying for any sort of immersion or even the smallest amount of role playing, then carrying a toy to work just makes you look like an idiot.


Agreed... Which is why the Emotitoy is not a Runner's Choice at our table. (IMG:style_emoticons/default/smile.gif)
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Ghost_in_the_Sys...
post Jun 10 2011, 09:58 PM
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*shrug* Stick it in a pocket or something so only the head is visible, or heck, mod the thing to look like something else. There a million ways to get around the 'toy' aspect of the emotitoy even if you feel like ignoring the whole 'they are very common and popular among shadowrunners' fluff from the book. The point is that it is stupid to give access to software that costs 3k and requires an ~15k system to run on for 600.

And no, I don't use emotitoys. I ban their use in my games and generally don't use them in other games unless everyone else is (In which case it is basically required to have any chance at doing anything social)
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Tymeaus Jalynsfe...
post Jun 10 2011, 10:03 PM
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QUOTE (Ghost_in_the_System @ Jun 10 2011, 03:58 PM) *
*shrug* Stick it in a pocket or something so only the head is visible, or heck, mod the thing to look like something else. There a million ways to get around the 'toy' aspect of the emotitoy even if you feel like ignoring the whole 'they are very common and popular among shadowrunners' fluff from the book. The point is that it is stupid to give access to software that costs 3k and requires an ~15k system to run on for 600.

And no, I don't use emotitoys. I ban their use in my games and generally don't use them in other games unless everyone else is (In which case it is basically required to have any chance at doing anything social)


Yes, The only way to get around the Toy aspect is to ban it, I agree. And then enforce the System Requirements on the Empathy Sensor Software and other related software. (IMG:style_emoticons/default/smile.gif)
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X-Kalibur
post Jun 10 2011, 11:01 PM
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If only I could find the post which contained the punch line I'm thinking of in regards to Emotitoys. I believe it was something to the effect of a a cokehead screaming "Bobo says you lie!".
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toturi
post Jun 11 2011, 01:43 AM
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QUOTE (Tymeaus Jalynsfein @ Jun 10 2011, 09:13 PM) *
Funny, it has never appeared that way to me. You cannot make someone do something that they are opposed to doing. You will not change a Lesbian to a Lover through a Huge Dice Pool With your Social Skills. Won't happen. You ascribe to much power to your Social Skills.

You can however make someone do something that they were opposed to doing before you came along. You can persuade a lesbian to make love to a man with huge social dice pools. It can happen. The amount of power I ascribe to social skill is as RAW as I can make it.
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KarmaInferno
post Jun 11 2011, 01:48 AM
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http://imageshack.us/photo/my-images/830/emooy.jpg/





-k
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Ghost_in_the_Sys...
post Jun 11 2011, 02:27 AM
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"Yeah, of course, I'm a Johnson, what did you expect?"
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Tymeaus Jalynsfe...
post Jun 11 2011, 02:02 PM
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QUOTE (toturi @ Jun 10 2011, 06:43 PM) *
You can however make someone do something that they were opposed to doing before you came along. You can persuade a lesbian to make love to a man with huge social dice pools. It can happen. The amount of power I ascribe to social skill is as RAW as I can make it.


Nope... (IMG:style_emoticons/default/smile.gif)
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KarmaInferno
post Jun 11 2011, 02:16 PM
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Usually changing someone's mind that completely involves time, in addition to massive charisma.

You have to get to know the person well enough that you can figure out the cracks in their "armor", so to speak, and be able to inject seeds of self doubt and confusion. Eventually you may be able to convince them that their former position was wrong and agreeing with you is the most sensible thing.

It's just that in roleplaying games (and movies), this apparently takes 2 minutes.




-k
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Ghost_in_the_Sys...
post Jun 11 2011, 03:15 PM
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I think the American Dad episode 'Failure is not a Factory-Installed Option' is a good example of negotiation in SR.
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