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> Pacifism and you (well me), So, what kinda cheese did i just think up?
Brazilian_Shinob...
post Jul 7 2011, 02:30 PM
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QUOTE (suoq @ Jul 7 2011, 11:15 AM) *
Out of curiosity, how often do you get shot at with silver ammo?

(Note that I have no problem with it, I'm just curious how often it actually impacts play to the party's detriment.)


I played as a Jaguar Shapeshfiter once, the campaign lasted for some 10-ish sessions. In one of them I was stabbed with a silver knife, in another one, one of the players, after figuring out I was a shapeshifter and doing his legwork to find out about what shapeshifters can and can not do, finally bought some silver bullets and actually tried to shoot me once but I dodged and tripped him.
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DamienKnight
post Jul 7 2011, 03:59 PM
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QUOTE (suoq @ Jul 7 2011, 09:15 AM) *
Out of curiosity, how often do you get shot at with silver ammo?
Its the most common metal allergy, capable of harming many infected and shapeshifters. I am thinking it would be standard issue for HRT teams to have a clip of silver ammo to deal with things like this.
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Aku
post Jul 7 2011, 04:03 PM
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Well, again, for the slightly angry among us, if i DO go with pacifist, it is in his background, sort of as to why, and will be played as such. It was really just a thought to see what the response from DS would be, exactly as i had planned (IMG:style_emoticons/default/biggrin.gif)
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KCKitsune
post Jul 8 2011, 12:34 AM
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QUOTE (suoq @ Jul 7 2011, 09:15 AM) *
at availability 12R. That's a Negotiation + Charisma Extended Test with a 1 day interval needing 12 hits and they need a license to buy it on the legal market. So, unless the group is pre-stocked for some reason I can't think of, they need to order it AFTER they see you. Am I missing anything? And then they either need additional clip or they're shooting silver ammo at everyone. Even with additional clips, it's really crippling their effectiveness against the rest of the team to load silver ammo to shoot at you with.

Out of curiosity, how often do you get shot at with silver ammo?

(Note that I have no problem with it, I'm just curious how often it actually impacts play to the party's detriment.)

Sorry I didn't get a chance to reply to this post earlier today.

As for how much I get shot at... God, I wish I was playing, but with my Medical Lab Tech classes (Clinical Microbiology, Clinical Chemistry, and Urinalysis) I don't have time to play. When my workload eases I will try to get into a game.

As for silver ammo... can't you load your own? I mean with a shotgun it should be easy-peasy.
  1. Buy silver
  2. make large BB's (for buckshot)
  3. Load it in the shells
  4. Profit!!!!
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Yerameyahu
post Jul 8 2011, 12:43 AM
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Sure, but they you won't even do Physical damage.
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Tymeaus Jalynsfe...
post Jul 8 2011, 01:08 AM
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QUOTE (Yerameyahu @ Jul 7 2011, 05:43 PM) *
Sure, but they you won't even do Physical damage.


Why?
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Yerameyahu
post Jul 8 2011, 01:10 AM
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Cuz it's a lame shotgun with 'flechette'. It won't beat your armor. Hell, I'm not even sure Allergy applies to things that don't touch your body.
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Tymeaus Jalynsfe...
post Jul 8 2011, 01:14 AM
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QUOTE (Yerameyahu @ Jul 7 2011, 06:10 PM) *
Cuz it's a lame shotgun with 'flechette'. It won't beat your armor. Hell, I'm not even sure Allergy applies to things that don't touch your body.


You assume a LOT there Yerameyahu. I have seen those "Lame Flechette Rounds (Shot)" from shotguns absolutely shred their target, and those in good Armor at that. You are making assumptions that I have yet to see borne up in the game... Is it possible that your attack will do no damage. Sure. Is it Likely, Not really.
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Yerameyahu
post Jul 8 2011, 01:17 AM
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It's SR4. Shot shotguns are trash, unless you're hunting critters. (IMG:style_emoticons/default/smile.gif) Maybe *you're* assuming a silly number of net hits, or something.
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Tymeaus Jalynsfe...
post Jul 8 2011, 02:10 AM
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QUOTE (Yerameyahu @ Jul 7 2011, 06:17 PM) *
It's SR4. Shot shotguns are trash, unless you're hunting critters. (IMG:style_emoticons/default/smile.gif) Maybe *you're* assuming a silly number of net hits, or something.


Nope, just empirical evidence gained from 5 years of playing SR4/SR4A. (IMG:style_emoticons/default/smile.gif)
Your experience may be different, and I acknowledge that, but a Shotgun, even in SR4A, is not insignificant.

Anyways... (IMG:style_emoticons/default/smile.gif)
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Glyph
post Jul 8 2011, 02:10 AM
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QUOTE (KCKitsune @ Jul 7 2011, 07:00 AM) *
I took Severe Allergy: Silver for my SURGE character... who happens to have a fox tail and fox ears. Everyone at first glance would think "Fox Shapeshifter... load up the silver ammo!"

Actually, they'll think "It's a furry... load up the armor-piercing explosive assault cannon rounds!"

But seriously, I don't consider silver to really be that out of line. It's something you're unlikely to encounter very often, but still something you could plausibly run into, as ammo, jewelry, etc.

I'm a mellow GM, though. A lot of the other posters here would probably have a coronary if someone tried to play the Combat Mage archetype.

"Sensitive system? Where's your 'ware? How can you have sensitive system if you don't have any 'ware? Mild addictions to simsense? and stimulants? Oh yeah, big fricking disadvantages - he's addicted to popular entertainment, and coffee! Listen, you don't get a mild addiction to simsense and stimulants in my campaign, unless it's snuff BTLs and Nitro! And what's this? Mild allergy to sunlight, huh? Yeah, that's really crippling, since shadowrunners like doing their jobs in broad daylight and all. Wait, wait, wait... what is this munchkin crap? You gave yourself 10 points for that? Sunlight as a common allergy? Dude... the game is set in SEATTLE!!"
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Yerameyahu
post Jul 8 2011, 02:19 AM
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In fairness, the sample characters suck for *many* reasons. (IMG:style_emoticons/default/smile.gif) They *do* have a silly number of weird little NQs.
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Irion
post Jul 8 2011, 10:32 AM
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QUOTE
onestly, the term "munchkinism" is being way too overused on this board lately. Munchkinism is using "creative" rules interpretations, exploiting loopholes, and outright cheating, to create characters designed to "win" the game at the expense of everyone else's fun.

Powergamer:Puts an effectiv generated character and the rules over the fluff and roleplay.
Munchkin: Puts the power of his character over the rules too. (Reading only half the rules, out of context, apply it only if fitting etc.)

Why is that a problem.
Sorry, you get not much BP for negativ qualities to start with.
I mean beeing unable to move not even gets you over 35.
So yeah, I guess they are not meant to really hurt your concept big time.
(Which would be quite self contra dictionary)

It does not fit to take sensitiv system if you cram yourself with cyber. Yes, it fits some shaman who probably will never use cyber.
Yeah, you do not take simsense vertigo if you are playing a hacker, because well, it makes you a poor hacker.
You get 35 BP to flesh out your character a bit. Even if none of the "drawbacks" ever hurt you, it is not a big deal after all.
They only should fit the character and if they trigger, they should be accepted.
So if you take pacifist and never run in a problem because of it, you do good roleplaying/smart thinking. No problem with that.
But if you shoot people as soon as you run in a "problem", well I guess you should not have taken this quality.

Simsense vertigo might be free BP for a lot of characters. But still it might be played out if someone wants to meet the characters in the matrix. Yeah nothing life threatening, but you only got 5 BP (or was it 10?) for it, so I would say it does not qualify for that.

How often is the 11 dice on a role making a differance?

Yes, it is quite a good idea to only take mentor spirits with compulsion test, if you got yourself a high charisma and willpower. (At least 10)
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Yerameyahu
post Jul 8 2011, 02:06 PM
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Simsense Vertigo is crippling for all but total luddites; it's just *extra* bad for Hackers. (IMG:style_emoticons/default/smile.gif)

My definition of munchkin does not require (or include) outright cheating, and overlaps heavily with 'powergamer'.
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Aerospider
post Jul 8 2011, 04:03 PM
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QUOTE (Yerameyahu @ Jul 8 2011, 03:06 PM) *
My definition of munchkin does not require (or include) outright cheating, and overlaps heavily with 'powergamer'.

Likewise. I always thought of 'munchkin' as simply a cuter term for 'powergamer' whilst 'cheat' needs no such synonym, especially here.
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whatevs
post Jul 8 2011, 07:32 PM
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I run a Cat Shaman with pacifist 1, and have gotten great mileage out of it. I get synergy by not using guns, not contributing to wetwork, using/learning only stun combat spells and using it as a roleplaying hook (I work to actively stop executions, and go after cold blooded murderers with lots of non-lethal gustu). It even works nicely as a background item for my character.

It's been a fun challenge and a great role playing aide, and I havn't had to thread the needle to keep the whole thing legit.
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Yerameyahu
post Jul 8 2011, 07:37 PM
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The thing is… we all know that Stun is optimal anyway. SnS, Stunbolt, etc. So it's not exactly crippling to ask a player to abide by Pacifism, if they *choose* the NQ. (IMG:style_emoticons/default/smile.gif)
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whatevs
post Jul 8 2011, 08:08 PM
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QUOTE (Yerameyahu @ Jul 8 2011, 07:37 PM) *
The thing is… we all know that Stun is optimal anyway. SnS, Stunbolt, etc. So it's not exactly crippling to ask a player to abide by Pacifism, if they *choose* the NQ. (IMG:style_emoticons/default/smile.gif)



That's true. But I think roleplaying is where NQ's provide value. Nothing's more lame to me than just choosing Allergy.... to... sunlight. For no reason at all. Where's the fun in that?

I found that taking Pacificism led to more NQs like vendetta and enemy. And voila! Character concept and background. Plus it helped in other ways, like costs. No ammo to worry about, or guns, fake gun licenses, gun accessories, gun mods. My GM now has plot tools to work with also. So it's all been surprising fun.

I know that everyone harps on the 'Paraplegic Hacker' concept. But I kind of like the idea. Not for powergaming, but for roleplaying opportunities and challenges.
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