My Assistant
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Jul 1 2011, 06:56 PM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 608 Joined: 7-June 11 From: Virginia Beach, VA Member No.: 31,052 |
Killing a Dragon is SO outside the scope of the game that I don't even care... I have yet to see a need for more than 20 dice in any given test. You always need moar dakka! 'Nuff Dakka is hitting every point in space with every other point in space at every point in time. Until you can do that, you always need moar dakka! |
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Jul 1 2011, 07:50 PM
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#52
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
And, after *YOU* have that much Dakka, the next person down the line needs more.
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Jul 1 2011, 08:15 PM
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#53
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 |
Killing a Dragon is SO outside the scope of the game that I don't even care... I have yet to see a need for more than 20 dice in any given test. SR3, jumping off a tall tower, throwing a grenade and timing it just right so the explosion creates a large burst of water that cushions the fall. Character retired, NPCed, and woke up (Thank you Platinum Docwagon) in a hospital with cards and flowers from the most well known runners in the area. But in my years of SR the only time I needed/wanted that many dice. Sometimes you love exploding dice TN and sometimes you don't. That time I didn't. |
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Jul 1 2011, 08:25 PM
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#54
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
SR3, jumping off a tall tower, throwing a grenade and timing it just right so the explosion creates a large burst of water that cushions the fall. Character retired, NPCed, and woke up (Thank you Platinum Docwagon) in a hospital with cards and flowers from the most well known runners in the area. But in my years of SR the only time I needed/wanted that many dice. Sometimes you love exploding dice TN and sometimes you don't. That time I didn't. I See the problem now... You are trying to invade my Black Trenchcoat with your Pink Mohawk... Shame on you... (IMG:style_emoticons/default/smile.gif) |
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Jul 1 2011, 08:34 PM
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#55
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 |
I See the problem now... You are trying to invade my Black Trenchcoat with your Pink Mohawk... Shame on you... (IMG:style_emoticons/default/smile.gif) Well I like to think it was a Mirror Shades game. An attempt at Black Trenchcoat but sometimes a Pink Mohawk is the only way you are walking/limping/crawling away from the situation. |
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Jul 1 2011, 10:18 PM
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#56
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Well I like to think it was a Mirror Shades game. An attempt at Black Trenchcoat but sometimes a Pink Mohawk is the only way you are walking/limping/crawling away from the situation. Point Taken... (IMG:style_emoticons/default/smile.gif) |
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Jul 1 2011, 10:31 PM
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#57
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
*Shrug* Whatever... 20 Dice will kill a Dragon just as dead as 45. The trick is to be in the right place at the right time to use those 20 Dice... (IMG:style_emoticons/default/smile.gif) You want 20+ dice anytime you're facing anything with 20+ dice. I've never gone that far, but I've personally seen over 30 dice thrown for single tests, usually when facing something really huge. If you're fighting a Force 10 spirit without magic, you pretty much need 30 dice in order to reliably kill it. Also, you have a higher chance of a critical success. 4 hits over the threshold means you kill a dragon with *style*. (IMG:style_emoticons/default/cool.gif) |
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Jul 1 2011, 11:11 PM
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#58
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 |
You want 20+ dice anytime you're facing anything with 20+ dice. I've never gone that far, but I've personally seen over 30 dice thrown for single tests, usually when facing something really huge. If you're fighting a Force 10 spirit without magic, you pretty much need 30 dice in order to reliably kill it. Also, you have a higher chance of a critical success. 4 hits over the threshold means you kill a dragon with *style*. (IMG:style_emoticons/default/cool.gif) Try getting a job then. Either goes really good or really bad. Bad: Johnson: "Sorry, you are too well know. I can't use you for this stealth mission. Know of anyone else who can do it?" Good: Target: "WHO'S COMING TO GET US?! FRAG THAT....!" -takes a .45 aspirin- Johnson: "Uh.... I guess.... That counts..... Usual numbered account?" |
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Jul 1 2011, 11:23 PM
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#59
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
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Jul 2 2011, 12:46 AM
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#60
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Moving Target ![]() ![]() Group: Members Posts: 608 Joined: 7-June 11 From: Virginia Beach, VA Member No.: 31,052 |
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Jul 2 2011, 02:32 AM
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#61
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
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Jul 2 2011, 06:01 AM
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#62
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
What about a Reflex Recorder for longarms. That should give you another +1 to your DP. And then taking the Krav-Maga Martial art for take aim as a free action. So in one IP you Take Aim x2 (1 free, 1 simple) then shoot and have a DP of 45. Then you also take the Lucky quality giving you +1 edge putting you at a DP of 46 re-rolling all 6s. Nope. The reflex recorder won't help if you already have improved ability: 3, since the augmented skill cap is 10. The diagnostics power of a sprite doesn't actually give bonus dice for shooting. It gives a bonus to use the device it is analyzing, and it is being used on the smartlink. So you get a bonus to your test to use your smartlink. Of course, using a smartlink doesn't involve a test, so no discernable effect. Analyze device works, although that's really using the spell outside of its intended scope. But that's one of the benefits of threads like this - to show cheesy areas that need to be house ruled. Note that while the enhance aim spell doesn't directly give you any dice, it can negate range category penalties without the character needing to take aim. This means that you can use take aim to get bonuses, instead. Possession spirits don't really work - the Agility is already at the augmented maximum, and the skill is the spirit's own - as compared to 10 + specialization for the character presented, and a spirit wouldn't be able to use things like the smartlink or tacnet. Theoretically, you could get a higher dice pool, but only because spirit Force (and therefore skill) is not capped - although in my opinion, both should be. Item attunement is similar. Theoretically, there is no limit to initiate grade, so a zillionth level initiate would have half a zillion bonus dice. In practice, you would have to be a 12th grade initiate to have +6 dice, and merely break even with the 6 dice you would lose from not being able to use the smartlink or tacnet. |
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Jul 2 2011, 06:29 AM
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#63
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
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Jul 2 2011, 12:40 PM
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#64
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 |
You're thinking too small. Never negotiate with less than a Ruger Super Warhawk. This is a popular option at my table. Killing a Dragon is SO outside the scope of the game that I don't even care... I have yet to see a need for more than 20 dice in any given test. I have. My group tried taking on a group of gangers and the plan went tits up, one guy got blown away pretty quickly by SMG fire, the others managed to avoid the worst of the attacks. I, however, ended upon the receiving end of 2 wide bursts, 2 narrow bursts, and a couple hits off an ares pred. That was the stuff I hadn't managed to dodge/had the attacker glitch.I had 6 edge (1-2 of it used already) and a ballistic soak pool of 16. I needed every last one of those dice. We managed to escape with one KIA, 1 with pretty bad physical wounds, one with a good chunk of stun, and then me with 1 stun damage. |
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Jul 2 2011, 01:14 PM
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#65
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Moving Target ![]() ![]() Group: Members Posts: 608 Joined: 7-June 11 From: Virginia Beach, VA Member No.: 31,052 |
You're thinking too small. Never negotiate with less than a Ruger Super Warhawk. Ruger is for the pro-negotiator. Pred IV is for the back-up face. Ingram Smartgun X is the negotation tool for the common man. (IMG:style_emoticons/default/nyahnyah.gif) |
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Jul 2 2011, 05:26 PM
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#66
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
This is a popular option at my table. I have. My group tried taking on a group of gangers and the plan went tits up, one guy got blown away pretty quickly by SMG fire, the others managed to avoid the worst of the attacks. I, however, ended upon the receiving end of 2 wide bursts, 2 narrow bursts, and a couple hits off an ares pred. That was the stuff I hadn't managed to dodge/had the attacker glitch. I had 6 edge (1-2 of it used already) and a ballistic soak pool of 16. I needed every last one of those dice. We managed to escape with one KIA, 1 with pretty bad physical wounds, one with a good chunk of stun, and then me with 1 stun damage. SO, you only sufferred 1 Stun... In the end, You really did not NEED greater than 16 Dice after all. 16 Dice was obviously enough. (IMG:style_emoticons/default/smile.gif) |
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Jul 2 2011, 10:49 PM
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#67
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Sometimes you want to just dominate with style, though.
One of the more memorable moments was my character back in 3rd Ed getting just hosed down with automatic weapons fire by a gang. He had enough armor to just stand there and soak it. (and it wasn't obvious armor, either). After they finished emptying their clips, he just quirked an eyebrow and said, "Run." After that soak (and a 20+ die Intimidate test), the gang scattered. (IMG:style_emoticons/default/wobble.gif) -k |
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Jul 2 2011, 11:57 PM
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#68
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
SO, you only sufferred 1 Stun... In the end, You really did not NEED greater than 16 Dice after all. 16 Dice was obviously enough. (IMG:style_emoticons/default/smile.gif) I'm pretty sure(correct me if I'm wrong), he had 16 dice AND the Edge in there for exploding dice, which might count as extra dice. So adding up extra exploded Edge dice would have taken that above 20. Might I also give an example of someone simply trying to make a completely blind long range shot. What's the penalty on that? -14? If I HAD to do that i'd certainly want more than 20 dice. Sure, it doesn't come up often. And hell, I can't think of any of my own characters that actually have a die pool AT 20 let alone above it(I think my one sammie, for his martial arts, rolls 9 Agl+7(Unarmed+Specialty), plus 1 Reflex Recorder and sometimes +1 Kick Attack if he takes it on his own for a total of 18 dice max, and that's his main and highest skil. All it is is sometimes, we get ideas to do something silly. (And I'm Pink Mohawk through and through, so I support this. Well, with a side of 'Mirror Shades.' I'm not very Black Trenchcoat, nor have I ever been.) So we just play with numbers to see 'hey, what kinda funny thing that I'll probably never ever play can I make today?' |
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Jul 3 2011, 12:20 AM
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#69
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
SO, you only sufferred 1 Stun... In the end, You really did not NEED greater than 16 Dice after all. 16 Dice was obviously enough. (IMG:style_emoticons/default/smile.gif) He spent edge. Which I would neither count as "more than 20 dice" nor would I count it as "16 was enough." |
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Jul 3 2011, 12:58 AM
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#70
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
He spent edge. Which I would neither count as "more than 20 dice" nor would I count it as "16 was enough." And still, his 16 Dice (with Edge) were enough... Which is my point. The Need for 20+ Dice is non-existant (because you would STILL have Edge there as well). No worries, though... (IMG:style_emoticons/default/smile.gif) |
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Jul 3 2011, 01:26 AM
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#71
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
And still, his 16 Dice (with Edge) were enough... Which is my point. The Need for 20+ Dice is non-existant (because you would STILL have Edge there as well). He rolled 20 dice, and that was enough. That's a bit like saying: "You don't need a skill over 1, since you can get your dice pool big enough without it." It might not be necessary, but it sure helps. Besides which, once you start encountering high-powered opposition, you start needing those dice. A mundane street sam with a pistol has no chance of hurting a high-force spirit unless he's got a huge dice pool. |
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Jul 3 2011, 01:49 AM
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#72
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
It's hard to judge how "necessary" Edge is, because it isn't simply four or so extra dice. It either turns your whole dice pool into exploding dice, or lets you re-roll any dice that didn't get a success. The latter, I have found, can significantly increase your level of successes.
Shadowrun can be a very lethal game. Note that the example of Edge putting a dice pool over 20 didn't involve high-Force spirits or a great dragon, but gangers. |
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Jul 3 2011, 02:43 AM
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#73
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Shadowrun can be a very lethal game. Note that the example of Edge putting a dice pool over 20 didn't involve high-Force spirits or a great dragon, but gangers. Gangers can, and will, kill you. Happened to a player in one of our games once. Decided to take his bike through the Barrens. Two low-level grunt mook gangers (with no cyber) tried to stop him. And succeeded. One shotgun blast at near point blank. The PC survived the encounter, but it nearly killed him outright (and we hadn't even gotten to meet Mr. J yet). |
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Jul 3 2011, 09:41 AM
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#74
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
It's hard to judge how "necessary" Edge is, because it isn't simply four or so extra dice. It either turns your whole dice pool into exploding dice, or lets you re-roll any dice that didn't get a success. The latter, I have found, can significantly increase your level of successes. Shadowrun can be a very lethal game. Note that the example of Edge putting a dice pool over 20 didn't involve high-Force spirits or a great dragon, but gangers. At 16 dice, Edge should be used for rerolls unless the char in question has Edge 8: "Average Add Edge dice": Edge + 1/6 Edge from Rerolls + 1/6 DP from Rerolls = 7/6 Edge + 1/6 DP "Average Edge Reroll dice": 2/3 DP Reroll is better as long as 7/6 Edge < 1/2 DP. It is also better because you can wait and see how many hits you get without Edge. |
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Jul 4 2011, 07:16 AM
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#75
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 |
Ruger is for the pro-negotiator. Pred IV is for the back-up face. Ingram Smartgun X is the negotation tool for the common man. (IMG:style_emoticons/default/nyahnyah.gif) One of my face has negociated with a grenade: *Pulls the pin, put the grenade on the table* "Ok, mister, we've figured you out, and there's something not quite right with all that deal." "If you've figured me out then you know this isn't much of a threat to me." (Ok so you TRULY are a Vampire) "You're right. That's why it's not a regular grenade. It's made of 100% natural components. Probably found in the nearby forests..." "If it explodes so close to you, you're dead too." "We're professionals. I've done my research on you, you've done the same on me. I know you're the Vampire, but you know I'm the one who's already dead." A grenade, some bluff (it was just a regular frag grenade) and a whole lot of composure. |
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