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> Adepts, keep your Spell Defenses up!, Am i nuts?
blakkie
post Mar 27 2004, 06:07 PM
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Is it intentional, or unintentional that Adepts (of any sort) can use Spell Defense?

Being able to learn to cast spells or conjure for that matter doesn't not seem to be, by letter of the rules, a requirement for using Spell Defense. The skill description states you do need a Magic attribute above 0 to learn the Sorcery, ergo Spell Defense, skill. It does NOT state you need to learn spells or be able to cast spells, nor can i find anywhere else that it makes that requirement. Am i blind? Or was this intentional by FASA that Adepts are able to fight off spells? Using a Spell Pool? Or am i blind and missing a passage somewhere?
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Zeel De Mort
post Mar 27 2004, 06:26 PM
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Well, under spell defence, p183 SR3, it does talk about "the magician" and "the caster" when stating the rules for spell defence. So that does kindof imply that you have to be.. a magician to use it.

According to the skill description though, adepts can learn sorcery if they want. If your GM was pretty damn liberal in the way he interpreted the rules he might let adepts employ spell defence, but I'm guessing most wouldn't.
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Zazen
post Mar 27 2004, 06:27 PM
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"While adepts and mundanes can learn magical Background Skills, they cannot manipulate mana and cannot use Active Magic Skills." SR3, page 160

There are exceptions, but the spell defense specialization of sorcery is not one of them.
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Zeel De Mort
post Mar 27 2004, 06:32 PM
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Ah, there you go!
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Mardegun
post Mar 28 2004, 05:19 PM
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Actually adepts can use magical skills and they do manipulate mana. Adepts can learn aura reading, sorcery and a several skills from Mits. On tops of that they do control mana in the confines of there own body ... expect for the magician adepts, who can cast spells.
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Abstruse
post Mar 28 2004, 06:27 PM
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In 2nd Ed at least (not entirely sure about 3rd, I'd have to look and I'm lazy), Sorcery was used in astral combat.

The Abstruse One
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Sphynx
post Mar 28 2004, 06:28 PM
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QUOTE (Mardegun)
Actually adepts can use magical skills and they do manipulate mana.

No, they can't.

Adepts can learn Sorcery, but can only use it in astral combat. Nothing else, and no, Adepts do not get Spell Defense.

Sphynx
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Mardegun
post Mar 28 2004, 07:23 PM
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What is up your butt Sphynx?

I never said that adepts could use spell defense, I only said they can use magical skills. Which you agreed with ...

Sphynx:
QUOTE
Adepts can learn Sorcery, but can only use it in astral combat.


So again what is your problem?
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Hasaku
post Mar 28 2004, 07:44 PM
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The way your post was phrased, Mardegun, it wasn't clear if you were implying that physads can use sorcery for spell defense. Sphynx was just refuting an argument it sounded like you were making.
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Sphynx
post Mar 28 2004, 08:29 PM
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Nothing up my butt, so take a chill pill, just stating the facts.

The can not manipulate mana.

They can not use Active Magical Skills except Sorcery for Astral Combat.

Those are facts, not opinions, not arguements, and definitely not anything personal.

Sphynx
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Cochise
post Mar 28 2004, 08:32 PM
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QUOTE (Sphynx)
They can not use Active Magical Skills except Sorcery for Astral Combat.

Those are facts, not opinions, not arguements, and definitely not anything personal.

Check your facts on Aura Reading ;)
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Sphynx
post Mar 28 2004, 08:38 PM
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True that, but I don't consider Aura Reading an Active skill. You roll Intelligence for that and treat Aura Reading as a Background Skill for bonus successes. :P

Sphynx
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blakkie
post Mar 28 2004, 09:21 PM
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QUOTE (Mardegun)
...On tops of that they do control mana in the confines of there own body ...

See, that is where i got the idea of Spell Defense, that they can use it when only directly targetted at them. Sort of an improved spell resistance. In some ways it does make sense since that the only way a normal adept that is carrying Weapon foci to protect themselves from astral only assault.

BTW does this all mean that Conjurer aspected mages can't use Spell Defense?
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Cochise
post Mar 28 2004, 09:37 PM
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QUOTE (Sphynx @ Mar 28 2004, 10:38 PM)
True that, but I don't consider Aura Reading an Active skill.  You roll Intelligence for that and treat Aura Reading as a Background Skill for bonus successes.  :P

:D

QUOTE (Sphynx)
Those are facts, not opinions, not arguements, and definitely not anything personal.


So much for that ;)
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BitBasher
post Mar 28 2004, 09:39 PM
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I believe thats correct blakkie.
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Mardegun
post Mar 29 2004, 02:40 AM
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Sphynx
QUOTE
Those are facts, not opinions, not arguements, and definitely not anything personal.


Sphynx, believe me I am cool and I don't need a chill pill. I have no interested in starting a flame war.

I admit that I wasn't absolutely clear and for that I apologize, it wasn't intensional. However I was right, at least this time. ;)

I meant the following
1) Adepts do use magical skills, just not in the same way as magicians. So no, they do not have spell defense, unless they can cast spells.

2) Adepts do manipulate mana, assuming that we agree that mana is considered magic. Do we all agree that mana and magic are the same thing? If so than adepts do manipulate mana, that is why they are considered magically active. If you don't believe me read the description of adepts on page 168 in SR3. It says the following

"Instead, adepts focus their magic on the improvement of body and mind."

I don't think it is a stretch when I said
QUOTE
On tops of that they do control mana in the confines of there own body ...


Now blakkie to answer your question

QUOTE
does this all mean that Conjurer aspected mages can't use Spell Defense?


You are correct, they are as vulnerable to spells as mundanes. This is because they can not cast spells. So to be absolutely clear ... while they could learn sorcery if they can't cast spells, they have no spell defense.
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Glyph
post Mar 29 2004, 02:49 AM
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Non-spellslingers do have some options for resisting spells.

Adepts can take Magic Resistance. There are also a few powers such as True Sight that only protect against certain types of spells. If you create an adept who follows the magician's way, then you have normal access to Sorcery and spell defense.

Mundanes can take the Magic Resistance Edge, although compared to the adept power it has drawbacks (say bye-bye to magical healing).

For conjurers, remember that a few spirits have the Magical Guard power.
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Cochise
post Mar 29 2004, 04:49 AM
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QUOTE (Glyph)
For conjurers, remember that a few spirits have the Magical Guard power.

And at least shamanistic types also have the option of having their nature spirits confuse the potential aggressor while simultaniously being conceiled. Both hearth and city spirits (as the most common types a normal [running] shaman will have to deal with) possess both powers.
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Lilt
post Mar 29 2004, 01:08 PM
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Also a conjuror could summon some spirits (watchers and whatever big fish he can muster) and use them (and help himself) to construct a ward. The reason I suggest using many spirits is that with that many dice and all of the karma rerolls from the spirits, a good conjurer could on average get a low-force ward up after a few minutes. It's not really practical during a run, but it coulkd be used to quickly ward a vehicle or something.

Concealment and wards also make ritual sorcery much more difficult during the linking test. A conjurer with a bit of preparation time could be concealed inside a low-force ward, thus very hard to link to.
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Sphynx
post Mar 29 2004, 03:15 PM
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Just an FYI on Lilt's suggestion, it's the reason I don't allow karma for spirits as a GM. A spirit gets to choose where his karma is spent, not the conjurer (in my games at least, and I can't find anything to suggest otherwise). Spirits tend to use that karma for things like, not being destroyed, not being banished, etc. However, in a game where the GM let's the conjuror control the karma expenditure of his spirits, it's a good idea, I just suggest GMs not allow that.

Sphynx
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Lilt
post Mar 29 2004, 04:10 PM
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I can agree with your point somewhat Sphynx, but consider also that it's not up to the character when the character uses Karma, it's up to the player.

[edit] IE: The spirit's/character's desires don't always figure-in to karma expenditure. Sure a player will use a karma to prevent himself from being killed, so would a spirit, but karma is also used to do thing faster/better. If a player commanded a spirit to do something as well as it can: it should do it as well as it can, possibly including using karma if it needs to. As such I have always left the choice of when a spirit spends karma up-to the player. [/edit]
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BitBasher
post Mar 29 2004, 04:37 PM
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I make it so the spirit's use of Karma is wholly dependant on how well the summoner treated this and previous spirits. If he's a dick comstantly making spirits sacrifice themselves, and perform painful services, then theres no way that they will use their karma for him. Thay'll probably look for ways to twist the letter of commands after a while too.
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