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> New ideas for cyberweapons?, Or, heck, any desire to see new ones?
Wakshaani
post Jun 23 2011, 04:53 PM
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We have switchblade fingernails, Wolverine claws, fangs and integrated guns (fire ARMS! Get it? HAHAHA ... ahem.)

Anyone have ideas, or even a desire to see, new bits of death-dealing implant weaponry?
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Elfenlied
post Jun 23 2011, 05:05 PM
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Yes, on one condition: no more exotic weaponry. Make cyberweapons that use standard skills, and are really hard to detect by ware scanners (unlike the current ones, which are practically a joke). Maybe some bioware version of cyberspurs?
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Ascalaphus
post Jun 23 2011, 05:25 PM
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The Poison Package:
* A poison gland
* Immunity to your own poison
* A delivery mechanism..
> Hidden under a fingernail; just scratch
> Spitting
> A stinger
> ...

All this together as a coherent Bioware Suite.


Alternatively: cyberware weapons that can easily be hidden inside the gears of an innocent, legal piece of cyberware, to hide it from The Scanners.
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Udoshi
post Jun 23 2011, 09:10 PM
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I would like to see a suite between a Cyber-supersquirt, a cybergland to hold ammo, and a chemical gland to fill the thing back up.

I'd also like to see the spider man version, with a spidersilk gland.

But yeah, agreed. Exotic Weapon skills are -terrible-.


What I would -really- like to see are some rules for converting existing guns into cyberlimb weapons, instead of the generic Cyber-SMG weapons.

Some variations would be awesome.
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Bushw4cker
post Jun 23 2011, 11:13 PM
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Assault Cannon
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Hagga
post Jun 23 2011, 11:14 PM
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QUOTE (Elfenlied @ Jun 23 2011, 05:05 PM) *
Yes, on one condition: no more exotic weaponry. Make cyberweapons that use standard skills, and are really hard to detect by ware scanners (unlike the current ones, which are practically a joke). Maybe some bioware version of cyberspurs?

Hey, yeah! And maybe some other critter powers as bioware, like regeneration!
...
Wait a minute.


I'd like to see some nanite weapons. Like, an implanted chamber in a cyberlimb that, given a nanohive and a certain amount of combat turns can fabricate a number of small weapons onto a prebuilt base implant. Tase that suit and shoot his bodyguards in the face on the way out, for example.
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X-Kalibur
post Jun 23 2011, 11:17 PM
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QUOTE (Udoshi @ Jun 23 2011, 02:10 PM) *
I would like to see a suite between a Cyber-supersquirt, a cybergland to hold ammo, and a chemical gland to fill the thing back up.

I'd also like to see the spider man version, with a spidersilk gland.

But yeah, agreed. Exotic Weapon skills are -terrible-.


What I would -really- like to see are some rules for converting existing guns into cyberlimb weapons, instead of the generic Cyber-SMG weapons.

Some variations would be awesome.


Make up your own rule then?
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Stahlseele
post Jun 23 2011, 11:27 PM
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Cyber-Implant-Versions of the Flame-Thrower, LazGun, Screech Sound-Blaster . .
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Socinus
post Jun 23 2011, 11:29 PM
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I wrote up an item that modifies an Internal Air Tank such that it can be filled with flamable liquid. It connects to a tube system that goes either out the hand or from under the tounge.
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CanRay
post Jun 23 2011, 11:37 PM
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*Insane Look* "I want to be able to sweat pure nitro glycerine!"
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Hagga
post Jun 23 2011, 11:53 PM
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QUOTE (CanRay @ Jun 23 2011, 11:37 PM) *
*Insane Look* "I want to be able to sweat pure nitro glycerine!"

I can see one of my players forcibly implanting homeless dwarves with this, making them wear special clothes with a time delay ignition and using them as grenades.
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CanRay
post Jun 24 2011, 12:00 AM
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Do you know that pure nitro goes off with a hard look, right? Even with special clothing, one stubbed toe and you have a Dwarfpocalypse on your hands!

"OH THE METAHUMANITY! FIFTEEN BLOCKS DESTROYED!!!"
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Stahlseele
post Jun 24 2011, 12:15 AM
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QUOTE (CanRay @ Jun 24 2011, 01:37 AM) *
*Insane Look* "I want to be able to sweat pure nitro glycerine!"

Have you, per chance, read shlock mercenary? O.o
Full Illegal Combat Nanite Boost.
Shit Plastic Explosives, Piss highly potent Acid, spit poison, sweat poison, cry poison . .

I once got my GM drunk and bribed/blackmailed him into basically allowing me to use the complte cyber voice works as a form of implanted sonic screech rifle . .
Well, the character took the same damage he did to everybody else, but he had the cyber ears so he could add that to his armor ^^
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CanRay
post Jun 24 2011, 12:21 AM
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Yes, I do read Schlock Mercenary. (IMG:style_emoticons/default/biggrin.gif) Glad someone else gets those references. I try to get my group interested in things, but...
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HunterHerne
post Jun 24 2011, 12:46 AM
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QUOTE (CanRay @ Jun 23 2011, 08:21 PM) *
Yes, I do read Schlock Mercenary. (IMG:style_emoticons/default/biggrin.gif) Glad someone else gets those references. I try to get my group interested in things, but...


Never read Schlock Mercenary, but I know how it feels to try to introdunce to an unwilling group. It took the pity of one of friends wives to convince them to play the Doom boardgame once.
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Stahlseele
post Jun 24 2011, 01:40 AM
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QUOTE (CanRay @ Jun 24 2011, 02:21 AM) *
Yes, I do read Schlock Mercenary. (IMG:style_emoticons/default/biggrin.gif) Glad someone else gets those references. I try to get my group interested in things, but...

Might have something to do with this
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CanRay
post Jun 24 2011, 01:51 AM
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QUOTE (Stahlseele @ Jun 23 2011, 08:40 PM) *
No, my life, she is over!

Honestly, it's not just that, but other things as well.

Anyhow, new cybernetic weapon: Retractable Cybersaw! For that inner-psycho, the retractable Cybersaw is a Monofilament Chainsaw that shoots out from your forearm and starts up. Obvious cybernetic system.
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Faraday
post Jun 24 2011, 05:50 AM
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Cyber Swiss knife. Handy set of pop-out tools at your disposal, looks fairly innocuous, and has a decent implanted knife somewhere in there.
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Wolfgar
post Jun 24 2011, 06:49 AM
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Cyber Chainsaw. It needs to happen more often.
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X-Kalibur
post Jun 24 2011, 07:47 AM
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QUOTE (Wolfgar @ Jun 23 2011, 10:49 PM) *
Cyber Chainsaw. It needs to happen more often.


I was thinking hand replacement with a monofilament chainsaw and a sawed off shotgun. Hail to the king, baby!
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Stahlseele
post Jun 24 2011, 10:31 AM
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Well, there is a modular plugin for a Jackhammer.
And just to make matters worse, there is a cyber-dick too . .
Combine for awfull badong weapon fun . .
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Elfenlied
post Jun 24 2011, 10:37 AM
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QUOTE (Hagga @ Jun 24 2011, 12:14 AM) *
Hey, yeah! And maybe some other critter powers as bioware, like regeneration!
...
Wait a minute.


Actually, you can do that. Just get one of those drug glands, and fill it with Immortal Flower.
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StevenAngier
post Jun 24 2011, 11:20 AM
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QUOTE (Elfenlied @ Jun 23 2011, 07:05 PM) *
Yes, on one condition: no more exotic weaponry. Make cyberweapons that use standard skills, and are really hard to detect by ware scanners (unlike the current ones, which are practically a joke). Maybe some bioware version of cyberspurs?


The easiest way to accomplish this is to make your cyberweapons as modular plug ins and have an external ammunition feed. Make the plug in itself easy to break down and transport the different parts divided.
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Teulisch
post Jun 24 2011, 12:38 PM
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having a modular forearm casing would be great. in the space between wrist and elbow, the arm is modified to a minimum circumfrance, given a few DNI and power plugs, and then a placeholder attachment fits over that(with default armor). you can take it off manually, or eject it via DNI unlocking of the attachment. the cover can be synthetic, but the module is obvious and holds say 6 capacity of tools. so thats up to a heavy pistol, or a holdout pistol and retractable spur. or a holdout and gyromount. maybe get extra capacity for a popeye style forearm that can hold more stuff.

once you include the various weapon mods into your attachement, its a fairly impressive tool. so you could have a synthetic hand with obvious forearm that bulges with a weapon port above your wrist.

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Sir_Psycho
post Jun 24 2011, 01:14 PM
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Gas powered hand launcher with wire reel. High five!
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