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> Cyborg Anthroforms, Am I overlooking them?
Christian Lafay
post Jun 26 2011, 10:12 AM
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Or are you just supposed to shove every piece of cyberwear you want into one package and go "Yup, that should be deadly enough...."
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Summerstorm
post Jun 26 2011, 10:17 AM
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Cyberware? nope.

You can outfit them with cyberlimb-mods, yes. But other than the rigging stuff / integrated systems for the jarhead it is all vehicle.

Also: See the price.
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Christian Lafay
post Jun 26 2011, 10:24 AM
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I saw the price of the jar and the plug-in in Aresnal, I believe, but I was more curious about the "Vehicles" that it mentioned that were able to interact with meta-humanity because they could blend in, to a degree. Despite the synth voice and odd mannerisms. To me that suggested a Terminator style concept with a jarhead attachment. Am I wrong?
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Summerstorm
post Jun 26 2011, 10:34 AM
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Well, with full mimicry mod they totally look and feel metahuman. I think with good fuzzy logic, system, some emotion-software and such they can easily fool most people in most circumstances... even without an jarhead rigging it.

With look at the price i just mean: The human-like robots cost WAY more than usual drones somehow. If i remember right the Otomo is 250.000? Thing better be rigged and modded up (for additional nuyen) for that price *g*. No one just sends it to do a metahumans job... you could just sent a metahuman.
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Tymeaus Jalynsfe...
post Jun 26 2011, 02:09 PM
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QUOTE (Summerstorm @ Jun 26 2011, 03:34 AM) *
Well, with full mimicry mod they totally look and feel metahuman. I think with good fuzzy logic, system, some emotion-software and such they can easily fool most people in most circumstances... even without an jarhead rigging it.

With look at the price i just mean: The human-like robots cost WAY more than usual drones somehow. If i remember right the Otomo is 250.000? Thing better be rigged and modded up (for additional nuyen) for that price *g*. No one just sends it to do a metahumans job... you could just sent a metahuman.


The one my character used runs at about 239,825 (IMG:style_emoticons/default/nuyen.gif) (Base 150,000 plus Additional Vehicle Mods and High-End Communications).
Somewhat pricy, but man, what a machine. Terminator does not do it justice.
Not a lot of good underground (Signal Strength Sucks the further you go underground), but in the open, man could it lay the smackdown.
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Pendaric
post Jun 26 2011, 04:20 PM
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The metahuman looking ones can be a very scary suprise for a group of runners. Great deckers and street sam's
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Tymeaus Jalynsfe...
post Jun 26 2011, 05:19 PM
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QUOTE (Pendaric @ Jun 26 2011, 10:20 AM) *
The metahuman looking ones can be a very scary suprise for a group of runners. Great deckers and street sam's


VERY Scary Indeed... (IMG:style_emoticons/default/smile.gif)
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Christian Lafay
post Jun 26 2011, 06:17 PM
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Thanks for the info
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Christian Lafay
post Jun 27 2011, 12:34 AM
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So looking over the cyborgs for sale in Arsenal (teach me to only look in Aug) I have come to the conclusion of GOOD GODS THAT IS A LOT OF MONEY. And now must learn to live without or think of clever ways of obtaining that much money and/or the drone.
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Udoshi
post Jun 27 2011, 07:18 AM
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The easiest way is to convert another car or bike into a multilimbed walker mode cyborg with the cyborg adapation vehicle mod.

For the jarhead connisseurs, i know that one of the missions modules introduced a new type of borg model. Not sure which it was, tho

edit: Its SRM 3, mish 4: Monkeywrench, though i think there was an aztech model in another one too. It was mentioned on the boards here a while ago.
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Yerameyahu
post Jun 27 2011, 01:37 PM
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I'm not sure what you're saying there. The *only* way to make any vehicle cyborg-ready is with Cyborg Adaptation (so it's odd to call it the 'easiest'), and that has no effect on the number of limbs the vehicle has. That's the realm of Walker Mode silliness and Mechanical Arms (whatever it's called). (IMG:style_emoticons/default/smile.gif)
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