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> Some corp and nation questions
Fatum
post Jul 5 2011, 06:10 PM
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Just a couple of quick questions on SR corps and governments that I need answered for Yakut Shuffle.

First, what are the powers supporting pro-active green activism? Amazonia is one, what are the others? I mean the ones that'd go far enough to support activists with weaponry and equipment, not just thumbs-up them.

Second, does MCT have any powerful rivals among the megas that'd not be Evo, SK or, preferably, Renraku? I mean rivals that'd do anything just to spite MCT.

Third, what's the fate of the Brazilian corps in the game timeline? Taurus, IMBEL, Avibras, Mectron, XMobots, INACE, EMGEPRON, Embraer, Helibras and Nieva are of particular interest.

Also, same question goes for Sikorsky-Bell. Does it still make copters? Who owns the corp?
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Nath
post Jul 5 2011, 07:33 PM
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QUOTE (Fatum @ Jul 5 2011, 08:10 PM) *
First, what are the powers supporting pro-active green activism? Amazonia is one, what are the others? I mean the ones that'd go far enough to support activists with weaponry and equipment, not just thumbs-up them.
Most awakened nations would consider the spread of Toxic domains a threat to the world, so they're likely candidates. They're not that numerous still. Tir Tairngire ran out of money, so I'd keep them out. Most of the Native American Nations enforce ecological regulations, so it would be a good strategy to level economic competition by hurting less stringent countries. Among awakened nations, Manchuria is another possibility.
Also, the great dragon Alamais has an history of supporting terrorist groups, whatever the cause. He'd sure favor those who target Saeder-Krupp, but since S-K is the world largest megacorp, a major in energy and heavy industry, and the leading powerhouse in Europe, a number of ecologist groups would qualify.

QUOTE (Fatum @ Jul 5 2011, 08:10 PM) *
Second, does MCT have any powerful rivals among the megas that'd not be Evo, SK or, preferably, Renraku? I mean rivals that'd do anything just to spite MCT.
Megacorporations should rarely do anything just to spite someone. Phase 3 should always be : profit.
Neonet, Renraku and MCT are prime competitors in electronics and computer technology. Horizon, Ares, and MCT, do the same in media. Shiawase, Yakashima, and a bunch of other large japanacorps may vie for political influence in Japan, which translate into geopolitical influence over the world.

QUOTE (Fatum @ Jul 5 2011, 08:10 PM) *
Third, what's the fate of the Brazilian corps in the game timeline? Taurus, IMBEL, Avibras, Mectron, XMobots, INACE, EMGEPRON, Embraer, Helibras and Nieva are of particular interest.
Embraer is an Aztechnology subsidiary, or possibly a Dassault subsidiary (itself a major Aztechnology subsidiary). Taurus was still around to release the Taurus-6 revolver (first appearing in the Cannon Companion). Never read about the others in Shadowrun.

QUOTE (Fatum @ Jul 5 2011, 08:10 PM) *
Also, same question goes for Sikorsky-Bell. Does it still make copters? Who owns the corp?
Sikorsky-Bell was still making helicopters by the time of Rigger 3 in 2061. As far as I remember, the only mentions in Fourth Edition so far is the Microskimmer drone.
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Brazilian_Shinob...
post Jul 5 2011, 07:35 PM
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Embraer, if I'm not wrong, was bought by, kid you not, Aztechnology.

Pro-active green activism?
Amazonia, I think Yakut is another one too, Asamondo and possibly Tir na nOg and NAN, although I think they would be more pragmatic.
But only Amazonia and some political circles of Tir na Nog would support eco-terrorists. Although, to be fair, the Amazonian government condemns terrorists of any kind (but support "freedom fighters") but I don't think Sirrurg gives a damn to semantics anyway.

I would think Imbel would still be a govern-owned company as it is today.
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Fatum
post Jul 5 2011, 09:05 PM
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Thank you for your replies, they've been very informative.
I'm preparing to start writing the Yakut armoury chapter, you see. Minding what uneasy history with MCT and megas as a whole they have, I'm looking for someone who'd supply them (and wonder if enchanting bows to be more destructive is going against the fluff, minding that Winternight magically modified nukes no less...)
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Ascalaphus
post Jul 5 2011, 09:21 PM
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I think that if you use the SR4 rules for bows, you don't need magic to make them destructive..


Also, magical bows are very iffy. It's been a constant feature that weapon foci must be in contact with their user; bullets or arrows can't stay magical while in flight.

A workaround would be to have a sustained/quickened spell on the arrow, of course. But you can only enhance arrows with magic so much before the actual bow becomes irrelevant and you might as well just throw the arrow.
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Fatum
post Jul 5 2011, 09:38 PM
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The new rules limit the tension strength. Besides, I'm thinking of army weapons, not everyone in an army is a minmaxed troll.
No, see, I know that launched arrows can't be used as weapon foci. When I say "enchant bows to be more destructive", I mean that literally - higher launch speed for less tension strength. Generally, higher input/output efficiency.
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Ascalaphus
post Jul 5 2011, 10:09 PM
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I'd just toss it to the material science nerds for that. Just tell them that they need to start using 21st century materials to improve on the oh-so-authentic RenFaire Agincourt stuff you got them.

EDIT: clarity.

I think bows in SR are basically an anachronism. Why not replace muscle as source of tension with a mechanical pull? Machines should be way better at generating that brute force.

On the other hand, why? Isn't gunpowder (or a railgun) basically the most efficient way of sending projectiles on their way?
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LurkerOutThere
post Jul 5 2011, 10:13 PM
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That's a dark path of realism there, and people like their trolls being able to punch out armored assault vehicles.

And they want ware to be "balanced" at 150% max of human normal.

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CanRay
post Jul 5 2011, 11:27 PM
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QUOTE (Ascalaphus @ Jul 5 2011, 04:21 PM) *
I think that if you use the SR4 rules for bows, you don't need magic to make them destructive..
Can't help it: "Elves of the world - Unite!" - Chuck-Chuck Razool <19:02:34/11-17-50>
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Fatum
post Jul 6 2011, 12:06 AM
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QUOTE (Ascalaphus @ Jul 6 2011, 02:09 AM) *
I'd just toss it to the material science nerds for that. Just tell them that they need to start using 21st century materials to improve on the oh-so-authentic RenFaire Agincourt stuff you got them.
Awakened Yakut are anti-tech purists, so I'm just looking for some way to give them decent weapons to make the war interesting. After all, they're not all mages/magical beings!

QUOTE (Ascalaphus @ Jul 6 2011, 02:09 AM) *
I think bows in SR are basically an anachronism. Why not replace muscle as source of tension with a mechanical pull? Machines should be way better at generating that brute force.
Why don't we do it today, and instead develop new and new composite bow materials and constructions? Same reason - it's cheap, and it's silent. Now, it's not like we use bows in actual combat, even the spec-ops units (they prefer silenced pistols to even crossbows, despite what the media might have led you to believe). No reason for SR-era warriors to do that, either - except for some weird religious reason, or because they have nothing better.
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CanRay
post Jul 6 2011, 12:09 AM
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Or they got a Troll-Bow. (IMG:style_emoticons/default/nyahnyah.gif)
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Fatum
post Jul 6 2011, 06:14 AM
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Well, what, less than 10% the population are troll metavariants...
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Ascalaphus
post Jul 6 2011, 07:47 AM
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Eh. I can get behind "But I just think bows are cool!", since you should definitely make your game cool. Realism's got little to do with that; fun should always trump realism.

But I don't have any problems with Purists (of any kind) basically being screwed, because they're refusing to use the best things available. If you're anti-tech purists, you should be screwed in SR, because you're deprived of the things that bring power to the masses (guns and implants), instead of only to the magical elite.

I suppose the real reason bows aren't used all that much, is that it's probably much harder to achieve accurate long-range shooting, and that bows need to be pretty big and heavy to achieve firepower equivalent to a gun.

But even SR4A bows can be jacked up to 14P base damage for the STR 12 Troll, Ork or Dwarf.
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Fatum
post Jul 6 2011, 08:14 AM
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Well, they are screwed, it's just that I don't want them screwed all too royally since otherwise it'd be a slaughter and not a war.

I'm away from my books right now, but isn't the bow damage Str min +2, while Str min is limited to 6 or something like that by the AE rulings?
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Ascalaphus
post Jul 6 2011, 09:00 AM
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No, the STR is capped at 12...
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Tymeaus Jalynsfe...
post Jul 6 2011, 09:04 PM
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QUOTE (Ascalaphus @ Jul 6 2011, 03:00 AM) *
No, the STR is capped at 12...


8 Actually (So DV 10), According to the Precious...
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Ascalaphus
post Jul 6 2011, 10:05 PM
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Do you have some errata for SR4A that I don't have? Mine says it goes up to 12.
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Fatum
post Jul 6 2011, 10:06 PM
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Well, this way or another, Str 12 guys are uncommon in the army.
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CanRay
post Jul 6 2011, 11:07 PM
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QUOTE (Fatum @ Jul 6 2011, 05:06 PM) *
Well, this way or another, Str 12 guys are uncommon in the army.
But not unheard of. Still, not something you'd want to see in a military.

Now, big game hunting, that's a different story altogether.
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Tymeaus Jalynsfe...
post Jul 7 2011, 01:54 AM
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QUOTE (Ascalaphus @ Jul 6 2011, 03:05 PM) *
Do you have some errata for SR4A that I don't have? Mine says it goes up to 12.


Indeed I do...

QUOTE (SR4A, Pages 315-316)
Bows: A traditional longbow of fiberglass or wood, or a modern
compound-and-pulley bow. Reloading the bow takes one “Ready Weapon” Action (p. 147).
Bows have minimum Strength ratings that indicate the minimum Strength a character must have to use that weapon. When attacking with a bow, a character whose Strength is less than the Strength minimum sufers a –2 dice pool modifer per point below the minimum; this penalty refects the diffculty they have in pulling the bow and nocking an arrow. The weapon’s minimum Strength rating is also used to determine the weapon’s range and damage. Material science limits high-tech bows to a maximum Strength rating of 8. Calculate base damage using the lower value of the bow rating or the arrow rating.


Relevant Text is Highlighted... (IMG:style_emoticons/default/smile.gif)

You might try downloading the most recent copy of the SR4A Document, or purchase a 2nd+ Printing of the Book... My Copy of the Precious, as well as the 2 production copies I own, all say the exact same thing as the PDF. (IMG:style_emoticons/default/smile.gif)
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Ascalaphus
post Jul 7 2011, 10:10 AM
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Ah, one of those stealth updates then, my PDF says 12.

A bit of a cheesy fix really. Material science in 2072 should be able to accommodate any STR score. In order to balance bow damage, they could've used half-STR just like with close combat attacks.
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Tymeaus Jalynsfe...
post Jul 7 2011, 12:40 PM
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QUOTE (Ascalaphus @ Jul 7 2011, 04:10 AM) *
Ah, one of those stealth updates then, my PDF says 12.

A bit of a cheesy fix really. Material science in 2072 should be able to accommodate any STR score. In order to balance bow damage, they could've used half-STR just like with close combat attacks.


Ehhh... No worries... (IMG:style_emoticons/default/smile.gif)
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Snow_Fox
post Jul 9 2011, 04:58 PM
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I have no idea how Taurus is around today! they're like Barretta 2nd's compensating for poor metalurgy with bulk. I'd see them as a subsidiary of AZT
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Fatum
post Jul 9 2011, 05:00 PM
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I doubt that an amazonian company would be an AZT subsidiary...
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Snow_Fox
post Jul 9 2011, 05:02 PM
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Sikorsky's main stuff in Connecticut is fairly close to the Electirc boat and General Dynamic's palts around Hartford- only about an hour away by car in 2011. so they'd probably all get gobbled up by Ares.
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