My Assistant
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Jun 23 2011, 04:53 PM
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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 |
We have switchblade fingernails, Wolverine claws, fangs and integrated guns (fire ARMS! Get it? HAHAHA ... ahem.)
Anyone have ideas, or even a desire to see, new bits of death-dealing implant weaponry? |
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Jun 23 2011, 05:05 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
Yes, on one condition: no more exotic weaponry. Make cyberweapons that use standard skills, and are really hard to detect by ware scanners (unlike the current ones, which are practically a joke). Maybe some bioware version of cyberspurs?
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Jun 23 2011, 05:25 PM
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
The Poison Package:
* A poison gland * Immunity to your own poison * A delivery mechanism.. > Hidden under a fingernail; just scratch > Spitting > A stinger > ... All this together as a coherent Bioware Suite. Alternatively: cyberware weapons that can easily be hidden inside the gears of an innocent, legal piece of cyberware, to hide it from The Scanners. |
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Jun 23 2011, 09:10 PM
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
I would like to see a suite between a Cyber-supersquirt, a cybergland to hold ammo, and a chemical gland to fill the thing back up.
I'd also like to see the spider man version, with a spidersilk gland. But yeah, agreed. Exotic Weapon skills are -terrible-. What I would -really- like to see are some rules for converting existing guns into cyberlimb weapons, instead of the generic Cyber-SMG weapons. Some variations would be awesome. |
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Jun 23 2011, 11:13 PM
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#5
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Moving Target ![]() ![]() Group: Members Posts: 308 Joined: 2-November 09 Member No.: 17,830 |
Assault Cannon
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Jun 23 2011, 11:14 PM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 825 Joined: 21-October 08 Member No.: 16,538 |
Yes, on one condition: no more exotic weaponry. Make cyberweapons that use standard skills, and are really hard to detect by ware scanners (unlike the current ones, which are practically a joke). Maybe some bioware version of cyberspurs? Hey, yeah! And maybe some other critter powers as bioware, like regeneration! ... Wait a minute. I'd like to see some nanite weapons. Like, an implanted chamber in a cyberlimb that, given a nanohive and a certain amount of combat turns can fabricate a number of small weapons onto a prebuilt base implant. Tase that suit and shoot his bodyguards in the face on the way out, for example. |
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Jun 23 2011, 11:17 PM
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
I would like to see a suite between a Cyber-supersquirt, a cybergland to hold ammo, and a chemical gland to fill the thing back up. I'd also like to see the spider man version, with a spidersilk gland. But yeah, agreed. Exotic Weapon skills are -terrible-. What I would -really- like to see are some rules for converting existing guns into cyberlimb weapons, instead of the generic Cyber-SMG weapons. Some variations would be awesome. Make up your own rule then? |
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Jun 23 2011, 11:27 PM
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#8
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Cyber-Implant-Versions of the Flame-Thrower, LazGun, Screech Sound-Blaster . .
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Jun 23 2011, 11:29 PM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
I wrote up an item that modifies an Internal Air Tank such that it can be filled with flamable liquid. It connects to a tube system that goes either out the hand or from under the tounge.
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Jun 23 2011, 11:37 PM
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#10
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
*Insane Look* "I want to be able to sweat pure nitro glycerine!"
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Jun 23 2011, 11:53 PM
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#11
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Moving Target ![]() ![]() Group: Members Posts: 825 Joined: 21-October 08 Member No.: 16,538 |
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Jun 24 2011, 12:00 AM
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#12
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Do you know that pure nitro goes off with a hard look, right? Even with special clothing, one stubbed toe and you have a Dwarfpocalypse on your hands!
"OH THE METAHUMANITY! FIFTEEN BLOCKS DESTROYED!!!" |
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Jun 24 2011, 12:15 AM
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#13
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
*Insane Look* "I want to be able to sweat pure nitro glycerine!" Have you, per chance, read shlock mercenary? O.o Full Illegal Combat Nanite Boost. Shit Plastic Explosives, Piss highly potent Acid, spit poison, sweat poison, cry poison . . I once got my GM drunk and bribed/blackmailed him into basically allowing me to use the complte cyber voice works as a form of implanted sonic screech rifle . . Well, the character took the same damage he did to everybody else, but he had the cyber ears so he could add that to his armor ^^ |
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Jun 24 2011, 12:21 AM
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#14
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Yes, I do read Schlock Mercenary. (IMG:style_emoticons/default/biggrin.gif) Glad someone else gets those references. I try to get my group interested in things, but...
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Jun 24 2011, 12:46 AM
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Yes, I do read Schlock Mercenary. (IMG:style_emoticons/default/biggrin.gif) Glad someone else gets those references. I try to get my group interested in things, but... Never read Schlock Mercenary, but I know how it feels to try to introdunce to an unwilling group. It took the pity of one of friends wives to convince them to play the Doom boardgame once. |
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Jun 24 2011, 01:40 AM
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#16
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Yes, I do read Schlock Mercenary. (IMG:style_emoticons/default/biggrin.gif) Glad someone else gets those references. I try to get my group interested in things, but... Might have something to do with this |
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Jun 24 2011, 01:51 AM
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#17
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
No, my life, she is over!
Honestly, it's not just that, but other things as well. Anyhow, new cybernetic weapon: Retractable Cybersaw! For that inner-psycho, the retractable Cybersaw is a Monofilament Chainsaw that shoots out from your forearm and starts up. Obvious cybernetic system. |
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Jun 24 2011, 05:50 AM
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
Cyber Swiss knife. Handy set of pop-out tools at your disposal, looks fairly innocuous, and has a decent implanted knife somewhere in there.
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Jun 24 2011, 06:49 AM
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#19
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Target ![]() Group: Members Posts: 63 Joined: 5-February 11 From: Raleigh, NC Member No.: 21,340 |
Cyber Chainsaw. It needs to happen more often.
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Jun 24 2011, 07:47 AM
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#20
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
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Jun 24 2011, 10:31 AM
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#21
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Well, there is a modular plugin for a Jackhammer.
And just to make matters worse, there is a cyber-dick too . . Combine for awfull badong weapon fun . . |
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Jun 24 2011, 10:37 AM
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#22
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
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Jun 24 2011, 11:20 AM
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#23
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 |
Yes, on one condition: no more exotic weaponry. Make cyberweapons that use standard skills, and are really hard to detect by ware scanners (unlike the current ones, which are practically a joke). Maybe some bioware version of cyberspurs? The easiest way to accomplish this is to make your cyberweapons as modular plug ins and have an external ammunition feed. Make the plug in itself easy to break down and transport the different parts divided. |
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Jun 24 2011, 12:38 PM
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#24
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Moving Target ![]() ![]() Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 |
having a modular forearm casing would be great. in the space between wrist and elbow, the arm is modified to a minimum circumfrance, given a few DNI and power plugs, and then a placeholder attachment fits over that(with default armor). you can take it off manually, or eject it via DNI unlocking of the attachment. the cover can be synthetic, but the module is obvious and holds say 6 capacity of tools. so thats up to a heavy pistol, or a holdout pistol and retractable spur. or a holdout and gyromount. maybe get extra capacity for a popeye style forearm that can hold more stuff.
once you include the various weapon mods into your attachement, its a fairly impressive tool. so you could have a synthetic hand with obvious forearm that bulges with a weapon port above your wrist. |
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Jun 24 2011, 01:14 PM
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#25
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 |
Gas powered hand launcher with wire reel. High five!
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